ENBSeries v0.347 for TES Skyrim SE

POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED

Added shader caching to "enbcache" folder to reduce startup time. Can be turned off in enblocal.ini. Cache is regenerated on any changes made to enblocal.ini or enbseries.ini. Do not share cache folder with presets.


This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus).

Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here
v0.345: Added point light parameters to [ENVIRONMENT] category and game screen space reflection parameters. Fixed subsurface scattering bugs, game water bug, decreased startup time.
v0.342: Added subsurface scattering same as in mod for old Skyrim. Increased performance. Some minor bugfixes.
v0.341: Fixed game shaders to remove limitation of ldr, i didn't notice earlier that game is forcing ldr. Changed code of animated stars, they use alpha channel to detect stars, with new parameters fixing incompatibility with custom textures of stars and galaxy.
v0.338: Added clouds edge parameters for [SKY] category from old Skyrim mod. Implemented backward compatibility of all external shaders with VR optimized versions of them which will be created in future via handling DynamicScaling parameter.
v0.334: Increased performance in places with many objects visible in camera. Added EnableDenosier parameter to ssao category, similar to old Skyrim mod. Added edge antialiasing and two dithering types to enblocal.ini, removed dithering parameter from enbseries.ini.
v0.331: Added DisableFakeLights parameter to enblocal.ini for switching on/off character light. Added game ssao parameters for tweaking its amount and make it colorful. Some bug fixes.
v0.330: Added image based lighting effect from old Skyrim mod, fixed bug with clouds transition. Disabled mod when Creation Kit is running. Added specular parameters for VEGETATION, EYE, OBJECT categories and improved separation of such objects similar to old Skyrim mod.
v0.329: Added cloud shadows effect in its simplest form, few extra fog parameters and rain refraction factor.
v0.328: Added parameters for game volumetric rays, underwater and procedural sun.
v0.327: Added specular parameters to environment category and rain replacement. Tga rain drops no longer supported, only dds, png and bmp. Added depth of field toggle hotkey.
v0.325: Added ssao/ssil effect. Original by the game is untouched.
v0.324: Added fix for reflection of trees in water as FixReflectionTrees parameter in enblocal.ini. Added WINDOWLIGHT, LIGHTSPRITE, VOLUMETRICFOG, FIRE, PARTICLE parameters which mostly similar to old Skyrim version, but not all objects yet handled and I'll keep searching for missed.
v0.312: Added directional light parameters, aurora borealis, stars, clouds, sky gradient parameters. Some compatibility fix for old AMD videocards.
v0.310: Added time of the day, interior and exterior detection. Fixed bug with not worked adaptation.
v0.309: First version for this game. Made all post processing shaders similar or equal to mod for Fallout 4. Time of the day, interior and exterior separation, weather system are not available yet. This version is mostly to remove original game post processing by replacing it with custom from enbeffect.fx shader (untweaked, most code from old Skyrim mod) or ReShade/SweetFX.

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