The Elder Scrolls Skyrim SE (SSE)
Graphic mod ENBSeries 0.331
Added DisableFakeLights parameter to enblocal.ini for switching on/off character light. Added game ssao parameters for tweaking its amount and make it colorful. Some bug fixes for separation of objects by vegetation and characters (some landscape meshes were treated as vegetation).
TES Skyrim SE 0.331
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TES Skyrim SE 0.331
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Re: TES Skyrim SE 0.331
big thanks Boris.
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Re: TES Skyrim SE 0.331
Hi, I'd like to report 2 minor problems. I made a video showing both problems.
Video link: https://youtu.be/IUbUIVQZfS0 (6 minutes long)
I used high values only to show the problems.
Problem 1:
Character specularity looks wrong depending on camera angle and character facing cardinal points.
For this video I made the character look at each cardinal point for 3 circumstances: in shadow+torch ; in moonlight ; in moonlight+torch.
When character faces North, the effect looks very good. But if the character is facing East, West or South, the effect breaks.
Problem 2:
ImageBasedLighting doesn't affect grass. In Oldrim it affects the grass equally with terrain. In SSE it makes terrain brighter, but grass stays same, looking dark.
This could be caused by grass missing normals as you said before, but I don't know. Grass mod is Verdant in the video. The video from above will show about this at the end.
Video link: https://youtu.be/IUbUIVQZfS0 (6 minutes long)
I used high values only to show the problems.
Problem 1:
Character specularity looks wrong depending on camera angle and character facing cardinal points.
For this video I made the character look at each cardinal point for 3 circumstances: in shadow+torch ; in moonlight ; in moonlight+torch.
When character faces North, the effect looks very good. But if the character is facing East, West or South, the effect breaks.
Problem 2:
ImageBasedLighting doesn't affect grass. In Oldrim it affects the grass equally with terrain. In SSE it makes terrain brighter, but grass stays same, looking dark.
This could be caused by grass missing normals as you said before, but I don't know. Grass mod is Verdant in the video. The video from above will show about this at the end.
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Re: TES Skyrim SE 0.331
I'll chech those two later. But most likely grass ibl bug is unfixable, because grass have no normals or it is transparent, so as any transparent object cannot have ibl.
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Re: TES Skyrim SE 0.331
For me IBL works on a grass, tested with Veydosebrom - Grasses and Groundcover (that mod has a normal maps) it's no so strong as on the ground, but the grass is pointed in a different direction. On that video from Arindel, a clover is affected by IBL.
Max AdditiveAmount and MultiplicativeAmount
Edit: one more thing. Some user reported a bug with a Soul Cairn sky : https://postimg.cc/image/fzctqrlsn/
Edit 2: I've checked it by myself, and can confirm, the sky is buggy, but only at some angles.
Max AdditiveAmount and MultiplicativeAmount
Edit: one more thing. Some user reported a bug with a Soul Cairn sky : https://postimg.cc/image/fzctqrlsn/
Edit 2: I've checked it by myself, and can confirm, the sky is buggy, but only at some angles.
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Re: TES Skyrim SE 0.331
Thank you for your work, Boris. I do have a bug to report, though - Dawnguard eclipse weather results in a huge red disc in the sky where the (eclipsed) sun should be.
This is how it looks with ENB turned on:
With ENB off it looks like this:
The weather ID is 02006aec, if it helps any.
This is how it looks with ENB turned on:
With ENB off it looks like this:
The weather ID is 02006aec, if it helps any.
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Re: TES Skyrim SE 0.331
As i remember, did a fix already for such sun. Okay, i'll check it.
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Re: TES Skyrim SE 0.331
Yep, it looks correct for me at day in Riverwood. Is someone else can confirm this bug exist or not?
Arindel
What setting do you have in enbseries.ini? Post on pastebin them, because i cant see any problem with specular on character when standing near guard with torch in Whiterun.
Arindel
What setting do you have in enbseries.ini? Post on pastebin them, because i cant see any problem with specular on character when standing near guard with torch in Whiterun.
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Re: TES Skyrim SE 0.331
Near Ilinalta lake, Dawnguard eclipse weather forced by a console command, fw 02006aec, everything seems to be ok, but when I change the game hour to 10 a.m. and the sun is near the mountain, starts flickering :
Just after that, I've used the command :coc DLC01SoulCairnStart and that weather, still forced, is buggy in Soul Cairn:
and the default weather in that place is buggy too, but it can be seen only in certain places, and the hole on the sky (or whatever is this) is flickering :
Just after that, I've used the command :coc DLC01SoulCairnStart and that weather, still forced, is buggy in Soul Cairn:
and the default weather in that place is buggy too, but it can be seen only in certain places, and the hole on the sky (or whatever is this) is flickering :
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE 0.331
I used high values just to show the effect better in video, but it happens no matter the values.ENBSeries wrote: Arindel
What setting do you have in enbseries.ini? Post on pastebin them, because i cant see any problem with specular on character when standing near guard with torch in Whiterun.
SpecularAmountMultiplierXXXX was 15
SpecularPowerMultiplierXXXX was around 0.6
It doesn't matter if it's NPC or Player character, if character is looking to North direction, effect looks good, but to other directions it breaks.