Grand Theft Auto V (GTA 5)
Graphic mod ENBSeries 0.275
Added high quality antialiasing for vehicles as new parameter in enblocal.ini and it's require msaa to be enabled in game video options. Fixed bug with midnight time of the day reading.
Antialiasing of cars is actually supersampling and do not require high quality msaa parameter to be set to keep performance more or less high. Can be modified only manually in ini file when game is not running.
You don't need supersampling or downscale any more, almost all objects computed as supersampled now when both hq antialiasing parameters are active. Turn off fxaa, smaa or anything like that to not waste performance for no reason.
GTA 5 0.275
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GTA 5 0.275
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Re: GTA 5 0.275
thanks for the new stuffs. Time to go play.
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Re: GTA 5 0.275
Thank you boris, I will be checking this out shortly
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Re: GTA 5 0.275
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Re: GTA 5 0.275
Unreal
Thanks for your videos.
Thanks for your videos.
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CGI ENB
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Re: GTA 5 0.275
Looks good, could help especially on far away lods on the grills front shimmering especially without FXAA but i guess this will have no effect on staircase shimmering or the street line aa issues ?
i guess you didn't test what happens in combination with MFAA ?
i guess you didn't test what happens in combination with MFAA ?
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Re: GTA 5 0.275
hey what happened to AMD for life ? So no more AMD fan girl ?CruNcher wrote:Looks good, could help especially on far away lods on the grills front shimmering especially without FXAA but i guess this will have no effect on staircase shimmering or the street line aa issues ?
i guess you didn't test what happens in combination with MFAA ?
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Re: GTA 5 0.275
Great work Boris, the cars look amazing!
Did somebody get it working with ReShade/SweetFX? I put the following into enblocal.ini:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=ReShade64.dll
ReShade dll is named ReShade64.dll but whenever I open the game it crashes right away.
ReShade64.log says | ERROR | Unable to resolve hook for '0x00007FFA63646170'!. Any ideas how to fix this?
ENB works fine in standalone and ReShade+SweetFX works fine in standalone too.
Did somebody get it working with ReShade/SweetFX? I put the following into enblocal.ini:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=ReShade64.dll
ReShade dll is named ReShade64.dll but whenever I open the game it crashes right away.
ReShade64.log says | ERROR | Unable to resolve hook for '0x00007FFA63646170'!. Any ideas how to fix this?
ENB works fine in standalone and ReShade+SweetFX works fine in standalone too.
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Re: GTA 5 0.275
Vuze wrote:Did somebody get it working with ReShade/SweetFX?
Code: Select all
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade64.dll
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Re: GTA 5 0.275
charlievoviii wrote:hey what happened to AMD for life ? So no more AMD fan girl ?CruNcher wrote:Looks good, could help especially on far away lods on the grills front shimmering especially without FXAA but i guess this will have no effect on staircase shimmering or the street line aa issues ?
i guess you didn't test what happens in combination with MFAA ?
Ehh my last ATI card was a 9800 pro you must mistaken me for someone else
Im not happy with most explanations online for the Shadowbox so i made my own to easily show what is meant by it when we talk about this specific Soft Shadow render issue of Rage
First thing i immediately changed with ENB
Last edited by CruNcher on 21 Jun 2015, 20:19, edited 1 time in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard