TES Skyrim 0.239

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.239

skysan4298
Crossfire unsupported, so i'll ignore your post and all changes, if they do not fix other bugs from amd users.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.239

I disabled crossfire, and the problem still persisted with the official download. I'll use the test4 dll file.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
Posts: 58
Joined: 19 Feb 2013, 10:11

Re: TES Skyrim 0.239

ENBSeries wrote:Another test for amd users, don't know if it work or not, so check if ssao is visible and no water bugs.
Tested and everything is fine, I also updated my drivers to 13.9 to be sure.
I had better performances before, I dunno if it's because of the updated drivers or not, but at least I don't have weird bugs anymore.

Oh and SSAO always worked fine for me.
_________________
PC INFOS:
Win 7 64-bit // Gigabyte nVidia GeForce GTX 770 OC GV-N770OC-4GD Core 1137 1189MHz // CPU Intel Core i5-3550 3,3GHz // G.Skill Ripjaws 8GBXL 1333MHz

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.239

Okay, i'll update version again now.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.239

Boris, thanks for the fix. The latest download worked for my AMD.
Is it just me or the latest ENB, but I'm seeing very smooth performance. Specially DOF and SSAO did not have any fps hit when I enabled those.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
Posts: 60
Joined: 23 Jan 2013, 23:13
Location: IDAHO

Re: TES Skyrim 0.239

skysan4298 wrote:Boris, thanks for the fix. The latest download worked for my AMD.
Is it just me or the latest ENB, but I'm seeing very smooth performance. Specially DOF and SSAO did not have any fps hit when I enabled those.
Don't think it is just you I noticed it too with the first .239 version even
_________________
I& 7700 K @4.9 GHZ, 32gb Corsair RAM, & EVGA GeForce GTX 1080 TI SC2 Hydro Copper on custom loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.239

Boris
Never had a single issue with .239... until now ;)
Fire sources are extremely bright (fireplaces, spells, ect...), like they "bloom" a lot...
Did you make any recent changes implying to adapt some vars in shaders ?
Nvidia, GTX770, latest drivers.
Previous versions of .239 worked fine, always had SSAO working, no adaptation or IBL issues, no water issues.
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
Posts: 60
Joined: 23 Jan 2013, 23:13
Location: IDAHO

Re: TES Skyrim 0.239

Oyama wrote:Boris
Never had a single issue with .239... until now ;)
Fire sources are extremely bright (fireplaces, spells, ect...), like they "bloom" a lot...
Did you make any recent changes implying to adapt some vars in shaders ?
Nvidia, GTX770, latest drivers.
Previous versions of .239 worked fine, always had SSAO working, no adaptation or IBL issues, no water issues.
just noticed that too. Way bright had to turn way down the particle lights setting. Not just fires it was all particle lights.
_________________
I& 7700 K @4.9 GHZ, 32gb Corsair RAM, & EVGA GeForce GTX 1080 TI SC2 Hydro Copper on custom loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.239

I didn't anything to intensity or similar things.

EDIT: post comparison screenshots with 0.239 and 0.236 where particles differ.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.239

Boris
It's not even between .236 and .239, but between previous 0.239 binary and the last one, in wich you did fixes for AMD cards. This last one introduced that " overbright white fires" issue.
Will do screenshots as soon as on gaming PC.
Also, this is NOT about the way it "blooms", since there's no light *bleeding* around it, it's just about their intensity / curve, like if intensity was 10.0 and curve was 0.0.
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Post Reply