TES Skyrim 0.213

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*master*
Posts: 101
Joined: 30 Jun 2013, 20:28

Re: TES Skyrim 0.213

djuplift wrote:
Arkngt wrote:Does anyone have a link to the ENB port of Luma Sharpen? It was mentioned in a previous thread, but there are so many pages to check and the search function didn't help either.

http://pastebin.ca/2437654
Thanks! :)
_________________
Intel i7-2700K @ 3.5Ghz | Win 8.1 64-bit | Crucial SSD 256GB | Samsung SSD 850 EVO 500GB | Crucial DDR3 1333MHz 8GB | XFX AMD Radeon R9 380 4GB | AOC D2757 27" @ 1920 x 1080

Offline
Posts: 95
Joined: 18 Jul 2013, 00:00

Re: TES Skyrim 0.213

Is it normal to get a little bit of stutter like when I go into a new area but after a while or if I spin around it will go away?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 572
Joined: 23 Aug 2013, 21:59
Location: United States

Re: TES Skyrim 0.213

Boris
I don't have much to report right now. 0.213 seems to run a little smoother than 0.212. However, I've been noticing the TAA ghosting quite a lot and because of it control seems sluggish and I've got double vision all the time when using TAA. It makes it very hard to aim my bow at anything. I've reverted back to 0.212 for now and the problem goes away. I've tried switching between 0.212 and 0.213 a few times and it's consistent. No ghosting with 0.212, a lot of ghosting with 0.213. It's most prevalent with fire, either torch or any other fire, and fast moving creatures (wolves, elk, bandits etc.) I haven't tried it out without the helper mod yet so I can't say for sure if that is part of the problem although you already said the helper mod should take precedence I believe. I'll test it more thoroughly tomorrow (and hopefully a performance comparison as well). It's late here and real life took precedence tonight so I didn't have time today.

If you want me to check anything more specifically, just let me know, I'll be happy to check it out.

vamp
Yep, pretty normal. Has to do with the memory optimizations loading your VRAM and unloading unnecessary garbage. It happens to me all the time but maybe someone here has found a way around it.
_________________
AMD Ryzen 5 3600 6C/12T @4.4GHz // 16GB G.Skill Ripjaws V DDR4 3600MHz // ASRock AMD Radeon 5700XT Taichi X 8GB OC+// Samsung 850 Evo 256GB and 500GB SSD // 4 TB Seagate Barracuda // Windows 10 x64
Lumen ENB
My Flickr

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.213

GArfink wrote:
Oyama wrote:
ENBSeries wrote:Okay, buy for me SLI cards, motherboard, ram, cpu and i'll make TAA compatible with sli.
You can have 2 x 580 flying to you whenever ;)
Thumbs up! Someone needs to get him a 64bit computer as well.
:roll:
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
Posts: 29
Joined: 22 Aug 2013, 16:14

Re: TES Skyrim 0.213

ENBSeries wrote:Okay, buy for me SLI cards, motherboard, ram, cpu and i'll make TAA compatible with sli.
I checked that myself, I thought before it wouldn't be a SLI Problem, but actually it is:

SingleGPU:
Temporal AA Disabled: Stable 40 FPS (GPU Load ~100%)
Temporal AA Enabled: Stable 45 FPS (GPU Load ~100%)

SLI:
Temporal AA Disabled: Stable 60 FPS (GPU bored)
Temporal AA Enabled: ~36 FPS (GPU bored too)


Will turn TAA off till it might get fixed for SLI one day.

Boris
Can you add PayPal for donations? WebMoney isn't very popular in many countries.


//Edit:
I just found out about this doc-page mentioning Motion Blur.
As this can't be found in the enblocal.ini nor the enbseries.ini I guess it is no longer supported by enb and working, am I right?
_________________
1.: i7 2700K@4,5GHz | 12 GByte RAM | GTX580 SLI
2.: i5 2500@3,5GHz | 8 GByte RAM | GTX460 SLI (Wife-PC)

Offline
User avatar
*master*
Posts: 199
Joined: 13 Dec 2012, 18:08
Location: France

Re: TES Skyrim 0.213

Thnak you Boris !!!!

Exactly what I needed !!!
_________________
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB

Offline
User avatar
*blah-blah-blah maniac*
Posts: 596
Joined: 25 Feb 2012, 01:30
Location: Somewhere between the Wastelands and Notepad++

Re: TES Skyrim 0.213

Boooooris? Do you think TAA is feasible in Fallout as well? Because it's brilliant, brilliant for screenshots. I hate you already for not doing the ENBoost memory optimizations for Fallout, so please don't kill my hopes for TAA as well ;-)
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 506
Joined: 02 Aug 2013, 23:06
Location: New Hampshire, US

Re: TES Skyrim 0.213

Okay, buy for me SLI cards, motherboard, ram, cpu and i'll make TAA compatible with sli.
Just send me your address and I'll see what I can do about getting you some hardware. I'm heading to Moscow in any case :D :D
Lol what we need is a "Get Boris A Computer" drive :-) I would be willing to chip in. I mean if we could drum up 200 people at $25 a head that would be $5000 for a decent rig and then you could deliver it in Moscow :)

On topic I am super pleased with 213 - it has really been a great ENB version. I can't believe how good things are looking and how smoothly everything is running.
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144

Offline
Posts: 43
Joined: 17 Aug 2013, 13:04

Re: TES Skyrim 0.213

If there is a velocity buffer in Skyrim it could be used to prevent TAA ghosting by disabling TAA on any pixel that is moving faster than k (a constant value) relative to the worldspace.
Last edited by CorvoAttano77 on 31 Aug 2013, 14:25, edited 3 times in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.213

midhras
I thought about it too.


TAA artifacts with vignette is known issue, but unfixable, because "effects" like vignette must be drawn after temporal antialiasing, so at least in effect.txt, but even if i make it before effect.txt, some shaders which use precise information and alpha channel to send data from enbeffect.fx to effect.txt, will not work. For example any tricky shaders which use one pixel of corner or line of pixels on side, they will be corrupted by TAA. Without additional changes to vignette code and providing new post process shader for ti - impossible to fix.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply