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Visit forum to download or share presets, shader effects, advertise other mods, screenshots, get technical support.

Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here



10 april 2014

Thanks for donation from Scott Cegielski, Eric Wescott, Chris Danks, Phinix.

26 march 2014

Published ENBSeries 0.252 for TES Skyrim without version change. Tweaked ENBoost memory manager to increase performance when no free video memory available. Parameter ReservedMemorySizeMb now can be modified inside editor in game.

8 march 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Added another error check to notify user if setting are wrong and disabled mist for interior locations.

4 march 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Restored ExpandSystemMemoryX64 parameter, most users report much better stability with it. Also did error check when it's enabled, may be this will help partially to fix compatibility issues.

4 march 2014

Thanks for donation from E. L Schrijver, Portal2x2, Bret Berg, Keithinhanoi.

26 february 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Removed ExpandSystemMemoryX64 parameter, because some SKSE plugins do not work with it enabled.

26 february 2014

Thanks for donation from Todd Cory, Midhras and Michael Koehmstedt.

17 february 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. IgnoreLoadingScreen parameter removed. Shader compilation errors displayed only when editor enabled, but i recommend to delete or replace files which produce such errors, they do not work anyway.

15 february 2014

Published ENBSeries 0.251 for TES Skyrim. Added parameters to control mipmapping lod bias. Added texOriginal texture type for effect.txt shaders which is always unchanged first texture, this allow to make some more complex computations. Added text messages on shader compilation errors.

8 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Added IgnoreWeatherSystem parameters to almost all categories of enbseries.ini.

7 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Some improvements to anchors editor, added visualization of their interpolation as grid in 3d space and anchors can be selected by mouse.

6 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Fixed issue with inversed mist anchors, forgot to remove some debug code from previous build.

6 february 2014

Updated ENBSeries 0.076 Generic without version change. Added fps limiter by request.

6 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Added anchors editor for mist effect to allow modify vertical offset of the mist in different places (check forum thread to get more details about anchors). Now the mist (which is fog and haze in same effect) have all required properties and i'm not planning to add new, so feel free to build presets with it. Increased startup performance.

4 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Decreased startup time and applying changes in editor. Some other changes, but i don't remember them now.

4 february 2014

Thanks for donation from Stephen Faircloth.

2 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Creation Kit comptatibility fixes, minor changes to ENBoost.

2 february 2014

Thanks for donation from Shaun Collins, Farhan Zaman, Scott Cegielski.

2 february 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Another try to fix shadow bug for amd users.

1 february 2014

There is a very nice Skyrim ENBSeries preset by Confidence-Man here. I tested it with mist effect and it fit perfectly.

1 february 2014

Published ENBSeries 0.250 for TES Skyrim. Updated ENBoost, now it support up to 128 Gb of memory or about 192 Gb when compression enabled, may be this will be useful for the future. Don't forget to update ENBHOST.EXE file. Added mist effect, it may work without helper plugin, but then absolute world positioning will not work, so grab enbhelper from http://www.dev-c.com/skyrim/. I'll fix all it artifacts in updates.

1 february 2014

Thanks for donation from Tapio.

31 january 2014

Added to the gallery screenshots of mist effect (previously called haze, but renamed). Almost finished, making last changes to it and preparing new release.

31 january 2014

Thanks for donation from Confidence-Man.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Modified method of reading sun visibility for enbsunsprite.fx shader (sun glare effect) to be independent from size of the sun and to work properly with procedural sun, but side effect of these changes is higher intensity of sun glare effect, so rescale it accordinly.

27 january 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed bug with clouds when accumulative antialiasing enabled.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Previous build was compiled with outdated directx libraries which don't allow to run some effects, fixed.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Added CloudsEdgeMoonMultiplier parameter to control moons scattering for clouds, this effect was used previously for sun only. Fixed bug with inversed moon curve parameter, please update your presets if it's used.

26 january 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed not visible text in pipboy when accumulative antialiasing enabled.

26 january 2014

Published ENBSeries 0.249 for Fallout 3 and New Vegas. Added accumulative antialiasing.

26 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Added CloudsEdgeFadeRange parameter to control sun scattering for clouds and changed it algorithm to not depend from texture of sun. Added Density and SkyColorAmount parameters for volumetric sun rays. Fixed previous bug of procedural sun visibility even when set to zero.

24 january 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Tried to fix shadow bug for amd users.

24 january 2014

Thanks for donation from Luigi Sestili Spurio.

24 january 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Fixed bug with not properly working depth of field.

23 january 2014

Published ENBSeries 0.248 for GTA San Andreas. Added ambient occlusions, image based lighting for vehicles, various bugfixes and improvements.

23 january 2014

Thanks for donation from Thomas Haegin, Curu.

21 january 2014

Published ENBSeries 0.247 beta for GTA San Andreas. Added reflections and per pixel lighting to vehicles. Code of these effects is different, so don't ask why it looks not the same as in old versions.

21 january 2014

Thanks for donation from Merkinballer.

21 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Changed edge calculation for procedural sun to make it fade more smoothly at huge sun intensity. Reduced artifact of sun glowing through the clouds because of edge lightening.

20 january 2014

Published ENBSeries 0.082 beta 9 for GTA 4. Added same changes for sun position for shaders, which did in 0.163.

20 january 2014

Updated static page for CTD fix.

20 january 2014

Thanks for donation from 杨 帆.

20 january 2014

Restored forum and did redirection for linking to it from external resources, please visit light version of the CTD fix page, if you came to read it (link above).

19 january 2014

Published ENBSeries 0.246 for TES Skyrim. Added procedural sun to fix pixelisation and low precision issues of standart sun.

19 january 2014

Thanks for donation from Frank Kozik, Panos Stokas, Edmund Martey.

18 january 2014

Check out the fix of specific infinite loading screens and crashes here. It's beta for testing purposes right now, but work as it should. Warning! It's provided as instruction how to modify SKSE, so for advanced users only. I'll try to track this in news, depending from test results.