TES Skyrim 0.243

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Re: TES Skyrim 0.243

Supersmapled resolution is 2*width, 2*height resolutions added. But for some mods (may be fallout, don't remember) it's only one resolution which is 2x bigger than current desktop display mode.

MaxSustain
I prefer to ignore displacement bug report now, because not all amd users have this issue, so it's not my bug and i can't fix it without having amd hardware (and even with it, guess everything will work fine for me, nobody yet wrote what is the cause).
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Re: TES Skyrim 0.243

More likely most other AMD users did not even notice.
Main reason being lot of preset maker out there uses more or less than 0.30 wave amp values.
Which is why it is not easy to notice quickly.
Second reason is lot of people not even using displacement because of performance issues on dinosaur age pc.

You gotta intentionally search it to find out otherwise hidden in plain sight.
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Re: TES Skyrim 0.243

I'm not very interested to fix things which don't see myself (especially if they are by amd), so what i said in previous post is my primary behavior. When users with or without bug appear, then i'll start making builds for testing, but not based on two persons experience which may depends from tons of factors like driver version or crapware.
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Re: TES Skyrim 0.243

Oyama wrote:To say the truth, I'm * PLAYING * ALL of my games maxed out *and* downsampled, at least to 1800p.
Thanx to my rig, they all run flawlessly. (40-45 FPS at worst on recent, not optimized yet games).
Skyrim wise, I rather stick to 1440p with SSAO overscales than to 1620 / 1800p with 0.5 scales. Matter of choice. (Totally different logic than for Oblivion, wich I run at 1800p w/ OBGE).
Of course, Skyrim screenshots are 4K all the way with maximum ramped up effects.
If I had the option to downsample through my drivers (damn apple screen is stopping me), I would be too! :P You have the better hardware setup. I miscalculated with the 2x 760 4GB SLI...and I should have gone with a pair of 770 4GB SLI as you did. Most amount of VRAM and highest total shader count for the lowest relative cost (Titans can do better, but the cost/benefit balance with them is just way off.) I've thought about getting a 1920x1080 screen, maybe even three of them to run in portrait mode, and a quartet of 770s...but I don't have the cash currently.

With some SweetFX sharpening, 2560x1600 (1600p, only 200 lines of resolution less than you play with) the game looks damn good. All games look really good, and they play decently well, too (outside of Skyrim, all the games I play run 30fps+ at 1600p).

Sadly, Skyrim is the only game I can really do decent screenarchery with (thanks to ENB and Boris' hard work!) I would LOVE to do 4k Crysis 3 screenarchery (that game is absolutely beautiful!!), but I can't until I get some kind of different screen and video card setup.

For those who are in the same boat as I am, where they cannot do downsampling through the video driver, using Boris' high resolution rendering (not sure it could fairly be called supersampling yet...it doesn't actually supersample) is a GREAT way to get better visuals and better screenarchery...it just comes at a huge cost. It doesn't seem quite as performant as doing it via the driver. Maybe Boris can optimize it. One of the other games I love is Trine 2, and it does in-game supersampling. You can sample all the way up to 8k, and the results are pretty phenomenal. Performance isn't too bad, either, around 30fps on the low end...8k renders are just damnably beautiful! :D I kind of like the idea of good in-game true supersampling. Things sharpen up and crisp up in a way that you just can't get via any alternative means.
Jafin16 wrote:jrista
I think it's actually locked just into whole number multipliers via ENB, not just x2 (e.g. x3, x4). However, I don't know that anyone would actually be crazy enough to try resolutions like that so it's kind of a moot point I suppose. Still, just wanted to clarify in case anyone wants to try frying their GPU to get a new one from an old warranty =P
Hmm...I tried 3x, and the game wouldn't start. I haven't tried 4x...not sure my system can handle that, even with 4GB of VRAM, 10240x5760 is MASSIVE (60 megapixels!)
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Re: TES Skyrim 0.243

As i know max size of textures on modern hardware is 8192*8192, so supersampling can't be bigger.
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Re: TES Skyrim 0.243

ENBSeries wrote:As i know max size of textures on modern hardware is 8192*8192, so supersampling can't be bigger.
Ah, interesting. Does that apply to the frame buffer as well, or just to actual textures?
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Re: TES Skyrim 0.243

Don't know, never thought about this. But textures (as render targets) used for rendering at same resolution, so they are limiters anyway.
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Re: TES Skyrim 0.243

ENBSeries wrote:Don't know, never thought about this. But textures (as render targets) used for rendering at same resolution, so they are limiters anyway.
Ah, I understand. Well, I don't suspect I'll ever want to render anything higher than 4k on a regular basis anyway, let alone 8k...so I think I'm good. ;)
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Re: TES Skyrim 0.243

not to sound like an idiot but how the heck do you download the file i all i see are forums and no download links.

some help would be appreciated

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Re: TES Skyrim 0.243

vizard wrote:not to sound like an idiot but how the heck do you download the file i all i see are forums and no download links.

some help would be appreciated

http://enbdev.com/index_en.html

Then " download " section on your left : http://enbdev.com/download.htm

Scroll down, choose your game. For TESV Skyrim : http://enbdev.com/download_mod_tesskyrim.html

Choose your binary (versions of ENB Series), most likely the latest : http://enbdev.com/mod_tesskyrim_v0243.htm

Then click the arrow pointing down.

Once you have it, select either Injector OR wrapper version.
Then, download any ENB preset made by users, most likely on very stable ( :lol: ) Skyrim Nexus : http://www.nexusmods.com/skyrim/?

Type " ENB " in the search bar, and you'll find a ton of it. ;)
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