Fallout 3 / New Vegas 0.249

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
Posts: 2
Joined: 05 Mar 2014, 21:50

Re: Fallout 3 / New Vegas 0.249

@Tapioks Thanks for clearing that up. Yeah I have just now started to experiment with the SMAA.dll, but I cant see a noticeable difference. Previously I used enb version 173, with driver AA using the 0x00400041 compatibility flag in Nvidia Inspector, which worked pretty well but produced some white artifacting on the edges of distant objects which got annoying. Between that and your new 249 version of enhanced shaders, I felt like it was time to upgrade to newer ENB version. I just wanted to make sure I was getting the best from of AA possible.

@ENBseries Sorry if I offended. I really appreciate the work you do. Your ENB series has greatly enhanced my enjoyment of both Fallout games, and I am sure I will use it again when I revisit Skyrim in a couple of years.

Offline
*sensei*
Posts: 397
Joined: 16 Mar 2013, 16:28

Re: Fallout 3 / New Vegas 0.249

hahahaha, i'm pissing my pants from laughing here...Boris and Tapioks you guys are hysterical, in a good way ofcourse..

it seems like the guy is panicing when i read his post i get the feeling he wants to jump of a cliff..

But yeah, what Tapioks said, ENB boost is built-in nowadays, and you can still use a proxy dll,
but like Tapioks said, why put shit sauce on your i scream sundae..hahah..
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.

Offline
Posts: 19
Joined: 29 Jan 2014, 14:13

Re: Fallout 3 / New Vegas 0.249

@tapioks

I don't know about you but Edge AA softens the image quite a lot and a small amount of sharpening from sweetfx counters it nicely.

Also DPX is good for gamma correction and bringing more 'life' into the scene if that makes sense. Dither is good for fixing sky banding and SMAA is also nice together with EdgeAA.

Small amount of saturation never hurt anyone either.

Offline
*sensei*
Posts: 445
Joined: 29 Jan 2013, 01:17

Re: Fallout 3 / New Vegas 0.249

.
Last edited by Rubber-De-Flubber on 25 May 2022, 18:54, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 849
Joined: 28 Dec 2011, 00:50

Re: Fallout 3 / New Vegas 0.249

I guess what I am saying is that all the effects from FXAA Injector, InjectSMAA and SweetFX are just POST-PROCESSING effects, i.e. effects applied to the FLATTENED image without any 'awareness' of the 3D space. As such, ALL of the effects from ALL of these suites can be added to ENB through the effect.txt file without the need for any other d3d9.dll or any other files. ENBseries is the ONLY 'injector' that actually applies depth-based effects like SSAO and DoF.

Also, Boris' sharpening algorithms are much cleaner and nicer than any I've found elsewhere.


@Marcurios

Hey bud, did you try out NLA for Skyrim yet??? (Sorry off topic...)
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM

Offline
*sensei*
Posts: 397
Joined: 16 Mar 2013, 16:28

Re: Fallout 3 / New Vegas 0.249

Sky banding is what you get with sweetfx or badly set POSTPROCESSING setting in enbeffect.fx.
Weather mods with very high contrast in skycolors can make this even worse, bad ISM settings.
There is no way you can make that go away with Dither..you probably just think it goes away, but it doesn't.

the only way to get no sky banding at all is just ENB, a good weather mod with good ISM settings and proper POSTPROCESSING settings in enbeffect.fx.

SweetFX is nice for some artistic screenshotting like Midhras does, for gameplay it sucks,
luma sharpening is ugly, the color changing effects are unnatural and so on.

@Tapioks,

You know, i've been looking for another game to play lately, i got bored from Borderlands 2 so i started STALKER again, that one is still my favorite,
nice and gritty and stuff, but it crashes half way in the campaign and i can't seem to solve it right now, so i'm going to try out the ENB you mentioned for Skyrim,
should be fun to play Skyrim after such a long time, smash some dudes with my enchanted sword again..
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.

Offline
Posts: 19
Joined: 29 Jan 2014, 14:13

Re: Fallout 3 / New Vegas 0.249

How can I darken shadows? detailed ones in particular have this weird look to them where it's just like gray with the rocks in the texture showing. None of the lighting settings have much of an effect unless I put them really low and have to compensate with brightness which looks terrible. Shadow saturation doesn't do anything unless it's cranked right up and buildings end up looking gray.

Am I missing something?

Here's what I'm talking about.

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 849
Joined: 28 Dec 2011, 00:50

Re: Fallout 3 / New Vegas 0.249

The terrain-shadow issue from your screenshot was fixed with one of the recent ENB update for FNV; make sure you're running the latest.
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM

Offline
Posts: 19
Joined: 29 Jan 2014, 14:13

Re: Fallout 3 / New Vegas 0.249

Recent update? I can only see 249 which is what I'm using.
Unless there was an update without version change or something?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17552
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.249

Ambient color control how dark shadows are
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply