GTA V

post screenshots of enbseries
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Re: GTA V

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Re: GTA V

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+ ssao/ssil
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Re: GTA V

Is it possible to add subsurface scattering control to ENB because the one in game already is alright but not that good, and it would be great to have some good SSS for my characters I make :)

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Re: GTA V

Huge thanks for GTA V IL AO and Fake Char Light disable toggle!

I noticed there is a lot of texture surface shimmering with ENB AO enabled. Is that normal? 8s that what the de-noiser changes z fixes, controls?
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Re: GTA V

Can you post a screenshot/video? If you're talking about AO shimmering, it can be due to low resolution of the effect, try using ResolutionScale=1.0, also try to disable selfintersecting mode and see if it helps.

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Re: GTA V

random23 wrote:Can you post a screenshot/video? If you're talking about AO shimmering, it can be due to low resolution of the effect, try using ResolutionScale=1.0, also try to disable selfintersecting mode and see if it helps.
Thanks! I will try those settings. Do you know exactly what denoiser does? I assume it reduces noise caused by AO? I am not sure if I've ever seen such noise... Noise can be a good thing, especially if it's like dithering because it can reduce gradients and banding.
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Re: GTA V

I don't think there's a situation in which noise created by AO can be viewed as a good thing. But usually you don't need denoiser if AO quality is high enough. Also, i just remembered that certain aomixingtypes can produce artifacts in gta5, so maybe this is the problem? I personally use AOMixingType=2.

As for what certain parameters do, try using this:

http://wiki.step-project.com/Guide:ENBs ... /Ssao_Ssil

http://enbdev.com/doc_skyrim_ssao_ssil_en.htm

There are also useful videos like this: https://youtu.be/2lcJW4O7g9w?list=LLsuC ... Oi7-pVl-AQ

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Re: GTA V

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Re: GTA V

Problems about ENB Incompatible AMD Vea56 Display Card
Version number is up-to-date, game GTA5

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Re: GTA V

Start of a new project. NaturalVision Remastered Mod + Custom ENB .. focusing on realism. I love how AO IL adds extra detail and by tweaking the AmbientUP and AmbientDown just right gives it a realistic effect.

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https://www.youtube.com/watch?v=Ym1aq1x ... e=youtu.be
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