TES Skyrim 0.152

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TES Skyrim 0.152

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries 0.152

Added image based lighting effect (ibl), check out new parameters for it in enbseries.ini. Fixed bug with ssil in previous version (bright spots on sky). Increased quality of sky lighting, it's less noisy now, so quality 2 should be used instead of 1 for same result.
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Re: TES Skyrim 0.152

Tested : ssil glow bug is fixed.

Confused about IBL parameters. Night values also affect day.
Had some performance drop, maybe because of improved skylighting.
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Re: TES Skyrim 0.152

Thanks for this update! btw, can't wait to see IBL effect on GTA4/EFLC too :mrgreen:

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Re: TES Skyrim 0.152

Thanks for this improvement. ImageBaseLighting looks very impressive.

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Re: TES Skyrim 0.152

Thanks for the screenshots, looks very good.
Amazing work Boris again :)

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Re: TES Skyrim 0.152

What exactly is image-based lighting? Another light-bounce simulation?
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Re: TES Skyrim 0.152

DaemonWhite wrote:What exactly is image-based lighting? Another light-bounce simulation?
http://www.pauldebevec.com/IBL2003/debe ... slides.pdf
Let's say it helps lighting from the sky directly instead of having to change the ambient color in the weather. Skyrim talking, didn't try yet but I think it would act like that.

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Re: TES Skyrim 0.152

DigitalPrinceX
Night values also affect day.
No, they are not.
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Re: TES Skyrim 0.152

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Re: TES Skyrim 0.152

IBL looks great!! Really helps with the terrible lighting in Solstheim, since ENB Weather Extended doesn't have any DLC weathers.

I noticed in particular it really helps the foreground, background, and far far distance all blend together really well.

It REALLY helps with character lighting while under shadows introduced by skylighting. Sorry my preset is a bit dark:

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Image

It helps make the skin look less bronzed/glowy due to subsurface scattering values being too bright for shadows.


From the previous thread:

Regarding distance fog / haze... I agree with everyone that it would be great to improve the fog. Proper atmospheric scattering would be lovely, as well as a height-based fog.
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