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Palette texture is a new feature for color correction. At this moment it must be .bmp file format 24 bit depth. To install, copy enbpalette.bmp to game folder where d3d9.dll of ENBSeries located. Some games may require different paths. Example of simple palette without color correction and independent from screen brightness here. Colors from left to right of texture represent pixel
colors of screen, for example left black means that original game black
will be mapped to black. If it is green, then black pixels of game will be
green. Colors from top to bottom represent screen brightness, upper means
that overal game screen brightness is black (0) and bottom of the palette
texture means that screen is white. So you can adopt colors depending from
screen brightness too. When using palette some parameters became inactive,
because palette replace them, here they are: I strongly recommend to make palettes in 3d modelling software, because of quality. May be in future i'll do an editor for palettes, if this new feature will be useful. Palette for Resident Evil 4 #1: Download it here.
This is the Matrix style color palette independing from screen brightness: Download it here.
Scene for 3d studio max 8 palette editing is here.
Try yourself!
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| Copyright (c) 2009 Vorontsov Boris (ENB developer) | |||