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Forum galleries TES Skyrim, TES Oblivion, Dark Souls 2, Fallout, Stalker Shadow Of Chernobyl, GTA IV, GTA SA,

Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here



5 july 2014

Published ENBSeries 0.260 for Serious Sam 2. Added programmable post processing shaders. Depth of field shader not supported. Time of the day detector ignored and don't work, day is always set by default. Default shaders not tweaked, i recommend to adopt users made for other games. I did this mod just because game don't have any tonemapping algorithm and suffer from oversaturation.

4 july 2014

Updated ENBoost 0.259 for TES Oblivion without version change. Removed code which disable antialiasing.

3 july 2014

Published ENBoost 0.259 for TES Oblivion. It's Nexus web page is here. This is patch which increase available memory for game process, it do not apply any graphical changes. It's only useful when you have many mods installed and high resolution textures, in that case game may run out of memory and crash without this patch. One solution is 4gb patch, but it's doing only part of job, this one is similar, but increase memory even more (can be used together with 4gb patch). Tweaking and installation is same as ENBoost for TES Skyrim and Fallout 3, you may find them on Nexus web site.

3 july 2014

Thanks for donation from Sharon Branch, John Westfield.

25 june 2014

Published ENBSeries 0.258 for Far Cry 2. Added programmable post processing shaders. Depth of field shader not supported, i don't see any reason to waste time on it for first person shooter game. Time of the day detector works and it's information passed to shaders. Because game have wrong texture colors for grass and trees, did filter in enbeffect.fx which replace color. Shader code is tweaked a little to make game look more like other Far Cry games, but i recommend to wait presets by users (on the forum), if they will be interested at all. To work properly, enable hdr and bloom in game video options.

25 june 2014

Thanks for donation from Brian Johnson.

12 june 2014

Updated ENBSeries 0.254 for TES Skyrim without version change. Made changes to ENBoost part of the mod, increased texture caching time for clones of same objects, reduced chance of multithreading errors if game loading resources while huge lag occur (several seconds).

12 june 2014

Thanks for donation from Erika Tschinkel.

10 june 2014

Updated ENBSeries 0.257 for Dark Souls 2 without version change. Some changes to improve stability for those users, who have crashes. Still, NT compatibility mode is the best option as i unable to replicate crashes to fix them.

10 june 2014

Thanks for donation from wickfut, ChaosDuck, Nico coiN, Lukas Draxl, Koinonos, Juan Cabot.

10 june 2014

Sorry folks, i had some issues, hope to get back to modding now.

14 may 2014

Dark Souls 2 mod development is stopped, whatever you think, it's very low quality game, from coding side, usability and almost all other sides. I'm unable to push myself test this without using cheat software and without portable save games, may be players can eat this more or less, but not when you trying to test and debug. Use Durante mod, SweetFX or the latest version of ENBSeries (probably i'll update it silently to test version which posted on the forum). And for godsake stop annoy me with your own opinion about the game, game will not become any better from that, i rather play Blade of Darkness or some other old cool fantasy with proper mechanics.

5 may 2014

Dark Souls 2 crashes for some users when loading saved game, while traveling the world or while alt+tabbing in full screen mode. Thanks to testers, but i can't do anything about such issues, they do not appear on regular basis, there is no way to find out what is it from my side. Because mod is rock solid for others, i assume it's not the issue of the mod, but with it. Fortunately solution found - NT4 compatibility mode set for game process almost elliminate crashes. Please update your preset pages with this information.

5 may 2014

Thanks for donation from Guillaume Berthe, Sven Konigsmann, Jesse Ochoa, Grigor Eftimov, Markus Bohm.

1 may 2014

Updated ENBSeries 0.257 for Dark Souls 2 without version change. Another fix for ambient curve issues (game use negative values sometimes) and few more trial and error changes to find out if crashes are gone for certain users.

30 april 2014

Published ENBSeries 0.257 for Dark Souls 2. Added edge antialiasing. Removed forcing of anisotropic filtering and lod bias as these are incompatible with game. Fixed ambient occlusion flickering bug and some objects which haven't it applied. Game sun rays now visible and intensity controlled by new variable in enbseries.ini. Btw, VAC may ban ENBSeries after new game patch, this is not confirmed yet, but better to warn you. The same with other similar graphic mods.

28 april 2014

Updated ENBSeries 0.256 for Dark Souls 2 without version change. Fixed some visual artifacts and device reset bug when working with in-game ENBSeries editor.

28 april 2014

Published ENBSeries 0.256 for Dark Souls 2. Added day-night detection and separated prameters accordinly, also in external shaders. Added parameters to enblocal.ini for forcing NVidia card, this may help to fix issues.

28 april 2014

Published ENBSeries 0.255 beta for Dark Souls 2. Fixed bug with ghosting of ambient occlusions at some camera angles and not working depth of field at same cases. Removed obsolette parameters for time of the day, all forced for day only. Added controls for objects lighting. Also on top of this page added link to the users gallery, check it out.

28 april 2014

Some players asked me to make mod for Dark Souls 2, but now they call me in other places any way they want (including information like my software is untrusted and malicious), just because i have strict position and do not share their opinion. This must be known to public i believe, because this problem appear each time, nobody wants truth, but only worker prostitute for free to satisfy them. Of course i can modify each shit which appear on the market, but is it worth it? I'm not seeking of respect from these beings, but they exist always, so just modding the games which deserve life spent for that is the proper and safer practice. Do you like or hate me, doesn't matter for me, i don't even know in real life those persons, but it's your childish behavior (not mine) to not respect others opinion. Malicious code in ENBSeries you say, because others think not like you? Isn't that mean your brain have a trojan?

28 april 2014

Thanks for donation from Ali Mefrouche and Alex Dobson.

26 april 2014

Published ENBSeries 0.254 for TES Skyrim. Only bugfixes, no visual changes.

26 april 2014

Updated ENBSeries 0.253 beta for Dark Souls 2 without version change. Fixed issue with WinXP compatibility only.

25 april 2014

Published ENBSeries 0.253 beta for Dark Souls 2. Functionality is very limited, but it's based on Skyrim version, so external shaders may work. Do not report any bugs, i saw a lot already, but not sure if will do future updates, will see.

25 april 2014

Thanks for donation from David Svantesson.

10 april 2014

Thanks for donation from Scott Cegielski, Eric Wescott, Chris Danks, Phinix.

26 march 2014

Published ENBSeries 0.252 for TES Skyrim without version change. Tweaked ENBoost memory manager to increase performance when no free video memory available. Parameter ReservedMemorySizeMb now can be modified inside editor in game.

8 march 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Added another error check to notify user if setting are wrong and disabled mist for interior locations.

4 march 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Restored ExpandSystemMemoryX64 parameter, most users report much better stability with it. Also did error check when it's enabled, may be this will help partially to fix compatibility issues.

4 march 2014

Thanks for donation from E. L Schrijver, Portal2x2, Bret Berg, Keithinhanoi.

26 february 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Removed ExpandSystemMemoryX64 parameter, because some SKSE plugins do not work with it enabled.

26 february 2014

Thanks for donation from Todd Cory, Midhras and Michael Koehmstedt.

17 february 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. IgnoreLoadingScreen parameter removed. Shader compilation errors displayed only when editor enabled, but i recommend to delete or replace files which produce such errors, they do not work anyway.

15 february 2014

Published ENBSeries 0.251 for TES Skyrim. Added parameters to control mipmapping lod bias. Added texOriginal texture type for effect.txt shaders which is always unchanged first texture, this allow to make some more complex computations. Added text messages on shader compilation errors.

8 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Added IgnoreWeatherSystem parameters to almost all categories of enbseries.ini.

7 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Some improvements to anchors editor, added visualization of their interpolation as grid in 3d space and anchors can be selected by mouse.

6 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Fixed issue with inversed mist anchors, forgot to remove some debug code from previous build.

6 february 2014

Updated ENBSeries 0.076 Generic without version change. Added fps limiter by request.

6 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Added anchors editor for mist effect to allow modify vertical offset of the mist in different places (check forum thread to get more details about anchors). Now the mist (which is fog and haze in same effect) have all required properties and i'm not planning to add new, so feel free to build presets with it. Increased startup performance.

4 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Decreased startup time and applying changes in editor. Some other changes, but i don't remember them now.

4 february 2014

Thanks for donation from Stephen Faircloth.

2 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Creation Kit comptatibility fixes, minor changes to ENBoost.

2 february 2014

Thanks for donation from Shaun Collins, Farhan Zaman, Scott Cegielski.

2 february 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Another try to fix shadow bug for amd users.

1 february 2014

There is a very nice Skyrim ENBSeries preset by Confidence-Man here. I tested it with mist effect and it fit perfectly.

1 february 2014

Published ENBSeries 0.250 for TES Skyrim. Updated ENBoost, now it support up to 128 Gb of memory or about 192 Gb when compression enabled, may be this will be useful for the future. Don't forget to update ENBHOST.EXE file. Added mist effect, it may work without helper plugin, but then absolute world positioning will not work, so grab enbhelper from http://www.dev-c.com/skyrim/. I'll fix all it artifacts in updates.

1 february 2014

Thanks for donation from Tapio.

31 january 2014

Added to the gallery screenshots of mist effect (previously called haze, but renamed). Almost finished, making last changes to it and preparing new release.

31 january 2014

Thanks for donation from Confidence-Man.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Modified method of reading sun visibility for enbsunsprite.fx shader (sun glare effect) to be independent from size of the sun and to work properly with procedural sun, but side effect of these changes is higher intensity of sun glare effect, so rescale it accordinly.

27 january 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed bug with clouds when accumulative antialiasing enabled.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Previous build was compiled with outdated directx libraries which don't allow to run some effects, fixed.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Added CloudsEdgeMoonMultiplier parameter to control moons scattering for clouds, this effect was used previously for sun only. Fixed bug with inversed moon curve parameter, please update your presets if it's used.

26 january 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed not visible text in pipboy when accumulative antialiasing enabled.

26 january 2014

Published ENBSeries 0.249 for Fallout 3 and New Vegas. Added accumulative antialiasing.

26 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Added CloudsEdgeFadeRange parameter to control sun scattering for clouds and changed it algorithm to not depend from texture of sun. Added Density and SkyColorAmount parameters for volumetric sun rays. Fixed previous bug of procedural sun visibility even when set to zero.

24 january 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Tried to fix shadow bug for amd users.

24 january 2014

Thanks for donation from Luigi Sestili Spurio.

24 january 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Fixed bug with not properly working depth of field.

23 january 2014

Published ENBSeries 0.248 for GTA San Andreas. Added ambient occlusions, image based lighting for vehicles, various bugfixes and improvements.

23 january 2014

Thanks for donation from Thomas Haegin, Curu.

21 january 2014

Published ENBSeries 0.247 beta for GTA San Andreas. Added reflections and per pixel lighting to vehicles. Code of these effects is different, so don't ask why it looks not the same as in old versions.

21 january 2014

Thanks for donation from Merkinballer.

21 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Changed edge calculation for procedural sun to make it fade more smoothly at huge sun intensity. Reduced artifact of sun glowing through the clouds because of edge lightening.

20 january 2014

Published ENBSeries 0.082 beta 9 for GTA 4. Added same changes for sun position for shaders, which did in 0.163.

20 january 2014

Updated static page for CTD fix.

20 january 2014

Thanks for donation from 杨 帆.

20 january 2014

Restored forum and did redirection for linking to it from external resources, please visit light version of the CTD fix page, if you came to read it (link above).

19 january 2014

Published ENBSeries 0.246 for TES Skyrim. Added procedural sun to fix pixelisation and low precision issues of standart sun.

19 january 2014

Thanks for donation from Frank Kozik, Panos Stokas, Edmund Martey.

18 january 2014

Check out the fix of specific infinite loading screens and crashes here. It's beta for testing purposes right now, but work as it should. Warning! It's provided as instruction how to modify SKSE, so for advanced users only. I'll try to track this in news, depending from test results.