ENBSeries v0.292 for TES Skyrim


Disabled forcing of antialiasing in loading screens. Added color filter parameters for direct light, fog and sky gradients.

This version require helper mod to run per weather setups (if not used, then ignore helper mod), download it from link in readme.
bFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work. Start SkyrimLauncher.exe to configure your video options again.
Sky lighting to work correctly require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini:

This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus).

v0.290: Fixed bug of incorrect colors of some particle type. Added SDK to control parameters of shaders or configuration files.
v0.279: Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers and software. Changed ssao/ssil code for faster performance on videocards with memory like AMD Fury. Added BruteForce with new hotkey (shift+b) for screen archers. This mode enables very high quality for effects and advanced algorithms, at huge performance cost. Right now only ambient occlusion and indirect lighting is improved only, calculations including self shadowing of these effects. Be careful with it, low quality videocards or overclocked can be corrupted. Added to profiler two variables which show how many valid and invalid textures are loaded by ENBoost memory manager, because invalid textures have much longer loading times and stuttering as result (medium and low texture quality do the same).
v0.272: Added long exposure mode to enblocal.ini config file and it's accumulate hdr image data. This mode is useful for making artistic screenshots.
v0.269: Various fixes and improvements
v0.266: Removed bloom quality parameter. Added FixLag parameter to enblocal.ini which reduce annoying delays mostly in windowed mode. Reduced video memory usage when some effects are disabled, because it's the reason of low performance with some videocards. Fixed performance drop when terrain parallax is not enabled.
v0.265: Added AnchorsAmount*** parameters as mix factors between mist anchors and world center. Temporal antialiasing now capture data from helper plugin to fix bugs at certain places. Forced fps limiter for loading screens to 60 fps. Added parallax for terrain, some vanilla textures already work (alpha channel of diffuse maps is height data for parallax). It's controlled by variable FixParallaxTerrain. Added specular parameters as multipliers to existing for [OBJECT], [VEGETATION] and [EYE] categories of enbseries.ini to control individually, may be useful for wet body mods. Added string variables to shaders for text annotations. Added detailed shadows for hemisphere and spot lights.
v0.264: Added alt+f4 key combination to terminate game. Fixed bug with eyes when antialiasing enabled. Added texOriginal for enbeffectprepass.fx shader, which is first input texture. Removed obsolete FixSsaoHairTransparency parameter. Added edge antialiasing for loading screens. Added depth computation for transparent objects to fix depth based artifacts of objects like some hair types, fire and other particles, volumetric fog, mist. Added hack which allow to disable relfection for certain objects, check out HACKS section in description how to use it. Removed ForceFakeVideocard parameter.
v0.262: Added distance fade parameter to the mist category. Also rescaled vertical fade of the mist by 0.25. Added EnableTextureAlpha parameter for subsurface scattering effect, it can be modified only manually with game restart. When enabled, alpha channel of sss textures is used to modify subsurface scattering computation radius and amount. Alpha values between 192..255 affect radius by decreasing it up to 4 times, 0..191 values modify amount of subsurface effect. By default alpha is white in textures, so i don't expect any issues with existing body modifications, feel free to modify their sss texture alpha channel, dxt5 format is preffered.
v0.261: Added opacity parameters for volumetric fog (by request). Fixed bug with flickering ambient occlusion, image based lighting and subsurface scattering when using camera fly mode console command at some conditions.
v0.254: Only bugfixes in this version and ENBoost patch tweaks.
v0.252: Tweaked ENBoost memory manager to increase performance when no free video memory available. Parameter ReservedMemorySizeMb now can be modified inside editor in game.
v0.251: Added parameters to control mipmapping lod bias. Added texOriginal texture type for effect.txt shaders which is always unchanged first texture, this allow to make some more complex computations. Added text messages on shader compilation errors.
v0.250: Changed ENBoost, now it support up to 128 Gb of memory or about 192 when compression enabled, may be this will be useful for the future. Don't forget to update ENBHOST.EXE file. Added mist effect, it may work without helper plugin, but then absolute world positioning will not work, so grab enbhelper from http://www.dev-c.com/skyrim/. I'll fix all it artifacts in updates. Added anchors editor for mist effect to allow modify vertical offset of the mist in different places. Now the mist (which is fog and haze in same effect) have all required properties and i'm not planning to add new, so feel free to build presets with it. Increased startup performance.
v0.246: Added procedural sun to fix pixelization and low precision issues of standart sun. Added CloudsEdgeFadeRange parameter to control sun scattering for clouds and changed it algorithm to not depend from texture of sun. Added Density and SkyColorAmount parameters for volumetric sun rays. Fixed previous bug of procedural sun visibility even when set to zero. Modified method of reading sun visibility for enbsunsprite.fx shader (sun glare effect) to be independent from size of the sun and to work properly with procedural sun, but side effect of these changes is higher intensity of sun glare effect, so rescale it accordinly.
v0.245: Added supersampling for ambient occlusions (not editable when game running), it works twice slower and make image four times more clear. Added additional ambient occlusion filter quality modes for very sharp look when supersampling enabled. Removed parameter UseOldType which previously activated very old non optimized ssao type. Fixed bug with twice bigger intensity of image based lighting, so please scale up this effect in your presets, if used. Restored water displacement optimization for AMD users, which had much lower wave aplitude, if it work now, then it was my bug with speedhack. Modified all quality parameters by names, previous "extreme -1" is now named "very high -1" and extreme have value -2, this do not affect anything by performance or quality, so no need to modify anything. Improved performance of ambient occlusions in general and NVidia specific for supersampling mode of this effect. Added ILType parameter to [SSAO_SSIL] category to toggle previous simplified and less noisy method vs proper but noisy (used in versions for other games). Fixed crashes for some users. Added EnableComplexFilter parameter for ambient occlusions to reduce noise.
v0.244: Optimized ambient occlusions. Fixed darker textures bug for amd users.
v0.243: Added occlusion culling performance optimization which partially work at this moment in exteriors, it can be toggled by new parameter EnableOcclusionCulling in enblocal.ini. Added VSyncSkipNumFrames parameter to enblocal.ini for users with high refresh rate displays who need to limit game performance (game physics work wrong at high fps). Did workaround for AMD driver bug of lower water displacement amplitude compared to NVidia cards, at cost of performance and not working filter quality parameter, but for NVidia users nothing is changed.
v0.241: Added volumetric rays. Fixed image based lighting bug and flickering sun, disabled sun drawing below horizon. Added opacity parameter for cloud shadows. Renamed parameter of cloud shadows activation. Added separate parameter for water volumetric shadows. Increased water displacement pefformance. Added parameter DisplacementFilterQuality to control performance of water displacement.
v0.240: Added shadows from clouds (can't be enabled in editor while playing, similar to sky lighting).
v0.239: Added muddiness control for water. Changed blending of various effects to draw them without affecting transparent objects like smoke, fire and volumetric fog.
v0.236: Added volumetric shadows for underwater lighting, fixed incorrect deepness fade factors. Underwater require helper plugin (see readme).
v0.235: Added new underwater parameters and effects.
v0.234: Tweaked water filter to reduce ssao and other screen effects. Added underwater parameters. Various other changes to water.
v0.233: Added water displacement, which is parallax occlusion culling at this moment. Added water lighting and specular from sun control. Removed ForceFakeVideocard mode. Added waves amplitude parameter dependent from weather and time of the day, modified old parallax code.
v0.231: Added fake self reflection for water and some minor internal fixes.
v0.229: Added parallax for water, it use alpha channel of normal maps, check if your favorite water mod is updated or edit it textures yourself. Did temporary workaround for critical AMD drivers bug when water enabled, at cost of performance of other effects (very noticable with old videocards like gf9600).
v0.228: Added water caustics and some other things. Fixed game bug with ibl in water when ambient occlusion disabled.
v0.227: Added water category in enbseries.ini. Fixed some particles to allow edit them.
v0.226: Added support for external helper plugin which replace helper mod functionality, so per weather setting are now available. Download link in readme file. Fixed distance fog for particles and volumetric fog above mountains, linked background color to fog parameters under [ENVIRONMENT] category of enbseries.ini to reduce graphic artifacts.
v0.224: Added parameter of shadow blurring range for interiors and denoiser for ambient occlusions. Fixed parallax for some interiors.
v0.223: Added parameter to disable compression of memory manager to reduce stuttering while objects are loading at cost of memory usage. Removed [CAMERAFX] category from enbseries.ini, added [LENS] category and separate enblens.fx shader with enblensmask image. Removed lens reflection code from enbbloom.fx. Added FieldOfView variable to shaders.
v0.221: Optimized a little subsurface scattering, added quality options of it (require "save" and then "apply" button to be pressed in editor). Added separate parameters of vanilla subsurface scattering control for eyes only. Removed depth of field fix which added in previous version and which not working for some users.
v0.220: Removed most of fixes for subsurface scattering of previous version as they produce artifacs with many modified bodies and some vanilla hairs. Added another fixes instead. Subsurface scattering effect performance increased.
v0.219: Did various fixes to graphic bugs of detailed shadows, subsurface scattering, ssao, hairs. Subsurface scattering effect still the same as in previous version, only quality fixes applied.
v0.218: Added subsurface scattering effect (new parameters in enbseries.ini), it work only when deffered rendering enabled. I recommed to set SubSurfaceScatteringMultiplier under [OBJECT] category to zero, because that original game SSS. Quality of SSS not yet working, code is not optimized, i'm waiting responses on the forum. Fixed distant foggy objects (at some weathers) by applying fade.
v0.217: Added support of shader parameters precision via "UIStep" annotation. Added support of shader techniques names via "UIName" annotations to allow users select shaders. Ask preset makers to adopt their code to new features.
v0.215: Moved [FIX] and [ANTIALIASING] categories from enbseries.ini to enblocal.ini. Added parameter EnableSunGlare which toggling enbsunsprite.fx shader functionality. Added EnableTransparencyAA parameter which enable hardware transparency antialiasing for certain types of objects (grass, hairs) when antialiasing enabled in game video options, otherwise it use slower approximation for antialiasing. Added color correction filters (gamma, brightness, contrast, saturation, balance, etc) to enbeffect.fx file with editable variables in editor. Modified edge antialiasing to affect color differencies, not just edges.
v0.214: Modified a little memory to increase game stability. Added support of loading images in external shaders via annotations. Removed PhysicsFix.
v0.213: Restored memory manager statistics from 0.209-0.211 version, seems it was better for some users. Temporal antialiasing now do not require helper mod (sli/crossfire not supported).
v0.212: Removed warning message at start which notify than incompatible software detected, instead stopped all tech support for CTDs (crashes to desktop) and freezes. Modified memory manager, it will free memory automatically when frame rate is low and also long freezes replaced by CTDs. Added parameter FixAliasedTextures to reduce aliasing of snow on mountains and other similar objects. Added EnableSubPixelAA parameter which in this version apply supersampling to specular.
v0.211: Replaced protection from crapware by message at start.
v0.210: Added protection from crapware.
v0.209: Restored memory manager code from 0.207 version, added variable VideoMemorySizeMb.
v0.208: Restored almost all memory manager code from 0.201 version.
v0.207: Fixed low performance of memory manager for some combinations of hi-end videocards and drivers.
v0.206: Improved performance of wrong textures bugfix to reduce stuttering.
v0.205: Again tweaks made to dynamic reallocation of memory.
v0.204: Another tweaks made to dynamic reallocation of memory. Tried to fix freezes of previous version, hope it work properly now. Fixed parallax or some locations without shadows and sky.
v0.202: Improved dynamic reallocation of memory reducing code. I recommend to backup version 0.201 before trying this one, as not yet sure which have less stuttering with memory reducing enabled.
v0.201: Added dynamic reallocation to memory reducing code. New parameter DisablePreloadToVRAM allow to skip some issues with loading game when not enough video memory available. Added hotkey to free video memory (by default it's not set, modify [INPUT] category). Memory handling code was updated several times for this version, also in latest update i fixed game bug which happen when incorrect modded textures used, but at cost of lags when cells is loading and longer loading of saved games, may be later i'll reduce it, but without such fix game crashing. Added outlines fix for Real Clouds mod.
v0.200: Made first version of memory reducing code for 64-bit systems which allow to use more than 4 Gb memory via enbhost.exe helper process. Recommended for users with 8 Gb or greater amount of RAM. Feature active when ReduceSystemMemoryUsage=true and EnableUnsafeMemoryHacks=false. Restored EnableUnsafeMemoryHacks parameter, when it's enabled alt+tab not work for fullscreen mode, but it's best solution for users with RAM amount 4 Gb or less and 2 Gb or greater VRAM at same time. Fixed internal screenshot capturing for supersampling mode and increased it's performance. Fixed fps limiter which not worked properly for some users. Added FixPhysics parameter, which actually fps limiter for very short frames, highly recommended to use it, because game physics start to work strange when frame rate is very high. Last update include fast memory compression.
v0.199: Disabled memory reducing feature for Creation Kit to fix crash. Changed number to key names for [INPUT] category of editor. Removed key for recompilation of shaders as editor have "apply button for that". Added AddDisplaySuperSamplingResolutions parameter which at this moment add one fullscreen resolution x2 times bigger than desktop resolution and if it's selected, game will run in borderless window mode with downsampling (feature is not recommended for non experienced users).
v0.198: Improved memory reducing feature, now it should work better for AMD users and probably less stuttering. New variable ReservedMemorySizeMb added to enblocal.ini file and EnableUnsafeMemoryHacks removed.
v0.197: Improved declaration of shaders variables for editing them in the game. Added color, quality and vector types of hlsl annotations. Modified shaders and textures loading code to prefer loading them from "enbseries" folder and if not found, then from main folder. Fixed non working palette texture bug of previous version. Added new variable EAdaptiveQualityFactor for shaders, may be their authors will do changes.
v0.196: Added declaration of shaders variables for editing them in the game. Default shaders don't have HLSL standart annotations, so they will not show parameters in GUI, i'll update them later. Shaders now can be loaded from "enbseries" folder.
v0.195: Added EnableUnsafeMemoryHacks parameter to enblocal.ini config which activate officially unsupported by drivers memory reducing feature, it's invalid, but working as temporary solution. Added adaptive quality parameters which modify some effects if frame rate lower than desired.
v0.193: Added memory reducing feature to partially fix crashes when many mods installed or moving fast in environment, parameter ReduceSystemMemoryUsage=true enabling such a fix. If this will not be enough, i'll do different changes. Added UsePatchSpeedhackWithoutGraphics variable to enbseries.ini which allow to disable all graphic changes in the mod and free it's resources. The goal of this is to use patch features of the mod (memory fix, speed hack, frame limiter, etc). Mod is faster than vanilla game when UsePatchSpeedhackWithoutGraphics=true or when it's disabled via UseEffect=false. Improved frame limiter to make it more stable, which is important when vsync disabled. Increased performance of reflections, did cpu optimizations. Removed SkipShaderOptimization parameter. Replaced all quality parameters in GUI by their text named drop down boxes. Added new GUI window and moved in to there buttons "save configuration", "load configuration". Also added button "apply changes" which reloading and recompiling all data (same as Backspace key usage).
v13.7.13: Small performance improvement of ssao effect for videocard with low memory bandwidth. Did workaround for NVidia 320.xx drivers to fix sun visibility and some other issues, now it work on Win7. Replaced ldr mask texture by hdr texture for enbsunsprite.fx shader, also it's now use color of sun (masked by clouds)
v0.188: Did workaround for NVidia 320.xx drivers to fix sun visibility and some other issues. Unfortunately it work only with WinXP drivers.
v0.187: Added ssao/ssil code from version 0.119 and it controlled by new parameter UseOldType, it's a bit faster than latest version and probably better for characters, but not support complex ambient occlusion mode. Fixed bug with not updated parameters via backspace key, now they work at cost of huge delay while pressing reload button.
v0.186: Improved quality of reflections effect and it's performance.
v0.185: Fixed various bugs. Added EnableVSync parameter (turned on by default), added parameter UseDefferedRendering which turned off disable several effects, but performance impact is minimal to allow users with low end videocards to run the mod. Added denoiser 4 for reflections. Optimized performance of various effects, still in progress doing this.
v0.183: Increased performance of grass and trees rendering.
v0.182: Fixed glowing edges artifact when detailed shadows enabled, added new ssao mixing types and parameter to enable indirect lighting for ambient color
v0.178: Fixed bug of non additive fire blending mode for distant windows, minor improvements of soft particles effect. Added lights from particles effect with it's parameters, at this moment candles and some fire types emit lights only.
v0.177: Fixed bugs of new ambient color filter, fixed ColorPow bug. Added soft particles computation to some types of them.
v0.175: Fixed vanilla bug of subsurface scattering (glowing edge on characters), added ambient top and bottom colors. Replaced sun color filter variables by single rgb, so old variables are obsolette.
v0.172: Improved temporal antialiasing and added new parameters in enbseries.ini.
v0.171: Improved new weather system and added temporal antialiasing for testing.
v0.170: Added weather system.
v0.169: Added time of the day detection system and new parameters for it.
v0.168: Fix for sun sprite.
v0.166: Minor changes.
v0.159: Beta version for testing temporal antialiasing and helper mod which allow to make new effects. Unfortunately it not work because of game scripting specific issues.
v0.157: Fixed minor bugs, enbsunsprite shader rendering moved after enbeffectprepass, optimized shaders for grass and trees in viewport and for shadows rendering, added performance profiler for most effects to GUI.
v0.155: Fixed ssao interior bug.
v0.154: Did optimization, fixed minor bugs. Not sure if this version work correctly like previous, so it's beta.
v0.153: Implemented complex ambient occlusion mode. Added controls for rain drops and their refraction (example textures enbraindrops). Added fix to remove game blur for foggy weather and for background in menu. Minor fixes of potential bugs with shadows.
v0.152: Added IBL effect. Increased quality of sky lighting effect. Fixed bug of indirect lighting which appear in previous version. v0.151: Exterior detailed shadows tweaked to be independent from shadow drawing distance from skyrimprefs.ini file. Changed ssao code, optimized it a little, added new parameters for ssao/ssil, new AOType added, UseComplexIndirectLighting is now working (disable it to increase performance).
v0.149: Changed ssil math, it's ignore ambient lighting now. Mostly cosmetic changes. Added specific parameters under [FIX] category of enbseries.ini to toggle new fixes. Obsolete parameters removed. Also added reflection selector for interior and exterior scenes as some users don't want them in exteriors.
v0.148: Mostly cosmetic changes. Added specific parameters under [FIX] category of enbseries.ini to toggle new fixes. Obsolete parameters removed. Also added reflection selector for interior and exterior scenes as some users don't want them in exteriors.
v0.146: Optimized ssao/ssil new filters and fixed water transparensity with these effects enabled.
v0.145: Effect ssao/ssil changed and new filter types of it added.
v0.144: Improved quality and changed effect ssao/ssil and reflection. Added new parameters for reflection.
v0.143: Fixed some bugs, added subsurface scattering controls for vegetation. To simplify compability with old presets (because of latest changes in night/day detector) added new parameter DetectorOldVersion.
v0.141: Beta is for comparing modified ssao/ssil effect (wip).
v0.139: Fixed bug with inverted EInteriorFactor variable in shaders, modified day/night interpolator to make smoother transitions, added statistics for day/night in GUI, fixed secondary user config reading (it was corrupted after GUI was done), some other minor fixes reported by users.
v0.138: Added separated day and night parameters for interior in enbseries.ini, old are removed.
v0.136: Improved ssao performance and quality, added video memory statistics, bugfixes.
v0.131: Fixed fog for water, added new category [PARTICLE] to control many transparent objects (including waterfall particles).
v0.130: Added Edge AA instead of hardware antialiasing (MSAA), which not supported in all versions after 0.119. Unfortunately changes made in 0.129 beta produce artifacts for some users, this is not fixed yet, because of no testers.
v0.126: This version differ from 12.12.12 by GUI implemented. To activate it press together SHIFT and ENTER keys. Some variables can't be changed in GUI, better not to touch quality parameters at this moment, they are not dynamic. In version 0.126 vs 0.125 added some interior variables for ambient occlusion properties; different frame limiter code (it worked wrong for some users); GUI editing now allow keyboard input for changing values.
v0.125: Internal GUI implemented to simplify editing presets.
v12.12.12: Optimized reflections. Fixed some minor bugs
v0.123: Reflections implemented, they aren't good quality and very slow now and only for testing purposes if they fit TES Skyrim or not. Also fixed bug when AOMixingType set 2.
v0.122: Parallax fix changed to different and now don't have specular artifacts (see parallax.txt). Ssao and ssil quality increased and changed their mixing to scene methods (added new variables). There are many other changes, which i don't remember and never do logs, sorry. Reflections are not yet finished. Bug with bright silhouettes around objects very annoying, but i'm still searching better algorithm to detect edges for bilateral filter for various distances. And finally, performance is from v0.121, except ssao.
v0.121: Performance and quality optimizations, mostly.
v0.119: Added parameters for tweaking interior separately. Old *Day and *Night variables are now only for exterior scenes. Added to shaders variable EInteriorFactor for toggling between interior and exterior scenes.
v0.117: To fix issue with bright hair added new parameter GammaCurve which is equal to parameters ColorPowDay and ColorPowNight, but apply to entire screen and should replace those two. But global usage of this variable may require changes in most of other parameters. Also new global variable is Brightness. Added fake clouds scattering on their edges, similar to Fallout New Vegas and GTA 4 versions. Parameters for this effect are CloudsEdgeClamp and CloudsEdgeIntensity. This version have all previous bug fixes and new feature is programmable lenz fx or any other sprites for sun only. New external shader file named enbsunsprite.fx and it use texture for computations named enbsunsprite.tga, enbsunsprite.png or enbsunsprite.bmp. This effect is done for modders who know how to edit shaders, probably later i'll create my own, but at this moment there are many other things not implemented yet (depth of field effect is also still as example for modders and some of them did good fx).
v0.114: Test of sky lighting effect (fake ambient occlusion), everything else is almost 0.113. To work correctly, sky lighting require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini: bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 And make sure that bFloatPointRenderTarget=1 is set in same file. New parameters: UseOriginalObjectsProcessing turn off all per object changes of the mod for those, who wish to use only parallax fix or some other components without radical changes to graphic. FixGameBugs is bugfix of underwater and grass bugs of game patch for ATI users. FixParallaxBugs fix game bugs when parallax mod installed, temporary for NVidia only. AntiBSOD and SpeedHack increasing performance in some locations. UseComplexIndirectLighting affect performance of ssao if UseIndirectLighting=true, but quality of indirect lighting is lower. EnableDetailedShadows temporary for NVidia only, new effect which increase shadow details (video as example http://youtu.be/9uG-s9cuPPM) ShadowCastersFix some huge objects or mountains cast shadows more correctly. ShadowQualityFix temporary for NVidia only, decreasing noise of game shadows by little cost of performance. DetailedShadowQuality temporary for NVidia only, greatly affect performance of shadows. UseBilateralShadowFilter temporary for NVidia only, reduce blurred edges of shadows artifact which exist in original game.
v0.113: Difference between new and previous version is sun rays effect. This version is similar to 0.103, but with new shadow effect, bugfix for parallax, optimization. Performance in this version optimized for ATI videocards also, but i don't have hardware for testing, so not sure how it work on practice. Do not set ForceFakeVideocard=true in this version, it's now for bugfixing mode and will be removed later. Parallax bugfix also should work for ATI users (mod is here http://skyrim.nexusmods.com/downloads/file.php?id=16919). Partially changed code of SSAO and Indirect Lighting mix for better quality, modified method of computing distance fade factors of these effects (FadeFogRangeDay, FadeFogRangeNight). Changed detailed shadow quality presets (-1 is extreme, 0 is high, 1 is middle, 2 is low) for better details.
v0.110: Similar to 0.103, but with new shadow effect, bugfix for parallax, optimization. Best performance with NVidia cards temporary, but ATI users also may use this version, it have fixes for bugs of patch (set ForceFakeVideocard=true). For NVidia users this version do not create fake videocard "ENB", so you must redetect graphic options by game launcher if previously used modification 0.103 or earlier version.
v0.109: Test beta version for NVidia cards with huge optimization.
v0.108: Simplified version with many effects removed, but performance is very high.
v0.105, 0.106: Optimized code to make it less cpu dependent.
v0.103: Implemented experimental code of injector instead of standart d3d9 wrapper. This may be useful for users with Optimus laptops or for those, who using overlay tools like EVGA, Afterburn, D3D Overrider, XFire and others. Graphic changes are only get back to SSAO code from version 0.099 with minor update of indirect lighting intensity.
v0.102 Tatsudoshi: Fixed few bugs, most work is done for increasing performance (not all yet). Many bugs of previous version is still here, i'll fix them later.
v0.101: Fixed bugs of previous version (at least what is see). Added code of programmable external depth of field effect (only added, but "todo"). With ne enbeffectprepass.fx shader file you can make more than just depth of field, it's executed before enbeffect.fx and working with hdr values in multipass mode (up to 8 passes). Changed standart of external shaders, removed ScreenScaleY and ScreenSize replaced by vector of 4 values. Most of old effects will not work, replace in them ScreenScaleY with ScreenSize.z and float ScreenSize; with float4 ScreenSize;. Increased quality of bloom and removed parameters of radius 1 and 2 for it.
v0.100: Removed parameter CyclicConfigReading (it read configuration file every 5 seconds), from now this will be handled by pressing a button BACK (can be changed KeyReadConfig). Added almost all code from my patch AntiFREEZE TES Skyrim 0.096, including most of it parameters. FPS limiter implemented, fps counter. Screenshot capturing is back, but different key assigned. SSAO effect now have additional "lite" version. To switch it setup parameter UseIndirectLighting=false in enbseries.ini file and restart the game. Added values to control SSAO distance relative to fog distance. Night and day time are separated. Properties for adaptation in enbseries.ini are finished, but they are partially clamped by limits in enbeffect.fx, so if you wish to control by enbeffect.ini only, remove limit code in shader (or wait when i'll post new shader). Added parameters for SubSurfaceScattering to reduce lighting in shadows for characters and ugly thin line on them (game bug). Added parameter for control of lights from windows, but it affect some fx, for example freeze spell. Added ShadowObjectsFix to apply shadows from mountains properly. Various bug fixes. SSAO work with antialiasing.
v0.099: Fixed crash in the evening. Added palette texture support (enbpalette.bmp, tga, png files). Removed code for screenshot capturing. SSAO disabled by default, activate it in enbseries.ini, parameter UseAmbientOcclusion=true and make sure antialiasing is not enabled by game or drivers. Not tested with other d3d9.dll files and they are not supported now.
v0.098: Implemented code from AntiFREEZE patch to fix some game bugs and increase stability with this mod. Added parameters to control environmental fog.
v0.097: I'm going to be crazy with fixing game bugs for make it work with ENBSeries, official patches destroy my progress every time, so i decided to release "light" version. Crashes of the game 1.1 happening very frequently (at least on my PC), they are not internal modification errors. Hardware antialiasing (multisampling) unsupported at this moment, so to make SSAO work properly, disable antialiasing (msaa). Optimization not applied, same as in any other first versions of ENBSeries, if you wish to get higher framerate, turn off SSAO or decrease quality of it. Game have some strange mistakes which aren't fixed yet, for example in interior locations direct light enabled and applied from bottom or from side (sun, uh?), so increaing intensity of it is not good idea, better to decrease all other values together and increase overall brightness in post processing shader enbeffect.fx. Users, who already tweaked parameters for GTA 4 version will not have much problems with this one. Do not change SubSurfaceScattering parameters, game have bug for characters and i'll fix it when latest official patch will be released (bright thin line on skin).

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