ForceAnisotropicFiltering=(false, true)

Force to use anisotropic filtering for all textures with linear filtering type. Texture with point filtering or without filtering are not changed.


Level of anisotropy, higher gives better quality.

SkipShaderOptimization=(false, true)

In some rare situations this must be turned on to remove bugs of shader compiler, better to set false in most cases (turn on if mod looks buggy for specific driver version).


Recommended to force anisotropy by ForceAnisotropicFiltering parameter instead of forcing it in video drivers, because some effects require non filtered textures to perform without bugs or performance will be too slow for effects like SSAO or parallax. In all other cases anisotropic filtering is almost free by fps.