TES Skyrim SE 0.383

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Re: TES Skyrim SE 0.383

And those frames will be 5 fps with slow motion specific to the game engine.
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Re: TES Skyrim SE 0.383

Is it possible to make adaptation to react only to darkness, not to light sources ?

So that when going into a dark corner of some dark dungeon, everything would get brighter as eye adapts.
But not the other way. Because while using adaptation, then every time when I look into some light source, everything else goes too dark.
(And it takes time to go back normal, because if I set the adaption time shorter, then everything changes between dark and bright constantly and too fast)
The worst things are weapons that glow - drawing out this kind of weapon makes everything dark - only weapon is visible.
And if I readjust adaptation so that everything wont go too dark while looking into light, then it also wont get much brighter while looking into darkness, making all of it quite pointless.

Without the adaptation it is even worse - when stepping into tree shadows, whole world darkens. (works like backwards adaptation)


At least some kind of options to change how adaptation works would be nice.

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Re: TES Skyrim SE 0.383

It's all about coding tweaks per preset. There are sensitivity factors if i remember for adaptation which handle this scenario. Cropping of min/max also incfluence this kind of thing. Just need to understand how it works to tweak properly, doing changes blindlessly can't work well, because it's floating "effect".
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Re: TES Skyrim SE 0.383

Ok, but would it be easier just to add toggle to prevent adaptation from detecting torches, fires, lanterns, weapons, glow, pointlighting and windowlight ? (all "artificial" light sources that are not environment)

Example: Toggle> "detect artificial lights" (so it can be disabled according to preferences)

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Re: TES Skyrim SE 0.383

Anubis -- Use ForceMinMaxValues in the adaptation section and play with AdaptationMax value or use a "Histogram based Adaptation" by Kingeric viewtopic.php?f=7&t=5321.
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Re: TES Skyrim SE 0.383

Guzio wrote:Anubis -- Use ForceMinMaxValues in the adaptation section and play with AdaptationMax value or use a "Histogram based Adaptation" by Kingeric viewtopic.php?f=7&t=5321.
Tried with every combination of values - no luck. It just cant be good both ways.

I'll try the file from the link.

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Re: TES Skyrim SE 0.383

Hi Guys,

I'd like to ask what do you think about an issue like that:

https://www.youtube.com/watch?v=1Vibuyj ... e=youtu.be

https://www.youtube.com/watch?v=iap_sBEnip4

I noticed one thing. Angel left one texture out from the ENB Texture optional DL, for RW2.

"Remember to make the necessary edits to your enbseries.ini file:

[WATER]
EnableParallax=true
EnableDisplacement=true"

"TechAngel85
04 June 2019, 10:49PM

The main reason it's not included is because it didn't exist in the original textures for LE. This means that I will have to figure out a good way of making this new. Textures are not one of my strong skills. I suppose as a quick fix, I could use the creek or default_pond alpha, until I figure out how to make these from scratch."

Other water surface works well.
But if I see these little place, I guess it's a pond. Just look at the vanilla RW2 smooth RW2 surface.

The video was made by pure Vanilla Skyrim, without any plugin (MO2) just 2 plugin enabled.

I made a longer video with Wavy Waters, it's longer, cause we have a discussion about firemanaf, who noticed black tints on the Water surface.
Wavy Water is some kind of Cathedral Water, only one texture file, so it's very compatible (sadly no Need support), but the 1st ENB based water mod.

RW2 is not.

Wavy Water version, everything else the same:

https://www.youtube.com/watch?v=pQ1vLbslNAY

Can't be plugin compatibility, because of no other plugin.

In my opinion, it is RW2 issue, but Angel aware of that missing texture.

If it works without any issue with Wavy Waters, but got the issue with RW2 I say it is not ENB issue, rather not compatible water mod, textures, nif, etc...

No, one noticed something like that?!

Thank You!


"... I could use the creek ..."

Done it.
From ENB Texture --> defaultwater_creek --> pondflow (duplicated and renamed)

https://www.youtube.com/watch?v=F7Jxo4z ... e=youtu.be

https://www.youtube.com/watch?v=6ZsQBES ... e=youtu.be

Better than without it, or issue with the default texture, but Tesselation cause issues. :/

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Re: TES Skyrim SE 0.383

Anubis
Such toggle is impossible, there is no way to extract brightness skipping lights. You just need to understand how this work to tweak.

kranazolika
With first two videos dark square when close to water is a game bug which i tried to fix, don't know why it appeared again. By some reason game may draw wavy quad around character more than once and with wrong tranforms, it fixing this by stencil buffer and i do too, but maybe there is some other shader activates which i didn't handled. I need to test myself, tell me what to download. If you mean some other bug too which i don't see in video, please explain. And if you mean crossed surfaces which fails cause of tesselation, i have no fix for that, that's i told you about earlier. Waters with one or more using tessellation should not cross any other.
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Re: TES Skyrim SE 0.383

kranazolika

With first two videos dark square when close to water is a game bug which i tried to fix, don't know why it appeared again. By some reason game may draw wavy quad around character more than once and with wrong tranforms, it fixing this by stencil buffer and i do too, but maybe there is some other shader activates which i didn't handled. I need to test myself, tell me what to download. If you mean some other bug too which i don't see in video, please explain. And if you mean crossed surfaces which fails cause of tesselation, i have no fix for that, that's i told you about earlier. Waters with one or more using tessellation should not cross any other.[/quote]

1.) About dark square and "which i tried to fix, don't know why it appeared again":

I am sure that bug I noticed, earlier wasn't there. I guess before ENB Series didn't have WATER section, and you stated, you won't touch, fix, etc.. SE waters, cause it's buggy, very hard to fix, and so on. I really surprised you changed your decision. TechAngel also said, that SE water is not Oldrim water "Solitude area it's a mess". Indeed!

But, when I tried Wavy Waters, I didn't have that bug. Not, at all. Zero issue. Worked well. Changed RW2 to Wavy Waters, which is an ENB base Water mod.
(everything else left the same, just vanilla game folder - MO2 - and RW2 or Wavy Water, no other plugin, nothing)

"I need to test myself, tell me what to download."

I got the answer. As you saw, I showed ingame (Mods) that I have just RW2 + Waves, and/or Wavy Waters. The rest is just pure Vanilla untouched game.

2.) Tesselation:

From RW2 page:

"ENB Textures

Remember to make the necessary edits to your enbseries.ini file:

[WATER]
EnableParallax=true
EnableDisplacement=true"

When I tested that issue with RW2 I noticed, if I am disabled Tessellation, everything was smoother, maybe without any issue.
For instance, firemanaf also noticed black tints, but I am sure if he disables Tessellation those issues will go away.

ATM, RW2 ENB Textures, missing one texture:

That means RW2 at some location use the old texture, which I guess do not compatible with:

EnableParallax=true
EnableDisplacement=true

And I can imagine, this can cause issues. Or, not the best solution.
The missing texture is: pondflow.dds

from TechAngel:

"The main reason it's not included is because it didn't exist in the original textures for LE. This means that I will have to figure out a good way of making this new. Textures are not one of my strong skills. I suppose as a quick fix, I could use the creek or default_pond alpha, until I figure out how to make these from scratch."

Look at that affected area:

https://i.imgur.com/voUwScm.jpg

https://i.imgur.com/pLGiSTw.jpg

https://i.imgur.com/2KbUeFe.jpg

I think that's a pond.

"I could use the creek"

Done it:

From ENB Texture --> defaultwater_creek --> pondflow (duplicated and renamed)

https://www.youtube.com/watch?v=F7Jxo4z ... e=youtu.be

https://www.youtube.com/watch?v=6ZsQBES ... e=youtu.be

Indeed, better than deafult RW2texture, but still buggy.
BUT! "I suppose as a quick fix", "until I figure out how to make these from scratch."

And, 90% of water surface looks well with RW2 (but not Solitude)

Finishing: Wavy Waters worked perfectly. That's my 3rd video from my post, but longer than other ones.

I am not sure, how clear managed to express myself.

But I still, just can repeat myself:

If Wavy Waters works without any issue "dark square when close to water", where RW2 is buggy, the problem is with RW2, not ENB.
(The only cons of Wavy Waters, that does not support Need mods)

RW2 90% or more also works great, without any issue, so I don't say RW2 is wrong. Just have more issue.
Pure logic, cause Wavy Water is a very small ENB base mod, only with one texture.
(More compatible, and less issue)

But I can make mistake, cause I am just a human...

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Re: TES Skyrim SE 0.383

That's why I say it is from RW2.
But, there are no Water1024.nif file at RW2 mod.

https://i.imgur.com/FiND0za.jpg

https://i.imgur.com/OHIPLl3.jpg

https://i.imgur.com/wdVQsLG.jpg
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