This version actually the same as previous (and contain previous also), but adopted to latest Director's Cut version of the game with some limitations. Performance is increased by optimizing ambient occlusions and reflections.
Warning! This version for DirectX9 renderer of the game.
All game graphic options MUST TO BE SET to maximal available, including SSAO, but no matter about antialiasing. Shadows in current version are disabled.
Some presets are located in enbeffect.fx file, at the beginning of it.
Performance tips
SSAO and raytraced reflection effects depends from screen resolution, i recommend to decrease SizeScale parameter if you having problems with low fps.
[SSAO_SSIL]
SamplingQuality=(0..2) - 0 means high quality, 2 lower and faster
SourceTexturesScale=(0.1..1.0) - if lower than 1, performance increased, but less detailed, not recommended to set greater than 0.5, best ranges are 0.2-0.5
SizeScale=(0.1..1.0) - resolution of effect drawed, less means greater speed with lower quality, but it's quadratic, so 0.75 two times faster than 1.0 and 0.5 is 4 times faster than 1.0
SamplingRange=(0.01..10.0) - if lower, then greater speed and more detailed objects
[REFLECTION]
Quality=(0..2) - the same as SamplingQuality from [SSAO_SSIL]
SizeScale=(0.1..1.0) - the same as SizeScale from [SSAO_SSIL]