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TES Skyrim 0.200
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Re: TES Skyrim 0.200
TwoArmedMan15
I had similar problems. The following completely fixed it for me: edit enblocal.ini such that
[LIMITER]
WaitBusyRenderer=true
I also have Vsync enabled but I'm not sure that matters.
If you want even more stable FPS try:
[LIMITER]
WaitBusyRenderer=true
EnableFPSLimit=true
FPSLimit=35.0 // my setting, you can try to play around but you need to settle on a value that your hardware can consistently deliver.
I had similar problems. The following completely fixed it for me: edit enblocal.ini such that
[LIMITER]
WaitBusyRenderer=true
I also have Vsync enabled but I'm not sure that matters.
If you want even more stable FPS try:
[LIMITER]
WaitBusyRenderer=true
EnableFPSLimit=true
FPSLimit=35.0 // my setting, you can try to play around but you need to settle on a value that your hardware can consistently deliver.
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Re: TES Skyrim 0.200
I had already some surprises with this enbhost textures wrong loaded and complete scripted sequences failing, then i set it up with my old settings and surprise enbhost wasnt loaded and i had the old 199 stable experience back with the low memory usage
another issue i experienced with enbhost npc suddenly appearing in their scripted sequences in the scene like they get beamed in from nowhere
So it's good to see that you actually can decide via the setup if you want to use enbhost or not
This is also strange like it happens random depending on the ENB setup
Alduins fire doesn't get rendered (sometimes) and appears shortly after somewhere in front of the scene when he flys away (very crazy) like there is a timing mismatch somewhere, between script and animation occuring.
Without ENB and the normal preloaded 2 GB for this scene it never happens
Ahh this seems to be the Havok Physics Engine issue you all talk about if the framerate drops bellow 60 fps it seems ?
i tried now
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=30.0
[LIMITER]
WaitBusyRenderer=true
EnableFPSLimit=true
FPSLimit=30.0
on the first run i couldn't see the fire and it was appearing when he flew away on every run after that (cached data in memory) it worked also @ 30 fps strange thing
another issue i experienced with enbhost npc suddenly appearing in their scripted sequences in the scene like they get beamed in from nowhere
So it's good to see that you actually can decide via the setup if you want to use enbhost or not
This is also strange like it happens random depending on the ENB setup
Alduins fire doesn't get rendered (sometimes) and appears shortly after somewhere in front of the scene when he flys away (very crazy) like there is a timing mismatch somewhere, between script and animation occuring.
Without ENB and the normal preloaded 2 GB for this scene it never happens
Ahh this seems to be the Havok Physics Engine issue you all talk about if the framerate drops bellow 60 fps it seems ?
i tried now
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=30.0
[LIMITER]
WaitBusyRenderer=true
EnableFPSLimit=true
FPSLimit=30.0
on the first run i couldn't see the fire and it was appearing when he flew away on every run after that (cached data in memory) it worked also @ 30 fps strange thing
Last edited by CruNcher on 07 Aug 2013, 09:12, edited 1 time in total.
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Re: TES Skyrim 0.200
Did some more 4k runs with different ReservedMemorySizeMb
512-768MB seemd like good values for 1080p, but for some reason 384-512MB seems better for 4k to me. 256MB was just very laggy, same with 1280MB :>
512-768MB seemd like good values for 1080p, but for some reason 384-512MB seems better for 4k to me. 256MB was just very laggy, same with 1280MB :>
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Re: TES Skyrim 0.200
Yersinia79;
Had the same experience myself that when running 4K resolution, I had to lower the memory amount slightly, I tried with increasing it to 1024 and reached 3.4 GB of VRAM instead of 3.1 GB with 512MB.
Where in Skyrim do you do your test runs?
Had the same experience myself that when running 4K resolution, I had to lower the memory amount slightly, I tried with increasing it to 1024 and reached 3.4 GB of VRAM instead of 3.1 GB with 512MB.
Where in Skyrim do you do your test runs?
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Re: TES Skyrim 0.200
JawZ
Like this not 100% but almost ^^
(normal speed horse across tundra - fast travel - normal speed horse forested area - full speed horse forested area (right after the lone cabin before Falkreath))
Like this not 100% but almost ^^
(normal speed horse across tundra - fast travel - normal speed horse forested area - full speed horse forested area (right after the lone cabin before Falkreath))
Last edited by Yersinia79 on 07 Aug 2013, 09:32, edited 2 times in total.
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Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
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Re: TES Skyrim 0.200
Wow i did a test now
i removed the complete Papyrus section in skyrim.ini those tweaks that user recomend to have better performance
which was for me recommended by some Nexus GURU
[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
after removing everything the timing is much much better on the first run
i removed the complete Papyrus section in skyrim.ini those tweaks that user recomend to have better performance
which was for me recommended by some Nexus GURU
[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
after removing everything the timing is much much better on the first run
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.200
Yersinia79;
Almost the same location then, though I start from the Falkreath Watchtower and end at the Pineforrest and SNow region at Helgen
CruNcher;
That "nexus GURU" is not very bright if he suggest you those settings.
Just read up on what they actually do before testing out such settings - http://www.creationkit.com/INI_Settings_(Papyrus)
Almost the same location then, though I start from the Falkreath Watchtower and end at the Pineforrest and SNow region at Helgen
CruNcher;
That "nexus GURU" is not very bright if he suggest you those settings.
Just read up on what they actually do before testing out such settings - http://www.creationkit.com/INI_Settings_(Papyrus)
Last edited by --JawZ-- on 07 Aug 2013, 09:53, edited 1 time in total.
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Re: TES Skyrim 0.200
I don't know what I am doing wrong but I can't edit the enbeffect.fx file with the GUI. The only thing that is editable in the shader window of the GUI is the enbsunsprite.fx file.
Can somebody help me please?
Can somebody help me please?
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English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
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Re: TES Skyrim 0.200
Probably some code that is not setup properly if you have added the code that is.
Send me a copy of the file via PM and I'll have a look at it, as a file not as a pasted text.
Send me a copy of the file via PM and I'll have a look at it, as a file not as a pasted text.