Unreal Engine 4, Siggraph Notes

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Joined: 01 Jan 2012, 01:05

Unreal Engine 4, Siggraph Notes

http://www.unrealengine.com/files/misc/ ... 282%29.pdf

Enjoy :)

Seems like they're behind in tech, but at least they will implement it well in their engine. Although it can't do some of the things DICE and CRYTEC are doing, it's still nice to see all the awesome tech in one package now. Lots of things missing, but this is the start. Next will be awesome soft body and rigid body dynamics, ssss, more polygons, more reality, more effects! It's gonna be exciting guys! Get my hands on some of dat 8xxx series or the keplers for UE4, I hope they update UDK with 4, would blow everyones mind!

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Joined: 01 Sep 2012, 09:31

Re: Unreal Engine 4, Siggraph Notes

XenoKratios wrote:http://www.unrealengine.com/files/misc/ ... 282%29.pdf

Enjoy :)

Seems like they're behind in tech, but at least they will implement it well in their engine. Although it can't do some of the things DICE and CRYTEC are doing, it's still nice to see all the awesome tech in one package now. Lots of things missing, but this is the start. Next will be awesome soft body and rigid body dynamics, ssss, more polygons, more reality, more effects! It's gonna be exciting guys! Get my hands on some of dat 8xxx series or the keplers for UE4, I hope they update UDK with 4, would blow everyones mind!

Damn, I missed this presentation. I came in at the tail end of it cause I wanted to see John from TGC talk about Journey (hell of a talk lol).
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