Howdy Boris,
Thanks for the reply! Regarding the SSAO/SSIL, there's probably some issue on my end. I'll try those settings in the video game options, and soon I'll have it figured out eventually as I would like to see your SSAO/SSIL being rendered instead of MXAO from ReShade (it misses a lot of areas, but is ok temporarily). I'm glad you pointed out the suggestions, because I realized an issue with my tonemapping (looks a bit dull in my screenshot above, but it looked a lot better when I was tweaking/testing). That's mainly due to me saving the final tweaks to the enbeffect.fx.ini in the enbseries folder instead of directly to the actual enbeffect.fx file. I thought it was saving it in the fx.ini at first because everything was working in the GUI, but for some reason ENB didn't use those settings when I loaded up my game a little while ago, after I posted my config. First time tweaking Bayonetta ENB and I've made plenty of mistakes already, but I'm learning.
So in the meantime, whoever uses the config I posted might want to wait until I update with some corrections. Once I get the tonemapping corrected, and with some real ENB SSAO/SSIL it should look the way that I originally intended it to be, and then I'll post some more screens when it's all good.
![Wink ;)](./images/smilies/wink.gif)