TES Skyrim 0.112 KAGE
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 11
- Joined: 20 May 2012, 19:37
Re: TES Skyrim 0.112 KAGE
Is it just my card, or is there something else that's causing it?
-
Offline
- *blah-blah-blah maniac*
- Posts: 17528
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.112 KAGE
It's wrong quality presets of the mod. You can't just turn on and max out everything and be happy with performance.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17528
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.112 KAGE
Set EnableAmbientOcclusion=false and EnableDepthOfField=false in enbseries.ini. If performance is enough to play, then learn from description how to configure ssao parameters for performance.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 11
- Joined: 20 May 2012, 19:37
Re: TES Skyrim 0.112 KAGE
I don't think it's that anymore, when I reverted back to 0.108, the FPS was the same 8-15. I'm reinstalling the game right now.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17528
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.112 KAGE
I have nothing to say if 0.108 have same low performance, it's out of my understanding.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 11
- Joined: 20 May 2012, 19:37
Re: TES Skyrim 0.112 KAGE
I just restarted my PC, everything's wroking fine, I can even run Witcher 2 on the highest setting (except ubersampling) without issue, everything is fine now, I think. :?: :?:
-
Offline
- *blah-blah-blah maniac*
- Posts: 734
- Joined: 26 Jan 2012, 17:56
Re: TES Skyrim 0.112 KAGE
It surprises me sometimes when people whack everything up and expect no performance loss, especially when they're running 4096x4096 textures etc and have their VRAM at full tilt already.ENBSeries wrote:You can't just turn on and max out everything and be happy with performance.
_________________
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim 0.112 KAGE
@UnrealWarfare :
oh yeah !
@Boris :
Don't let yourself bother by the haters. No matter anyway, and forget about personnal attacks against your tastes.
F..k them, definitely.
Was a nice video BTW, wonder what u're implementing and what are the new parameters we will play with...
oh yeah !
@Boris :
Don't let yourself bother by the haters. No matter anyway, and forget about personnal attacks against your tastes.
F..k them, definitely.
Was a nice video BTW, wonder what u're implementing and what are the new parameters we will play with...
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- Posts: 77
- Joined: 25 Mar 2012, 10:41
Re: TES Skyrim 0.112 KAGE
FTW is happening?
if i use bokeh dof the game see like this:
http://i250.photobucket.com/albums/gg24 ... _00011.jpg
if i disable it and use gausian DOF sees like trhis:
http://i250.photobucket.com/albums/gg24 ... _00012.jpg
What the hell is this?
anyway, some people on nexus tell me than my last config sees too brigt, there is a sample images:
http://static.skyrim.nexusmods.com/down ... 530147.jpg
http://static.skyrim.nexusmods.com/down ... 508699.jpg
http://static.skyrim.nexusmods.com/down ... 533594.jpg
but i see everything well:
http://i250.photobucket.com/albums/gg24 ... _00005.jpg
http://i250.photobucket.com/albums/gg24 ... _00011.jpg
http://i250.photobucket.com/albums/gg24 ... _00010.jpg
Whats the problem?
if i use bokeh dof the game see like this:
http://i250.photobucket.com/albums/gg24 ... _00011.jpg
if i disable it and use gausian DOF sees like trhis:
http://i250.photobucket.com/albums/gg24 ... _00012.jpg
What the hell is this?
anyway, some people on nexus tell me than my last config sees too brigt, there is a sample images:
http://static.skyrim.nexusmods.com/down ... 530147.jpg
http://static.skyrim.nexusmods.com/down ... 508699.jpg
http://static.skyrim.nexusmods.com/down ... 533594.jpg
but i see everything well:
http://i250.photobucket.com/albums/gg24 ... _00005.jpg
http://i250.photobucket.com/albums/gg24 ... _00011.jpg
http://i250.photobucket.com/albums/gg24 ... _00010.jpg
Whats the problem?
-
Offline
- *master*
- Posts: 112
- Joined: 13 May 2012, 19:27
Re: TES Skyrim 0.112 KAGE
Thanks for the update Boris.
Are the new sun rays a feature that can be adjusted through the .ini parameters? I didn't see one listed.
Are the new sun rays a feature that can be adjusted through the .ini parameters? I didn't see one listed.