Search found 372 matches

  • Author
  • Message
by prod80
05 Dec 2015, 18:57
Forum: ENBSeries
Topic: Fallout 4
Replies: 842
Views: 1408803

Re: Fallout 4

I should really avoid myself from installing this game it seems now that it has ENB... ><
by prod80
09 Mar 2015, 22:02
Forum: Download
Topic: TES Skyrim 0.266
Replies: 335
Views: 231169

Re: TES Skyrim 0.266

I think better not bother Boris with this and try with default skyrim.ini / skyrimprefs.ini using only normal ENB download (not custom preset) and see if you can reproduce the error. That first. If that is error free then issue on your end. Very likely problem is on user end because technically can'...
by prod80
07 Mar 2015, 18:54
Forum: Other
Topic: Need help with ENB settings
Replies: 2
Views: 1117

Re: Need help with ENB settings

remove bloom and adaptation using the game's own engine. MUCH easier. I think there are even mods that do just that

http://www.nexusmods.com/skyrim/mods/31593/
by prod80
05 Mar 2015, 22:10
Forum: Effects
Topic: enbbloom.fx for SKYRIM ENB 254+
Replies: 21
Views: 21003

Re: enbbloom.fx for SKYRIM ENB 254+

Updated file to latest build Changes; -Changed the way textures are scaled inside to file, now only compressing size on first pass of Prepass and using texture resolution for everything else -Changed how Gaussian offsets are being applied to give smoother result -Texture filtering in PostPass to ups...
by prod80
05 Mar 2015, 16:47
Forum: Download
Topic: TES Skyrim 0.266
Replies: 335
Views: 231169

Re: TES Skyrim 0.266

Thanks for separating the reflections. PS. Short and very stupid question. I got plenty of those. ScreenSize.z contains ScreenScaleY ... what exactly is this? Height/Width or Width/Height? I see some references that ScreenScaleY used to output 1.333 for 1920x1080 displays - true? And if so, how do y...
by prod80
02 Mar 2015, 16:31
Forum: ENBSeries
Topic: TES Skyrim
Replies: 22356
Views: 5982243

Re: TES Skyrim

sonnhy
Use ENB Mist effect to create dense fog, not increase Fog settings under environment. This hard cutoff between fog and no fog you get because you're increasing Fog intensity and vanilla game fog has a start and end point. Go use a binary that has ENB Mist.
by prod80
02 Mar 2015, 07:49
Forum: Download
Topic: TES Skyrim 0.266
Replies: 335
Views: 231169

Re: TES Skyrim 0.266

I see, thanks. Need to adjust a few things :)... opinions seem to differ a lot between tex2d amd tex2dlod. One resource says to avoid tex2d, other says the same for tex2dlod. I'm by no means an expert in hlsl, and I don't know what happens after code is compiled. So can't really judge if should use ...
by prod80
01 Mar 2015, 21:34
Forum: Download
Topic: TES Skyrim 0.266
Replies: 335
Views: 231169

Re: TES Skyrim 0.266

I'll try and explain with code.. This is bicubic filter that I try and implement on bloom textures in enbbloom.fx PostPass float4 bloom = 0; float2 texSize = 64; texSize.y *= ScreenSize.z; float2 invtexSize = 1/texSize.xy; float2 pd_coord = IN.txcoord0.xy * texSize.xy; float2 texCenter = floor( pd_c...
by prod80
01 Mar 2015, 18:50
Forum: Download
Topic: TES Skyrim 0.266
Replies: 335
Views: 231169

Re: TES Skyrim 0.266

Boris, didn't imply that, was just question so I know how to calculate texel center if source is 32x32 and target is 512x512 for example.
by prod80
01 Mar 2015, 15:23
Forum: Download
Topic: TES Skyrim 0.266
Replies: 335
Views: 231169

Re: TES Skyrim 0.266

Jawz; Sure I can contribute a thing or two Boris; Question regarding _s3 bloom texture in enbeffect.fx; is this texture already on screen resolution or still on 512px? Same for all the textures in enbbloom.fx in postpass... are those upscaled to 512px already or source texture is smaller resolution ...