LUT per Weather for VR ENB?

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*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

LUT per Weather for VR ENB?

Hey,

is there anyone who could make it possible to have LUT per Weather for Scenery ENB VR ?

I have no idea how to do such things, if its possible anyhow.

thank you

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Posts: 56
Joined: 02 Aug 2017, 13:30

Re: LUT per Weather for VR ENB?

Hi there
I have actually implemented it in my ENB but its not an easy task if you have no idea what you're doing. You can find my implementation of Weather separation here:
https://github.com/Adyssss/Mundus-ENB/b ... ration.fxh

And how i sperated the luts with that here:
https://github.com/Adyssss/Mundus-ENB/b ... utData.fxh

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*master*
Posts: 185
Joined: 13 Sep 2012, 08:17

Re: LUT per Weather for VR ENB?

Adyss wrote: 20 Jan 2023, 14:13 Hi there
I have actually implemented it in my ENB but its not an easy task if you have no idea what you're doing. You can find my implementation of Weather separation here:
https://github.com/Adyssss/Mundus-ENB/b ... ration.fxh

And how i sperated the luts with that here:
https://github.com/Adyssss/Mundus-ENB/b ... utData.fxh
oh wow, you made it possible? sadly I have no idea how to implement those codes in my enb preset. :( Would you take a look at scenery enb VR https://www.nexusmods.com/skyrimspecial ... mods/35545 ? that would be soo amazing and helpful for the VR ENB!

Edit: Scenery ENB VR already have independent LUT for interior and exterior per technique. Boris did that trick. thx again for this, boris.
But it would be so helpful per weather for exteriors.
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