Fallout New Vegas 0.116 beta

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silversand12

Re: Fallout New Vegas 0.116 beta

sunknight wrote:how to download?
I was wondering that too :roll:

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Re: Fallout New Vegas 0.116 beta

Downloads section is on the site enbdev.com and always there. On the forum only temporary tests appear sometime.
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Re: Fallout New Vegas 0.116 beta

dpeasant I read that you still want to work on it, but I think it already looks perfect in these shots (I like the colour):
http://fotki.yandex.ru/users/dpeasant33 ... 69/?page=0
http://fotki.yandex.ru/users/dpeasant33 ... 67/?page=0

Would you mind sharing the setting used here?

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Re: Fallout New Vegas 0.116 beta

Found a bug with window light:
ENB:
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Vanilla:
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Some lamps in Goodsprings Saloon doesn't work properly too.

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Re: Fallout New Vegas 0.116 beta

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(That FPS counter is not reflective of my normal play. Somehow, when I enable the FPS limiter in enbseries.ini, in stead of limiting at 60, it limits at 8 FPS. Strange!)
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Re: Fallout New Vegas 0.116 beta

I have no idea where is that, share savegame.
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Re: Fallout New Vegas 0.116 beta

Boris, the Goodsprings saloon is the saloon in the first village you enter in. (Unless you we're asking me... in that case: it's Fallout 3, but using your FNV enbseries binary.)
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Re: Fallout New Vegas 0.116 beta

@midhras

Nice captures! How do you change the color of the anamorphic lens flare? Is it the 'tint' variables in enbbloom.fx?
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Re: Fallout New Vegas 0.116 beta

ENBSeries wrote:I have no idea where is that, share savegame.
Saloon in Goodsprings save
Windows on screenshot located in area from DLC Dead Money, which you don't have, I guess

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Re: Fallout New Vegas 0.116 beta

Thanks tapioks. It's quite easy: you edit the RGB values of the float3 from Matso's ALF pixel shader code. I've discovered that using equal values renders adaptive ALF (matches colour to light source--which is my personal preference):

Code: Select all

// Anamorphic lens flare pixel shader (Matso code)
float4 PS_ProcessPass_Anamorphic(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
	float4 res;
	float2 coord = IN.txcoord0.xy;
	float3 anamFlare = AnamorphicSample(0, coord.xy, fFlareBlur) * float3(0.30, 0.30, 0.30);
	
	res.rgb = anamFlare * fFlareIntensity;
	res.a = 1.0;
	
	return res;
}
The opacity can be increased by increasing those values (0.30)


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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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