[SLE / SSE / FO4] Depth of Field

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Re: Skyrim SE Advanced Depth of Field

Abdelrahman Esam wrote:Hey, 1.3b is not working tho (maybe compatibility issue)
Might be compatibility/setting issue because I'm using:
  • enb 0.310
  • 1.3b DoF with tilt shift disabled (are you sure you disabled it correctly?)
  • Bloom 3.0
  • Simple D.N.I.
My current images are nothing like that, everything is working great.

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Re: Skyrim SE Advanced Depth of Field

ExtremeElementz wrote:
Abdelrahman Esam wrote:Hey, 1.3b is not working tho (maybe compatibility issue)
Might be compatibility/setting issue because I'm using:
  • enb 0.310
  • 1.3b DoF with tilt shift disabled (are you sure you disabled it correctly?)
  • Bloom 3.0
  • Simple D.N.I.
My current images are nothing like that, everything is working great.
#define iADOF_FocusMode 0 //[0 to 1] 0: gp65cj04/Marty McFly focusing | 1: Tilt Shift

Just that

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Re: Skyrim SE Advanced Depth of Field

Ok you might actually be onto something, I did some testing and it seems adjusting

DOF: Gaussian postblur width

Is what likely is the culprit, my default is 1.00 and I can see what you're saying. I can make my images look exactly like yours with the farther DoF objects having a boarderlands game outline. Crank it WAY up lol looks crazy. But with it set to .10 (low as it will go) seems to significanly help this out. Try that, maybe the elites will chime in with a better tweak or answer but that's all I can come up with for the time being.

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Re: Skyrim SE Advanced Depth of Field

Wtf. Are you sure you don't use any ReShade AO effect on top of it?

I might have forgotten to disable depth masking for Gaussian post blur when tilt shift is on. Find the line

weight *= smoothstep(-0.0001,0.0,tapblurAmount-blurAmount);

And put this directly after it:

weight=1.0;

If that fixes the issue, you can remove the added line and wrap the first line in

#if(iADOF_FocusMode == 1)
weight *= smoothstep(-0.0001,0.0,tapblurAmount-blurAmount);
#endif

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Re: Skyrim SE Advanced Depth of Field

Marty McFly wrote:Wtf. Are you sure you don't use any ReShade AO effect on top of it?

I might have forgotten to disable depth masking for Gaussian post blur when tilt shift is on. Find the line

weight *= smoothstep(-0.0001,0.0,tapblurAmount-blurAmount);

And put this directly after it:

weight=1.0;

If that fixes the issue, you can remove the added line and wrap the first line in

#if(iADOF_FocusMode == 1)
weight *= smoothstep(-0.0001,0.0,tapblurAmount-blurAmount);
#endif
ExtremeElementz, thank you

Marty, I love you

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Re: Skyrim SE Advanced Depth of Field

Did that fix it? If yes, that was a shot in the dark I did on train on my phone :v

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Re: Skyrim SE Advanced Depth of Field

Marty McFly wrote:Did that fix it? If yes, that was a shot in the dark I did on train on my phone :v
HA HA!!! bruhhhh

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Re: Skyrim SE Advanced Depth of Field

Marty I don't know if this is how your DoF is set up or if the prior poster had the same thing. I thought messing with the setting was the correct action. Here is an imgur album showing my findings. At max 5.0 it almost looks like AO replacement (the borderlands black line outlines in the images) lol. Please let me know if this is working correctly and my settings look ok. Thank you.

http://imgur.com/a/JzLbC

Edit: I am using 1.3b with tilt shift disabled
Edit2: Sorry link was broken. Fixed now.

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Re: Skyrim SE Advanced Depth of Field

Abdelrahman Esam: I still have no clear answer, just some drunken gibberish. Did it fix it or not?

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Re: Skyrim SE Advanced Depth of Field

Marty McFly wrote:Abdelrahman Esam: I still have no clear answer, just some drunken gibberish. Did it fix it or not?
Fixed.
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