ENBSeries v0.317 for Fallout 4
POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED
Added detailed shadow effect, currently it's can't be tweaked. Added shadows from clouds and automatic directional ambient calculation now depends from this kind of shadows. Fixed wrong interior detection for some places and bugs in directional and ambient lighting not working at some conditions.
v0.316: Increased quality of ssao effect, added new parameters to it UseComplexAmbientOcclusion, EnableComplexFilter, FilterBluriness. Added automatic calculation of directional ambient from sky information and new parameters for this feature EnableSkyAmbientCalculation, SkyAmbientTopIntensity, SkyAmbientBottomIntensity. Updated enbseries sdk.
v0.311: Added fog parameters, fixed UseOriginalColorFilter for latest game patch. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder. Increased quality and performance of ssao effect and decreased startup time.
v0.307: Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file. Added some environment lighting controls and ambient occlusion. v0.291: Increased dithering amount for sky gradient, because previous reported was not enough. Added SDK with example for using ENBSeries with script extenders.
v0.289: Added time of the day separation, but interiors are forced to have day time temporary. Added ENightDayFactor and EInteriorFactor parameters to external shaders. Added sky, sun, moon, clouds parameters to enbseries.ini. Weather system is still not active, but parameters declared in configuration file.
v0.288: Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Added parameters and lens texture to enbeffect.fx shader. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added dithering. Added tempInfo2 parameter to external shaders. Fixed mistakes in my comments for shader files.
v0.287: Added depth of field shader with example code for bokeh dof, computation of focusing distance without first person models and aperture. Added aperture texture to enbeffect.fx shader as result of depth of field processing. Added depth of field parameters to enbseries.ini.
v0.286: Added support of temporary render targets for enbeffectpostpass.fx shader file and new textures for it, temporary targets have predefined formats and full screen size. Added enbadaptation.fx external shader for eye adaptation effect. Added adaptation parameters to enbseries.ini config file. Changed format of main enbeffectpostpass.fx render targets to 16 bit per channel format to hide color banding completely. Fixed all reported bugs.
v0.285: Added support of external enbeffectpostpass.fx shader, which is replacement of effect.txt shader. Sample file is included, but file format may change after discussion with modders, so it's just preview. Fixed reported bugs of previous version. Added parameter to toggle post pass shader.
v0.284: First release of graphic mod as beta test. ENBoost part of it is included and recommended for performance reasons instead of version 0.283. Added support of external enbeffect.fx shader and some parameters in enbseries.ini. This version do not have any changes to visuals by default and require editing of shader (except color correction parameters). I just need to get statistics if everything works properly and if new file standart is good enough for custom shaders.
v0.283: Added draw calls statistics to profiler. Added UsePatchSpeedhackWithoutGraphics parameter to enblocal.ini to disable graphic modification code for maximal performance. v0.282: Did workaround for Steam GameOverlayRenderer64.dll library which hooks in to game even when Steam overlay disabled which crashes with the ENBoost. Added memory control feature to avoid lod issues for users with not enough physical vram size and for future mods, modify enblocal.ini [MEMORY] category based on information reported by VRamSizeTest dx11 tool (do not set value bigger than reported by it). Added ApplyStabilityPatch parameter which toggles off bugfixes, but keep vram adjust feature. Added fix for the bug with ENBoost startup message or editor visible on character face, it also should improve game stability (active only when ApplyStabilityPatch=true is set).
v0.281: This build named ENBoost because of similar functionality to Skyrim and Fallout 3 ENBoost. Added memory control feature to avoid lod issues for users with not enough physical vram size and for future mods, modify enblocal.ini [MEMORY] category based on information reported by VRamSizeTest dx11 tool (do not set value bigger than reported by it). Added ApplyStabilityPatch parameter which toggles off bugfixes, but keep vram adjust feature.
v0.280: First release for Fallout 4, patch may fix some game specific issues. I can't test it myself, because not suffering from bugs yet, so any reports please post on the forum of ENBSeries. Added DisableFakeLights to enblocal.ini to remove unrealistic back lighting for characters.