While my other thread remains empty :^) I wanted to showcase this on it's own:
I've implemented the blending of the bloom textures/steps using normal distribution, that means you can fine-tune the general size and "contrast"/curve of the bloom effect.
Here's the source code if you're interested: https://github.com/luluco250/MagicENBFa ... nbbloom.fx
Normal Distribution Bloom
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Re: Normal Distribution Bloom
Looks fantastic
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram