Improved compatibility by removing fix of no 16 bit display modes which worked good in the past for Win8/10.
v0.398: Added ASI version. Increased quality of normal map texture to remove artifacts with some effects. Fixed memory leak which appears when pressed "apply changes" button of GUI if external shaders had textures loaded from files.
v0.369: Added complex shadows. This feature is slow and buggy, but maybe later i'll improve it. Added StaticAmbient parameter.
v0.313: Added complex shadows. This feature is slow and buggy, but maybe later i'll improve it.
v0.313: This version mostly made for modders who want to add new features. Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. Added normal and depth textures to already existing shaders. Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader. Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao. Added underwater effects with caustics and various fades. Added dithering to the sky to decrease color banding. Added parameter to toggle off game color filter. Fixed aspect ratio bug of sun, moon, stars and glowing sprites. Added sun, moon, stars parameters to control size and intensity. Added soft particles with fast and slower modes. Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds. Added time fade parameter for depth of field. Added parameter to capture reflection from last frame. Added motion blur to enbdepthoffield.fx shader. Added enblighting.fx shader for computing shadow or sun light. Updated enbhelper.dll.
v0.306: Added shadow blurring range parameter. Added enbhelper plugin support for game version 1.0 to allow reading anything from process memory and send to external shaders.
v0.248: Added ambient occlusions, image based lighting for vehicles, various bugfixes and improvements.
v0.247: Added reflections and per pixel lighting to vehicles.
v0.238: Added water and shadows, post processing shaders for depth of field, tonemapping and color correction (compatible with my modern mods for other games, download shaders made by users).
v0.158: Added injector version for compability with video recording and overlay software. Game hud is filtered out from effects.
v0.076: Modified ssao and ssil effects for better quality and performance, added support of multipass effect.txt shaders. Reflective bump can be toggled by specific variable. Lighting from sky for cars is added.
v0.075c: This is the test version of reflective environment bump mapping. Press shift and enter keys together to show control parameters that can be modified by 1..6 keys with PageUp and PageDown. And remember, this is for testing only, final effect will look differently.
v0.075: Added new parameters and effect Depth Of Field. Fixed artifacts of previous versions. By default allmost everything set to maximal quality for GeForce8800, be careful.
v0.074h10: Fixed artifact of hiding effects with modified particles installed (fire, nitro).
v0.074h9: Changed method of copying textures, now car tuning works fast. May be for other artifacts this will be solution.
v0.074h8: Fixed some bugs that makes game crashes after long play, perhaps some graphic artefacts from these also, check out.
v0.074h7: This is test of brightness adaptation completely in hardware, and as result is less CPU dependent and faster code. Performance of shadows also increased. Only few parameters added related to cars lighting.
v0.074g: Activated per pixel car lighting, but without optimizations and works only with shaders 3_0. To control lighting use keyboard keys 5 and 6 together with PageUp and PageDown, increasing or decreasing SpecularPower and SpecularLevel. Currently these parameters are global for all cars. Additional new parameters are UseForAlphaTest(0,1) and UseForAlphaBlend(0,1) in [SSAO] category, they helps to elliminate ambient occlusion artifacts with some plant mods installed.
v0.074f: Works correctly with non-fullscreen viewports, motion blur vectors are not limited any more, added new parameter ShadowBlurRange to control bluriness of shadows, FadeDistance to control ambient occlusion distance, UseEnvBump to deform reflections on cars and two additional parameters for this bump deformations.
v0.074e: Added new parameter UsePaletteTexture, now you can change color correction by custom bitmap image.
v0.074d: Activated preset OcclusionQuality for high-end videocards. Added DepthBias parameter.
v0.074c: This recompilation based on version 0.074b, solve some bugs and activates disabled previously functionality. Motion blur effect still works incorrect, but i decide to let it be, later may be i find out what is wrong. SSAO now have several parameters, also allow to use ambient occlusion only without indirect lightning for better performance. SSAO now activated for AlternativeDepth=0. Some problems with dissapearing and flickering of SSAO and soft shadows now solved. Added shadows filtering.