The Elder Scrolls Skyrim SE (SSE)
Added compatibility with latest game patch.
TES Skyrim SE 0.390
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- *blah-blah-blah maniac*
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TES Skyrim SE 0.390
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.390
Great work Boris, thanks for the update !
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Re: TES Skyrim SE 0.390
I'll play dumb. What compatibility are you adding for?
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Re: TES Skyrim SE 0.390
Thanks always for the updates..
Noticed straight away that the DOF with the preset I am using changed with the latest ENB build and close objects now blur out, but a quick tinker in the ENB UI for DOF soon put this right (Near/Far Blur values).
Noticed straight away that the DOF with the preset I am using changed with the latest ENB build and close objects now blur out, but a quick tinker in the ENB UI for DOF soon put this right (Near/Far Blur values).
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CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift
Obsidian Weathers and Luminous ENB.
ENB 0.402
CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift
Obsidian Weathers and Luminous ENB.
ENB 0.402
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.390
metalsaber
Characters were not handled, no subsurface scattering, no skin specular and tweaking properties for them were available.
Characters were not handled, no subsurface scattering, no skin specular and tweaking properties for them were available.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *master*
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Re: TES Skyrim SE 0.390
So, everything is normal now?.
Last edited by Mirx on 10 Jul 2019, 00:36, edited 1 time in total.
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Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
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Re: TES Skyrim SE 0.390
Character lighting fix do not work, about other things not tested yet, but seems good.
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Re: TES Skyrim SE 0.390
Ok, i´ll test it as soon as possible, im still using Skyrim SE 1.5.73 with the Shader Bundle but i´ll disable it to do the test later and also with the latest version of SSE.ENBSeries wrote:Character lighting fix do not work, about other things not tested yet, but seems good.
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Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
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Re: TES Skyrim SE 0.390
I did the test with the latest binaries without the Shader Bundle SSE 1.5.73 (SKSE).
-SSS disabled: https://imgur.com/yTy2kCs
-SSS enabled: https://imgur.com/de62tBx
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-SkinSpecular disabled: https://imgur.com/j5DHqdm
-SkinSpecular enabled(Rainy weather, high values): https://imgur.com/jYTgZuQ
*What really does the skin specular? Because i haven´t found anything that seems to be afected by it, except by this dog.
*EDIT: Ohh, it creates a shinne effect on the skin and hairs when a light source is near (the exterior lighting doesn´t count as light source because it only works with lamps and other light sources like those, and it is hardly noiceable except with high values).
*Where is that "Character lighting fix" that you´re talking about? and what it does? or it is located in the internal code that doesn´t show in the GUI?
The other features seems to be fine, at least for what i´ve seen in this short test. For now i´ll stick with the previous version (SSE ENB v0.386 with the Shader Bundle) till all issues are fixed.
But if you need some aditional info and specific scenarios to test something, let me know.
P.S.: I play with a lot of mods but hardlyever i notice a bug.
-SSS disabled: https://imgur.com/yTy2kCs
-SSS enabled: https://imgur.com/de62tBx
--------------
-SkinSpecular disabled: https://imgur.com/j5DHqdm
-SkinSpecular enabled(Rainy weather, high values): https://imgur.com/jYTgZuQ
*What really does the skin specular? Because i haven´t found anything that seems to be afected by it, except by this dog.
*EDIT: Ohh, it creates a shinne effect on the skin and hairs when a light source is near (the exterior lighting doesn´t count as light source because it only works with lamps and other light sources like those, and it is hardly noiceable except with high values).
*Where is that "Character lighting fix" that you´re talking about? and what it does? or it is located in the internal code that doesn´t show in the GUI?
The other features seems to be fine, at least for what i´ve seen in this short test. For now i´ll stick with the previous version (SSE ENB v0.386 with the Shader Bundle) till all issues are fixed.
But if you need some aditional info and specific scenarios to test something, let me know.
P.S.: I play with a lot of mods but hardlyever i notice a bug.
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10