TES Skyrim 0.204

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Re: TES Skyrim 0.204

@Boris
Do i see right you build in a Online Version Check ?
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Re: TES Skyrim 0.204

Good'ish news to report. I've been using 204 for a 5 hour session just now, with ASIS, SR-Legendary & Requiem and it was fairly stable.

Certainly crashed many (~10-15) times, many of which may have something to do with the mods themselves rather than RAM. I use an autosave mod that makes the crashes mostly painless and because I am using Requiem, I am saving ALL the darn time because you die left right and center! So I don't lose any progress because of the crashes.

(I've all be given up using Skyre with S.T.E.P., with all the other mods I want to use it's unstable as hell even with all the patches known to man, since I changed over the Requiem, I am having a lot more luck actually playing the darn game, damn tough mod though.)

I still get infinite loads that is much improved as I decrease the setting of the ENB, from ultra to high to medium. So it's definitely loading/RAM related. At medium with the SOMBER ENB, I have all but eliminated infinite load screens and those saves that have trouble, I just load an indoor save and then load the problem save from in-game that fixes that problem up. NOTE: I noticed that I needed to set the seconds-to-load-after-death to 7+secs with Requiem or else I am more likely to crash on loading. (Requiem loads the save the INSTANT you die by default, but this can be changed via the MCM menu.).

There is one spot that is a CONSTANT PROBLEM: 90% of the time, I get an infinite load screen coming up from the basement of Jovaskar, I know its bound to happen so I avoid going down there (too bad about the free bed though) or I save prior to exiting.

Wandering around the tundra outside Whiterun, things are pretty stable and I walked back and forward from Riverwood to Whiterun many times with no issue. Most of the crashes were during loading in fact, between areas and loading save games (some of which I've mitigated but some I can't).

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=384
EnableUnsafeMemoryHacks=false
FixPhysics=false
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0

Boris (or anyone else), any idea how I can get the game to do better? Or is the only solution to decrease ENB and graphic load (which obviously helps)? I am running a lot less mods my Mod index only gets up to "BA" instead of "FF" and the only spawn mod I am using is ASIS set to very low, 1/8 chance for 1-2 extra spawns. All textures are optimized as per SR-Legendary.

Computer: i7-3930K OC 5.0Ghz H110 Corsair Water-Cooling + 32GB 2400 Corsair RAM + Titan + 1920x1200 + Windows 8x64

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Re: TES Skyrim 0.204

GArfink wrote:Boris (or anyone else), any idea how I can get the game to do better? Or is the only solution to decrease ENB and graphic load (which obviously helps)?
Well first, you need to differ between memory overload and script overload.

there are a lot of mods out there, which are using scrips while those are constantly updating, or in other words stressing your system.

Mods like wet & cold, frostfall, player-headtracking, etc etc. If your possibilities of papyrus are maxed out, game becomes unstable. I have a safegame with all those mods, not anymore playable for me.

With my current Safegame, I got (exept for SkyRe) no scripted mods, and the game is very stable. The earlier beta-versions of this memory reducing code gave me CTDs for sure, but if you experience CTDs without enb, and its boost - you need to look if it is due to heavy scripts running.

ATM I got too many HD textures installed what means, my Vram is mostly on its limits. Sometimes some stutters, but no freeze, no ctd. since boris implemented the vram-free-key, not anymore a problem for me.

facit: beware of mods with scripts. too many of them and you're out.

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Re: TES Skyrim 0.204

Agree, I have minimize scripted mods as much as possible, I have Requiem, frost fall, getsnowy, various graphic and sound mods, dynamic weather mod, ELFX, imp's needs, dual wield parry, ASIs, immersive creatures, falskaar, face to face, autosave mod set to save only after combat, and the only other oddball is dynamic things of which I have turned off all the running scripts, I use it to create safe containers mainly.

As u can see I am fairly script conscious.

After working out how to optimize my textures and decreasing the normals to 1024, I have long fixed my VRAM and the linking RAM maxing out issue, I am still having some infinite load issues it appears.

Does this mean Skyrim Revisited is fundamentally flawed with all its many running scripted mods? If I can't run it with my fairly über computer, who can?

I think u will like requiem, very lethal combat made worst by the game being unleveled, I also like the many hand place items and things the author has placed, makes the game surprising again. I played with Skyre for a long time, it was a cake walk compared to the very tight experience that is Requiem.
Last edited by GArfink on 18 Aug 2013, 19:40, edited 1 time in total.

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Re: TES Skyrim 0.204

@GArfink - I have found Wet and Cold to be brutal - there's something about it's scripts that really causes an increase in ILS and CTDs. I suspect the issue is that it is running some pretty intensive scripts on every single NPC in every cell you have loaded (or are trying to load). It's a brilliant mod but but might be too much if running other scripting heavy mods...

I wonder if GetSnowy is similar...

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Re: TES Skyrim 0.204

statmonster wrote:@GArfink - I have found Wet and Cold to be brutal - there's something about it's scripts that really causes an increase in ILS and CTDs. I suspect the issue is that it is running some pretty intensive scripts on every single NPC in every cell you have loaded (or are trying to load). It's a brilliant mod but but might be too much if running other scripting heavy mods...

I wonder if GetSnowy is similar...
Getsnowy has NO scripts, just adds some temporary decals, I loved wet & cold but it certain was a script hog and I don't use it any more. The other mod that I don't use is footsteps, also terrible script load. Never used the head follow mod, sounds rather buggy for the little it does.

I am testing out imp's needs, long time user of realistic needs and disease. So far I am liking it, cooking GOOD food is more important now, I like how bread is now different from a wolf steak. I think it's a keeper.
Last edited by GArfink on 18 Aug 2013, 19:48, edited 1 time in total.

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Re: TES Skyrim 0.204

GArfink wrote:Does this mean Skyrim Revisited is fundamentally flawed with all its many running scripted mods? If I can't run it with my fairly über computer, who can?
uber computer or not, that does not matter because the scripting system in skyrim is badass bad!

did you clean your update.esm, dawnguard.esm, dragonborn.esm, heartfire.esm with TES5EDIT? that one helped me a lot to avoid issues.

generally I'm not a user of STEP or Skyrim Revisited - simply because I install and test mods myself to be sure. So I can't answer questions about those projects, I'm sorry. :)

Take a look at this one:

Skyrim Project Stability - Reading the description front page is the main attraction of it: Most of the information offered there, I may confirm. (as I tested most mods too)

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Re: TES Skyrim 0.204

I am an old hat, when it comes to modding, so yes all my mods are clean and I have all the relevant compatibility patches running in the correct load order.

I don't know about that stability project, most the stuff I knew already and there seems to be some dubious advice among the good advice, makes me think that he doesn't really know what he is talking about and that all his advice is hearsay and one man's opinion. Grain of salt I say.

But the guys on this forum and the one man show that is Boris, I trust.

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Re: TES Skyrim 0.204

Whatever, with the close to 40 GB large Skyrim Folder and close to 100 .esp & .esm's my game is stable. as well as this version of enb is. (for me)

different setup, different gameplay, different results. :)

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Re: TES Skyrim 0.204

@Boris: I agree that maybe is a good idea to have a "standard" set of .inis to conduct the tests. What do you think about it? As a coder myself I think its a good idea to have a reliable ground to base the tests. Of course you probably want results from the variety of scenarios out there, but then again, we could do and report tests with and without the standard set. If you like, you could provide those sets, and even better maybe, have a low / medium / high end default sets.
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