I encountered a strange problem in the SE version (latest binaries). Something weird with a specular, it is visible from a certain angle on the ground :
ENBSeries wrote:Andreis
Here is my log of 0.3.1 and shaders copied in \Skyrim Special Edition\Data\SKSE\Plugins\CharGen (no changes to sculpting, look the same empty). Maybe i need some race mod? My game is pure vanilla.
Hi Boris,
Try this version and see if it load for you correctly,
Guzio
Its because i did fix for Footprints mod and as i warned, issues in other places may occur, this must be fixed in mod itself, not in ENBSeries. I will revert changes, thanks for report.
Andreis
Check attached build. The problem happened because i replace shader's interfaces by my own and when calling functions like PSSetShader pretend that all input shaders are my interfaces, but you dont create shaders by CreatePixelShader function and others like that, so they are not replaced. Right now all shader types have a check, but no other objects, so it may not work if you have somewhere else objects created by dx extention functions.
Guzio
You can try attached build too, it have footprints fix removed.
4109
Obviously comparison screenshots are not equal and subjective, just turning on alpha test can't do this. Alpha test must be applied with proper alpha reference value too. I can't fix anything, the result of using alpha blend mix for normals instead of alpha test as fix is in Guzio videos is buggy as hell. Not my problem.