The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.131
Version differ from 0.126 by some internal changes for SpeedHack=true (and were tested in 0.129 beta). Interior/day/night parameters for windows same as in 0.129 beta.
Edge antialiasing as solution which produce less blurry look than fxaa.
Fog for water fixed.
Added [PARTICLE] category, but it's control many transparent non additive objects.
EDIT: topic renamed from 0.130 to 0.131, because old 0.129 bugs still exist for some users and they are not tested yet.
TES Skyrim 0.131 (renamed 0.130 topic)
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- *blah-blah-blah maniac*
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TES Skyrim 0.131 (renamed 0.130 topic)
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Re: TES Skyrim 0.130
I also tried with SkipShaderOptimization=true
With FW 310.70
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Re: TES Skyrim 0.130
I don't know what that shader is doing on your pc. Also i found same file and mod worked without any errors, so this file is corrupted or it's drivers.
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Re: TES Skyrim 0.130
Quick test : Use ENB v0.130 only, test edge antialiasing (No fxaa, No smaa).
hi, Boris. Would you mind sharing ENB v0.129 beta file again? I am your fan, I just want to collect all of your enb files. Thank you
ENB OFF
ENB ON
hi, Boris. Would you mind sharing ENB v0.129 beta file again? I am your fan, I just want to collect all of your enb files. Thank you
ENB OFF
ENB ON
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Re: TES Skyrim 0.130
Nicely done, Boris!
The new edge antialiasing performed really good during my test, I got only 2~3 FPS loss just like FXAA, but it looked like ultra SMAA!
Does that mean you were also doing something to make hardware AA back?
Because you know, FXAA can't deal with that annoying texture flickering. And I believe there are some people who have a computer powerful enough to handle temporal AA, like myself
And one more little thing, could you seperate SamplingRange for SSAO and SSIL?
For me, a lower range like 0.05 makes SSAO A LOT more real. I can also gain some FPS from lowering it. But SSIL need a bigger range to be noticed, at least 0.2.
The new edge antialiasing performed really good during my test, I got only 2~3 FPS loss just like FXAA, but it looked like ultra SMAA!
Does that mean you were also doing something to make hardware AA back?
Because you know, FXAA can't deal with that annoying texture flickering. And I believe there are some people who have a computer powerful enough to handle temporal AA, like myself
And one more little thing, could you seperate SamplingRange for SSAO and SSIL?
For me, a lower range like 0.05 makes SSAO A LOT more real. I can also gain some FPS from lowering it. But SSIL need a bigger range to be noticed, at least 0.2.
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Re: TES Skyrim 0.130
This is way better than SMAA. It looks like the Farcry 3 FXAA quality which is also very good.
Is this the final version of EdgeAA or you plan to further improve/optimize it?
Is this the final version of EdgeAA or you plan to further improve/optimize it?
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Re: TES Skyrim 0.130
Sorry for my english, i'm italian. Which enb are compatible with enseries 1.30?
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Re: TES Skyrim 0.130
Wow Boris...you've really outdone yourself this time with 0.130 ...the AA works wonderfully, and great performance overall...it looks amazing.
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SESfx Trailer (ENB)
i72600 3.4ghz(OC to 4.7).....ASUS GTX590.......Corsair DominatorGT2x4/VisionTek2x4 DDR3
Diamond Xtreme USB HD7.1..ASUS P8Z68-V Pro...Revolution 85+1050W
SESfx Trailer (ENB)
i72600 3.4ghz(OC to 4.7).....ASUS GTX590.......Corsair DominatorGT2x4/VisionTek2x4 DDR3
Diamond Xtreme USB HD7.1..ASUS P8Z68-V Pro...Revolution 85+1050W
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Re: TES Skyrim 0.130
Is there still a way to adjust the Day and Night contrast? This was still possible in 0.119 and before, but havn't been able to find it newer versions. I got this layer of fog over my screen, like Dust and got rid of it by adjusting the contrast. But there isn't such an option anymore in the "enbeffect.fx"
It used used to be like this:
It used used to be like this:
Code: Select all
float4 uctcon = float4( 1.07, 0.90, 1.05, 1.04 );
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Re: TES Skyrim 0.130
Svarog
That's code from HD6 enbeffect.fx (from Cinematic ENB), not the default enbeffect.fx. The one you used with 0.119 will still work just fine.
Boris
Thanks for a yet another update, very nice surprise that you've already added AA. Will be testing later when I have time.
That's code from HD6 enbeffect.fx (from Cinematic ENB), not the default enbeffect.fx. The one you used with 0.119 will still work just fine.
Boris
Thanks for a yet another update, very nice surprise that you've already added AA. Will be testing later when I have time.