Yersinia79;
I really doubt that has anything to do with ENB.
Have you tried running without ENB injected to the game during the same event?
TES Skyrim 0.213
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.213
Can try. It first happen today, but agree most likely not Enb :>
If anything it is probly my save like I mentioned, it is not really a big issue and mostly good for a laugh anyhow lol
If anything it is probly my save like I mentioned, it is not really a big issue and mostly good for a laugh anyhow lol
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim 0.213
If it just happened to day there has been a change in your files beyond ENB or it may not have occurred before because you did not encounter the similar events that led to this issue.
Installed mod with script, saved the game, decided to uninstalled, saved it = "bad" things tend to happen.
The range of causes for such an issue can be very long.
Installed mod with script, saved the game, decided to uninstalled, saved it = "bad" things tend to happen.
The range of causes for such an issue can be very long.
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.213
Skyrim does so much odd stuff without ENB I give up lol
Either way it must be the save, hopefully nothing more pop up. My only lvl50 :>
Either way it must be the save, hopefully nothing more pop up. My only lvl50 :>
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.213
Boris is it possible that all the AA steps currently fail with thin objects like fine Hair textured meshes ?
only temporal AA seems to avoid it somewhat but it's still very unstable in Motion
only temporal AA seems to avoid it somewhat but it's still very unstable in Motion
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.213
For thin hairs only msaa with transparency supersampling / supersampling / temporal antialiasing working.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.213
i see i guess it is the same as the Fence problem Humus had a nice approach for this http://www.humus.name/index.php?page=3D&ID=89
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.213
No, alpha sorting not applied for hairs and any similar tricks will look buggy.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.213
Boris i looked more closely this is not the hair really itself it is the shadows between the hair mesh that causes this motion instability if i disable the shadow quality fix part the motion stability is much better but i guess ultimately i wont get away from upping the shadow resolution to improve these complex hair mesh results in motion.
I guess a Temporal Denoiser would be way to slow compared to upping the Shadow resolution ?
I guess a Temporal Denoiser would be way to slow compared to upping the Shadow resolution ?
Last edited by CruNcher on 01 Sep 2013, 21:38, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.213
I had an idea, as I watched things go by while riding in a vehicle today. What if there was a motionblur that used the DOF as a blending means? Something like only using a screen-space motion blur for the objects that are blurred by the DoF.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition