POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED
Added detailed shadows effect. It's not suitable to VR, just let it be.
This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus).
v0.490: Increased quality and performance of skylighting and subsurface scattering effects. Removed obsolete HighPrecision and Quality parameters of skylighting. Added FogColorFilterAmount, FogColorFilter parameters and [SNOW] category.
v0.485: Added ColorPow parameter to [ENVIRONMENT] category same as other mods have. Fixed bugs with transparent objects, like blood decals. Improved ssao quality.
v0.457: Optimized CPU based performance of the mod. Increased performance when ambient occlusion, skylighting and subsurface scattering are disabled all together. Fixed crashes with some overlay tools. Fixed bug of lighting stops to be applied for characters at some conditions. Fixed bug when sky parameters were not applied for volumetric and usual sun rays. Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk. Added new parameters to access in the ENB SDK, like weather and time. Added FieldOfView variable to external shaders same as for SE and LE.
v0.410: Added [WINDOWLIGHT] category. Added SurfaceBrightness parameters to [SUBSURFACESCATTERING]. Added AmbientLightingDesaturation parameter with support of negative values similar to SE version. Fixed bug of volumetric fog not influenced by distant fog parameters and darkness when ambient occlusion disabled while skylighting is enabled. Fixed subdermal color cropping bug of subsurface scattering.
v0.402: Added sun rays effect. Fixed game specular bug of characters. Added Brightness parameter to the [RAIN] category.
v0.391: Added subsurface scattering effect, this version have extra performance hit which is applied even if subsurface scattering disabled, so if you do not need such feature, use older version of the mod.
v0.375: Added multiple weather system support, which require helper plugin from Nexus.
v0.354: Added simple ssao effect. Increased performance of skylighting effect by adding precision parameter.
v0.353: Added skylighting effect.
v0.348: Added shader cache to decrease startup time. Please do not share "enbcache" folder with your presets.
v0.346: Added point light parameters to [ENVIRONMENT] category.
v0.342: Added cloud shadows, procedural sun, parameters for animated stars. Added separation for vegetation, eyes and body parameters for specular and subsurface scattering tweaks. Fixed bug with underwater and editor input when game is running in full screen.
v0.340: Added clouds edge effect. Added environment parameters like fog, directional lighting, ambient lighting, specular, all of them cost performance when watching at many objects, so original object processing turn them off, as usual. Added parameters for tweaking objects which have subsurface scattering without making separation between bodies, vegetation, eyes. Fixed clouds and moons to allow them be fully black. Changed animated stars for using green color to detect stars instead of alpha channel to avoid issues with custom textures of the stars and galaxy. Fixed saturation of colors in game shaders, which visible when increasing direct lighting or other environmental parameters, but this came at cost of longer mod start time. With this version existing Skyrim SE presets will work almost equal in Skyrim VR.
v0.339: Added rain effect, parameters for tweaking particles, fire, sprites and mountain's fog. Added animation for stars and made it possible to apply pure black to stars and gradient by fixing mistakes in game shaders.
v0.337: This is very important update with changes made to external shaders, new parameter DynamicScaling is introduced and code changes accordingly. When this parameter is not exist in shader code, compatibility mode with old shaders (for SkyrimSE) applied, but if this parameter exist, shader is compatible with Skyrim VR and work faster because of smaller rendering resolution. I recommend preset makers to convert their code similar to my examples, because performance may increase a lot. Guess there is nothing else to optimize inside the mod. Added new parameters for fps limiter and removed old to fix issues with existing presets which have fps limiter enabled and confuse new users who don't need such feature in VR.
v0.336: Increased performance by disabling useless game code and optimizations for the mod itself, especially when txaa not enabled in game, SpeedHack=true set and ReduceWindowRedraw=true. Added fxaa to enblocal and dithering. Added ApplyStabilityPatch which is experimental tweak from old Skyrim. Added fps display inside vr helmet, capturing screenshots of vr image together with visible on the screen.
v0.335: Increased performance in places with many objects visible in camera.
v0.333: Added time of the day detection, parameters for sky gradient, stars, aurora borealis, clouds, moons and sun.
v0.332: First version for Skyrim VR, it is early beta for testing purposes. Original post processing and original bloom are not used to keep compatibility with external shaders from Skyrim SE. Bloom, adaptation, lens and post processing shaders are only usable now. Tested with Oculus CV1.
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