Skyrim SSE Water for ENB

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Joined: 06 Dec 2018, 23:42

Re: Skyrim SSE Water for ENB

kranazolika wrote:
Do the most important thing I found strange is how fast the river flowing speed.
Some Lake, for instance near Whiterun, at the Giant Camp the Lake flows way too fast.
Here's an demonstration video:

https://youtu.be/W4TkTTSMkMc

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Re: Skyrim SSE Water for ENB

Hey mindflux, not sure if you're familiar with certain water meshes reflecting green/yellow, but there are a few. I finally came across a thread on STEP where the solution is explained, and it's rather simple. Specular cannot be ticked along with environment mapping in the shader property, or this anomaly will occur. I've fixed it for myself, but figured you'd like to know.

The affected meshes are:

\meshes\architecture\whiterun\wreffects\wrterwind01waterfall01.nif

\meshes\effects\fxcreekflatlong01.nif

\meshes\water\tundrastreamtransition01.nif

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Re: Skyrim SSE Water for ENB

Is it just my settings that need to be adjusted or is this just how water works? Close to shore on rivers and lakes there appear to have fast flowing currents that seem to flow in and or out of the shore.

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Re: Skyrim SSE Water for ENB

Soulmancer
Yes, that's just how it is. The issue is more visible when using the wavy river waves variant that disables the use of flowmaps because then the direction of the water flow is hardcoded, as is the depth of the waves. The only solution is to makes waves smaller and/or reduce the flow rate.

op123
Yes, if I remember correctly that tint comes from the cube map.

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Re: Skyrim SSE Water for ENB

I'm trying to pinpoint this nagging issue.
I thought someone mentioned it some time ago, but I couldn't find reference..

I've captured the issue here: https://youtu.be/a7QMOUzcxLI

I'm trying to pinpoint the culprit causing the "smoke" like mist when waves crash@!#
There are two mists at play a light one and the annoying darker one.

Any ideas what nif/texture I should be tracing down?

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Re: Skyrim SSE Water for ENB

I'm guessing that mist comes from the wave meshes themselves so as a start remove (rename or move elsewhere) meshes/water/dlc2oceanwavecurveouter.nif and dlc2oceanwavesstraight.nif.

Are you using any modifications for the waves?

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Re: Skyrim SSE Water for ENB

Would it work to just use your textures for RWT by any chance?

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Re: Skyrim SSE Water for ENB

Can’t say for sure but I assume it will look somehow messed up.

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Re: Skyrim SSE Water for ENB

Thanks mindflux, I'll check those out.

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Re: Skyrim SSE Water for ENB

Forgot to mention, it's also worth testing whether intensity and/or lightinginfluence under [PARTICLE] settings affects one or the other effect.
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