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Forum galleries Fallout 4, Dragon's Dogma, TES Skyrim, GTA V

Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here



25 july 2017

There are two things about Skyrim and GTASA mods. Using mod in Win 10 may require renaming gta-sa.exe file to some different name, because of windows games explorer issues. In recent version for old Skyrim limitation for number of techniques in multipasses is increased from 8 to 128.

16 july 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed bug with alpha channel mask of normal map for water.

16 july 2017

Thanks for donations from Bradley Higgs.

13 july 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Changed code of enbeffectprepass.fx shader for more advanced edge detection with tweakable parameters for this mod from Nexus.

11 july 2017

Forgot to say that in 0.315 there is another important change - depth texture for prepass and depth of field shaders contain transparent objects.

11 july 2017

Published ENBSeries 0.315 for TES Skyrim. Added external shader for depth of field, so now prepass and dof can be in different files. Added parameter to toggle on/off enbeffectprepass.fx shader. Added mask texture to prepass and depth of field shaders to use it for cell shading modification from Nexus, alpha channel of this mask is less than 1 for all skinned objects.

8 july 2017

Updated ENBSeries 0.313 for GTA San Andreas. Removed sunrise and sunset game ugly mesh on water and fixed bug produced by lighting shader when water disabled.

8 july 2017

Thanks for donations from Stephen Faircloth.

2 july 2017

Updated ENBSeries 0.314 for TES Skyrim without version change. Fixed bug with not working weather and shader parameters.

1 july 2017

Updated ENBSeries 0.314 for TES Skyrim without version change. Restored noise texture and added jitter texture of 16*16 size to keep compatibility with existing presets.

1 july 2017

Forgot to mention that in new version for TES Skyrim also replaced noise texture with high quality 16*16 blue noise, so any presets which use it should apply scaling or better load external noise 256*256 (for example for film grain).

30 june 2017

Published ENBSeries 0.314 for TES Skyrim. Added some functions for better compatibility with third party software, fixed detailed shadow artifact on characters inside interiors when camera is very close to body, improved quality of sun rays.

30 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed bug with lighting shader sometime applied at wrong moment in the night.

30 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Added motion blur to enbdepthoffield.fx shader. Added enblighting.fx shader for computing shadow or sun light. Updated enbhelper.dll.

30 april 2017

Thanks for donations from Bradley Higgs and Thanh Kim.

13 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Added SunDirection parameter to external shaders, fixed some bugs, improved sky and water shaders with new functionality.

11 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Changed code of enbhelper.dll to read time of the day and weather parameters for both 1.0US and Steam 3.0 versions of game. Added parameter of weather to external shaders.

8 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed normal from depth bugs and changed defer normals drawing in enbvehicle shader.

6 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Some bugfixes and ssao/ssil blending with fog.

6 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Did optional parameter for aspect ratio fix. Improved ssao filter on edges.

5 june 2017

Published ENBSeries 0.313 for GTA San Andreas. This version mostly made for modders who want to add new features. Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. Added normal and depth textures to already existing shaders. Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader. Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao. Added underwater effects with caustics and various fades. Added dithering to the sky to decrease color banding. Added parameter to toggle off game color filter. Fixed aspect ratio bug of sun, moon, stars and glowing sprites. Added sun, moon, stars parameters to control size and intensity. Added soft particles with fast and slower modes. Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds. Added time fade parameter for depth of field. Added parameter to capture reflection from last frame.

5 june 2017

Thanks for donations from Timothy Randall, Bradley Higgs, Samoylov Petr.

23 april 2017

Published ENBSeries 0.312 for Bayonetta. Just some basic things, custom post processing shader, custom depth of field shader, lens relfections, bloom, ssao/ssil. Time of the day do not work and interior day is always enabled, so tweak this parameter only. I doubt it worth to make mod so late.

22 april 2017

Added screenshots to gallery of ENBSeries for Bayonetta.

20 april 2017

It's not the first time great games released and nobody tells me about them, so after long time passed I find this and it's already late, because everybody played such games already and nobody need the mod any more. But i wil do it for Bayonetta anyway, cause it's my favorite game. Thanks people.

20 april 2017

Thanks for donations from Alexandr Gernetz, Bradley Higgs, Erik Ernst, Robert Marckwardt, Shaun Collins, Tristan Bahs, IMA, Adam Bates, Karl Evans.

24 january 2017

Updated ENBSeries 0.311 for Fallout 4. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Updated ENBSeries 0.310 for TES Skyrim SE. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Updated ENBSeries 0.308 for TES Skyrim. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Thanks for donations from Mikael Elgström, Bradley Higgs and Shaun Collins.

11 january 2017

Updated ENBSeries 0.311 for Fallout 4. Fixed bug with color correction alpha in enbeffect.fx shader. Added undetected shader to fog.

11 january 2017

Updated ENBSeries 0.278 for Fallout 3 / New Vegas. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Updated ENBSeries 0.310 for TES Skyrim SE. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Updated ENBSeries 0.308 for TES Skyrim. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Thanks for donations from Bradley Higgs and Shaun Collins.

7 december 2016

Updated ENBSeries 0.311 for Fallout 4. Added undetected shader to fog. Please report to the forum any bugs with fog.

6 december 2016

Published ENBSeries 0.311 for Fallout 4. Added fog parameters, fixed UseOriginalColorFilter for latest game patch.

6 december 2016

Thanks for donations from Shaun Collins, Bradley Higgs, symphonicjohn, Jamie Nicholson, David Moreno, Justin Dean.

13 november 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Fixed almost invisible reflection for police cars and bikes. By this fix also reflection in general looks different, it's amount depends from diffuse texture color now.