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Forum galleries Fallout 4, Dragon's Dogma, TES Skyrim, GTA V

Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here



21 october 2017

Updated ENBSeries 0.318 for TES Skyrim without version change. Fixed flickering on some systems when automatic ambient computation is used.

21 october 2017

Updated ENBSeries 0.318 for TES Skyrim without version change. Added [characterglow] category for controlling glow when some spells applied. Increased performance when automatic ambient computation is used.

20 october 2017

Updated ENBSeries 0.318 for TES Skyrim without version change. Increased performance of skylighting effect, fixed performance issues of previous release.

19 october 2017

Updated ENBSeries 0.313 for GTA San Andreas without version change. Increased performance of ambient occlusions and in general little faster. Fixed night/day computation when helper plugin is used.

19 october 2017

I'll not make modification for ELEX, because this game very buggy and slow for me. Maybe one day if it will be patched well...

17 october 2017

Updated ENBSeries 0.318 for TES Skyrim without version change. Fixed bug with automatic ambient not applied to some grass.

17 october 2017

Published ENBSeries 0.318 for TES Skyrim. Added automatic computation of directional ambient which depends from sky and direct light properties. Increased quality of ambient occlusions. Fixed bug with PostLoad callback in enbseries sdk.

16 october 2017

Updated ENBSeries 0.313 for GTA San Andreas without version change. Texture texOriginal for enblighting.fx, depth of field and prepass shaders is now with mipmaps.

16 october 2017

Thanks for donations from John Sullivan and Bradley Higgs.

14 october 2017

Updated ENBSeries 0.317 for Fallout 4 without version change. Fixed all reported bugs, changed detailed shadows to constant distance tracing.

13 october 2017

Updated ENBSeries 0.317 for Fallout 4 without version change. Fixed some reported bugs, there are still some left.

12 october 2017

Restored download pages of ENBSeries 0.316 for Fallout 4 because new version seems doesn't work well.

11 october 2017

Published ENBSeries 0.317 for Fallout 4. Added detailed shadow effect, currently it's can't be tweaked. Added shadows from clouds and automatic directional ambient calculation now depends from this kind of shadows. Fixed wrong interior detection for some places and bugs in directional and ambient lighting not working at some conditions.

11 october 2017

Thanks for donation from Wolfgrimdark.

4 october 2017

Published ENBSeries 0.316 for Fallout 4. Increased quality of ssao effect, added new parameters to it UseComplexAmbientOcclusion, EnableComplexFilter, FilterBluriness. Added automatic calculation of directional ambient from sky information and new parameters for this feature EnableSkyAmbientCalculation, SkyAmbientTopIntensity, SkyAmbientBottomIntensity. Updated enbseries sdk.

4 october 2017

Thanks for donation from Robert Vogel.

1 october 2017

Updated ENBSeries 0.311 for Fallout 4 without version change. Increased quality and performance of ambient occlusion effect and decreased startup time.

1 october 2017

Thanks for donations from Denis Wagner.

26 september 2017

There is a good Fallout 4 preset on Nexus here

26 september 2017

Updated ENBSeries 0.311 for Fallout 4 without version change. Increased quality of ambient occlusion for it's resolution scaling lower than 1. Fixed incompatibility with some AMD videocards, including black nights.

22 september 2017

Updated ENBSeries 0.313 for GTA San Andreas without version change. Fixed bug of not working shader variables for weather index. Increased startup time by faster compilation of shaders.

22 september 2017

Thanks for donations from Ian Meader, Bradley Higgs and Anthony Eadicicco.

11 september 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Increased quality of brute force mode closer to ssgi algorithm. Added parameter to compute brute force effect for screenshots only.

10 september 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Fixed bug with not working ambient occlusion.

9 september 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Fixed black bug with ssao and subsurface scattering enabled together. Decreased startup time.

8 september 2017

Sorry folks, I am not at home for more than month and just recently got laptop to try develop futher and not waste time.

8 september 2017

Thanks for donations from William Faulk, Jeff Hamer, Lukas Fleischer, Bradley Higgs and Sayed Ali Mohamed.

25 july 2017

There are two things about Skyrim and GTASA mods. Using mod in Win 10 may require renaming gta-sa.exe file to some different name, because of windows games explorer issues. In recent version for old Skyrim limitation for number of techniques in multipasses is increased from 8 to 128.

16 july 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed bug with alpha channel mask of normal map for water.

16 july 2017

Thanks for donations from Bradley Higgs.

13 july 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Changed code of enbeffectprepass.fx shader for more advanced edge detection with tweakable parameters for this mod from Nexus.

11 july 2017

Forgot to say that in 0.315 there is another important change - depth texture for prepass and depth of field shaders contain transparent objects.

11 july 2017

Published ENBSeries 0.315 for TES Skyrim. Added external shader for depth of field, so now prepass and dof can be in different files. Added parameter to toggle on/off enbeffectprepass.fx shader. Added mask texture to prepass and depth of field shaders to use it for cell shading modification from Nexus, alpha channel of this mask is less than 1 for all skinned objects.

8 july 2017

Updated ENBSeries 0.313 for GTA San Andreas. Removed sunrise and sunset game ugly mesh on water and fixed bug produced by lighting shader when water disabled.

8 july 2017

Thanks for donations from Stephen Faircloth.

2 july 2017

Updated ENBSeries 0.314 for TES Skyrim without version change. Fixed bug with not working weather and shader parameters.

1 july 2017

Updated ENBSeries 0.314 for TES Skyrim without version change. Restored noise texture and added jitter texture of 16*16 size to keep compatibility with existing presets.

1 july 2017

Forgot to mention that in new version for TES Skyrim also replaced noise texture with high quality 16*16 blue noise, so any presets which use it should apply scaling or better load external noise 256*256 (for example for film grain).

30 june 2017

Published ENBSeries 0.314 for TES Skyrim. Added some functions for better compatibility with third party software, fixed detailed shadow artifact on characters inside interiors when camera is very close to body, improved quality of sun rays.

30 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed bug with lighting shader sometime applied at wrong moment in the night.

30 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Added motion blur to enbdepthoffield.fx shader. Added enblighting.fx shader for computing shadow or sun light. Updated enbhelper.dll.

30 april 2017

Thanks for donations from Bradley Higgs and Thanh Kim.

13 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Added SunDirection parameter to external shaders, fixed some bugs, improved sky and water shaders with new functionality.

11 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Changed code of enbhelper.dll to read time of the day and weather parameters for both 1.0US and Steam 3.0 versions of game. Added parameter of weather to external shaders.

8 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed normal from depth bugs and changed defer normals drawing in enbvehicle shader.

6 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Some bugfixes and ssao/ssil blending with fog.

6 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Did optional parameter for aspect ratio fix. Improved ssao filter on edges.

5 june 2017

Published ENBSeries 0.313 for GTA San Andreas. This version mostly made for modders who want to add new features. Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. Added normal and depth textures to already existing shaders. Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader. Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao. Added underwater effects with caustics and various fades. Added dithering to the sky to decrease color banding. Added parameter to toggle off game color filter. Fixed aspect ratio bug of sun, moon, stars and glowing sprites. Added sun, moon, stars parameters to control size and intensity. Added soft particles with fast and slower modes. Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds. Added time fade parameter for depth of field. Added parameter to capture reflection from last frame.

5 june 2017

Thanks for donations from Timothy Randall, Bradley Higgs, Samoylov Petr.

23 april 2017

Published ENBSeries 0.312 for Bayonetta. Just some basic things, custom post processing shader, custom depth of field shader, lens relfections, bloom, ssao/ssil. Time of the day do not work and interior day is always enabled, so tweak this parameter only. I doubt it worth to make mod so late.

22 april 2017

Added screenshots to gallery of ENBSeries for Bayonetta.

20 april 2017

It's not the first time great games released and nobody tells me about them, so after long time passed I find this and it's already late, because everybody played such games already and nobody need the mod any more. But i wil do it for Bayonetta anyway, cause it's my favorite game. Thanks people.

20 april 2017

Thanks for donations from Alexandr Gernetz, Bradley Higgs, Erik Ernst, Robert Marckwardt, Shaun Collins, Tristan Bahs, IMA, Adam Bates, Karl Evans.

24 january 2017

Updated ENBSeries 0.311 for Fallout 4. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Updated ENBSeries 0.310 for TES Skyrim SE. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Updated ENBSeries 0.308 for TES Skyrim. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Thanks for donations from Mikael Elgström, Bradley Higgs and Shaun Collins.

11 january 2017

Updated ENBSeries 0.311 for Fallout 4. Fixed bug with color correction alpha in enbeffect.fx shader. Added undetected shader to fog.

11 january 2017

Updated ENBSeries 0.278 for Fallout 3 / New Vegas. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Updated ENBSeries 0.310 for TES Skyrim SE. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Updated ENBSeries 0.308 for TES Skyrim. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Thanks for donations from Bradley Higgs and Shaun Collins.

7 december 2016

Updated ENBSeries 0.311 for Fallout 4. Added undetected shader to fog. Please report to the forum any bugs with fog.

6 december 2016

Published ENBSeries 0.311 for Fallout 4. Added fog parameters, fixed UseOriginalColorFilter for latest game patch.

6 december 2016

Thanks for donations from Shaun Collins, Bradley Higgs, symphonicjohn, Jamie Nicholson, David Moreno, Justin Dean.

13 november 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Fixed almost invisible reflection for police cars and bikes. By this fix also reflection in general looks different, it's amount depends from diffuse texture color now.