@ --JawZ--
That is sooo ironic, thats the new one I'm using right now the S27A950D, does yours pass the lagom LCD tests for sharpness and clock phase? If so mine is faulty...
And yes DNI seperated like that would give more flexibility for tweaking which = want
@saltr
BTW your screenshot are great as well, I'm not even game to post any of mine in this thread, unless you guys want to look at ugly jaggies and off colours
TES Skyrim
- Author
- Message
-
Offline
- Posts: 97
- Joined: 22 Feb 2013, 16:46
- Location: Australia
Re: TES Skyrim
Last edited by valks666 on 05 Apr 2013, 15:00, edited 2 times in total.
-
Offline
- *blah-blah-blah maniac*
- Posts: 661
- Joined: 17 Dec 2012, 08:57
- Location: Bosnia & Herzegovina
Re: TES Skyrim
Confidence-Man
Thanks
--JawZ--
Yours files are too too tooo much for me (in a good way). I'm just trying to get what i want with minimal variables.
Here is one, think it looks ok.
Thanks
--JawZ--
Yours files are too too tooo much for me (in a good way). I'm just trying to get what i want with minimal variables.
Here is one, think it looks ok.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim
The clock and phase is alright, but I do have a bit too high sharpness according to those images over at lagom.
I can send you a copy of my display settings in txt file along with a good gamma tool I found when searching for calibration images. To see if it helps your clock and phase anything I mean.
I'm working on implementing it to all my commands inside the mixed enbeffect.fx now. When it's done I will post a download link for it. But if you have some other .fx file I can tell you how to implement the new DNI separation to those commands or I could do it for you, either way is fine by me
EDIT;
It's not a competition thread you know it's a thread to share ones settings and if asked get help with to make a better looking preset
saltr;
hehe thanks Nice picture there with the bloom effect on the cloud and the ambient lighting on the character
I can send you a copy of my display settings in txt file along with a good gamma tool I found when searching for calibration images. To see if it helps your clock and phase anything I mean.
I'm working on implementing it to all my commands inside the mixed enbeffect.fx now. When it's done I will post a download link for it. But if you have some other .fx file I can tell you how to implement the new DNI separation to those commands or I could do it for you, either way is fine by me
EDIT;
It's not a competition thread you know it's a thread to share ones settings and if asked get help with to make a better looking preset
saltr;
hehe thanks Nice picture there with the bloom effect on the cloud and the ambient lighting on the character
-
Offline
- Posts: 97
- Joined: 22 Feb 2013, 16:46
- Location: Australia
Re: TES Skyrim
@--JawZ--
That would be a great help thanks
I have only done windows calibrations by eye so far (slight improvement), and as a weird side note, I found that uninstalling the monitor drivers helped get rid of some of my oversharpening
I was going to post some screens after I got my PC (I'm assuming its the monitor) issues sorted. It's frustrating because my old PC using the early versions of skyrim had much better visuals than I have now with my fancy new expensive machine, its frustrating!
That would be a great help thanks
I have only done windows calibrations by eye so far (slight improvement), and as a weird side note, I found that uninstalling the monitor drivers helped get rid of some of my oversharpening
I was going to post some screens after I got my PC (I'm assuming its the monitor) issues sorted. It's frustrating because my old PC using the early versions of skyrim had much better visuals than I have now with my fancy new expensive machine, its frustrating!
-
Offline
- *sensei*
- Posts: 267
- Joined: 30 May 2012, 15:40
Re: TES Skyrim
@ConfidenceMan - thanks for the comment, I appreciate it. I am quite sure that the DoF I am using is from K ENB which has the ability to offset the focal point of its DoF, quite handy! Your screenies and config are quite awesome BTW. Looking forward to a release so I can dissect it, lol.
-
Offline
- *sensei*
- Posts: 323
- Joined: 28 Dec 2011, 08:14
Re: TES Skyrim
ZeroKing>>>
Thanks mate , I am actually like your work as much , really Great work on all your presets and I think there is no need for you to have my ENB
Confidence-Man>>>
Mostly 0.155v
Yersinia79>>>
Thank you Yersinia
CruNcher>>>
Glad that you like it my friend I am taking shots with uGrids=9 and Reflection with Skylighting turn on and maxed out, SSAO scaling at 0.8 just forgot to rise it to 1
With default uGrids=5 and Reflection turned off without any crazy grass mods I can play at a smoothly 60 fps , now with 0.155v I can easily rise uGrids to 7 and stay in comfortable 50-60fps zone , but it became possible only when I pushed to a min in-game actor fade slider, I don't care about it that much, even my last pictures set was made with this simple but at least for me effective trick .
Guzio>>>
Thank you my friend and I hop you are joking about that
I uploaded this pictures set with few additional pics but they are only at 1680x1050 my monitor's native res
https://rapidshare.com/#!download|958p1 ... 141116|0|0
Symphonicjohn>>>
Thank you sir, really glad you enjoying it.
Can't wait to see what you will achieve in a future, and wish you good luck with your work.
Oyama>>>
Thank you Kyo .
saltr>>>
It's changing with every ENB version, and no I am not using anything other than tree texture replacers .
--JawZ-->>>
Thank you my friend for kind words, I really appreciate your opinion and proud to hear it from such a pro ENB tweaker and in addition one of the most helpful, responsive and positive person around here
Trixma>>>
Nice to meet you Rafael and welcome to our Forum.
First of all I am not a master it's only my hobby and nothing more .
I am using quite standard SSAO settings :
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
SamplingQuality=0
SamplingRange=0.4
FadeFogRangeDay=20.0
FadeFogRangeNight=18.0
SizeScale=0.8
SourceTexturesScale=0.8
FilterQuality=0
FilterType=0
AOAmount=0.74
AOAmountInterior=0.84
ILAmount=0.8
ILAmountInterior=1.4
AOMixingType=2
AOmixingTypeInterior=2
AOIntensity=0.5
AOIntensityInterior=0.8
AOType=1
SamplingPrecision=0
FadeFogRangeInteriorDay=1.0
FadeFogRangeInteriorNight=1.0
BTW your English is quite good, actually it's better than mine
Insomnia_jt>>>
Thank you very much
Valks666>>>
You definitely can't do it....
Oh come on I am joking , thanks mate for positive feedback
Kalicola>>>
Thank you my friend and I really glad too see that you are still strong and as always with a perfect eyesight and taste
Wanny>>>
I would paraphrase your statement
And as always Great Work from All of You!!!
Thanks mate , I am actually like your work as much , really Great work on all your presets and I think there is no need for you to have my ENB
Confidence-Man>>>
Mostly 0.155v
Yersinia79>>>
Thank you Yersinia
CruNcher>>>
Glad that you like it my friend I am taking shots with uGrids=9 and Reflection with Skylighting turn on and maxed out, SSAO scaling at 0.8 just forgot to rise it to 1
With default uGrids=5 and Reflection turned off without any crazy grass mods I can play at a smoothly 60 fps , now with 0.155v I can easily rise uGrids to 7 and stay in comfortable 50-60fps zone , but it became possible only when I pushed to a min in-game actor fade slider, I don't care about it that much, even my last pictures set was made with this simple but at least for me effective trick .
Guzio>>>
Thank you my friend and I hop you are joking about that
Everyone needs to be involved in this community and you have no choice as you are part of it tooI will no longer put any pictures here
I uploaded this pictures set with few additional pics but they are only at 1680x1050 my monitor's native res
https://rapidshare.com/#!download|958p1 ... 141116|0|0
Symphonicjohn>>>
Thank you sir, really glad you enjoying it.
Can't wait to see what you will achieve in a future, and wish you good luck with your work.
Oyama>>>
Thank you Kyo .
saltr>>>
It's changing with every ENB version, and no I am not using anything other than tree texture replacers .
--JawZ-->>>
Thank you my friend for kind words, I really appreciate your opinion and proud to hear it from such a pro ENB tweaker and in addition one of the most helpful, responsive and positive person around here
Trixma>>>
Nice to meet you Rafael and welcome to our Forum.
First of all I am not a master it's only my hobby and nothing more .
I am using quite standard SSAO settings :
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
SamplingQuality=0
SamplingRange=0.4
FadeFogRangeDay=20.0
FadeFogRangeNight=18.0
SizeScale=0.8
SourceTexturesScale=0.8
FilterQuality=0
FilterType=0
AOAmount=0.74
AOAmountInterior=0.84
ILAmount=0.8
ILAmountInterior=1.4
AOMixingType=2
AOmixingTypeInterior=2
AOIntensity=0.5
AOIntensityInterior=0.8
AOType=1
SamplingPrecision=0
FadeFogRangeInteriorDay=1.0
FadeFogRangeInteriorNight=1.0
BTW your English is quite good, actually it's better than mine
Insomnia_jt>>>
Thank you very much
Valks666>>>
You definitely can't do it....
Oh come on I am joking , thanks mate for positive feedback
Kalicola>>>
Thank you my friend and I really glad too see that you are still strong and as always with a perfect eyesight and taste
Wanny>>>
I would paraphrase your statement
. to... Everyone wins in this Thread even passive members with guestsGionight wins this thread
And as always Great Work from All of You!!!
-
Offline
- Posts: 4
- Joined: 04 Apr 2013, 18:20
Re: TES Skyrim
>>> Gionight
Hahaha ... Thank you my friend. Keep your beautiful work! xD
Hahaha ... Thank you my friend. Keep your beautiful work! xD
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
Thx saltr but i want to try to keep a very good ratio between Performance and Visual Fidelity thus why i also don't use Downsampling or extreme Resampling for now only Sparse Grid Supersampling for now i could run a Sharpen pass but i can include that any time, btw i don't use bloom eithersaltr wrote:CruNcher, --JawZ--
Give a chance to a unsharp masking to get clean bloom. I was pleasantly surprised.
Confidence-Man
I will say nothing to that.
What mod for trees?
Though thx to Boris his awesome optimization work that shifted someway now, though dunno yet how much also if you keep in mind that new effects like reflections ad some overhead again
Could i reask about your GPU Power, on which final resolution is this 60 fps render result based ?Gionight wrote:ZeroKing>>>
Thanks mate , I am actually like your work as much , really Great work on all your presets and I think there is no need for you to have my ENB
CruNcher>>>
Glad that you like it my friend I am taking shots with uGrids=9 and Reflection with Skylighting turn on and maxed out, SSAO scaling at 0.8 just forgot to rise it to 1
With default uGrids=5 and Reflection turned off without any crazy grass mods I can play at a smoothly 60 fps , now with 0.155v I can easily rise uGrids to 7 and stay in comfortable 50-60fps zone , but it became possible only when I pushed to a min in-game actor fade slider, I don't care about it that much, even my last pictures set was made with this simple but at least for me effective trick .
and could you show a shoot of your setup with a 1st Person scene maybe Interactive Play not a prepared style shoot
And did you realize that you have a lot of left aliasing in some of your posted shoots or did you tried to improve this by now or is it still happening from time to time based on the camera angle ?
you can also PM me this if you don't want to show such shoots in public as an awesome Artist you are
@Confidence-Man
The newest results look great at least for this TOD in them
No Burnouts anymore, though Skin color is a little strange
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- Posts: 10
- Joined: 04 Apr 2013, 18:29
- Location: Germany
-
Offline
- *blah-blah-blah maniac*
- Posts: 661
- Joined: 17 Dec 2012, 08:57
- Location: Bosnia & Herzegovina