TES Skyrim

post screenshots of enbseries
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Calypso

Re: TES Skyrim

del

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Re: TES Skyrim

===> propa
very good job!
what armor mods do you use?

hellfiremonty

Re: TES Skyrim

Gionight - incredible. Absolutely incredible.

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Re: TES Skyrim

Vanilla skyrim offers some very nice reflections from light sources light fire. In Jorvaskrr, the fire pit reflects light underneath the table, off the floor, walls and ceiling, but when I have ENB active, the light isn't very noticeable on any of those objects. It doesn't really look like there is a fire in a dark room. How do I make this effect more noticeable? I've tried increasing the ambientlightingcurve to increase shadow depth and playing around with directlighting, but none of that worked.

Vanilla:Image

My ENB: Image

Here is a link to my ENB: http://www.speedyshare.com/8M6z2/GRvSv001a1.rar
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Re: TES Skyrim

Looks like its simply a pinpoint lighting difference as vanilla lights seem stronger all around compared to your enb. The "reflections" are simply the fire's natural light strength reacting to the environment compared to enb settings' weaker (in comparison) pinpoint. Could be wrong but lighting is signicantly softer and it is the hearthfire and chandeliers' light that causes it.

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Re: TES Skyrim

PointLightIntensity?
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Re: TES Skyrim

ENBSeries wrote:PointLightIntensity?
Increasing PointLightIntensity helped, but I think the bigger problem is that with enb enabled, most of the details fade away. I tried several SubSurfaceScattering values and could not fix it.

Vanilla

Image

ENB (Details lost)

Image

His eyebrows have almost disappeared and I cannot see the stubble on his face.

I turned the brightness up so you can see what's going on. It's really bad when I am in the shadows.

Image
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Re: TES Skyrim

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Re: TES Skyrim

Eye brows less visible probably because of ssao mixing, this object type drawed as transparent and i have no idea how to elliminate such issue. Skin details in general less visible, because ColorPowDaw/Night/Interior must be increased to make texture in linear space for later tonemapping in enbeffect.fx shader, but each modeller working as he/she decide and don't care about hdr things, result is quality loss. All you can do in such case, do not use ColorPowDay/Night/Interior, but instead GammaCurve parameter (this will ruin preset completely and it must be re-done again) or to write another enbeffect.fx tonemapping code which keep contrast or apply it to gray at the end.
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Re: TES Skyrim

MadWolf wrote:===> propa
very good job!
what armor mods do you use?

THX
The Tera Armor Collection http://skyrim.nexusmods.com/mods/25846
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My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/
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