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Forum galleries Fallout 4, Dragon's Dogma, TES Skyrim, GTA V

Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here



7 december 2016

Updated ENBSeries 0.311 for Fallout 4. Added undetected shader to fog. Please report to the forum any bugs with fog.

6 december 2016

Published ENBSeries 0.311 for Fallout 4. Added fog parameters, fixed UseOriginalColorFilter for latest game patch.

6 december 2016

Thanks for donations from Shaun Collins, Bradley Higgs, symphonicjohn, Jamie Nicholson, David Moreno, Justin Dean.

13 november 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Fixed almost invisible reflection for police cars and bikes. By this fix also reflection in general looks different, it's amount depends from diffuse texture color now.

13 november 2016

Thanks for donations from Kyle Laniosz and Sky Ten.

10 november 2016

Updated ENBSeries 0.310 for TES Skyrim SE without version change. Fixed interior/exterior detection bug and input issues for editor.

10 november 2016

Published ENBSeries 0.310 for TES Skyrim SE. Added time of the day, interior and exterior detection. Fixed bug with not worked adaptation.

10 november 2016

Thanks for donations from Lion .H, Chad Fonger, Robert-Josef Heitzer, Joy Berry, Lawrence Barnes, Predrag Ristic, Carl Larsen, Andrew Watkins, Daniel Thompson, Enrico Morandin and Ian Maxey.

3 november 2016

Published ENBSeries 0.309 BETA for TES Skyrim SE. Made all post processing shaders similar or equal to mod for Fallout 4. Time of the day, interior and exterior separation, weather system are not available yet. This version is mostly to remove original game post processing by replacing it with custom from enbeffect.fx shader (untweaked, most code from old Skyrim mod) or ReShade/SweetFX.

3 november

Thanks for donations from Chris Best, Parker Stewart, Richard Bartz, Anders Wedin, E.L Schrijver, Kyle Laniosz, Andrew Watson and Jens Weck.

30 october

Skyrim SE graphics modding is similar complex and limited as with Fallout 4, so ENBSeries for it will not be similar by amount of features as for original Skyrim.

29 october

Having issues installing VC++ 2015 runtime for Win7 because of Windows6.1-KB2999226-x64.msu patch as part of it. So, can't say anything yet about Skyrim SE graphics modding.

29 october

Thanks for donation from Ian Edgerton, Sheldon Ikin, Sahiley, Fabian Schreiber and Shaun Collins.

1 october

Here are two useful videos first and second which explains some parameters of Fallout 4 version of ENBSeries. Also added them to ENBoost page on Nexus.

1 october

Thanks for donation from 孟 肖龙

21 september 2016

Updated ENBSeries 0.308 for TES Skyrim without version change. Fixed bug with position of some particles, added key for toggling depth of field effect (shift+f7 by default).

21 september

Thanks for donation from Ross ONeill.

20 september 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Fixed bug with unlit vehicle lights.

12 september 2016

Updated ENBSeries 0.307 for Fallout 4 without version change. Fixed reported bugs (but not all of them, some can't see myself), added hotkey for toggling depth of field.

12 september

Thanks for donations from ScrappyDweeble, Jason E Brenham and Christopher Bergmann.

25 august 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Forced to disable 16 bit game modes for Win8/10 compatibility and added one export function which may increase compatibility with some other software.

25 august 2016

Thanks for donations from Jamal/Razed, Matteo Depta, Dante DePaoli, Nattapon Maholarnkij.

20 july 2016

Published ENBSeries 0.308 for TES Skyrim. Restored old skylighting code, it's less buggy in some places. Removed dependency of LocationID from mods loading order.

20 july 2016

Thanks for donations from Martin Klinge.

4 july 2016

Thanks for donations from Eric Jensen.

24 june 2016

Updated ENBSeries 0.307 for Fallout 4 without version change. Added workaround for disabled parallax for bullet holes with the mod installed. It's game bug and it can't be fixed by me, so any other strange changes must be reported on the forum.

24 june 2016

Thanks for donations from Bret Svoboda and Steven White.

18 june 2016

Thanks for donations from Li Yi, Milo Wadlin and Jason Camm.

25 may 2016

Updated ENBSeries 0.307 for Fallout 4 without version change. Fixed direct light intensity flickering for some game video options.

25 may 2016

Thanks for donations from Fernando Abreu.

23 may 2016

Check out this video with detailed explanation about SSAO/SSIL features of ENBSeries for Fallout 4 version.

23 may 2016

Thanks for donations from Darren Gray and Ricardo Villanueva.

15 may 2016

Published ENBSeries 0.307 for Fallout 4. Added some environment lighting controls and ambient occlusion.

15 may 2016

Thanks for donations from You Seong Jeon, Sung-ki Kim, Mohamad Roslan, Video Celular San Carlos.

13 april 2016

Updated ENBSeries 0.305 for TES Skyrim without version change. DataSyncMode is set to 0 by default (disabled) by request.

13 april 2016

Thanks for donations from Kevin Atkinson, Daniel Swann and David Gouveia.

29 march 2016

Another preset with dusk and dawn for TES Skyrim is here.

25 march 2016

Published ENBSeries 0.306 for GTA San Andreas. Added shadow blurring range parameter. Added enbhelper plugin support for game version 1.0 to allow reading anything from process memory and send to external shaders.

25 march 2016

Thanks for donations from Coulin Alexis, Ashley Lau, Jerry Johansson and Martin Tschiersky.

29 february 2016

I'm not releasing Fallout 4 mod because Bethesda releasing beta patches too much frequent and break something each time. Be patient and wait.

28 february 2016

Updated ENBSeries 0.305 for TES Skyrim without version change. Fixed bug with localization which produce crash for some users and enabled localization again.

28 february 2016

First preset with dusk and dawn released here.

28 february 2016

Updated ENBSeries 0.305 for TES Skyrim without version change. Fixed dusk and dawn for interiors.

28 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed dusk and dawn for interiors.

27 february 2016

Published ENBSeries 0.305 for TES Skyrim. Added DawnDuskEnable parameter for toggling dawn and dusk times of the day and their parameters. By default it's disabled for compatibility with old presets.

27 february 2016

Thanks for donation from Marek Zelazko.

24 february 2016

Updated ENBSeries/ENBoost 0.304 for TES Skyrim without version change. Added EnableUnsafeFixes parameter to enblocal.ini to activate previously disabled fixes which removes microstuttering, scripts and physics bugs, but have negative side effects of showing another game bugs, like worldmap issue. Use at your own risk.

23 february 2016

Published ENBSeries 0.304 for TES Skyrim. Added localization support files enblocalization.xml and enbfontunicode.png, hope this feature will help users to understand how to tweak mod. Example localization is very short and contains just description of some parameters in english.

23 february 2016

Thanks for donation from Karl Evans.

23 february 2016

Updated ENBSeries/ENBoost 0.303 for TES Skyrim without version change. Removed previous fix, it causes world map not properly functional because of game bug, so better to keep it as it is. Only own mod code have timing fix now, not the game.

22 february 2016

Updated ENBSeries/ENBoost 0.303 for TES Skyrim without version change. Added fix for microstuttering, some physics and scripting issues, fps limiter bugs. This one is always enabled with the mod installed.

22 february 2016

Thanks for donation from Leslie Matthew.

22 february 2016

Users found issues running the mod with recent Steam beta update which leads to low frame rate and stuttering. So turn it off.

22 february 2016

Thanks for donation from Kyle MacDonald, Video Celular San Carlos and Cosolco Inc.

20 february 2016

Updated ENBoost to 6.1 at Nexus here. DataSyncMode=2 and PriorityMode=3 were reported by users as the best by performance and stuttering while fixing all issues..

20 february 2016

Thanks for donation from Eric Felek and Maximilian Hummel.

18 february 2016

Published ENBoost 0.303 at Nexus here. Report issues in comments there or at main forum.

18 february 2016

Published ENBSeries 0.303 for TES Skyrim. Added new ENBoost features which improve stability at cost of performance, check parameters under [THREADS] category of enblocal.ini. Bigger values for DataSync and Priority modes means lower frame rate, more stuttering and higher incompatibility with other software, some previously working screen capturing tools may crash or be extremely slow with new setting other than 0. Developed and tested for mods pack which have 40% crash rate on loading, when DataSyncMode=1 no crashes occurs. Please avoid sharing enblocal.ini, new setting depends from OS, CPU and some other software running and need to be configured individually. Also be careful with saving game, game scripts and physics may act differently, better make backup of saves until this version will be fully tested.

13 february 2016

Updated ENBSeries 0.291 for Fallout 4 without version change. Fixed flickering of clouds at night and other time of the day toggling bugs produced by moving back moon periodically.

9 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed flickering lights in Bitterblack.

9 february 2016

Thanks for donation from James Gaszner and Vladimir Cavaluk.

4 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed memory leak when skylighting effect enabled.

4 february 2016

Published ENBSeries 0.302 for TES Skyrim. Added per location weather configuration file. Increased performance of skylighting.

3 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed dissapearing ambient occlusion when some strider skills activated.

2 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed fog color bug in some locations and made workaround agains flickering game depth of field.

2 february 2016

Thanks for donation from N00btaco Media.

1 february 2016

Removed version 0.293 beta for Fallout 4. Fixing bug of it takes too much time and new version will not be released unless i'll find what is wrong with flickering ambient and adopt code to new patch.

1 february 2016

Thanks for donation from ahycb (StephenvilleYellowJackets.com).

31 january 2016

Published ENBSeries 0.301 for TES Skyrim. Added color filter and it's amount parameters to game weather dependent variables, so now editing weather in Creation Kit is not required for making nice looking preset. Some variables do not have ColorFilterAmount parameter, this means their values can be set to one by curve=0 or such parameters do not change with weather to bother with increasing complexity of the mod for end users. Say bye-bye to crappy weathers of the game and wait for per location setting.

29 january 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed exterior dusk and dawn applied to interiors.

29 january 2016

Published ENBSeries 0.300 for Dragon's Dogma. Increased performance of skylighting effect and added reflected sun light computation to it. Changed code of ambient occlusions blending in foggy areas to make it filtered from vertical fog type too. Fixed dawn and dusk time lengths. Added external shader and parameters for controlling game depth of field effect, which is mostly visible as ugly bloom everywhere. Changed code of bloom shader to fit to the game. Changed enbeffect.fx shader code. Added new weather type found by user and default preset of the mod is now semi configured for weather system.

29 january 2016

Thanks for donation from D Cornelisse, James Gilbert, Evelyn(Yersinia) and Frode Hovik, Phillip Clark.

29 january 2016

Added to the gallery screenshots of reflected sun light computation for skylighting effect in mod version 0.300

24 january 2016

Published ENBSeries 0.299 for Dragon's Dogma. Added parameter to disable fake blue light around player at night. Added multiple weathers support with parameters and editor window for them, i found only three weathers, gamers may add another types if will see. Added dawn and dusk times of the day. Added detailed shadows for player's lantern and parameters to toggle shadow type. Increased range of intensities applied by ambient occlusion and skylighting to make them more contrast.

24 january 2016

Thanks for donation from Andrew Watkins.

23 january 2016

Published ENBSeries 0.298 for Dragon's Dogma. Added parameter to disable mod at loading screens and disable fake shadows under feet. Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps. Heavy hdr mode parameter which is slow mode but have maximal quality of rendering with a different look of bright areas of the screen. Added ambient color parameters and separated skylighting mixing modes. Added interior detection for catacombs (not sure if all of them, not tested much).

23 january 2016

Thanks for donation from Juan C Rodriguez and NattyDread.

21 january 2016

Added to gallery screenshots of Dragon's Dogma upcoming features and tweaked old ones.

20 january 2016

Updated ENBSeries 0.297 for Dragon's Dogma without version change. Fixed flickering detailed shadows when playing in some areas of the map. Added DisablePalette parameter to enblocal.ini which greatly decrease color banding with high precision rendering enabled (but useless in prologue).

20 january 2016

Thanks for donation from Francisco Rodriguez.

19 january 2016

Published ENBSeries 0.297 for Dragon's Dogma. Fixed not working high precision rendering and missing game fade screen when vignette disabled in enblocal.ini. Added skylighting and detailed shadows effects. Removed some parameters from ambient occlusion and added the same separated by time of the day.

19 january 2016

Thanks for donation from Cornelius Wimmer, Alexander Kislitsyn, Steven McCaul and Damien Marot.

17 january 2016

Updated ENBSeries 0.296 for Dragon's Dogma without version change. Forgot to restore code for non high precision rendering mode.

17 january 2016

Published ENBSeries 0.296 for Dragon's Dogma. Added fix for long loading screens to enblocal.ini, high precision rendering to decrease color banding artifacts at cost of performance, changed ambient occlusion code, added time of the day separation, parameters for sky and sun. Users with stuttering need to set fps limiter a bit lower than average frame rate, because game threads don't have enough time spinning on same cpu core. More features are in development.

17 january 2016

Thanks for donation from Olga Lazaryeva and Ozgur Buyuk.

15 january 2016

Published ENBSeries 0.295 for Dragon's Dogma. Fixed bugs, removed hair fix for ssao, improved visual quality of ambient occlusion and indirect lighting.

15 january 2016

Thanks for donation from Peter Lang.

13 january 2016

If you have issues with Dragon's Dogma mod, make sure game video options are maxed and hdr set to high. Fix for hairs in enblocal.ini produce bugs because game draws some objects incorrectly to depth and normal buffers, with flipped triangles, so ssao computes bold heads if this fix disabled or you have another visual artifacts. Bugs with shadows in some areas will be fixed as soon as i get there, mod was tested in prologue only.

13 january 2016

Published ENBSeries 0.294 for Dragon's Dogma. It's a very nice game, i strongly advise to buy it, this is not creepy hell as Dark Souls. Shaders are fully compatible with TES Skyrim, so you may use them from presets (Nexus web site or forum here), default included is not tweaked. When game will be officially released, i'll do the changes accordingly, if required. This version is made from Skyrim mod and have many of it's code existing, which is negatively affect video memory usage, i'll clear up things later. Mod includes ssao, ssil, depth of field, bloom, lens shaders, toggling game hud.

10 january 2016

Because of bugs in version 0.293 which is hard to fix in short period of time, it is beta from this moment. Please use 0.291 instead.

9 january 2016

Updated ENBSeries 0.293 for Fallout 4 without version change. Fixed bug with bright characters at some camera angles.

9 january 2016

Thanks for donation from Lee Innes and Scott Cegielski.

9 january 2016

Restored ENBSeries 0.291 for Fallout 4 at download page, because bug reported for recent version and it takes time to find and fix it.

8 january 2016

Published ENBSeries 0.293 for Fallout 4. Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file. Also performance is a bit decreased because some code for future effects is enabled.

8 january 2016

Published ENBSeries 0.292 for TES Skyrim. Disabled forcing of antialiasing in loading screens. Added color filter parameters for direct light, fog and sky gradients.

8 january 2016

Thanks for donation from John Eggert and James Orr.

30 december 2015

I'd like to announce ENBSeries for the upcoming Dragon's Dogma game. Unless it will not be the worse port than Resident Evil 4 was. Game is not replayable much, but it's great.

30 december 2015

Thanks for donation from Evelyn(Yersinia), Frode Hoevik, William Osborne, Michael v.Vierssen, Christian Moller and Toby Taylor.

24 december 2015

Published ENBSeries 0.291 for Fallout 4. Increased dithering amount for sky gradient, because previous reported was not enough. Added SDK with example for using ENBSeries with script extenders.

23 december 2015

Published ENBSeries 0.290 for TES Skyrim. Fixed bug of incorrect colors of some particle type. Added SDK to control parameters of shaders or configuration files.

23 december 2015

Thanks for donation from Wynterhawk.

22 december 2015

Published ENBSeries 0.289 for Fallout 4. Added time of the day separation, but interiors are forced to have day time temporary. Added ENightDayFactor and EInteriorFactor parameters to external shaders. Added sky, sun, moon, clouds parameters to enbseries.ini. Weather system is still not active, but parameters declared in configuration file.

22 december 2015

Thanks for donation from Dacian Halmagean.

11 december 2015

Updated ENBSeries 0.288 for Fallout 4 without version change. Added tempInfo2 parameter to external shaders.

10 december 2015

Published ENBSeries 0.288 for Fallout 4. It's not beta any more. Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Added parameters and lens texture to enbeffect.fx shader. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added dithering. Fixed mistakes in my comments for shader files.