TES Skyrim 0.227

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Re: TES Skyrim 0.227

ENBSeries wrote:far327
Vanilla textures.

Here is video http://youtu.be/CO-Y7OCnnYM
I know you dont care for compliments but that looks like about the most realistic water caustics I have seen in any game.

You mentioned the real effect is performance hungry, how is the dynamic one you showed in the video performance wise? I understand if you dont want to answer that, I just cant wait to try it for myself. It looked very fluid in the video.

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Re: TES Skyrim 0.227

Performance is about twice of vanilla water rendering cost if caustics enabled without parallax. Not much, because it's a fake and even not approximation, i just tried to invent method which generate caustics from water normal maps, it's tricky task.
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Re: TES Skyrim 0.227

ENBSeries wrote:I don't know what "WATER" mod is, only saw several times that it produce bugs, so probably it scripts based or skse. All mods which modify only water textures are supported, but better to change normal maps for height in alpha channel.
http://skyrim.nexusmods.com/mods/13268//?

Changes CK values for water, like color, adds plants, waves to oceans...and decent texture sets. No scripts, no skse.

Caustic..water..looks fantastic. I'm interested.
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Re: TES Skyrim 0.227

Caustic water... mind blown... that was vanilla textures?!?!! Just... f*** me! That's awesome!
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Re: TES Skyrim 0.227

amazing new features! THX Boris.

one question. some RV users got these effects using newest 0.227

Image

used values:

[WATER]
EnableDispersion=true
ReflectionAmount=0.90
FrennelMultiplier=0.88
FrennelMax=0.90

personally i also get this, using Pure Waters and RV ENB.
adjusting [WATER] parameters has no effect.

greets
Last edited by SkyrimTuner on 10 Oct 2013, 10:42, edited 1 time in total.
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Re: TES Skyrim 0.227

@ SkyrimTuner
Just set EnableDispersion to false. Save and then Apply Changes. Done.
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Re: TES Skyrim 0.227

@ZeroKing: the question is how to reduce this sideeffect, not to avoid Dispersion completely.
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Re: TES Skyrim 0.227

Dispersion use forced constants to look properly and designed for vanilla game. Somehow i need to limit offset, have no idea how.
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Re: TES Skyrim 0.227

SkyrimTuner
I notice that effect with dispersion in Opethfeldt7 as well, however to a MUCH less degree. Have you tried it with a different water mod to see if it's how Pure Waters interacts with the parameters? I know its transparency is very high so perhaps that exacerbates the issue? I use Realistic Water Two and I only notice it when on the steps in the dragonsreach pools (the ones on the side of the path, on the way up to the bridge to the keep).
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Re: TES Skyrim 0.227

Water caustic or reflection, one or the other, effects fire/burning braziers with overlay of "background". Easiest seen indoors with large fire pit, like qasmoke at the forge, or at night looking into fireless burning brazier/pit. Screenshots are useless, easier to see during movement.
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