Is it possible to add subsurface scattering control to ENB because the one in game already is alright but not that good, and it would be great to have some good SSS for my characters I make
Can you post a screenshot/video? If you're talking about AO shimmering, it can be due to low resolution of the effect, try using ResolutionScale=1.0, also try to disable selfintersecting mode and see if it helps.
random23 wrote:Can you post a screenshot/video? If you're talking about AO shimmering, it can be due to low resolution of the effect, try using ResolutionScale=1.0, also try to disable selfintersecting mode and see if it helps.
Thanks! I will try those settings. Do you know exactly what denoiser does? I assume it reduces noise caused by AO? I am not sure if I've ever seen such noise... Noise can be a good thing, especially if it's like dithering because it can reduce gradients and banding.
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I don't think there's a situation in which noise created by AO can be viewed as a good thing. But usually you don't need denoiser if AO quality is high enough. Also, i just remembered that certain aomixingtypes can produce artifacts in gta5, so maybe this is the problem? I personally use AOMixingType=2.
As for what certain parameters do, try using this:
Start of a new project. NaturalVision Remastered Mod + Custom ENB .. focusing on realism. I love how AO IL adds extra detail and by tweaking the AmbientUP and AmbientDown just right gives it a realistic effect.