TES Skyrim
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Re: TES Skyrim
Polo, any chance you could share your current version of enb?
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- *blah-blah-blah maniac*
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Re: TES Skyrim
evok99 wrote:
@Jawz - I really like what you're doing in those pictures
Thanks Evok99, it's all thanks to your original miced enbeffect.fx Have you had some time to try it out yet by the way?
Thank you very much Gionight, I just like helping people out it's that simple You have been activate here pretty much since the start of ENB Skyrim, it's understandableGionight wrote: --JawZ-->>>
Great job !!! nice to see such a supportive to all newcomers guy, completely my antipode, I am just too old and too lazy for that
@ EvoFq3o0
Very nice look you got going on in the night and days there, but the interiors looked looked a little to washed out for my taste. But a good look over all
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Re: TES Skyrim
evok99, mindw0rk
Here is latest version.
http://www.mediafire.com/?bi22h5ph8oo6n1p
It's only support v0.119 and readme in japanese. Sorry
Current version also coming soon.
Here is latest version.
http://www.mediafire.com/?bi22h5ph8oo6n1p
It's only support v0.119 and readme in japanese. Sorry
Current version also coming soon.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Thanks for sharing your preset Polo
Google Translate will have to suffice for the readme then
If you ever want to go over to DNI side I have such a version which covers Boris default enbeffect.fx file.
with this inside it;
DNI for PP 1, 2, 3 and 4
Added back and DNI;ed
COLOR_FILTER - An old RGB command from Boris that adjusts Red, Green and Blue levels separately from each other.
Added and DNI;ed
PALETTE_MIXER - An intensity setting for the enbpalette.bmp file
Added and DNI;ed
COMBINE_BLOOM - Combines both Vanilla and ENB bloom to be used together.
Borrowed from IndigoNeko/Mtichenor's ENB Evolved enbeffect.fx file. For ENB version 0.139 and up have "ENABLE_FLIP_NIGHT_DAY_FACTOR" enabled and "ENABLE_FLIP_INT_EXT_FACTOR" disabled.
ENABLE_FLIP_INT_EXT_FACTOR - Flips the interior and exterior factor, so that interior settings affect exteriors and vice versa.
ENABLE_FLIP_NIGHT_DAY_FACTOR - Flips the day and night factor, so that day settings affect nights and vice versa.
It won't look any different from your own enbeffect.fx, I have tested it.
Google Translate will have to suffice for the readme then
If you ever want to go over to DNI side I have such a version which covers Boris default enbeffect.fx file.
with this inside it;
DNI for PP 1, 2, 3 and 4
Added back and DNI;ed
COLOR_FILTER - An old RGB command from Boris that adjusts Red, Green and Blue levels separately from each other.
Added and DNI;ed
PALETTE_MIXER - An intensity setting for the enbpalette.bmp file
Added and DNI;ed
COMBINE_BLOOM - Combines both Vanilla and ENB bloom to be used together.
Borrowed from IndigoNeko/Mtichenor's ENB Evolved enbeffect.fx file. For ENB version 0.139 and up have "ENABLE_FLIP_NIGHT_DAY_FACTOR" enabled and "ENABLE_FLIP_INT_EXT_FACTOR" disabled.
ENABLE_FLIP_INT_EXT_FACTOR - Flips the interior and exterior factor, so that interior settings affect exteriors and vice versa.
ENABLE_FLIP_NIGHT_DAY_FACTOR - Flips the day and night factor, so that day settings affect nights and vice versa.
It won't look any different from your own enbeffect.fx, I have tested it.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
OkGionight wrote:
Unreal>>>
Yes sure, anyone who has my 0.99v and 0.102v not the nexus shity one of course (just made too much compromises to please everyone) but the version which was shared via PMs , can post the links to them .
Because I can't do it myself by many times explained reasons.
.
http://www.mediafire.com/?hmtkzidr1y6tdid
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- *master*
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Re: TES Skyrim
Thanks Jawz I haven't really played with interiors yet, Hopefully make as start soon. Can't wait to have a play around with your setup, I've heard you've done some great additions to the HD6 code
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Your welcome EvoFq3o0
I will upload yet another update of my HD6, ENB Evolved, Boris and my mixed enbeffect.fx files soon, I have made some improvments, and made sure all files won't make it look different from and older preset.
And as far as my preset goes I will upload a WIP soon enough, I'm just gonna do a run through of all the weathers in a couple of exteriors, then tweak it so it will be a good all-around preset to use. With as little weird stuff going in a certain time of day or with a certain type of weather. Hate when it goes from looking amazing and then the weather changes or just a couple of in-game hours go by and it looks like shit
I also need to tweak the SSAO and Reflections as I haven't touched those settings since I 121212 came out
Also some tweaking of my RL and SFX settings aswell.
I will upload yet another update of my HD6, ENB Evolved, Boris and my mixed enbeffect.fx files soon, I have made some improvments, and made sure all files won't make it look different from and older preset.
And as far as my preset goes I will upload a WIP soon enough, I'm just gonna do a run through of all the weathers in a couple of exteriors, then tweak it so it will be a good all-around preset to use. With as little weird stuff going in a certain time of day or with a certain type of weather. Hate when it goes from looking amazing and then the weather changes or just a couple of in-game hours go by and it looks like shit
I also need to tweak the SSAO and Reflections as I haven't touched those settings since I 121212 came out
Also some tweaking of my RL and SFX settings aswell.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Effects, lights, all that stuff... I'll try to renew myself one day...
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
SamplingQuality=1
SamplingRange=0.25
FadeFogRangeDay=8.0
FadeFogRangeNight=16.0
FadeFogRangeInterior=16.0
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=1
AOAmount=0.83
AOAmountInterior=0.82
ILAmount=2.71
ILAmountInterior=2.69
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=0.78
AOIntensityInterior=0.80
AOType=0
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
SamplingQuality=1
SamplingRange=0.25
FadeFogRangeDay=8.0
FadeFogRangeNight=16.0
FadeFogRangeInterior=16.0
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=1
AOAmount=0.83
AOAmountInterior=0.82
ILAmount=2.71
ILAmountInterior=2.69
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=0.78
AOIntensityInterior=0.80
AOType=0
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Re: TES Skyrim
So I took a lot of screenshots...
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- *sensei*
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Re: TES Skyrim - weird side effect
viewtopic.php?f=14&t=17&p=17529#p17529Jay_ombie wrote:Hey guys, I have an interesting side effect with my ENB.
I get these what I can only describe as Christmas lights in DARK areas - but only like under roofs.
They are moving all over the place when I look at these.
I noticed that if i bring up the menu with ESC key then take the menu off the lights go for a bit, then gradually come back.
I Disable ENB and they go - so its defiantly the ENB.
I everything is off in the skyrim launcher as in AA etc. No FXAA enabled either in game.
I did not see this again. If you see this replicate (I don't fight that dragon again), adjust the settings I mentioned, maybe you will see the changes I saw.chan wrote:Found some stripper glitter...is this a texture problem?
Only other settings that affect it are AOAmount and some Reflection properties.
Any ideas?