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Some of screenshots may not be exactly what You see by using ENBSeries, that's because of different versions of mod and implemented algorithms.

These captures was interesting for me to compare difference between original game and modded. I not planning to make ENBSeries for Crysis, because it's easier to rewrite game shaders (and faster). On my opinion SSAO algorithm of this game is not contrast enough.

From Crysis comparison of original and modded:

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  Copyright (c) 2009 Vorontsov Boris (ENB developer)