Возможно тогда это поверхности фона дают такой эффект на впередистоящие прозрачные элементы (поглядел - на все, не только те два примера - просто при аддитивном блендинге не так заметно, как при альфе). А ссил я вообще не включал - ни то от отключеной синхронизации, ни то ещё от чего - толком разницы не увидел, зато некоторые элементы сцены начинали с ним мерцать.
В любом случае, так и не понял - затемнение огня итп - это нормально - или лечится какими-либо настройками?
PS есть подозрение, что проблема вообще в пользовательском шейдере HDR, который с анаморфными бликами от ньювегаса. Если реально без него ссао таких артефактов не создаёт - рыть код... или забыть, сменить пресет и наслаждаться... или просто ничего не делать
TES Oblivion 0.181
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- *blah-blah-blah maniac*
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Re: TES Oblivion 0.181
Не могу толком что-то сказать, пока не увижу воочию. Однако огонь и всякие частицы прозрачные подвержены влиянию ссао, только в скайриме и гта4 применяю лишь на непрозрачных.
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Re: TES Oblivion 0.181
Ээх, дело было не в бобине... DetailedShadows, увы. Пока, как понял, разве что отрубить и на штатный селф переключить, увеличив разрешение и число итераций фильтра. Извиняюсь, что ввёл в заблуждение.
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Re: TES Oblivion 0.181
Greetings,
what do you think boris, would it be much work to add those Shader windows to the Oblivion enb? This would help a loooot, especially since i actually devlop a preset for it
Also weather supports would be a great thing to have
what do you think boris, would it be much work to add those Shader windows to the Oblivion enb? This would help a loooot, especially since i actually devlop a preset for it
Also weather supports would be a great thing to have
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Vividian - Weather - Lighting - CoT and Pure Weather Enhancement
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Vividian - Weather - Lighting - CoT and Pure Weather Enhancement
Viradia ENB for Fallout
Vivid Clouds and Fogs
GTX670 @ Windows74bit - 8GB RAM
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- *blah-blah-blah maniac*
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Re: TES Oblivion 0.181
No, no and once again no. Gta5 is on it's way and i'm still not ready to it.
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Re: TES Oblivion 0.181
Good news!
Thank you Boris!
(:3[Super!!]
Thank you Boris!
(:3[Super!!]
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- *sensei*
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Re: TES Oblivion 0.181
Boris my friend,
Any chance of an update for this great and much loved game?
Specifically, a shader window, ENBoost, and WeatherAndTime.
Thanks!
Any chance of an update for this great and much loved game?
Specifically, a shader window, ENBoost, and WeatherAndTime.
Thanks!
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- *blah-blah-blah maniac*
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Re: TES Oblivion 0.181
I'd just like to backup what Phinix said. This game is a quite old but many still play it and I would love to develop a preset for it. Those updates, if possible, would be spectacular!
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Re: TES Oblivion 0.181
There is an oblivion reloaded project, author of which spent much time to make mine and his mods compatible. I don't want to break that. Another reason i wrote several times - bugs, which i'm not able to find myself, but frequently reported. Oblivion isn't good game for modding graphics the way i do it, the goal for me was just personal requirement for better looking characters, ssao/ssil specially tweaked just for them, everything else is ugly.
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Re: TES Oblivion 0.181
I can understand that. However, if you are talking about this one (Oblivion Reloaded) the author states:
Just if you get bored, something to consider.
It would be SO nice to have the option to use Skyrim-level shader effects, but at the very least an in-game menu and built-in ENBoost for the Oblivion version would be ideal for optimizing this awesome yet technologically outdated game (god Oblivion's memory management sucks).RELEASE v3.0 (september):
- NEW OR's CORE (direct Gamebryo pipeline access, no more device hook)
- ENBBoost compatibility...i hope!...100%
Just if you get bored, something to consider.