TES Skyrim
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- *master*
- Posts: 137
- Joined: 07 Jan 2012, 16:28
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Re: TES Skyrim
@Saberus those are really nice screenshots, especially that female mod. Do you mind sharing which one it is?
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- *blah-blah-blah maniac*
- Posts: 552
- Joined: 11 Apr 2012, 03:24
Re: TES Skyrim
@Zeroking
Any eta on your preset?
Any eta on your preset?
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- *master*
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Re: TES Skyrim
Saberus I Love it!!
Really something special, Hope you'll release this. and the dof fits really well with what you have so please don't scrap it
@bubble: It's my own config. Have nothing from super's setup.
Need to go and do some more tweaking
Really something special, Hope you'll release this. and the dof fits really well with what you have so please don't scrap it
@bubble: It's my own config. Have nothing from super's setup.
Need to go and do some more tweaking
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- *master*
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Re: TES Skyrim
@plk4 Elven Follower Aranya +Mature Skin +Lustmord Armor
@EvoFq3o0 Errm...Really nothin' special.. it's just old Opethfeldt ported to ENB119 +Wilds 3.0 Bloom +Project ENB DOF +ELFX +ELE Weathers & Imagespaces +own SweetFX Settings
@EvoFq3o0 Errm...Really nothin' special.. it's just old Opethfeldt ported to ENB119 +Wilds 3.0 Bloom +Project ENB DOF +ELFX +ELE Weathers & Imagespaces +own SweetFX Settings
Last edited by Saberus on 09 May 2013, 23:04, edited 1 time in total.
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XEON E5450 @3.0ghz, 6GB Ram, Geforce GTX 660 2GB, Win7 64bit
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- *master*
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Re: TES Skyrim
Thank you, damn your screenshots are so good. Already saved quite a few for my wall paper loop
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- *sensei*
- Posts: 391
- Joined: 03 Oct 2012, 06:12
- Location: Ottawa, Canada
Re: TES Skyrim
@ Saberus
Those shots of yours
They're scrumptious, but you may want to clothe your pretty little pixie. Doubt Boris will kill ya, but rules are rules
@ evok99
Can't say, the woman is busy these days and I'm marking thesis papers this time of the year, so I'll post a link in my signature for any future posts when it's ready.
@ JawZ
I'm looking into your imagespaces. I'll need to see what sort of changes you've made, because they're working wonders right now
Bottom two pics are using your imagespace additions + my light bulb intensity tweaks.
Those shots of yours
They're scrumptious, but you may want to clothe your pretty little pixie. Doubt Boris will kill ya, but rules are rules
@ evok99
Can't say, the woman is busy these days and I'm marking thesis papers this time of the year, so I'll post a link in my signature for any future posts when it's ready.
@ JawZ
I'm looking into your imagespaces. I'll need to see what sort of changes you've made, because they're working wonders right now
Bottom two pics are using your imagespace additions + my light bulb intensity tweaks.
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- *sensei*
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- *blah-blah-blah maniac*
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Re: TES Skyrim
ZeroKing:
Well the biggest changes are the ambient lighting is darker, I changed the use of DirectLighting in interiors to be strictly used as a character lighting so all the interiors DL had direction and color changes, I first neutralized the imagespaces and then made some fast and easy changes that made the overall scene darker but kept the point lights more or less at the same brightness or at such a brightness that it wouldn't overexpose textures. Which is hard to do in a big dungeon with lots of different lights with different intensities and not to mention multiple mods.
More per location tweaks will come in the future that will enhance the interior lighting further and I won't say it will be more Realistic because I myself think that is "stupid" to aim for in a game, a blend between realism and gaming light is and has always been my goal.
Rubber-De-Flubber:
They are located in the Gallery
http://enbdev.com/gallery_en.htm
Well the biggest changes are the ambient lighting is darker, I changed the use of DirectLighting in interiors to be strictly used as a character lighting so all the interiors DL had direction and color changes, I first neutralized the imagespaces and then made some fast and easy changes that made the overall scene darker but kept the point lights more or less at the same brightness or at such a brightness that it wouldn't overexpose textures. Which is hard to do in a big dungeon with lots of different lights with different intensities and not to mention multiple mods.
More per location tweaks will come in the future that will enhance the interior lighting further and I won't say it will be more Realistic because I myself think that is "stupid" to aim for in a game, a blend between realism and gaming light is and has always been my goal.
Rubber-De-Flubber:
They are located in the Gallery
http://enbdev.com/gallery_en.htm