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Forum galleries Fallout 4, Dragon's Dogma, TES Skyrim, GTA V

Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here



13 february 2016

Updated ENBSeries 0.291 for Fallout 4 without version change. Fixed flickering of clouds at night and other time of the day toggling bugs produced by moving back moon periodically.

9 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed flickering lights in Bitterblack.

9 february 2016

Thanks for donation from James Gaszner and Vladimir Cavaluk.

4 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed memory leak when skylighting effect enabled.

4 february 2016

Published ENBSeries 0.302 for TES Skyrim. Added per location weather configuration file. Increased performance of skylighting.

3 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed dissapearing ambient occlusion when some strider skills activated.

2 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed fog color bug in some locations and made workaround agains flickering game depth of field.

2 february 2016

Thanks for donation from N00btaco Media.

1 february 2016

Removed version 0.293 beta for Fallout 4. Fixing bug of it takes too much time and new version will not be released unless i'll find what is wrong with flickering ambient and adopt code to new patch.

1 february 2016

Thanks for donation from ahycb (StephenvilleYellowJackets.com).

31 january 2016

Published ENBSeries 0.301 for TES Skyrim. Added color filter and it's amount parameters to game weather dependent variables, so now editing weather in Creation Kit is not required for making nice looking preset. Some variables do not have ColorFilterAmount parameter, this means their values can be set to one by curve=0 or such parameters do not change with weather to bother with increasing complexity of the mod for end users. Say bye-bye to crappy weathers of the game and wait for per location setting.

29 january 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed exterior dusk and dawn applied to interiors.

29 january 2016

Published ENBSeries 0.300 for Dragon's Dogma. Increased performance of skylighting effect and added reflected sun light computation to it. Changed code of ambient occlusions blending in foggy areas to make it filtered from vertical fog type too. Fixed dawn and dusk time lengths. Added external shader and parameters for controlling game depth of field effect, which is mostly visible as ugly bloom everywhere. Changed code of bloom shader to fit to the game. Changed enbeffect.fx shader code. Added new weather type found by user and default preset of the mod is now semi configured for weather system.

29 january 2016

Thanks for donation from D Cornelisse, James Gilbert, Evelyn(Yersinia) and Frode Hovik, Phillip Clark.

29 january 2016

Added to the gallery screenshots of reflected sun light computation for skylighting effect in mod version 0.300

24 january 2016

Published ENBSeries 0.299 for Dragon's Dogma. Added parameter to disable fake blue light around player at night. Added multiple weathers support with parameters and editor window for them, i found only three weathers, gamers may add another types if will see. Added dawn and dusk times of the day. Added detailed shadows for player's lantern and parameters to toggle shadow type. Increased range of intensities applied by ambient occlusion and skylighting to make them more contrast.

24 january 2016

Thanks for donation from Andrew Watkins.

23 january 2016

Published ENBSeries 0.298 for Dragon's Dogma. Added parameter to disable mod at loading screens and disable fake shadows under feet. Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps. Heavy hdr mode parameter which is slow mode but have maximal quality of rendering with a different look of bright areas of the screen. Added ambient color parameters and separated skylighting mixing modes. Added interior detection for catacombs (not sure if all of them, not tested much).

23 january 2016

Thanks for donation from Juan C Rodriguez and NattyDread.

21 january 2016

Added to gallery screenshots of Dragon's Dogma upcoming features and tweaked old ones.

20 january 2016

Updated ENBSeries 0.297 for Dragon's Dogma without version change. Fixed flickering detailed shadows when playing in some areas of the map. Added DisablePalette parameter to enblocal.ini which greatly decrease color banding with high precision rendering enabled (but useless in prologue).

20 january 2016

Thanks for donation from Francisco Rodriguez.

19 january 2016

Published ENBSeries 0.297 for Dragon's Dogma. Fixed not working high precision rendering and missing game fade screen when vignette disabled in enblocal.ini. Added skylighting and detailed shadows effects. Removed some parameters from ambient occlusion and added the same separated by time of the day.

19 january 2016

Thanks for donation from Cornelius Wimmer, Alexander Kislitsyn, Steven McCaul and Damien Marot.

17 january 2016

Updated ENBSeries 0.296 for Dragon's Dogma without version change. Forgot to restore code for non high precision rendering mode.

17 january 2016

Published ENBSeries 0.296 for Dragon's Dogma. Added fix for long loading screens to enblocal.ini, high precision rendering to decrease color banding artifacts at cost of performance, changed ambient occlusion code, added time of the day separation, parameters for sky and sun. Users with stuttering need to set fps limiter a bit lower than average frame rate, because game threads don't have enough time spinning on same cpu core. More features are in development.

17 january 2016

Thanks for donation from Olga Lazaryeva and Ozgur Buyuk.

15 january 2016

Published ENBSeries 0.295 for Dragon's Dogma. Fixed bugs, removed hair fix for ssao, improved visual quality of ambient occlusion and indirect lighting.

15 january 2016

Thanks for donation from Peter Lang.

13 january 2016

If you have issues with Dragon's Dogma mod, make sure game video options are maxed and hdr set to high. Fix for hairs in enblocal.ini produce bugs because game draws some objects incorrectly to depth and normal buffers, with flipped triangles, so ssao computes bold heads if this fix disabled or you have another visual artifacts. Bugs with shadows in some areas will be fixed as soon as i get there, mod was tested in prologue only.

13 january 2016

Published ENBSeries 0.294 for Dragon's Dogma. It's a very nice game, i strongly advise to buy it, this is not creepy hell as Dark Souls. Shaders are fully compatible with TES Skyrim, so you may use them from presets (Nexus web site or forum here), default included is not tweaked. When game will be officially released, i'll do the changes accordingly, if required. This version is made from Skyrim mod and have many of it's code existing, which is negatively affect video memory usage, i'll clear up things later. Mod includes ssao, ssil, depth of field, bloom, lens shaders, toggling game hud.

10 january 2016

Because of bugs in version 0.293 which is hard to fix in short period of time, it is beta from this moment. Please use 0.291 instead.

9 january 2016

Updated ENBSeries 0.293 for Fallout 4 without version change. Fixed bug with bright characters at some camera angles.

9 january 2016

Thanks for donation from Lee Innes and Scott Cegielski.

9 january 2016

Restored ENBSeries 0.291 for Fallout 4 at download page, because bug reported for recent version and it takes time to find and fix it.

8 january 2016

Published ENBSeries 0.293 for Fallout 4. Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file. Also performance is a bit decreased because some code for future effects is enabled.

8 january 2016

Published ENBSeries 0.292 for TES Skyrim. Disabled forcing of antialiasing in loading screens. Added color filter parameters for direct light, fog and sky gradients.

8 january 2016

Thanks for donation from John Eggert and James Orr.

30 december 2015

I'd like to announce ENBSeries for the upcoming Dragon's Dogma game. Unless it will not be the worse port than Resident Evil 4 was. Game is not replayable much, but it's great.

30 december 2015

Thanks for donation from Evelyn(Yersinia), Frode Hoevik, William Osborne, Michael v.Vierssen, Christian Moller and Toby Taylor.

24 december 2015

Published ENBSeries 0.291 for Fallout 4. Increased dithering amount for sky gradient, because previous reported was not enough. Added SDK with example for using ENBSeries with script extenders.

23 december 2015

Published ENBSeries 0.290 for TES Skyrim. Fixed bug of incorrect colors of some particle type. Added SDK to control parameters of shaders or configuration files.

23 december 2015

Thanks for donation from Wynterhawk.

22 december 2015

Published ENBSeries 0.289 for Fallout 4. Added time of the day separation, but interiors are forced to have day time temporary. Added ENightDayFactor and EInteriorFactor parameters to external shaders. Added sky, sun, moon, clouds parameters to enbseries.ini. Weather system is still not active, but parameters declared in configuration file.

22 december 2015

Thanks for donation from Dacian Halmagean.

11 december 2015

Updated ENBSeries 0.288 for Fallout 4 without version change. Added tempInfo2 parameter to external shaders.

10 december 2015

Published ENBSeries 0.288 for Fallout 4. It's not beta any more. Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Added parameters and lens texture to enbeffect.fx shader. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added dithering. Fixed mistakes in my comments for shader files.