23 march 2023

Updated ENBSeries 0.479 for TES Skyrim without version change. Fixed bug of water shore brightness when directional and ambient intensity are very big.

22 march 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Improved quality of subsurface scattering effect. Removed quality parameter of subsurface scattering as it was not used for long.

7 march 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Fixed bug of refraction in previous silent update.

6 march 2023

Updated ENBSeries 0.489 for Fallout 4 without version change. Added draw calls count to the frame rate. Optimized complex parallax effect to increase performance and quality at same time same.

2 march 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Fixed terrain parallax bug in the last update.

28 february 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Fixed underwater caustics not applied properly with some mods which change sky mesh. Fixed stuttering issue caused by power management of some videocards.

27 february 2023

Published ENB Deblur TAA v0.001 beta. It's ReShade addon which fix TAA/TXAA (temporal antialiasing) bluriness issue. Not works well in the games which apply other types of blurring effects. The same code as in the latest ENBSeries updates. Make TAA Great Again!

27 february 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Fixed grass collisions not working in previous update.

27 february 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Added fix for blurred temporal antialiasing as DeblurGameTAA parameter in the enblocal.ini to toggle it, require game restart to apply changes and please never enable it in the shared presets, because without TAA this sharpening gives very aliased picture. Fixed crash with complex grass enabled for some AMD users. Fixed noisy shadows for AMD users.

26 february 2023

Published ENBSeries 0.489 for Fallout 4. Added fix for blurred temporal antialiasing as DeblurGameTAA parameter in the enblocal.ini to toggle it. It require game restart to apply changes.

24 february 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Changed screenshots location to "screenshots" folder instead of game root. Decreased startup time as part of global optimization in progress. Added properly casted caustics on the water bottom from character waves. Removed static decals as no mod released with them and game have bug for them which i fixed, but that fix made dynamic decals not work properly (as they do not have game bug), such as footprints and hits from spells. Added workaround for reported recently black dots on bodies, maybe caused by some mod or driver bug.

22 february 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Fixed bug in field of view compencation code which still didn't work well at very low fovs.

21 february 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Various minor bug fixes and improvements for water.

17 february 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Fixed non tweakable eyes if they are non transparent.

14 february 2023

Updated ENBSeries 0.488 for TES Skyrim SE without version change. Fixed temporal antialiasing issues with sky objects and water temporal antialiasing.

14 february 2023

Published ENBSeries 0.488 for TES Skyrim SE. Fixed various bugs with water and made sharper looking displacement. Water For ENB mod was also updated, download it again.

11 february 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Added parameter EnableComplexMaterial because people are lazy to fix their mistakes.

10 february 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed bug when skylighting makes terrain in some areas dark.

10 february 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Restored fix for transparent hairs in water reflections which looks green there. Fixed size of complex particles when sky mesh is scaled. Removed shader caching functionality as it not works because of some skse plugin or mod manager which replaces file access functions. Applied minor cpu performance optimizations.

3 february 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed bug with mod which modifies clouds meshes. Minor visual improvements to complex particle and fire lights.

3 february 2023

Updated ENBSeries 0.487 for Fallout 4 without version change. Added to parallax one of not handled shaders.

31 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fix visual bugs happening for some users after last update.

29 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Restored fix of green hairs in water reflections and fix of grass collision in first person.

27 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed critical bug made in one of previous updates, for some software and hardware combinations it may crash the game.

25 january 2023

Updated ENBSeries 0.487 for Fallout 4 without version change. Increased quality of parallax a little.

25 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed blending bug with some types of particle lights. Fixed game refraction bugs for glass and added support of thickness adjusting of it as alpha channel of texture. Optimized ExpandHDR performance for water.

21 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed terrain blending darkness for some modded weathers which use black sky color.

20 january 2023

Updated ENBSeries 0.479 for TES Skyrim without version change. Increased performance of complex particle lights and fixed their fov dependency bug.

19 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed "transparent" eyes bug for complex particle lights for several modded eye meshes.

16 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Added ReflectionCubemapInterior parameter to [WATER] category. Moved parallax parameters to the enbseries.ini. Fixed "transparent" eyes bug for complex particle lights which was still visible for some players.

16 january 2023

Updated ENBSeries 0.487 for Fallout 4 without version change. Sorry, i forgot to update binary in the last update, only did changes to ini.

15 january 2023

Updated ENBSeries 0.487 for Fallout 4 without version change. Added quality parameter for complex parallax effect and increased performance of it.

14 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed eyes and some transparent hairs for complex particle lights.

14 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed vanilla god rays for iNumSplits=3 (default is 2) parameter of SkyrimPrefs.ini, which is number of shadow cascades. Now possible to have higher quality longer range shadows.

13 january 2023

Updated ENBSeries 0.487 for Fallout 4 without version change. Added complex parallax for terrain. Now almost all objects in the game supports parallax.

12 january 2023

Updated ENBSeries 0.487 for Fallout 4 without version change. Fixed color bugs with some skinned objects. Fixed flickering skylighting with some camera angles by restoring old code before 0.478.

12 january 2023

Updated ENBSeries 0.487 for Fallout 4 without version change. Added complex parallax support to the most objects, except terrain. So now no need to touch meshes, just modding textures is enough.

11 january 2023

Published ENBSeries 0.487 for Fallout 4. Added experimental complex parallax support. If it will be used by modders, i'll improve it. For details of implementation ask on the forum or in the discord.

9 january 2023

Updated ENBSeries 0.485 for TES Skyrim VR without version change. Fixed bug with adaptation when dlss mod is active.

8 january 2023

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed bug with range of particle lights was dependent from field of view.

6 january 2023

Updated ENBSeries 0.485 for TES Skyrim VR without version change. Improved shadow quality for point lights.

3 january 2023

Lies repeated thousand times turns to the truth.
Here was lot of text about accusing me in various things by hypocrites and liars from reddit who must be banned for hate speech, but nobody bothered to protect me, so evil grew up. It's so simple to sit in warm room near display and tell shit, while in real life they would have quickly their shit beaten up. What else can i say? Sick disrespectful cowards.

2 january 2023

Updated ENBSeries 0.485 for TES Skyrim VR without version change. Improved shadow quality. Added parameter to enblocal.ini to disable fake characters lighting.

31 december 2022

Updated ENBSeries 0.485 for TES Skyrim VR without version change. Fixed bug when UseOriginalObjectProcessing=true.

30 december 2022

Published ENBSeries 0.486 for GTA 5. Added street lights color tweaking parameters. Many minor fixes and improvements from previous silent updates.

30 december 2022

Published ENBSeries 0.485 for TES Skyrim VR. Added ColorPow parameter to [ENVIRONMENT] category same as other mods have. Fixed bugs with transparent objects, like blood decals. Improved ssao quality.

27 december 2022

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed point light shadows of parallax which was disabled for some types of meshes by mistake in one of previous updates. Increased quality of sun rays effect to hide noise pattern.

24 december 2022

Updated ENBSeries 0.478 for Fallout 4 without version change. Improved skylighting blending to fix colors of the point lights.

16 december 2022

Updated ENBSeries 0.484 for TES Skyrim SE without version change. Fixed color with point lights for some meshes with enabled complex parallax.

16 december 2022

Updated ENBSeries 0.457 for TES Skyrim VR without version change. Added compatibility with DLSS modification.

13 december 2022

Added to the gallery screenshots of complex material effect.

15 december 2022

Restored ENBSeries 0.484 for TES Skyrim SE. Fixed uv seams for parallax materials with compressed textures by ignoring parallax with heights in range 124-130, so armor and weapons can have parallax without glitches, if textures properly made. Changed parallax shadows to softer version to reduce visibility of texture compression bugs.

14 december 2022

ENBSeries 0.483 for TES Skyrim SE is restored, 0.484 is removed till some issues will be fixed.

13 december 2022

Published ENBSeries 0.484 for TES Skyrim SE. Added [COMPLEXMATERIAL] category and support of dielectric and metallic materials. Complex material type also allow to use parallax on it. Details about implementation you can ask on the forum or in the discord or wait until someone make a guide.

6 december 2022

Updated ENBSeries 0.483 for TES Skyrim SE without version change. Added ability to load and replace decal textures inside the game to simplify their editing, check profiler tab of editor window. Added depth bias for transparent parallax meshes to avoid z-fighting. Complex parallax decals also can be made from usual meshes to support their transparency.

3 december 2022

Today is 15 years since first version of ENBSeries was released.

4 december 2022

Updated ENBSeries 0.483 for TES Skyrim SE without version change. Fixed game bug when some objects in water reflection have yellow-green color. Changed terrain blending algorithm.

3 december 2022

Decal parallax page on the Nexus is here

3 december 2022

Updated ENBSeries 0.483 for TES Skyrim SE without version change. Applied fresnel to the cubemap of parallaxed decal. Improved terrain blending to make it smoother at low angles.

2 december 2022

Updated ENBSeries 0.483 for TES Skyrim SE without version change. Fixed terrain bug from last update.

29 november 2022

Updated ENBSeries 0.483 for TES Skyrim SE without version change. Fixed terrain blending compatibility with minimap mod and some meshes.

29 november 2022

Updated ENBSeries 0.483 for TES Skyrim SE without version change. Fixed various reported bugs with terrain blending. Some more with it and parallax may occur.

28 november 2022

Published ENBSeries 0.483 for TES Skyrim SE. Added terrain blending effect. Improved performance of complex parallax.

27 november 2022

Added to TES Skyrim gallery screenshots of terrain blending upcoming feature for Skyrim SE/AE.

24 november 2022

Complex parallax page on the Nexus is here

24 november 2022

Published ENBSeries 0.482 for TES Skyrim SE. Added complex parallax effect for terrain, it adds two pass parallax occlusion mapping. Added shadows for complex terrain parallax, from sun light and all point lights. By performance it's much worse than complex parallax for regular objects because several textures are traced at same time, so be careful with quality parameters in your presets.

23 november 2022

Updated ENBSeries 0.481 for TES Skyrim SE without version change. Disabled parallax shadows from directional light for interiors to fix compatibility with mods which modify directional light dynamically.

23 november 2022

Updated ENBSeries 0.481 for TES Skyrim SE without version change. Added shadows for complex parallax, from sun light and all point lights, even those not casting shadows.

20 november 2022

Updated ENBSeries 0.481 for TES Skyrim SE without version change. Added TextureQuality parameter for complex parallax which applies blur to height map to increase performance. Changed code of complex parallax to increase quality.

18 november 2022

Updated ENBSeries 0.481 for TES Skyrim SE without version change. Seems fixed complex parallax driver crash, it happened because of some parallax mods have invalid meshes with wrong or missing vertex data. They do not look right with parallax anyway and must be updated.

18 november 2022

Updated ENBSeries 0.481 for TES Skyrim SE without version change. For some users complex parallax makes driver to crash, reason is unknown, so just applied some code changes by random ideas, like if modders have hdr texture for heightmap and other unsual things.

18 november 2022

Published ENBSeries 0.481 for TES Skyrim SE. Added complex parallax effect, it is enabled by default and replaces game one by the two pass parallax occlusion mapping.

17 november 2022

Updated ENBSeries 0.480 for TES Skyrim SE without version change. Image based lighting effect didn't work in last update by unknown reason, so just recompiled it again and no other changes are made.

16 november 2022

Updated ENBSeries 0.480 for TES Skyrim SE without version change. Added ApplySpecularMap parameter to [IMAGEBASEDLIGHTING] category to keep compatibility with existing presets.

16 november 2022

Published ENBSeries 0.480 for TES Skyrim SE. Added aurora borealis rendering to IBL effect. Changed reflective IBL to be the same as in Skyrim LE. Made SpecularPowerMultiplier of complex grass dependent from global specular power of [ENVIRONMENT] category. For [RAINWETSURFACES] and [WETSURFACES] categories added several specular related parameters similar to Skyrim LE version.

16 november 2022

Updated ENBSeries 0.479 for TES Skyrim without version change. Added SpecularPowerMultiplier for complex grass.

13 november 2022

Updated ENBSeries 0.457 for Skyrim VR without version change. Added new parameters to access in the ENB SDK, like weather and time. Added FieldOfView variable to external shaders same as for SE and LE.

11 november 2022

Updated ENBSeries 0.477 for TES Skyrim SE without version change. Added SpecularPowerMultiplier parameter for complex grass. Significantly reduced line transition bug some meters away from camera of skylighting effect.

2 november 2022

Updated ENBSeries 0.478 for Fallout 4 without version change. Added FieldOfView parameter support in the shaders.

30 october 2022

Updated ENBSeries 0.478 for Fallout 4 without version change. Added new parameters to access in the ENB SDK, like weather and time.

30 october 2022

Updated ENBSeries 0.477 for TES Skyrim SE without version change. Reduced line transition bug some meters away from camera of skylighting effect. Added new parameters to access in the ENB SDK, like weather and time.

30 october 2022

Updated ENBSeries 0.477 for TES Skyrim SE without version change. Added CubemapAmountMultiplier and CubemapCurve parameters to [ENVIRONMENT] category.

28 october 2022

Updated ENBSeries 0.478 for Fallout 4 without version change. Added prepass shader support.

25 october 2022

Updated ENBSeries 0.477 for TES Skyrim SE without version change. Added SpecularFromLight parameters similar to old Skyrim version. Increased precision of some parameters ten times by request.

5 october 2022

Updated ENBSeries 0.477 for TES Skyrim SE without version change. Added ExpandHDR parameter to the [WATER] category which is required if you are using sky intensities over 25, but it may decrease performance on SLI or other multi gpu setups.

30 september 2022

Published ENBSeries 0.479 for TES Skyrim. Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk.

30 september 2022

Published ENBSeries 0.478 for Fallout 4. Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk.

30 september 2022

Updated ENBSeries 0.471 for GTA 5 without version change. Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk.

30 september 2022

Updated ENBSeries 0.457 for TES Skyrim VR without version change. Added dropdown box support for shader variables, example for it added to the enbeffect.fx. Added support of changing quality and dropbox variables via enb sdk.

27 september 2022

Updated ENBSeries 0.477 for TES Skyrim SE without version change. Added support of changing quality and dropbox variables via enb sdk.

13 september 2022

Published ENBSeries 0.477 for TES Skyrim SE. Fixed clouds shadow effect for close range objects with cubemaps and specular. Added dropdown box support for shader variables, example for it added to the enbeffect.fx.

2 september 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed graphical glitches when iMaxDesired parameter is above default value.

25 august 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Removed fix of game fog bug, it bring more issues when tweaking water parameters.

20 august 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed game fog bug when it applies twice for water, but fix only works when EnableWater=true.

10 august 2022

Updated ENBSeries 0.468 for Fallout 4 without version change. Removed ForceVideoMemorySize and VideoMemorySizeMb parameters from enblocal.ini as not required with latest game version.

6 august 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed one waterfall shader not influenced by lighting parameters of [ENVIRONMENT] category.

6 august 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed skill tree icons not showing up since one of latest updates.

4 august 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed bug of FogAmountMultiplier not applied to water.

1 august 2022

Updated ENBSeries 0.475 for Fallout 4 without version change. Added GAMELENSFLARE category.

1 august 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Removed optimization of previous update cause it leads to flickering with world map.

31 july 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Restored IgnoreInventory and IgnoreLoadingScreen parameters, IgnoreLoadingScreen do control game menu effects. Little bit decreased cpu cost in heavy draw calls areas.

29 july 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Added EnableInterior parameter for complex grass.

29 july 2022

Updated ENBSeries 0.474 for TES Skyrim without version change. Increased maximal intensity limits for various parameters to 30000. Added EnableInterior parameter for complex grass.

29 july 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Removed IgnoreInventory and IgnoreLoadingScreen parameters from enblocal.ini.

26 july 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Disabled effects for custom game menu screens.

25 july 2022

Updated ENBSeries 0.468 for Fallout 4 without version change. Fixed reflection flickering of the puddles.

18 july 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Increased maximal intensity limits for various parameters to 30000.

27 june 2022

Updated ENBSeries 0.476 for Dragon's Dogma without version change. Added new weather for Bitterblack exterior location.

24 june 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed bloom bug if RenderTarget1024 is used in the lens shader.

24 june 2022

Updated ENBSeries 0.457 for TES Skyrim VR without version change. Fixed bloom bug if RenderTarget1024 is used in the lens shader.

24 june 2022

Updated ENBSeries 0.468 for Fallout 4 without version change. Fixed bloom bug if RenderTarget1024 is used in the lens shader.

24 june 2022

Updated ENBSeries 0.471 for GTA 5 without version change. Fixed bloom bug if RenderTarget1024 is used in the lens shader.

23 june 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed too much bright fog for hair and eyes when FogColorCurve is below 1.

14 june 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Added UseOriginalUVAtlas parameter to the [RAIN] category which enable vanilla uv coordinates for rain texture.

11 june 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Replaced shadow bias for spot lights by own code to fix visibility of polygons.

10 june 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Replaced shadow bias for point lights by own code to fix visibility of polygons.

6 june 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed ambient occlusion around objects near sky. Moved grass collision parameters to enbseries.ini.

3 june 2022

Updated ENBSeries 0.476 for Dragon's Dogma without version change. Fixed complex particle lights again.

2 june 2022

Updated ENBSeries 0.476 for Dragon's Dogma without version change. Fixed complex particle light for glowing mystic knight shield.

31 may 2022

License of ENBSeries is updated with ban of using download mod managers.

25 may 2022

Updated ENBSeries 0.471 for GTA 5 without version change. Added support of prepass shader.

25 may 2022

Updated ENBSeries 0.476 for Dragon's Dogma without version change. Added few more particle types to complex particle lighting effect. Fixed flickering shadows from lantern if it's used for exteriors.

24 may 2022

Updated ENBSeries 0.476 for Dragon's Dogma without version change. Fixed ambient light computation for skylighting for compatibility with most recent game version. Added few more particle types to complex particle lighting effect. Fixed hairs transparency bug of complex particle lights. Added per texture based color for complex particle lights.

21 may 2022

Published ENBSeries 0.476 for Dragon's Dogma. Added subsurface scattering for characters. Added normal mapping shadow effect. Added particles intensity parameter. Fixed albedo computation and restored code which using it which was disabled after game was updated.

14 may 2022

Made Shadertoy example of Normal Mapping Shadows effect.

13 may 2022

Updated ENBSeries 0.474 for TES Skyrim without version change. Added shadows from point lights to the complex grass to fix bright grass for interior locations.

13 may 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Added shadows from point lights to the complex grass to fix bright grass for interior locations. Fixed dark vegetations at some camera angles for interiors.

12 may 2022

Updated ENBSeries 0.474 for TES Skyrim without version change. For first person mode grass collisions push more.

12 may 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed first person mode somehow applied to third person making grass react incorrectly.

12 may 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. For first person mode grass collisions push more.

12 may 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed grass lighting change at different camera angles.

11 may 2022

Updated ENBSeries 0.475 for TES Skyrim SE without version change. Fixed grass collisions when enbhelper is installed.

11 may 2022

Published ENBSeries 0.475 for TES Skyrim SE. Added grass collisions effect. Temporary it uses enbgrasscollisions.ini for tweaking.

9 may 2022

Updated without version change Skyrim v0.474, Skyrim SE v0.473, Skyrim VR v0.457, GTA 5 v0.471, Fallout 4 v0.468. Fixed per weather setup of parameters via enbsdk.

9 may 2022

Updated ENBSeries 0.474 for TES Skyrim without version change. Fixed crash when UsePatchSpeedhackWithoutGraphics=true set.

8 may 2022

Updated ENBSeries 0.474 for TES Skyrim without version change. Fixed collisions for underwater grass. Moved parameters of collisions to enbseries.ini with default values choosed by the most users.

5 may 2022

Updated ENBSeries 0.474 for TES Skyrim without version change. Fixed no point lights for complex grass.

5 may 2022

Published ENBSeries 0.474 for TES Skyrim. Added grass collisions effect. There are some bugs, so it's still work in progress.

27 april 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Fixed another bug with optimization. Make sure file is new, refresh download page in browser.

24 april 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Fixed bugs of over optimization.

24 april 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Added optimization for Ryzen cpu of complex particles and complex grass which had absurdly low performance by unknown reason.

15 april 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Added ApplyToSSS parameter to [SSAO_SSIL] category, it is superior and more correct than Skyrim LE version. Renamed ApplyToAllGrass parameter to ApplyToBasicGrass. Added BasicGrassFakeLight and FakeLight parameters for complex grass to satisfy requests by users. Fixed complex grass direct lighting which game wrongly set different to other objects per weather. Moved vertex colors of grass outside of ColorPow computation, so landscape defined vertex colors now have less darkness. Little bit improved cpu performance costs of complex grass.

15 april 2022

Updated ENBSeries 0.472 for TES Skyrim without version change. Added ApplyToSSS parameter to [SSAO_SSIL] category. Renamed ApplyToAllGrass parameter to ApplyToBasicGrass. Added BasicGrassFakeLight and FakeLight parameters for complex grass to satisfy requests by users. Fixed complex grass direct lighting which game wrongly set different to other objects per weather. Moved vertex colors of grass outside of ColorPow computation, so landscape defined vertex colors now have less darkness. Little bit improved cpu performance costs of complex grass.

3 april 2022

Updated ENBSeries 0.472 for TES Skyrim without version change. Fixed not loading of wrong sized textures in enboost memory manager.

26 february 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Added ApplyToAllGrass parameter for complex grass to toggle if lighting applied to usual grass without normal map. Minor fixes for wrongly detected grass textures.

26 february 2022

Updated ENBSeries 0.472 for TES Skyrim without version change. Added ApplyToAllGrass parameter for complex grass to toggle if lighting applied to usual grass without normal map. Minor fixes for wrongly detected grass textures.

23 february 2022

Updated ENBSeries 0.468 for Fallout 4 without version change. Fixed disappeared specular at dusk or dawn times interiors.

23 february 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Fixed bug with ambient calculation for grass and some other effects for some weathers. Removed normal map detection in the center of texture for complex grass, but did another algorithm to filter out some grass wrongly detected as normal mapped.

23 february 2022

Updated ENBSeries 0.472 for TES Skyrim without version change. Removed normal map detection in the center of texture for complex grass, but did another algorithm to filter out some grass wrongly detected as normal mapped.

22 february 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Added normal map detection in the center of texture for complex grass to avoid mistakes when some game grass treated as having normal map.

22 february 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Added specular from point lights on complex grass which have normal map atlas.

21 february 2022

Updated ENBSeries 0.473 for TES Skyrim SE without version change. Fixed incompatibility with Reshade.

21 february 2022

Published ENBSeries 0.473 for TES Skyrim SE. Removed original objects processing. Added lighting to the grass. Added complex grass effect which use tangent space normal map in the bottom of diffuse map to draw grass with sun lighting, subsurface scattering and specular. Specular amount is in alpha channel of normal map. Subsurface scattering amount is in the left bottom corner of normal map texture. Grass mesh must have vertex normals. Added category [COMPLEXGRASS] and EnableComplexGrass parameter.

21 february 2022

Updated ENBSeries 0.472 for TES Skyrim without version change. Specular multiplier from [ENVIRONMENT] is applied to complex grass. Increased performance of complex grass. Fixed processing of complex grass when mod toggled off.

21 february 2022

Updated ENBSeries 0.472 for TES Skyrim without version change. Specular multiplier from [ENVIRONMENT] is applied to complex grass. Increased performance of complex grass. Fixed processing of complex grass when mod toggled off.

19 february 2022

Updated ENBSeries 0.472 for TES Skyrim without version change. Added point lights for complex grass, game original grass do receive lights now.

19 february 2022

Complex grass creation guide is available here.

19 february 2022

Added to the TES Skyrim gallery screenshots of point lights for complex grass.

18 february 2022

Updated ENBSeries 0.472 for TES Skyrim without version change. Complex grass texture now have subsurface scattering amount pixel's value limited to 127 (0.5) as maximum. Bigger values reserved for other shaders.

18 february 2022

Published ENBSeries 0.472 for TES Skyrim. Added complex grass effect which use tangent space normal map in the bottom of diffuse map to draw grass with sun lighting, subsurface scattering and specular. Specular amount is in alpha channel of normal map. Subsurface scattering amount is in the left bottom corner of normal map texture. Grass mesh must have vertex normals. Added category [COMPLEXGRASS] and EnableComplexGrass parameter. Guide how to do such textures will be available later.

18 february 2022

Updated ENBSeries 0.471 for GTA 5 without version change. Fixed Rage plugin hook incompatibility of previous version.

9 february 2022

Published ENBSeries 0.471 for GTA 5. Added fixes for AltV multiplayer 9.5 or above.

5 february 2022

Updated ENBSeries 0.469 for TES Skyrim SE without version change. Fixed color bugs when ColorPow parameter is above 2.

3 february 2022

Updated ENBSeries 0.470 for TES Skyrim without version change. Fixed bug with wireframes, forgot to update shader in previous build.

2 february 2022

Published ENBSeries 0.470 for TES Skyrim. Added wireframe visualization to profiler category of editor. Allow negative values for DirectLightingDesaturation and PointLightingDesaturation parameters.

1 february 2022

Published ENBSeries 0.469 for TES Skyrim SE. Added wireframe visualization to profiler category of editor. Allow negative values for DirectLightingDesaturation and PointLightingDesaturation parameters.

1 february 2022

Published ENBSeries 0.468 for Fallout 4. Added wireframe visualization to profiler category of editor.

31 january 2022

Updated ENBSeries 0.467 for Fallout 4 without version change. Applied game rays intensity to ultra quality of rays.

30 january 2022

Published ENBSeries 0.467 for Fallout 4. Added parameters for game volumetric fog near mountains and intensity of game rays.

18 january 2022

Updated ENBSeries 0.466 for TES Skyrim SE without version change. Added depth bias to skylighting effect to reduce darkness of terrain when bDrawLandShadows=1 set. Potentially fixed clouds shadows always enabled if sky don't have any clouds layer with custom weathers.

7 january 2022

Updated ENBSeries 0.461 for Fallout 4 without version change. Fixed bug with blurred bodies interiors at some game setting if subsurface scattering disabled.

14 december 2021

Updated ENBSeries 0.461 for Fallout 4 without version change. Added support of enbhelper plugin.

12 december 2021

Updated ENBSeries 0.467 for TES Skyrim without version change. Added LightingInfluence to the [SNOW] category.

12 december 2021

Updated ENBSeries 0.466 for TES Skyrim SE without version change. Added LightingInfluence to the [SNOW] category. Added shadows to the snow particles.

10 december 2021

Updated ENBSeries 0.466 for TES Skyrim SE without version change. Added OptimizeSmallRange to complex particle and fire lights. When disabled, small particles can be scaled up like in Skyrim LE version but at cost of performance.

6 december 2021

Updated ENBSeries 0.467 for TES Skyrim without version change. IgnoreWeatherSystemInterior is ignored now for per location weather.

6 december 2021

Updated ENBSeries 0.466 for TES Skyrim SE without version change. IgnoreWeatherSystemInterior is ignored now for per location weather.

5 december 2021

Published ENBSeries 0.467 for TES Skyrim. Added requested IgnoreWeatherSystemInterior parameters to simplify tweaking.

5 december 2021

Published ENBSeries 0.466 for TES Skyrim SE. Added requested IgnoreWeatherSystemInterior parameters to simplify tweaking.

4 december 2021

Updated ENBSeries 0.465 for TES Skyrim SE without version change. Fixed bug of weather window parameters not displayed sometime.

29 november 2021

Updated ENBSeries 0.464 for TES Skyrim without version change. Fixed rain wet surfaces wrongly activated at snow.

26 november 2021

Updated ENBSeries 0.465 for TES Skyrim SE without version change. Fixed rain wet surfaces wrongly activated at snow.

17 november 2021

Updated ENBSeries 0.461 for Fallout 4 without version change. Fixed Param01 variable was not fully written in enbseries.fx shader.

15 november 2021

Updated ENBSeries 0.465 for TES Skyrim SE without version change. Fixed cloud shadow on water. Increased performance of water displacement by lowering texture lod for it.

26 october 2021

Updated ENBSeries 0.464 for TES Skyrim without version change. Applied cloud shadows effect to the snow.

26 october 2021

Updated ENBSeries 0.465 for TES Skyrim SE without version change. Applied cloud shadows effect to the snow.

25 october 2021

Published ENBSeries 0.465 for TES Skyrim SE. Added separate ILMultiplierSSS and AOMultiplierSSS parameters for interiors. Added [SNOW] category and game snow is now influenced by ambient and directional light properties. Added LightParameters, texSpriteColor and texSunMask from enbsunsprite.fx to enblens.fx shader.

25 october 2021

Published ENBSeries 0.464 for TES Skyrim. Added separate ILMultiplierSSS and AOMultiplierSSS parameters for interiors. Added [SNOW] category and game snow is now influenced by ambient and directional light properties. Added LightParameters, texSpriteColor and texSunMask from enbsunsprite.fx to enblens.fx shader.

23 october 2021

Updated ENBSeries 0.463 for TES Skyrim SE without version change. Fixed GUI scrolling bug after preset is reloaded.

23 october 2021

Updated ENBSeries 0.459 for TES Skyrim without version change. Fixed GUI scrolling bug after preset is reloaded.

16 october 2021

Updated ENBSeries 0.459 for TES Skyrim without version change. Added time of the day separation for CloudsEdgeMoonMultiplier parameter.

16 october 2021

Updated ENBSeries 0.463 for TES Skyrim SE without version change. Added time of the day separation for CloudsEdgeMoonMultiplier parameter.

16 october 2021

Updated ENBSeries 0.463 for TES Skyrim SE without version change. Partially fixed color issues with some mixing types of ambient occlusion caused by vertex colors of the meshes. Made changes to point and spot shadows to reduce issues with window's shadow modifications.

13 october 2021

Updated ENBSeries 0.463 for TES Skyrim SE without version change. Fixed weird colors when skylighting and ambient occlusion are both enabled.

11 october 2021

Updated ENBSeries 0.457 for TES Skyrim VR without version change. Fixed bug when sky parameters were not applied for volumetric and usual sun rays.

11 october 2021

Updated ENBSeries 0.463 for TES Skyrim SE without version change. Fixed bug when sky parameters were not applied for volumetric and usual sun rays.

11 october 2021

Updated ENBSeries 0.459 for TES Skyrim without version change. Added SkyColorAmount to the [RAYS] category to fix difference between sun rays and sky color for some presets. Raised upper limits of SkyColorAmount of [RAYS] and [VOLUMETRICRAYS] categories.

10 october 2021

Updated ENBSeries 0.463 for TES Skyrim SE without version change. Fixed sun rays bug when intensity is applied twice making effect brighter.

10 october 2021

Updated ENBSeries 0.463 for TES Skyrim SE without version change. Added SkyColorAmount to the [RAYS] category to fix difference between sun rays and sky color for some presets. Raised upper limits of SkyColorAmount of [RAYS] and [VOLUMETRICRAYS] categories.

10 october 2021

Updated ENBSeries 0.463 for TES Skyrim SE without version change. Fixed double pressed keys of mod editor when some other mods change input.

10 october 2021

Updated ENBSeries 0.456 for GTA 5 without version change. Fixed broken skylighting since last game update when MSAA is enabled.

3 october 2021

Updated ENBSeries 0.456 for GTA 5 without version change. Added workaround for blocked input functions by FiveM.

16 september 2021

Published ENBSeries 0.463 for TES Skyrim SE. Fixed game subsurface scattering noise bug from point lights. Partially removed shader cache optimization from version 0.440 because it makes terrain parallax not togglable if cache files are not deleted. Added requested parameter IgnoreLoadingScreen to enblocal.ini.

11 september 2021

Updated ENBSeries 0.462 for TES Skyrim SE without version change. Fixed eye shadow bug which appears with some eye mods.

28 august 2021

Updated ENBSeries 0.462 for TES Skyrim SE without version change. Added parallax terrain as optional parameter in [EFFECT] category.

27 august 2021

Published ENBSeries 0.462 for TES Skyrim SE. Added parallax fix. Existing mod by Aers is incompatible with ENBSeries, so should be deleted as new one replace it.

21 august 2021

Updated ENBSeries 0.461 for Fallout 4 without version change. Fixed ssao/ssil dependency from field of view.

21 august 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Fixed ssao/ssil dependency from field of view.

13 august 2021

Updated ENBSeries 0.461 for Fallout 4 without version change. Added procedural sun.

12 august 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Updated ENBSDK version to 1001.

6 august 2021

Updated ENBSeries 0.461 for Fallout 4 without version change. Added rain similar to Skyrim version of the mod, but with different enbraindrops.dds image because game use atlas in single texture.

5 august 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Fixed color bug in previous update for water lod.

4 august 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Added FresnelMin, FresnelMax, WetMultiplier parameters for water. Added cloud shadows for water. Improved sun scattering of water. Improved water deepness calculation to fix refraction. Fixed water reflection artifacts behind character.

3 august 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Applied a little amount of volumetric shadows to water even without lighting to make effect more visible.

3 august 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Added quality parameter for water volumetric shadows. Increased quality of water shadows. Added water lighting same as Skyrim LE version have. Fixed game water temporal antialiasing bug with LDR clamping of values. Forced FXAA for the water. Fixed water amplitude not properly working for some water types. Disabled shallow color for far distance water lod to make it fit regular water.

31 july 2021

Updated ENBSeries 0.457 for TES Skyrim VR without version change. Fixed bug of lighting stops to be applied for characters at some conditions.

30 july 2021

Updated ENBSeries 0.459 for TES Skyrim without version change. Fixed flickering of ssil effect at small cost of performance. Reduced banding artifact for it.

30 july 2021

Published ENBSeries 0.456 for GTA 5 (former Patreon early access). Optimized CPU based performance of the mod. Fixed compatibility issue with some overlay tools. Improved quality of ssao/ssil effect and it's filtering.

29 july 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Improved quality of AO/IL effect.

28 july 2021

Published ENBSeries 0.461 for Fallout 4. Added EnableExterior, EnableInterior parameters for AO/IL effect, fixed some bugs with ao and it's filtering, improved quality. FilterBluriness parameter now working.

26 july 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Reduced noise visibility of volumetric shadows of water at performance cost.

25 july 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Added EnableShadow and EnableVolumetricShadow parameters to [WATER] category similar to Skyrim LE.

24 july 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Fixed spot light shadow flickering at some camera angles.

23 july 2021

Updated ENBSeries 0.460 for TES Skyrim SE without version change. Added requested shader patching feature for parallax or other mods.

20 july 2021

Published ENBSeries 0.460 for TES Skyrim SE. Added shadow quality parameter for directional light. Fixed bug in shadow of game point light type. Sorted list of shaders in shader editor window according to their execution order.

18 july 2021

Published ENBSeries 0.459 for TES Skyrim. Added ShadowQualityPointLights parameter for [SHADOW] category. Added very high quality level to ShadowQuality parameter. Fixed sharp shadows when invalid light property set for some mods. Improved shadows filtering quality at close distances to surfaces. Fixed non shadowed line for point lights. Sorted shader's parameters in shader window by their order of execution.

14 july 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Added ShadowCasterFixInterior parameter, because some of mods still have benefit from this parameter.

9 july 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Disabled ShadowCasterFix for interiors for compatibility with mods which cast fake shadows from windows.

8 july 2021

Updated ENBSeries 0.458 for Fallout 4 without version change. Added DisableCubemapDesaturation parameter to enblocal.ini which helps to not apply desaturation in the rainy weather to objects with cubemap reflections, like weapons.

4 july 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Disabled mod for game menu and loading screen. May not work with some mods.

4 july 2021

Updated ENBSeries 0.454 for TES Skyrim SE without version change. Disabled mod for game menu and loading screen. May not work with some mods.

4 july 2021

Thanks for donations from Brian Gavilano, Mookeylama, QuantV, Greg Buhr, Matthew Almasan, Zachary Thies, Jake Osceola.

22 june 2021

Published ENBSeries 0.458 for Fallout 4. Changed skylighting blending method to make it not influence point lights brightness at cost of color artifacts in some places. Increased quality of skylighting filter. Added parameters to [GUI] category of enblocal.ini for toggling windows at startup.

20 june 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Added parameters to [GUI] category of enblocal.ini for toggling windows at startup.

19 june 2021

Updated ENBSeries 0.454 for TES Skyrim SE without version change. By request increased upper limits for values LightingInfluence and AmbientInfluence of the [PARTICLE] category.

19 june 2021

Thanks for donation from Keagan Gill.

15 june 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed fps limiter for UsePatchSpeedhackWithoutGraphics=true did not work previously.

9 june 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Added requested ShadowBlurRangeScale parameter which should help to fix blocky shadows with the mod which make them follow sun direction.

9 june 2021

Thanks for donations from Quant, John Neary, QJake Osceola, David Todd.

24 may 2021

Updated ENBSeries 0.447 for GTA 5 without version change. Some people had issues with last update, fixed now.

16 may 2021

Updated ENBSeries 0.454 for TES Skyrim SE without version change. Added volumetric fog opacity parameter same as in the old Skyrim.

16 may 2021

Still busy with clouds, sorry for rare updates.

8 may 2021

Updated ENBSeries 0.455 for Fallout 4 without version change. Fixed crashes with some overlay tools.

8 may 2021

Updated ENBSeries 0.454 for TES Skyrim SE without version change. Fixed crashes with some overlay tools.

8 may 2021

Updated ENBSeries 0.457 for Skyrim VR without version change. Fixed crashes with some overlay tools.

8 may 2021

Updated ENBSeries 0.447 for GTA 5 without version change. Fixed crashes with some overlay tools.

2 may 2021

Thanks for donation from David Todd.

4 may 2021

Updated ENBSeries 0.451 for Fallout 3 / New Vegas without version change. Fixed bug in enbeffectprepass.fx shader when original texture was not set and visible as black area in some depth of field shaders.

3 may 2021

Updated ENBSeries 0.457 for Skyrim VR without version change. Increased performance when ambient occlusion, skylighting and subsurface scattering are disabled all together.

2 may 2021

Published ENBSeries 0.457 for Skyrim VR. Optimized CPU based performance of the mod.

2 may 2021

Published ENBSeries 0.456 for GTA 5 Patreon Early Access. Optimized CPU based performance of the mod.

2 may 2021

Published ENBSeries 0.455 for Fallout 4. Optimized CPU based performance of the mod.

2 may 2021

Published ENBSeries 0.454 for TES Skyrim SE. Optimized CPU based performance of the mod.

2 may 2021

Thanks for donations Kingsley Okafor and Jake Osceola.

26 april 2021

Updated ENBSeries 0.451 for Fallout 3 / New Vegas without version change. Fixed bug with non working ILAmount and AOAmount parameters.

13 april 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Added IsEnderal parameter to enblocal.ini to fix interiors compatibility with some lighting mods for vanilla Skyrim.

12 april 2021

Updated ENBSeries 0.447 for GTA 5 without version change. Early access version is now public.

7 april 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. Added Linux version.

7 april 2021

Thanks for donations from Romans Konstantinovs, AZieglerMedicalSupply and David Todd.

1 april 2021

Added some more screenshots of volumetric clouds.

31 march 2021

Added to the Skyrim gallery screenshots of stratus and nimbostratus types of volumetric clouds WIP.

31 march 2021

Thanks for donations from Will Smith and Gordon Walsh.

25 march 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. Added requested EnableSeparateInteriorParameters and BigRangeScaleInterior parameters to complex fire and particle lights.

25 march 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Added requested EnableSeparateInteriorParameters and BigRangeScaleInterior parameters to complex fire and particle lights.

24 march 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed crash for some users when IgnoreCreationKit=false set.

23 march 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed non working perk editing menu of Creation Kit even if IgnoreCreationKit=true is set.

23 march 2021

Thanks for donations from Michael Clark and Jake Osceola.

18 march 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed subdermal color cropping bug of subsurface scattering. Updated ENB Presetup tool to apply correct iBlurDeferredShadowMask parameter.

18 march 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. Fixed subdermal color cropping bug of subsurface scattering.

18 march 2021

Updated ENBSeries 0.410 for TES Skyrim VR without version change. Fixed subdermal color cropping bug of subsurface scattering.

18 march 2021

Updated ENBSeries 0.428 for Fallout 4 without version change. Fixed subdermal color cropping bug of subsurface scattering.

16 march 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. Disabled subsurface scattering effect for objects with rim lighting and no soft lighting at same time. This is bit different to previous update, which was incompatible with one existing mod.

13 march 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. By request disabled subsurface scattering effect for objects with rim lighting enabled, so hair mods may use rim lighting. Hope this not made something worse.

9 march 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed and restored back water effects for interiors. Increased performance of underwater caustics.

9 march 2021

Still busy with making clouds, so not active for other tasks.

9 march 2021

Thanks for donations from Gateway Opportunities, Mukarram Roomi, Jake Osceola, Michael Geen, David Todd and Alexander Hochhauser.

20 february 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed bug with sky flicker when water reflection size is equal to display height and disabled water for interiors which do not have sky.

20 february 2021

Thanks for donations from Sayed Ali Mohamed and Martin Perry.

13 february 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. One more shadow glitch fixed for the mod Dynamic Volumetric Lighting.

12 february 2021

Temporary technical support is stopped because i'm working on clouds and till done not gonna do anything else.

12 february 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. Again fixed shadow glitch for the mod Dynamic Volumetric Lighting, removed almost all improvements for the game shadows.

11 february 2021

Thanks for donations from Francis Fay, Linda Christensen, Christopher Layne, Huxley Hobbes, James Svejda, David Todd, Jason Rimes and Mathias Karlsson Engman.

25 january 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Added requested AOMultiplierSSS and ILMultiplierSSS parameters to adjust effect for bodies.

25 january 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. Added requested AOMultiplierSSS and ILMultiplierSSS parameters to adjust effect for bodies.

24 january 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. Fixed bug with astronach and some other fire emitters have black albedo.

24 january 2021

Thanks for donation from Jake Osceola.

20 january 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed bug for some spells when mist is active.

20 january 2021

Thanks for donation from Asta Huhtanen.

19 january 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed subsurface scattering bug when it's Radius was dependent from screen resolution and was affected by clothing.

18 january 2021

There are useful Skyrim mods to syncronize sun and shadow directions, check here for LE and SE

11 january 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed bug with black burning fire.

10 january 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Fixed bug of inventory modified by ColorPow.

10 january 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Added RemoveRadialBlur parameter to [FIX] category of enblocal.ini. Fixed some spells not editable by particle parameters.

8 january 2021

Updated ENBSeries 0.452 for TES Skyrim SE without version change. Increased quality and precision of water reflection for big distances and sides of the screen.

8 january 2021

Thanks for donation from David Todd.

4 january 2021

Updated ENBSeries 0.453 for TES Skyrim without version change. Increased quality of screen space reflection (which toggled by EnableReflection). Removed EnableDenoiser, DenoiserType, EnableSupersampling parameters from [REFLECTION] category. SizeScale upper limit increased to 2. Subsampling is now always enabled for reflections.

31 december 2020

Published ENBSeries 0.453 for TES Skyrim. Added support of render targets to enbdepthoffield.fx shader. Added HighPrecisionDirectionalShadowMap and HighPrecisionPointShadowMap parameters to [SHADOW] category, when disabled they save a video memory at cost of lower quality. Added statistics of video memory usage by shadows.

23 december 2020

Updated ENBSeries 0.450 for Deus Ex HR Director's Cut. Added EnableShaderCache parameter to reduce stuttering of the game in some places, but if you have issues with game crash, set this parameter to false.

23 december 2020

Thanks for donation from Jake Osceola.

20 december 2020

Published ENBSeries 0.452 for TES Skyrim SE. Improved quality of screen space reflection. Forced it to be computed only for water to avoid game visual bugs for non water objects, especially interiors. Added parameter to disable reflections for interiors. Increased quality of ambient occlusion.

15 december 2020

Added to gallery more raytracing screenshots in Deus Ex Human Revolution Director's Cut. 10 rays per pixel unfiltered and two screenshots with old filter from ssao/ssil which do not suit such task.

13 december 2020

Updated ENBSeries 0.450 for Deus Ex HR Director's Cut. Fixed too much bright game light in asian location, added several more transparent reflections.

12 december 2020

Added to gallery raytracing screenshots in Deus Ex Human Revolution Director's Cut. It's experimental without any noise filters yet. Hope to make it usable with minimal number of bugs to integrate in GTA5 and Skyrim for patreon users.

11 december 2020

Published ENBSeries 0.451 for Fallout 3 / New Vegas. Improved quality of ambient occlusion, especially when close to characters. Removed some of it's obsolette parameters.

10 december 2020

Updated ENBSeries 0.450 for Deus Ex HR Director's Cut. Fixed minor bugs of transparent reflections.

10 december 2020

New iteration of K ENB preset was released.

10 december 2020

Added to gallery screenshots of transparent reflections for Deus Ex Human Revolution Director's Cut.

10 december 2020

Updated ENBSeries 0.450 for Deus Ex HR Director's Cut. Added experimental tranparent reflections, but when enabled startup time is very big.

9 december 2020

Updated ENBSeries 0.450 for Deus Ex HR Director's Cut. Added KeyHideHUD which is by default set to "numpad /" and fps meter is "numpad *".

9 november 2020

Thanks for donation from David Todd.

8 december 2020

Deus Ex Human Revolution Director's Cut video added.

6 december 2020

Added to gallery wip screenshots of transparent reflections for Deus Ex Human Revolution Director's Cut.

4 december 2020

Published ENBSeries 0.450 for Deus Ex HR Director's Cut, former Patreon Early Access. Fixed bloom shader compatibility, bit increased quality of reflections. This version require pressing backspace key to reload configuration file, because it's based on old core.

4 december 2020

Updated ENBSeries 0.448 for TES Skyrim SE without version change. Fixed flickering sky when NMS or detailed shadows enabled.

3 december 2020

Updated ENBSeries 0.450 for Deus Ex HR Director's Cut at Patreon Early Access. Added glow lights, updated enbeffect.fx shader, adaptation code.

1 december 2020

Updated ENBSeries 0.449 for TES Skyrim without version change. Fixed bug of previous update when techniques of enbeffect.fx were not selected properly.

1 december 2020

Updated ENBSeries 0.450 for Deus Ex HR Director's Cut at Patreon Early Access. Increased performance and quality of ambient occlusion, indirect lighting and reflections. Forced HDR mode which didn't work in Director's Cut version of the game. Added more parameters to control objects, added reinhard tonemapping as default instead of game original color processing. Fixed various bugs, added more objects to reflections. Removed obsolette variables from enbseries.ini.

30 november 2020

Added to gallery wip screenshots of ENBSeries 0.450 for Deus Ex Human Revolution Director's Cut. There are more on facebook and discord.

28 november 2020

Updated ENBSeries 0.450 for Deus Ex HR Director's Cut at Patreon Early Access without version change. Added detailed shadows for more lights. Fixed bug with in-game cameras.

27 november 2020

Updated ENBSeries 0.449 for TES Skyrim without version change. Fixed bug of not working enbeffect.fx shader when it's technique name is invalid (some presets have this issue).

27 november 2020

Added to gallery wip screenshots of ENBSeries 0.450 for Deus Ex Human Revolution.

26 november 2020

Published ENBSeries 0.450 for Deus Ex HR Director's Cut at Patreon Early Access. This update use old version of the mod, no GUI, some parameters removed and effects were set to higher quality. Increased resolution of reflection and ssao/ssil effects to full screen. Increased precision of reflection. Fixed compatibility with windowed mode. Fixed bug of bloom and reflections didn't have enough intensity for glowing emitters. Removed game side light of characters. Changed enbeffect.fx code to suit Director's Cut version of the game.

25 november 2020

Updated ENBSeries 0.410 for TES Skyrim VR without version change. Fixed darkness when ambient when skylighting is enabled.

23 november 2020

Updated ENBSeries 0.449 for TES Skyrim without version change. Added screen space reflection to far water lods. Activated underwater for interiors. Fixed texture filtering bug which occur previously at some camera angles when using tfc command and skylighting enabled.

23 november 2020

Thanks for donations from David Todd and Jake Osceola.

21 november 2020

Published ENBSeries 0.449 for TES Skyrim, former Patreon early access version. Added screen space reflection for water as new parameter EnableSSR in [WATER] category. Lowest value of grass directional and ambient parameters is decreased. Activated water processing for interiors. Removed fix of shadow stripe for some interior lights because for some rare lights it produce much worse glitch.

21 november 2020

Added to gallery screenshot of GTA 5 reflection on vehicles.

15 november 2020

Updated ENBSeries 0.448 for TES Skyrim SE without version change. Changed water reflection shader, some old code reverted and new added according to user's preference.

14 november 2020

Updated ENBSeries 0.448 for TES Skyrim SE. Changed water reflection to fix holes at some camera angles. Added QualityInterior parameter to [REFLECTION] category.

13 november 2020

Updated ENBSeries 0.410 for TES Skyrim VR without version change. Added SurfaceBrightness parameters to [SUBSURFACESCATTERING]. Added AmbientLightingDesaturation parameter with support of negative values similar to SE version. Fixed bug of volumetric fog not influenced by distant fog parameters and darkness when ambient occlusion disabled while skylighting is enabled.

11 november 2020

Updated ENBSeries 0.449 Patreon Early Access for TES Skyrim without version change. Added antialiasing and quality parameters for water reflection. Activated water processing for interiors.

10 november 2020

Published ENBSeries 0.449 Patreon Early Access for TES Skyrim. Added screen space reflection for water as new parameter EnableSSR in [WATER] category. Lowest value of grass directional and ambient parameters is decreased.

7 november 2020

Updated ENBSeries 0.448 for TES Skyrim SE. Increased quality of reflection to make it look for some angles more like Deus Ex 3 version. Lowest value of grass directional and ambient parameters is decreased.

7 november 2020

Thanks for donation from William Germany.

31 october 2020

Updated ENBSeries 0.444 for TES Skyrim. Fixed disappearing distant shadows and nms at some camera angles.

29 october 2020

Updated ENBSeries 0.448 for TES Skyrim SE. Fixed glitch of detailed shadow effect under grass.

25 october 2020

Updated ENBSeries 0.448 for TES Skyrim SE. Removed sky from reflection as it looks like bug for some objects.

25 october 2020

Updated ENBSeries 0.448 for TES Skyrim SE. Added quality parameter for reflection (SSR), low quality is same as game have. Increased performance of reflection by skipping pixels where it not applied.

25 october 2020

Thanks for donations from David Todd, Jake Osceola and Michael Hopkin.

18 october 2020

Updated ENBSeries 0.447 for GTA 5. It is now full Patreon version with all features.

4 october 2020

Updated ENBSeries 0.447 for GTA 5. Fixed missing reflection of puddles.

3 october 2020

Published ENBSeries 0.448 for TES Skyrim SE. Added by request screen space reflection effect as replacement of game one for better quality. Mostly noticable on water.

1 october 2020

ENBSeries for GTA 5 is removed from early access for Patreon supporters because it was stolen and shared. If people don't value my time and effort, then mod never be finished. Thanks to people who supported me, maybe one day i'll give what you waited for, but seems this not gonna happen any soon.
Published ENBSeries 0.447 for GTA 5.
Published ENBSeries 0.446 for GTA 5.
Published ENBSeries 0.443 for GTA 5.

26 september 2020

Published ENBSeries 0.447 for GTA 5 Patreon Early Access. Added enbhelper.dll plugin to enbseries folder which require ScriptHook installed. Added multiple weathers support. Added some statistics from helper plugin.

26 september 2020

Updated ENBSeries 0.444 for TES Skyrim without version change. Fixed bug with not working tempInfo2 variable in shaders.

26 september 2020

Thanks for donation from Jake Osceola.

19 september 2020

Published ENBSeries 0.446 for GTA 5 Patreon Early Access. Updated enbbloom.fx shader to higher quality version with tweakable parameters. Added bloom and lens textures to original post processing of enbeffect.fx shader. Added subsurface scattering effect, when enabled it replace game one. Added DirectLighting intensity, curve, desaturation, color filter parameters for natural light ambient. Added UseOriginalBloom parameter.

16 september 2020

Updated ENBSeries 0.445 for TES Skyrim SE without version change. Replaced enbbloom.fx shader by slower and higher quality version with tweakable parameters.

15 september 2020

Updated ENBSeries 0.444 for TES Skyrim without version change. Replaced enbbloom.fx shader by slower and higher quality version with tweakable parameters. Blue shift parameters ignored in it.

15 september 2020

Thanks for donations from Jeremy Torosian and John Neary.

10 september 2020

Updated ENBSeries 0.444 for TES Skyrim without version change. Added constants to shader window from enbeffect.fx shader similar to SE version.

10 september 2020

Published ENBSeries 0.445 for TES Skyrim SE. Added multipass support for enbeffect.fx shader. Added BloomSize variable to enbbloom.fx and enbeffect.fx shaders. Increased deepness of detailed shadow to fix some issues.

10 september 2020

Thanks for donations from Patreon users.

8 september 2020

Published ENBSeries 0.444 for TES Skyrim. Added multiple passes support to enbeffect.fx shader. Added EnableHighResolutionBloom parameter to enbseries.ini which force bloom size to be 1024*1024 (may not compatible with some presets). Added BloomSize variable to enbbloom.fx and enbeffect.fx shaders.

8 september 2020

Thanks for donation from David Todd.

6 september 2020

Published ENBSeries 0.443 for GTA5 Patreon Early Access. Added water displacement for missing shader, added displacement amount parameter for water. Changed wetness parameter to be time of the day dependent. Added emergency light intensity parameter to control firetruck, ambulance and police vehicles.

4 september 2020

Updated ENBSeries 0.440 for TES Skyrim SE without version change. Changed CausticAmount for underwater to weather dependent. Disabled stars tweaking for water reflection to avoid weird bugs.

4 september 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Changed CausticAmount for underwater to weather dependent. Disabled stars tweaking for water reflection to avoid weird bugs.

4 september 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Fixed crash when ambient occlusion disabled.

4 september 2020

Witcher 3 modding is abandoned, because game will have official graphics upgrade soon.

2 september 2020

Published ENBSeries 0.442 for Witcher 3 Patreon Early Access. Added time of the day detection, external post processing, bloom, lens, depth of field and post pass shaders. Win10 users need to install dxgi.dll from ReShade, otherwise game crash.

2 september 2020

Updated ENBSeries 0.440 for TES Skyrim SE without version change. Fixed SpecularPower from complex particle lights used for fire lights too. In the last updates also implemented DisableFakeLights, forgot to mention this, so if you see characters looks darker, you may disable this parameter in enblocal.ini.

31 august 2020

Updated ENBSeries 0.440 for TES Skyrim SE without version change. Added SpecularPower parameter to complex particle and fire lights. Fixed wrong colors of ssao interiors.

31 august 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Added SpecularPower parameter to complex particle and fire lights.

31 august 2020

ENBSeries 0.441 for Witcher 3 development stopped, because half of players having issues with running the game and mod together. I can't reproduce that, so can't fix compatibility.

29 august 2020

Published ENBSeries 0.441 beta for Witcher 3 Patreon Early Access. No effects, just a test is everything in the game looks properly with the mod installed and no compatibility issues.

26 august 2020

Published ENBSeries 0.440 for TES Skyrim SE. Improved caching of shaders to reduce startup time, it is no more dependent from changes made to preset. Highly recommended to use ShaderCache=true in your presets as it only take long to compile in first run.

25 august 2020

Updated ENBSeries 0.437 for TES Skyrim SE without version change. Decreased shaders compilation time when press "apply changes" button.

25 august 2020

Thanks for donation from Jake Osceola.

24 august 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Decreased shaders compilation time when press "apply changes" button.

18 august 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Fixed detailed shadows for one type of light from ELFX mod.

17 august 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Completely removed unused shader to fix random visual bugs in previous update, because it produce various unknown issues, no idea what the hell is going on with compiler.

16 august 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Fixed crash when supersampling enabled for ssao/ssil effects in previous update.

16 august 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Fixed flickering of water reflection for some users.

15 august 2020

Updated ENBSeries 0.437 for TES Skyrim SE without version change. Fixed flickering bug in some weathers if LightAmountMultiplier for eyes is not 1.

15 august 2020

Updated ENBSeries 0.439 for TES Skyrim without version change. Added DisableCloudsShadowInReflections parameter to enblocal.ini for SLI users.

14 august 2020

Published ENBSeries 0.439 for TES Skyrim. Added clouds shadow to terrain of cubemap reflections of water. Added clouds shadow to lighting and specular of water with new parameter for this. Added aurora borealis to image based lighting effect.

14 august 2020

Thanks for donations from Larry Valin and David Todd.

11 august 2020

Updated ENBSeries 0.436 for TES Skyrim without version change. Fixed flickering of weapons in first person mode for some users. This is rare bug and was not find why it happens.

8 august 2020

Published ENBSeries 0.437 for TES Skyrim SE. Early access for Patreon is now public. Increased quality of detailed shadows. Added detailed shadows to several interior light types. Increased precision of game shadows. Fixed black eyes bug caused by detailed shadow effect. Added LightAmountMultiplier parameter to [EYE] category. ILBrightnessCompression parameter is made time of the day dependent. Fixed flickering shadows issue for some presets.

6 august 2020

Updated ENBSeries 0.436 for TES Skyrim without version change. Fixed visible polygons of the bodies with new shadows for some interior lights.

3 august 2020

Updated ENBSeries 0.436 for TES Skyrim without version change. Made ILBrightnessCompression parameter dependent from time of the day by request. Fixed fog issue when tweaking near clip plane.

3 august 2020

Thanks for donation from Daniel Swann.

31 july 2020

Updated ENBSeries 0.436 for TES Skyrim without version change. Added BigRangeScale parameter to complex fire and complex particle lights for user who want higher performance. Fixed black eyes shadow for mod "Eye AO Clipping Fix".

31 july 2020

Updated ENBSeries 0.437 PATREON EARLY ACCESS for TES Skyrim SE without version change. Added BigRangeScale parameter to complex fire and complex particle lights for user who want higher performance.

31 july 2020

Thanks for donation from Wolfgrimdark.

27 july 2020

Updated ENBSeries 0.437 PATREON EARLY ACCESS for TES Skyrim SE without version change. Fixed black eyes shadow for mods "Eye AO Clipping Fix" and "Invisibility And Eyes Mesh Fix".

27 july 2020

Updated ENBSeries 0.436 for TES Skyrim without version change. Fixed rare black screen bug in some interiors.

26 july 2020

Updated ENBSeries 0.436 for TES Skyrim without version change. Added LightAmountMultiplier parameter to [EYES] category.

26 july 2020

Updated ENBSeries 0.436 for TES Skyrim without version change. Added DetailedShadowInteriorQuality parameter. Increased performance of eye black shadow fix. Improved quality of detailed shadows.

26 july 2020

Published ENBSeries 0.437 PATREON EARLY ACCESS for TES Skyrim SE. Increased quality of detailed shadows. Added detailed shadows to several interior light types. Increased precision of game shadows. Fixed black eyes bug caused by detailed shadow effect.

26 july 2020

Thanks for donation from John Neary.

24 july 2020

Updated ENBSeries 0.436 for TES Skyrim without version change. Fixed eye shadow bug for detailed shadows. Fixed WindowLight parameters applied to wrong objects. Removed DisableEyesShadow parameter from enblocal.ini and UseBilateralShadowFilter from enbseries.ini as obsolette.

23 july 2020

Published ENBSeries 0.436 for TES Skyrim. Improved precision of game shadows and increased quality of detailed shadows at cost of performance. Added DisableEyesShadow parameter to enblocal.ini.

23 july 2020

Thanks for donation from Jake Osceola.

22 july 2020

Updated ENBSeries 0.434 for TES Skyrim without version change. Fixed bug with original post processing made in 0.431 version.

20 july 2020

Updated ENBSeries 0.432 for GTA 5 at Patreon Early Access without version change. Added wetness parameters for rain reflection to have it not just in the puddles.

17 july 2020

Updated ENBSeries 0.435 for TES Skyrim SE without version change. Decreased CPU usage by hashing string variables of shaders. Please report issues if some parameters do not work correctly as before.

17 july 2020

Thanks for donation from Brad Dwyer.

10 july 2020

Published ENBSeries 0.435 for TES Skyrim SE. Public release of Patreon early access version. Also added desaturation parameter for game volumetric rays.

10 july 2020

Published ENBSeries 0.434 for TES Skyrim. Public release of Patreon early access version.

10 july 2020

Thanks for donation from David Todd.

4 july 2020

Published ENBSeries 0.435 PATREON EARLY ACCESS for TES Skyrim SE. Added normal mapping shadows effect for sun light, complex particle and fire lights. Optimized performance a little of complex particles and fire lights.

3 july 2020

Published ENBSeries 0.434 PATREON EARLY ACCESS for TES Skyrim. Added normal mapping shadows (NMS) effect for sun light, for complex particle and complex fire. Because of old style of subsurface scattering used and preferred by players, NMS is disabled on bodies to avoid issues. Changed mixing mode of distant shadows so they do not influence point lights. Optimized performance a little of complex particles and fire lights.

29 june 2020

Updated ENBSeries 0.427 for TES Skyrim SE without version change. Added ILBrightnessCompression parameter to [SSAO_SSIL] category to make indirect lighting for darker areas more intense.

29 june 2020

Published ENBSeries 0.433 for TES Skyrim. Added ILBrightnessCompression parameter to [SSAO_SSIL] category to make indirect lighting for darker areas more intense. Added FogAmountMultiplier and FogCurveMultiplier to [ENVIRONMENT] category similar to Skyrim SE version.

28 june 2020

Published article for Normal Mapping Shadows effect and demo application. Could be useful for game developers to implement this effect as seems nobody did it before. See it here.

25 june 2020

Updated ENBSeries 0.427 for TES Skyrim SE without version change. Added processing of one more game water type to fix sharp edges with puddles modification which use this water. That mod itself is here.

24 june 2020

Published ENBSeries 0.432 for GTA 5 at Patreon Early Access. Added sand of ocean shore wetness depending on waves. Added foam shift at collisions with vehicles and spread of wetness on sand. Added foam shader with multilayer bubbles, foam shadows, parallax and caustics. Added FixDecalsBias parameter to reduce z-fighting for tires and feet decals which looks wrong at the shore (other decals not modified yet). Making foam took too much time, i may return back to it later, if people will be interested.

24 june 2020

Added screenshots of the foam for GTA 5 to the gallery.

24 june 2020

Thanks for donations from Mark Allums, Alexander Brak, Jake Osceola and Bradley Barnett.

19 june 2020

Updated TES Skyrim 0.431, TES Skyrim SE 0.427, Fallout 4 0.428 without version change. Fixed not working parameters of configuration files which in their names have slashes.

19 june 2020

Thanks for donation from Sharon Branch.

12 june 2020

Updated ENBSeries 0.427 for TES Skyrim SE without version change. Added EnableCubemap parameter to RAINWETSURFACES category.

12 june 2020

Updated ENBSeries 0.431 for TES Skyrim | Enderal without version change. Added EnableCubemap parameter to RAINWETSURFACES category.

12 june 2020

Thanks for donation from Spawnkiller.

12 june 2020

Updated TES Skyrim, TES Skyrim SE, Fallout 4 without version change. Just another fix for everything.

12 june 2020

Updated TES Skyrim, TES Skyrim SE, Fallout 4 without version change. Fixed bug with upper case symbols as key name were not ignored for reading ini files.

12 june 2020

Updated ENBSeries 0.427 for TES Skyrim SE without version change. Fixed writing to ini files missing variables. Moved to public from early access Patreon.

12 june 2020

Updated ENBSeries 0.431 for TES Skyrim | Enderal without version change. Fixed writing to ini files missing variables.

12 june 2020

Updated ENBSeries 0.428 for Fallout 4 without version change. Fixed writing to ini files missing variables.

12 june 2020

Thanks for donations from David Todd and Kalyan Thompson.

7 june 2020

Updated ENBSeries 0.431 for TES Skyrim | Enderal without version change. Fixed bug with RLO.

6 june 2020

Updated ENBSeries 0.431 for TES Skyrim | Enderal without version change. Fixed not working sun rays if original post processing is enabled.

6 june 2020

Published ENBSeries 0.431 for TES Skyrim | Enderal. Former early access 0.424p. Added Enderal compatibility. Decreased loading times of multiple weathers presets. Fixed bug with editor circle stuck on weather's change. Fixed tint of hairs so they emit proper indirect lighting. Added SpecularColorCurve and SpecularMapCurve parameters. Reduced minimal glossiness limit of wet surfaces effect. Increased number of weather indices from 100 to 500.

2 june 2020

Published ENBSeries 0.430 for GTA San Andreas. Improved compatibility by removing fix of no 16 bit display modes which worked good in the past for Win8/10.

2 june 2020

Published ENBSeries 0.429 for GTA 5 at Patreon Early Access. Added detailed shadows and bump shadows effects. There are still some minor glitches with them, will be improved in future.

2 june 2020

Added to the gallery screenshots of detailed shadows and bump shadows effects.

28 may 2020

Published ENBSeries 0.428 for Fallout 4. Added support of multiple weather system, but it require enbhelperf4.dll plugin similar to Skyrim SE which not yet created. Reduced startup time in fullscreen mode. Reduced time to load presets.

28 may 2020

Published ENBSeries 0.427 for TES Skyrim SE at Patreon Early Access. Added EnableOldSSS parameter to [SUBSURFACESCATTERING] to mimic effect for Skyrim LE. Fixed tint of hairs tweaked by ColorPow parameter. Fixed eyes when o riginal objects processing is enabled.

28 may 2020

Updated ENBSeries 0.424 for TES Skyrim at Patreon Early Access. Fixed tint of hairs so they emit proper indirect lighting.

27 may 2020

Updated ENBSeries 0.422 for TES Skyrim without version change. Added neck seam fix for some bodies. Fixed bug with editor circle stuck on weather's change.

27 may 2020

Thanks for donation from RemixPL1994.

24 may 2020

Updated ENBSeries 0.424 for TES Skyrim at Patreon Early Access. Added test of neck seam fix for bodies.

24 may 2020

Thanks for donations from Hayden Morgan and Brad Dwyer.

24 may 2020

Updated ENBSeries 0.423 for TES Skyrim SE without version change. Decreased loading time for full screen game mode and in average gained few seconds to recompile shaders. Fixed bug with editor circle stuck on weather's change.

24 may 2020

Updated ENBSeries 0.426 for TES Skyrim SE at Patreon Early Access. Decreased loading time for full screen game mode and in average gained few seconds to recompile shaders.

23 may 2020

Published ENBSeries 0.426 for TES Skyrim SE at Patreon Early Access. Decreased loading time of multiple weathers presets. Fixed bug with editor circle stuck on weather's change. Increased number of weatherID from 100 to 500.

23 may 2020

Published ENBSeries 0.425 for GTA 5 at Patreon Early Access. Added frame scaling support. Decreased loading time of presets. Added HighResolutionScaling parameter to enblocal.ini for increasing size of editor if using very high resolutions.

21 may 2020

Published ENBSeries 0.424 for TES Skyrim | Enderal at Patreon Early Access. Added Enderal compatibility. Decreased loading times of multiple weathers presets. Fixed bug with editor circle stuck on weather's change. Increased number of weatherID from 100 to 500.

21 may 2020

Thanks for donations from Arindel, Jake Osceola, Brad Dwyer, David Riley and Thomas Jobbins.

14 may 2020

Updated ENBSeries 0.387 for GTA 5 without version change. Sorry, in last update broke FiveM compatibility again, fixed now.

14 may 2020

Thanks for donations from Patreon members Charles Nuss and Dragens Music.

14 may 2020

Published ENBSeries 0.423 for TES Skyrim SE. Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk. Fixed not working DirectLightingColorFilterAmount parameter. Fixed ambient not worked properly when clouds shadow is active.

14 may 2020

Updated ENBSeries 0.422 for TES Skyrim without version change. Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk.

14 may 2020

Updated ENBSeries 0.420 for Fallout 4 without version change. Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk.

14 may 2020

Updated ENBSeries 0.387 for GTA 5 without version change. Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk.

14 may 2020

Thanks for donation from Dan Dransfield.

13 may 2020

Updated ENBSeries 0.422 for TES Skyrim without version change. Updated enbseries sdk to version 1001 like Fallout 4 and Skyrim SE have.

12 may 2020

Updated ENBSeries 0.421 for TES Skyrim SE without version change. Fixed slices bug (holes) of game screen space reflection of the water. Fixed black areas of wet surfaces effect when cubemap enabled and some mods installed which render negative color of object to cubemap.

12 may 2020

Thanks for donations from Fatal inc and Patreon members Jack, Eir and Digital Dreams.

10 may 2020

Added Discord server, which will have extra stuff for users.

10 may 2020

Updated ENBSeries 0.421 for TES Skyrim SE without version change. Added SurfaceBrightness parameters to [SUBSURFACESCATTERING].

10 may 2020

Updated ENBSeries 0.422 for TES Skyrim without version change. Added RaysVisibility parameter to [MIST] category. Added SurfaceBrightness parameters to [SUBSURFACESCATTERING].

10 may 2020

Thanks for donations from Zach Karp and David Todd.

5 may 2020

Published ENBSeries 0.422 for TES Skyrim. Fixed visual bug for dark areas if ColorPow is set bigger than 2.

5 may 2020

Thanks for donation from David Geeslin.

29 april 2020

Updated ENBSeries 0.421 for TES Skyrim SE without version change. Added HighResolutionScaling parameter to enblocal.ini for increasing size of editor if using very high resolutions.

29 april 2020

Updated ENBSeries 0.420 for Fallout 4 without version change. Added HighResolutionScaling parameter to enblocal.ini for increasing size of editor if using very high resolutions.

29 april 2020

Updated ENBSeries 0.419 for TES Skyrim without version change. Added HighResolutionScaling parameter to enblocal.ini for increasing size of editor if using very high resolutions.

29 april 2020

Thanks for donation from Moisés Gómez Mercado.

28 april 2020

Updated ENBSeries 0.420 for Fallout 4 without version change. Increased editor size for high resolutions of display. Added ScreenshotFormat parameter to enblocal.ini to switch bmp, png and jpg files.

28 april 2020

Published ENBSeries 0.421 for TES Skyrim SE. Increased editor size for high resolutions of display. Added ScreenshotFormat parameter to enblocal.ini to switch bmp, png and jpg files.

28 april 2020

Updated ENBSeries 0.419 for TES Skyrim without version change. Increased editor size for high resolutions of display.

28 april 2020

Thanks for donation from Patreon user Galishai.

27 april 2020

Updated ENBSeries 0.398 for GTA San Andreas without version change. Some fixes against game bugs at night with lighting and ssao. Added mipmapped depth to enblighting and 1.fx shaders by request.

26 april 2020

Published ENBSeries 0.420 for Fallout 4. Added specular parameters to [ENVIRONMENT] category. Fixed water shoreline bug when subsurface scattering enabled.

26 april 2020

Thanks for donations from gialloman01, Jake Osceola, Button and Patreon users.

23 april 2020

Published ENBSeries 0.419 for TES Skyrim. Added complex sun rays effect. Increased quality of old sun rays effect and made rays adjustable by length. Added some more parameters to [RAYS] category. Added ScreenshotFormat parameter to enblocal.ini for saving bmp, png and jpg formats. Set lower limit of SunDesaturation to negative for increasing saturation.

23 april 2020

Thanks for donations from wickfut, Patreon users gccalvin and Satoshi Sonoda.

18 april 2020

Updated ENBSeries 0.416 for Dragons Dogma without version change. Added specular parameters to [ENVIRONMENT] category.

18 april 2020

Thanks for donation from TommyCreo.

17 april 2020

Updated ENBSeries 0.399 for Fallout 4 without version change. Added ImproveReflection to enblocal.ini as requested by users who don't want any changes to game reflection.

15 april 2020

Published ENBSeries 0.418 for TES Skyrim. AmbientLightingDesaturation is changed to support negative values to mimic curve parameter from old skyrim for free by performance. Added Brightness parameter to [WATER] category.

15 april 2020

Published ENBSeries 0.417 for TES Skyrim SE. AmbientLightingDesaturation is changed to support negative values to mimic curve parameter from old skyrim for free by performance. Added Brightness parameter to [WATER] category.

14 april 2020

Updated ENBSeries 0.387 for GTA 5 without version change. Sorry, i did this update several days ago to fix single player crash, but forgot to write it in news page.

13 april 2020

Updated ENBSeries 0.415 for TES Skyrim SE without version change. Fixed wet surfaces cubemap not working for some users when game switches at startup from windowed to full screen mode.

12 april 2020

Updated ENBSeries 0.414 for TES Skyrim without version change. Increased quality of glossiness for wet surfaces effect.

11 april 2020

Updated ENBSeries 0.415 for TES Skyrim SE without version change. Fixed compatibility with bEnableImprovedSnow=1, fixed black areas when improved snow enabled, including for wet surfaces effect. Most likely this will solve problems for users who failed to have wet surfaces properly working.

11 april 2020

Updated ENBSeries 0.387 for GTA 5 without version change. Added compatibility with multiplayer.

11 april 2020

Thanks for donations from Billyro, Elizabeth Helmer and Marc Bennett.

10 april 2020

Published ENBSeries 0.416 for Dragons Dogma. Added fog and directional lighting parameters to [ENVIRONMENT] category of enbseries.ini. Reduced errors of ssil caused by low precision depth.

10 april 2020

Thanks for donation from Patreon user Ludovic.

8 april 2020

Updated ENBSeries 0.414 for TES Skyrim without version change. Fixed buggy wet surfaces effect in some places of interiors.

8 april 2020

Thanks for donations from Rama Grey Pilgrim, forbeatn and David Todd.

30 march 2020

Updated ENBSeries 0.415 for TES Skyrim SE without version change. Reduced glitches of wet surfaces effect at first person mode.

30 march 2020

Updated ENBSeries 0.414 for TES Skyrim without version change. Reduced glitches of wet surfaces effect at first person mode. Removed pow of 2 restriction for textures resolution loaded from external shaders.

29 march 2020

Updated ENBSeries 0.415 for TES Skyrim SE without version change. Made [RAINWETSURFACES] work independently without need to be EnableWetSurfaces=true.

29 march 2020

Updated ENBSeries 0.414 for TES Skyrim without version change. Made [RAINWETSURFACES] work independently without need to be EnableWetSurfaces=true.

29 march 2020

Updated ENBSeries 0.415 for TES Skyrim SE without version change. Fixed bug with [RAINWETSURFACES] parameters applied even if it's not activated in [EFFECTS] category.

29 march 2020

Updated ENBSeries 0.414 for TES Skyrim without version change. Fixed bug with [RAINWETSURFACES] parameters applied even if it's not activated in [EFFECTS] category.

28 march 2020

Updated ENBSeries 0.414 for TES Skyrim without version change. Applied glossiness to cubemap enabled wet surfaces (SE version have it already).

28 march 2020

Published ENBSeries 0.415 for TES Skyrim SE. Added wet surfaces and rain wet surfaces. This effect in SE do not have specular map parameters because it's not rasterised like old Skyrim mod have.

28 march 2020

Updated ENBSeries 0.414 for TES Skyrim without version change. Added EnableCubemap parameter to [WETSURFACES] category. Increased quality of effect. Improved GenerateGrassNormals feature, but ambient occlusion will look different for it now, because normals are fully applied as quads of each grass mesh.

26 march 2020

Published ENBSeries 0.414 for TES Skyrim. Added RAINWETSURFACES parameters for automatic detection of rain and applying parameters for it. Added more parameters to WETSURFACES and improved performance of effect. Partially disabled wet surfaces underwater. Added GenerateGrassNormals parameter to enblocal.ini to help a little with flatness of wet surface reflections. Sky no more influence ssil computation.

26 march 2020

Thanks for donation from ElDuderino.

23 march 2020

Updated ENBSeries 0.413 for TES Skyrim without version change. Removed preshaders complier option, cause it's not working with many customized external shaders.

23 march 2020

Published ENBSeries 0.413 for TES Skyrim. Added wet surfaces effect and it's parameters. Turned on preshaders option for shader compiler by request. Fixed lens effect not tweakable from one of previous updates. New effect is experimental, maybe it will be changed in future.

23 march 2020

Thanks for donations from Павло and Jake Osceola.

15 march 2020

Published ENBSeries 0.412 for TES Skyrim SE. Increased quality of detailed shadows and shadow from point light sources. Added FieldOfView parameter to shaders the same as old skyrim mod have.

15 march 2020

Thanks for donations from Branden Bowden and Jo Terminator.

12 march 2020

Updated ENBSeries 0.409 for TES Skyrim SE without version change. Fixed specular on some hair types. As side effect, brows also having specular now.

9 march 2020

Updated ENBSeries 0.407 for TES Skyrim without version change. Fixed red screen bug when effect.txt is enabled but edge antialiasing disabled.

8 march 2020

Forum disabled for unknown time because of bad robot (crawler bot) trying to scan it. Sorry folks, i can't do anything about this, just wait.

8 march 2020

Published ENBoost 0.411 for Mass Effect 2. This is test of memory manager requested for Mass Effect games to allow using high resolution texture packs without crashing the game. At this moment it's limited to handle only DXT1-5 textures. I can't do proper testing myself, hope this works.

8 march 2020

Thanks for donation from David Todd.

6 march 2020

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed bug with black flickering water when NAC modification installed for some weathers.

6 march 2020

Updated ENBSeries 0.410 for TES Skyrim VR without version change. Fixed rain and ssao parameters which were removed accidently in last release.

5 march 2020

Published ENBSeries 0.410 for TES Skyrim VR. Added [WINDOWLIGHT] category.

5 march 2020

Thanks for donations from Patreon users Jošt Hobič and Farhan Zaman.

2 march 2020

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed bug with subsurface scattering which was introduced in previous update. Also changed it's code to make amount of sss from texture to be more visible.

2 march 2020

Thanks for donations from Jeroen Gijbels, Jeevin Pabla, Jake Osceola and Jacob Amelian.

22 february 2020

Updated ENBSeries 0.409 for TES Skyrim SE without version change. Added EnableDistantShadowAtNight parameter to the [SHADOW] category.

22 february 2020

Updated ENBSeries 0.407 for TES Skyrim without version change. Added EnableDistantShadowAtNight parameter to the [SHADOW] category.

22 february 2020

Thanks for donations from Joel White and forbeatn.

16 february 2020

Updated ENBSeries 0.409 for TES Skyrim SE without version change. Fixed black clouds in the world map.

16 february 2020

Published ENBSeries 0.409 for TES Skyrim SE. Added FogColorFilter and FogColorFilterAmount parameters to [ENVIRONMENT] category the same as in old Skyrim version of the mod.

16 february 2020

Updated ENBSeries 0.402 for TES Skyrim VR without version change. Added Brightness parameter to [RAIN] category.

16 february 2020

Thanks for donation from Asta Huhtanen.

15 february 2020

Updated ENBSeries 0.407 for TES Skyrim without version change. Added RefractionFactor and Brightness parameters to [RAIN] category.

14 february 2020

Published ENBSeries 0.408 for TES Skyrim SE. Added MotionBluriness and Brightness parameters to rain and changed it code to make it less flat looking.

14 february 2020

Thanks for donation from Chris Kirk.

11 february 2020

Updated ENBSeries 0.406 for TES Skyrim SE without version change. Removed color scaling from the rain to disable it's darkening.

1 february 2020

Thanks for donations from forbeatn, Vladimir Vladimirov, Florian Bluhm and David Todd.

3 february 2020

Updated ENBSeries 0.402 for TES Skyrim VR without version change. Replaced AOIntensity and AOIntensityInterior by per time of the day and per weather single parameter..

1 february 2020

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed bug with some shorelines when subsurface scattering active.

31 january 2020

Updated ENBSeries 0.407 for TES Skyrim without version change. Added TimeOfDay1, TimeOfDay2, tempInfo1, tempInfo2, Weather variables to all external shaders the same as in Skyrim SE version of the mod.

30 january 2020

Published ENBSeries 0.407 for TES Skyrim. Increased maximal amount of cloud shadows to tweak effect without touching opacity of real clouds. Added EnablePostPassShader parameter to toggle effect.txt shader (for dx11 the name is enbpostpass.fx). Added RenderTargetRGBA32, RenderTargetRGBA64F, RenderTargetR16F render targets to enbeffectprepass.fx and effect.txt shaders which work the same way as in the mod for Skyrim SE or Fallout 4.

30 january 2020

Thanks for donations from Marco Puzzo and Gregory Grant.

27 january 2020

Updated ENBSeries 0.406 for TES Skyrim SE without version change. Added DisableWrongSkyMath parameter to [SKY] category, same as old Skyrim mod have.

26 january 2020

Published ENBSeries 0.406 for TES Skyrim SE. Increased quality of the sun rays. Fixed subsurface scattering of characters when in cloud shadows. Increased maximal amount of cloud shadows to tweak effect without touching opacity of real clouds.

26 january 2020

Thanks for donation from Jake Osceola.

26 january 2020

Updated ENBSeries 0.402 for TES Skyrim VR without version change. Increased performance of sun rays. Increased maximal amount of clouds shadow to make effect visible without increasing opacity of real clouds.

22 january 2020

Updated ENBSeries 0.405 for Fallout 3/ New Vegas without version change. Fixed errors of ENBoost with modded textures which have wrong sizes.

20 january 2020

Updated ENBSeries 0.401 for TES Skyrim SE without version change. Fixed specular on some landscape meshes, disabled underwater caustics interiors cause it's buggy there.

20 january 2020

Thanks for donation from Thomas Stone.

18 january 2020

Updated ENBSeries 0.405 for Fallout 3/ New Vegas without version change. Fixed errors of ENBoost with modded textures which have wrong mipmaps, this time performance reverted back to almost the same as it was in 0.322 version.

15 january 2020

Updated ENBSeries 0.404 for TES Skyrim without version change. Reduced stuttering (lagging) when running fast in the world.

15 january 2020

Updated ENBSeries 0.405 for Fallout 3/ New Vegas without version change. Fixed errors of ENBoost with textures which have wrong mipmaps.

15 january 2020

Updated ENBSeries 0.404 for TES Skyrim without version change. Fixed errors of ENBoost with textures which have wrong mipmaps.

14 january 2020

Published ENBSeries 0.405 for Fallout 3/ New Vegas. Improved performance of ENBoost memory manager to reduce stuttering. This update is highly recommended for everybody with high resolution texture packs.

14 january 2020

Published ENBSeries 0.404 for TES Skyrim. Improved performance of ENBoost memory manager to reduce stuttering. This update is highly recommended for everybody with high resolution texture packs.

14 january 2020

Updated ENBSeries 0.403 for Dragon's Dogma without version change. Added enbhost.exe memory manager file which forgot to include.

13 january 2020

Updated ENBSeries 0.402 for TES Skyrim VR without version change. Fixed bug when sun rays did not have sun color when covered by clouds.

13 january 2020

Thanks for donation from Vitaly Kulikovs.

13 january 2020

Published ENBSeries 0.403 for Dragon's Dogma. Added ENBoost memory reducing code to fix crashes when heavy texture mods are installed. It can be toggled by new parameter EnableUnsafeMemoryHacks in enblocal.ini file. Compatibility depends from other software running, tested with almost clean Win7. Added borderless mode parameters to enblocal.ini.

13 january 2020

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed bug with fog interiors.

12 january 2020

Updated ENBSeries 0.401 for TES Skyrim SE without version change. Fixed tint color of hairs for albedo texture to eliminate bright hairs issue with complex particle lights.

12 january 2020

Updated ENBSeries 0.401 for TES Skyrim SE without version change. Fixed specular for characters not tweakable.

11 january 2020

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed bug with fog at some camera angle.

11 january 2020

Thanks for donation from David Todd.

7 january 2020

Updated ENBSeries 0.398 for GTA San Andreas without version change. Fixed memory leak which happens when press "apply changes" button if external shaders have textures loaded from disk.

5 january 2020

Updated ENBSeries 0.400 for TES Skyrim without version change. Fixed memory leak which happens when press "apply changes" button if external shaders have textures loaded from disk. Increased quality of directional skylighting effect.

2 january 2020

Published ENBSeries 0.402 for TES Skyrim VR. Added sun rays effect. Fixed game specular bug of characters.

2 january 2020

Thanks for donation from Christian Mason.

1 january 2020

Published ENBSeries 0.401 for TES Skyrim SE. Added color filter for volumetric fog and directional mode for skylighting effect.

31 december 2019

Published ENBSeries 0.400 for TES Skyrim. Added directional mode for skylighting effect and it's EnableDirectionalSkyLighting parameter. Reduced errors of skylighting at different camera angles. It's highly recommended to use FixErrors=true in [SKYLIGHTING] category and to have enbhelper.dll plugin installed. Added color filter for volumetric fog. Fixed bug in enbunderwater.fx shader and underwater bug when EnableUnderwaterShader=false was set.

31 december 2019

Happy New Year folks.

29 december 2019

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed bug with pipboy having subsurface scattering and critical graphical glitches which may appear randomly.

29 december 2019

Thanks for donations from Cédric Harter and Jake Osceola.

9 december 2019

Updated ENBSeries 0.396 for TES Skyrim SE without version change. Fixed potential bug which may lead to crash.

9 december 2019

Updated ENBSeries 0.391 for TES Skyrim VR without version change. Fixed bug of skylighting when subsurface scattering enabled and crashes when clouds shadow enabled.

9 december 2019

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed potential bug which may lead to crash.

9 december 2019

Thanks for donations from David Todd and Patreon users.

8 december 2019

Updated ENBSeries 0.399 for Fallout 4 without version change. Removed fix for static cubemaps of the puddles, because it causing glitches for some other cases.

3 december 2019

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed static cubemaps of the puddles.

2 december 2019

Updated ENBSeries 0.399 for Fallout 4 without version change. Fixed glossiness of puddles.

2 december 2019

Published ENBSeries 0.399 for Fallout 4. Applied screen space reflection to puddles.

2 december 2019

Thanks for donations from Matthew Fletcher and Jake Osceola.

20 november 2019

Updated ENBSeries 0.396 for TES Skyrim SE without version change. Added DisableGameDOF parameter to enblocal.ini.

18 november 2019

Published ENBSeries 0.398 for GTA San Andreas. Added ASI version. Increased quality of normal map texture to remove artifacts with some effects.

17 november 2019

Updated ENBSeries 0.396 for TES Skyrim SE without version change. Added not previously handled underwater shader and applied caustics from it.

17 november 2019

Published ENBSeries 0.397 for TES Skyrim. Added fake underwater caustics which require enbhelper plugin. Added enbunderwater.fx shader and dependent enbunderwaternoise.bmp texture for it to make distortion and blurring of underwater and water edge. Increased quality of water dispersion.

17 november 2019

Thanks for donations from Patreon users.

16 november 2019

Published ENBSeries 0.396 for TES Skyrim SE. Added enbunderwater.fx external shader and enbunderwaternoise.bmp to apply various distortions.

13 november 2019

Published ENBSeries 0.395 for TES Skyrim SE. Added underwater caustics effect, which require ENBHelperSE.dll plugin installed.

12 november 2019

Updated ENBSeries 0.394 for TES Skyrim SE without version change. Fixed aurora borealis bug when sky disabled and procedural sun enabled.

12 november 2019

Thanks for donations from David Todd and Christoph Baer.

2 november 2019

Updated ENBSeries 0.394 for TES Skyrim SE without version change. Added IgnoreInventory parameter.

2 november 2019

Updated ENBSeries 0.394 for TES Skyrim SE without version change. Fixed inventory items from applying environmental values.

30 october 2019

Updated ENBSeries 0.394 for TES Skyrim SE without version change. Fixed flickering when weather changes if multiple weather system is enabled.

30 october 2019

Thanks for donation from Matthew Fletcher.

28 october 2019

Updated ENBSeries 0.393 for Fallout 4 without version change. Fixed specular of bodies at some camera angles when subsurface scattering enabled.

27 october 2019

Updated ENBSeries 0.394 for TES Skyrim SE without version change. Added type parameter to rays.

26 october 2019

Updated ENBSeries 0.394 for TES Skyrim SE without version change. Changed sun rays and volumetric rays drawing order to reduce bug with mountains clouds at cost of bugs with transparent objects closer to camera.

26 october 2019

Published ENBSeries 0.394 for TES Skyrim SE. Added sun rays effect similar to old Skyrim version.

24 october 2019

Updated ENBSeries 0.393 for Fallout 4 without version change. Fixed some combinations of game video setting which not allow subsurface scattering to work.

23 october 2019

Published ENBSeries 0.393 for Fallout 4. Added subsurface scattering effect requested by users.

23 october 2019

Thanks for donations from David Todd and Jake Osceola.

8 october 2019

Updated ENBSeries 0.181 for TES Oblivion without version change. Forced to skip mod initialization for tesconstructionset.

3 october 2019

Updated ENBSeries 0.390 for TES Skyrim SE without version change. Fixed bug of aurora borealis when sky disabled in [SKY] category.

2 october 2019

Published ENBSeries 0.392 for TES Skyrim. Fixed crash at startup when parallax terrain fix enabled and some exotic conditions happen with other applications installed and running.

2 october 2019

Thanks for donations from James Alvarez, David Kurtz, George Bartram, Jussi Kilpim, David Todd, Jake Osceola, Bradley Higgs.

30 july 2019

Updated ENBSeries 0.385 for Fallout 4 without version change. Added color intensity parameters for fog and reduced artifacts with water reflection.

30 july 2019

Thanks for donations from Esben Lægteskov-Heidmann, ExtReM-Team.com, Aidan Burke and Jake Osceola.

20 july 2019

Updated ENBSeries 0.391 for TES Skyrim VR without version change. Fixed bugs of scars and blood decals when subsurface scattering is enabled.

16 july 2019

Published ENBSeries 0.391 for TES Skyrim VR. Added subsurface scattering effect, this version have extra performance hit which is applied even if subsurface scattering disabled, so if you do not need such feature, use older version of the mod.

15 january 2019

Thanks for donation from Bradley Higgs.

16 july 2019

Thanks for donations from Simon Jay, Bradley Higgs and David Todd.

7 july 2019

Published ENBSeries 0.390 for TES Skyrim SE. Added compatibility with latest game patch.

5 july 2019

Published ENBSeries 0.389 for TES Skyrim. Fixed bugs with not applied terrain parallax in some areas, lines on textures, darkness at the distant lods.

5 july 2019

Thanks for donations from Kendall Henderson, Jake Osceola and Brendan Johnson.

20 june 2019

Updated ENBSeries 0.387 for GTA 5 without version change. Added rain reflection from last frame parameter and increased performance.

18 june 2019

Updated ENBSeries 0.387 for GTA 5 without version change. Added rain reflection quality parameters and increased performance of it.

17 june 2019

Updated ENBSeries 0.387 for GTA 5 without version change. Fixed rain reflection when msaa enabled.

17 june 2019

Thanks for donations from Robert Berthiaume, SupremeVoid, Tina Hanna and Talal Rashid. And thank you folks for birthday wishes.

15 june 2019

Published ENBSeries 0.387 for GTA 5. Added rain reflections effect.

15 june 2019

Thanks for donation from Bradley Higgs.

9 june 2019

Updated ENBSeries 0.386 for TES Skyrim SE without version change. Added unhandled underwater shader. Increased visual volume of waves similar to old Skyrim mod.

8 june 2019

Updated ENBSeries 0.360 for Kingdom Come Deliverance without version change. Did compatibility of light parameters with the most recent game patch.

8 june 2019

Published ENBSeries 0.386 for TES Skyrim SE. Added unhandled water shader which to allow mods like Realistic Water Two to mix different water types. Removed dependency of game wave amplitude on to tessellation, because it is not controllable by the game anyway.

8 june 2019

Thanks for donation from David Todd.

7 june 2019

Published ENBSeries 0.385 for Fallout 4. Added bloom thresold and scale to Params01 of enbeffect.fx shader. Added reflection flatness parameter for water. Fixed invalid interior detection in some places. Improved water reflections.

4 june 2019

Updated ENBSeries 0.383 for TES Skyrim SE without version change. Added palette bitmap support.

4 june 2019

Updated ENBSeries 0.384 for Fallout 4 without version change. Added palette bitmap support. Added influence of water reflection colors from environment category of sky colors and improved water self reflection.

4 june 2019

Published ENBSeries 0.384 for Fallout 4. Added screen space reflections, improving existing in-game effect and reflection blurring factor for water.

4 june 2019

Thanks for donations from David Geeslin and Patreon users.

1 june 2019

Updated ENBSeries 0.383 for TES Skyrim SE without version change. Added ambient lighting influence for particles which support this. Fixed bug of day parameters influenced interiors, removed game sun glare from drawing when sun sprite shader is activated.

31 may 2019

Published ENBSeries 0.383 for TES Skyrim SE. Fixed incompatibility with some presets by forcing day and night exterior values for interiors. Added wind blow particles for snowy places to [particle] category with lighting influence. Modified water shader for underwater side of surface.

31 may 2019

Thanks for donation from Sergey Ponomarchuk.

30 may 2019

Published ENBSeries 0.382 for Fallout 4. Added water parameters and effects of castics, dispersion, parallax, sun scattering. To use parallax displacement feature, use textures with alpha channel height map.

30 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Fixed bug with volumetric rays disabled when transparent water drawed on screen.

28 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Added LightingInfluence parameter for some particles to solve issue with reports after water streams were fixed in older version.

28 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Added fresnel for water and disabling far distance reflection of the game. Fixed issue when water do not receive volumetric rays.

27 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Added range factor for game volumetric rays, improved quality of water caustics and removed compatibility with Realistic Water Two cause more annoying bugs occur than fixed.

27 may 2019

Thanks for donations from Asta Huhtanen and Jake Osceola.

23 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Fixed game bug with missing water amplitude parameter for flow map water types, this will help to fix lod blending problem for water mods.

22 may 2019

Updated ENBSeries 0.377 for TES Skyrim without version change. Fixed minor bug which make ssao/ssil flipped in ice caves.

22 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Fixed compatibility issues with water mods in some areas, improved quality of water dispersion.

21 may 2019

Updated ENBSeries 0.381 for TES Skyrim SE without version change. Fixed reported bugs with water.

21 may 2019

Published ENBSeries 0.381 for TES Skyrim SE. Added tessellation displacement for some water types and water temporal antialiasing.

21 may 2019

Thanks for donations from Jorge Perez and Adam Mabin.

17 may 2019

Updated ENBSeries 0.380 for TES Skyrim SE without version change. Fixed bug with some purple landscapes caused by ColorPow and applied it to grass, some water looks greeny.

16 may 2019

Published ENBSeries 0.380 for TES Skyrim SE. Added ColorPow parameter. Removed fake specular from water and added mudness parameter.

15 may 2019

Published ENBSeries 0.379 for TES Skyrim SE. Added displacement, parallax, sun scattering effects for some waters.

15 may 2019

Thanks for donations from Kenny Johnsen and Bradley Higgs.

14 may 2019

Updated ENBSeries 0.378 for TES Skyrim SE without version change. Fixed bug that water effects not visible.

14 may 2019

Published ENBSeries 0.378 for TES Skyrim SE. Added water caustic and dispersion effects. Yet not all water types have these effects applied.

14 may 2019

Thanks for donation from David Todd.

4 may 2019

Published ENBSeries 0.377 for TES Skyrim. Added grass parameters to control instanced grass objects.

3 may 2019

Published ENBSeries 0.376 for TES Skyrim SE. Added grass parameters to control instanced grass objects.

3 may 2019

Thanks for donation from Leonardo Germoni.

28 april 2019

Updated ENBSeries 0.375 for TES Skyrim VR without version change. Fixed bug with ssao when skylighting disabled.

28 april 2019

Thanks for donation from Jake Osceola.

23 april 2019

Updated ENBSeries 0.374 for TES Skyrim SE without version change. Applied directional light parameters to some water streams.

18 april 2019

Published ENBSeries 0.375 for TES Skyrim VR. Added multiple weather system support, which require helper plugin which is available here on Nexus.

18 april 2019

Updated ENBSeries 0.374 for TES Skyrim SE without version change. Fixed bug with sun rays disappear too fast at sunrise and sunset.

18 april 2019

Thanks for donations from Terry Long and Bradley Higgs.

10 april 2019

Published ENBSeries 0.374 for TES Skyrim SE. Added expernal enbsunsprite.fx shader similar to old Skyrim mod version. Added interior setting for subsurface scattering effect.

7 april 2019

Updated ENBSeries 0.366 for TES Skyrim without version change. Added interior parameters for subsurface scattering effect.

7 april 2019

Thanks for donation from David Todd.

5 april 2019

Published ENBSeries 0.373 for TES Skyrim SE. Added volumetric sun rays same as in old Skyrim version of the mod, renamed previous volumetric rays category to [GAMEVOLUMETRICRAYS].

5 april 2019

Thanks for donations from Patreon users and Jake Osceola.

1 april 2019

Published ENBTaskKiller 0.001. Just a tiny application which monitor and terminate processes listed in configuration file, made it because annoyed by autoupdates of some software and don't want to risk downloading ready solution which are overly complicated and may contain viruses.

18 march 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Fixed specular bug with some decals under fire sources when complex particle/fire lights are used.

16 march 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Added fire partciles light for tourch in first person mode. Hope this allow to change some spells in first person too, task for modders.

16 march 2019

Thanks for donations from Chris Berntsen, John Neary, David Todd and Bradley Higgs.

28 february 2019

Updated ENBSeries for Skyrim SE, Skyrim VR, Fallout 4, GTA 5. Fixed minor bug in enbadaptation.fx shader which make it lower to some corners of the screen.

28 february 2019

Thanks for donations from Zachary Halls and Jake Osceola.

16 february 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Fixed bugs of some point lights detailed shadows and violet terrain.

15 february 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Fixed bugs with hay/moss and flickering water reflection.

15 february 2019

Thanks for donation from Bradley Higgs.

13 february 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Fixed bugs with time of the day and location weather.

13 february 2019

Updated ENBSeries 0.372 for TES Skyrim SE. Added detailed shadow effect for some interior lights.

13 february 2019

Thanks for donation from David Geeslin.

12 february 2019

Published ENBSeries 0.372 for TES Skyrim SE. Added detailed shadow effect for sun.

12 february 2019

Thanks for donation from Vyzerythe.

10 february 2019

Updated ENBSeries 0.371 for TES Skyrim SE without version change. Fixed scars bug when subsurface scattering enabled. Assigned background clearing color to the sky horizon color.

8 february 2019

Updated ENBSeries 0.371 for TES Skyrim SE without version change. Fixed weather for dusk time. Fixed footprints and blood decals with alpha bugs at cost of performance. Partially fixed bug with point lights affected by distant shadows. Fixed green and violet colors of some objects when ssil is enabled.

8 february 2019

Thanks for donations from Phinix, Timo Pinczewski and David Todd.

5 february 2019

Published ENBSeries 0.371 for TES Skyrim SE. Added multiple weather support, which require SKSE plugin from here.

5 february 2019

Updated ENBSeries 0.355 for Fallout 4 without version change. Timer.z is now frame number which cyclically wraps to 0 after 9999 frames passed. Added DisableCursorLock to allow switching to other applications while game is starting.

5 february 2019

Thanks for donation from Rashed Hameed.

30 january 2019

Updated ENBSeries 0.370 for TES Skyrim SE without version change. Fixed bug with sculpting tool of RaceMenu mod. Removed some fixes for decals because many other objects influenced badly.

30 january 2019

Thanks for donations from Maria Jose Perez Olivares Mendez, Michael Burtin, Jake Osceola and Farhan Zaman.

15 january 2019

Updated ENBSeries 0.369 for GTA San Andreas without version change. Added StaticAmbient parameter.

13 january 2019

Updated ENBSeries 0.370 for TES Skyrim SE without version change. Added ambient lighting desaturation parameter and fix for black hair parameter. Timer.z is now frame number which cyclically wraps to 0 after 9999 frames passed.

8 january 2019

Published ENBSeries 0.370 for TES Skyrim SE. Added fix of specular for characters, which is also available separately in this mod, but please don't use it when ENBSeries is installed. Added normal map and sun direction to prepass shader.

8 january 2019

Thanks for donations from John Neary and David Todd.

29 december 2018

Updated ENBSeries 0.368 for TES Skyrim SE without version change. Improved quality or ssao filtering, added caching parameter for ssao to toggle old version of it by request, removed filter bluriness parameter.

29 december 2018

Updated ENBSeries 0.369 for GTA San Andreas without version change. Removed character shadows if complex shadows are enabled. Made complex shadows independent from usual shadows. Added camera position to statistics tab.

29 december 2018

Thanks for donations from Robert Berthiaume and FiftyTifty.

27 december 2018

Updated ENBSeries 0.369 for GTA San Andreas without version change. Fixed flickering of shadows caused by precision errors. Changed blurring type.

26 december 2018

Published ENBSeries 0.369 for GTA San Andreas. Added complex shadows. This feature is slow and buggy, but maybe later i'll improve it. Well, have a nice holidays.

26 december 2018

Thanks for donation from Jake Osceola.

22 december 2018

Updated ENBSeries 0.368 for TES Skyrim SE without version change. Fixed bug of disabled subsurface scattering when spells effects applied to character.

18 december 2018

Updated ENBSeries 0.366 for TES Skyrim without version change. Fixed bug with flickering subsurface scattering.

18 december 2018

Updated ENBSeries 0.366 for TES Skyrim without version change. Fixed bug when mist and some other effects didnt work.

18 december 2018

Updated ENBSeries 0.367 for Dragon's Dogma without version change. Fixed water when skylighting mix -1 enabled.

18 december 2018

Updated ENBSeries 0.367 for Dragon's Dogma without version change. Fixed skin color issues of characters when ssao or skylighting enabled.

16 december 2018

Updated ENBSeries 0.367 for Dragon's Dogma without version change. Fixed wrong lighting from water drops in cave, if texture is not changed.

16 december 2018

Updated ENBSeries 0.367 for Dragon's Dogma without version change. Removed high precision mode and heavy hdr mode, now they are replaced by hdr mode parameter. Removed limitation of clamped colors.

15 december 2018

Published ENBSeries 0.368 for TES Skyrim SE. Added distant shadows. Scaled clouds shadow to make them applied to distant mountains similar like in old skyrim mod. Fixed clouds shadow applied to subsurface scattering.

15 december 2018

Thanks for donation from Bradley Higgs.

15 december 2018

Published ENBSeries 0.367 for Dragon's Dogma. Added complex particle lights. Bug with hairless people is known, please dont report it.

14 december 2018

Updated ENBSeries 0.366 for TES Skyrim without version change. Fixed bug with distant shadows not applied correctly when sky mods installed.

14 december 2018

Updated ENBSeries 0.365 for TES Skyrim SE without version change. Fixed bug with decals of blood interiors.

13 december 2018

Published ENBSeries 0.366 for TES Skyrim. Added distant shadow effect which is similar to detailed shadow, but applied to big distances.

12 december 2018

Published ENBSeries 0.365 for TES Skyrim SE. Added shadows for complex particle and fire lights. Please be careful with enabling these effects, because performance can degrade dramatically when many particles are spawned.

12 december 2018

Published ENBSeries 0.364 for TES Skyrim. Added complex fire lights. Added shadows for complex particle and fire lights. Please be careful with enabling these effects, because performance can degrade dramatically when many particles are spawned.

11 december 2018

Updated ENBSeries 0.363 for TES Skyrim SE without version change. Fixed bug with decals of ice spells.

10 december 2018

Updated ENBSeries 0.363 for TES Skyrim SE without version change. Fixed bug with scars.

10 december 2018

Updated ENBSeries 0.363 for TES Skyrim SE without version change. Fixed bug with roads modification.

9 december 2018

Published ENBSeries 0.363 for TES Skyrim SE. Many internal fixes for better quality similar to old skyrim. This includes subsurface scattering blending, clouds shadow, ssao/ssil. Removed dots on snow and black bug on the snow when snow shader enabled in game video options and lighting intensity is big.

9 december 2018

Thanks for donation from Peer Schnieber.

8 december 2018

Updated ENBSeries 0.362 for TES Skyrim SE without version change. Added fire particle lights which works for other spells too.

8 december 2018

Updated ENBSeries 0.362 for TES Skyrim SE without version change. Fixed some bugs of particle lights and added distance fade parameter.

8 december 2018

Updated ENBSeries 0.361 for TES Skyrim without version change. Changed complex particle lights to lit eyes properly (as long as game do) and increased distance which they illuminate skin specular. Added distance fade parameter. Reduced size of spell emitters to reduce overbrightness and performance issues, but i recommend to wait Particle Patch from Mindflux.

7 december 2018

Updated ENBSeries 0.362 for TES Skyrim SE without version change. Removed scaling of small emitters for complex particle lights to increase performance for spells. Removed fix of brows shader normal map, because it produce other bugs and need some different way to solve it.

7 december 2018

Thanks for donation from David Todd.

6 december 2018

Updated ENBSeries 0.362 for TES Skyrim SE without version change. Changed a little code of complex particle lights. Fixed brows shader normal map (game bug).

6 december 2018

Updated ENBSeries 0.361 for TES Skyrim without version change. Changed a little code of complex particle lights.

6 december 2018

Published ENBSeries 0.362 for TES Skyrim SE. Added complex particle lights and skin specular effects.

5 december 2018

Published ENBSeries 0.361 for TES Skyrim (oldrim). Added complex particle lighting mode and new parameters for this effect. It working similar to original version, but at performance cost computing precisely diffuse, specular and skin specular with new parameters. Added skin specular effect and new category of parameters for it, mostly visible inside interiors and especially with complex particle lighting enabled. Removed ParticleLightsIntensity parameter from [ENVIRONMENT] category. Fixed bug when some objects not drawed correctly to normal map of deferred mode.

30 november 2018

Published ENBSeries 0.360 for Kingdom Come Deliverance. Added ambient parameters to[ENVIRONMENT] category. Added moon, stars and extra cloud parameters to [SKY] category. Added [AO_GAME] category.

29 november 2018

Published ENBSeries 0.359 for Kingdom Come Deliverance. Added [ENVIRONMENT] category of setting to tweak lights and paraemters to disable fake lights on characters. Mod have two versions, one is for regular NVidia driver, second is for manually installed NVidia driver without Ansel and all other things (AMD - no idea).

29 november 2018

Thanks for donation from Rie Kumar.

27 november 2018

Published ENBSeries 0.358 for Kingdom Come Deliverance. First release for this game. Mod designed for maxed game video setting and without upscaling or downscaling, so it may fail to work with other modes. Added external shaders, parameters for tweaking sky. Fixed sun to be disk instead of point. If mod will be popular enough, i'll continue modding.

27 november 2018

Thanks for donations from Jake Osceola and Patreon members.

19 november 2018

Updated ENBSeries 0.357 for TES Skyrim without version change. Added soft shadows mode for exteriors.

18 november 2018

Published ENBSeries 0.357 for TES Skyrim. Changed code of shadow blurring to increase visual quality for modern videocards. Only active when detailed shadows are enabled.

18 november 2018

Thanks for donations from Kren Stefan and Bradley Higgs.

14 november 2018

Updated ENBSeries 0.356 for TES Skyrim SE without version change. Added fix for water reflections in third person camera mode toggled by FixReflectionThirdPerson parameter. Fixed bug when bloom amount is dependent from screen resolution.

13 november 2018

Updated ENBSeries 0.354 for TES Skyrim VR without version change. Fixed bloom intensity issue which appear when SteamVR resolution scaling is used.

13 november 2018

Thanks for donations from David Todd.

3 november 2018

Updated ENBSeries 0.356 for TES Skyrim SE without version change. Fixed bug with performance of ssao/ssil effect at quality set above low.

3 november 2018

Updated ENBSeries 0.355 for Fallout 4 without version change. Fixed bug with performance of ssao/ssil effect at quality set above low and fixed bug with non working ssao optimization which ported from GTA 5 version.

3 november 2018

Updated ENBSeries 0.351 for GTA 5 without version change. Fixed bug with performance of ssao/ssil effect at quality set above low.

2 november 2018

Updated ENBSeries 0.356 for TES Skyrim SE without version change. Fixed bug with noise filtering of subsurface scattering effect.

2 november 2018

Thanks for donations from Jake Osceola and Joel Higham.

20 october 2018

Published ENBSeries 0.356 for TES Skyrim SE. Added enbeffectprepass.fx shader which is similar to post pass, but executed before enbdepthoffield.fx shader.

20 october 2018

Thanks for donation from Bradley Higgs.

11 october 2018

Updated ENBSeries 0.355 for Fallout 4 without version change. Fixed bug of ssil effect too bright.

10 october 2018

Published ENBSeries 0.355 for Fallout 4. Added new ao type with self intersecting and increased performance of ssao/ssil effect.

10 october 2018

Thanks for donation from David Todd.

2 october 2018

Updated ENBSeries 0.352 for TES Skyrim SE without version change. Did a workarond for AMD users who have crash when typing non english characters in console.

29 september 2018

Updated ENBSeries 0.352 for TES Skyrim SE without version change. Fixed bug with interiors indirect lighting amount too low.

27 september 2018

Updated ENBSeries 0.352 for TES Skyrim SE without version change. Fixed bug with not applied skylighting to some grass.

26 september 2018

Updated ENBSeries 0.354 for TES Skyrim VR without version change. Attempt to reduce stereo artifacts of ssao effect.

25 september 2018

Updated ENBSeries 0.354 for TES Skyrim VR without version change. Fixed bug with not working ao intensity parameter for interiors.

24 september 2018

Updated ENBSeries 0.352 for TES Skyrim SE without version change. Added new type of ssao/ssil effect and increased it's performance and quality of it's filter.

23 september 2018

Published ENBSeries 0.354 for TES Skyrim VR. Added simple ssao effect. Increased performance of skylighting effect by adding precision parameter.

23 september 2018

Thanks for donation from Jake Osceola.

23 september 2018

Updated ENBSeries 0.351 for GTA 5 without version change. Added higher quality ssao/ssil effect switched by new parameter. Increased performance of ssao effect and skylighting effect.

20 september 2018

Updated ENBSeries 0.352 for TES Skyrim SE without version change. Fixed bug with skylighting applied to inventory. Added precision parameter for skylighting effect to increase performance at quality cost.

20 september 2018

Thanks for donation from Bradley Higgs.

14 september 2018

Published ENBSeries 0.353 for TES Skyrim VR. Added skylighting effect. Please do not report bugs of this effect temporary disappear when turning head, it's unfixable.

14 september 2018

Updated ENBSeries 0.352 for TES Skyrim SE without version change. Fixed bug with skylighting interiors.

14 september 2018

Updated ENBSeries 0.351 for GTA 5 without version change. Increased quality of ssao/ssil effect and complex filter of it.

14 september 2018

Updated ENBSeries 0.352 for TES Skyrim SE without version change. Increased quality of ssao/ssil effect and complex filter of it.

13 september 2018

Published ENBSeries 0.352 for TES Skyrim SE. Added skylighting effect.

12 september 2018

Updated ENBSeries 0.351 for GTA 5 without version change. Added enbseries sdk and time of the day separation for ambient occlusion parameters.

9 september 2018

Updated ENBSeries 0.344 for Fallout 4 without version change. Fixed skylighting filter bug which produce edges sometime, added minimal level parameter for skylighting effect.

9 september 2018

Updated ENBSeries 0.347 for TES Skyrim SE without version change. Fixed ssil color bug, this change may require readjust of ILAmount parameter. After game update there is known bug that cursor in menu produce trails.

9 september 2018

Updated ENBSeries 0.351 for GTA 5 without version change. Added ssao and ssil effects.

9 september 2018

Thanks for donation from Scott Barr.

8 september 2018

Updated ENBSeries 0.351 for GTA 5 without version change. Fixed bug with skylighting not aplied to vegetation. Added fix to disable fake lighting of characters. Added directional ambient tweaking parameters and improved it's shader code. Disabled influence of reflection amount by skylighting effect.

8 september 2018

Thanks for donations from David Todd and Razed.

6 september 2018

Updated ENBSeries 0.351 for GTA 5 without version change. Fixed reported bugs.

5 september 2018

Published ENBSeries 0.351 for GTA 5. Added skylighting effect, parameters for natural ambient light, sun rays, game bloom and lens effects. Fixed various bugs.

31 august 2018

Updated ENBSeries 0.350 for GTA 5 without version change. Added game bloom and game lens effects parameters for tweaking to enbseries.ini. Fixed no antialiasing for post processing shaders.

26 august 2018

Published ENBSeries 0.350 for GTA 5. Added external shaders for post processing effects like in Skyrim SE or Fallout 4 mod.

26 august 2018

Updated ENBSeries 0.347 for TES Skyrim SE without version change. Added DirtyHack requested feature same as in Fallout 4 version.

26 august 2018

Thanks for donations from David Todd, Bradley Higgs and Jake Osceola.

13 august 2018

My friend created fast lightmapper for Unity engine, if somebody interested, have a look here and it's forum topic.

6 august 2018

Updated ENBSeries 0.347 for TES Skyrim SE without version change. Fixed rain shader not working with cache enabled.

4 august 2018

Published ENBSeries 0.349 for TES Skyrim. Added animated stars effect with parameters in the [SKY] category.

3 august 2018

Published ENBSeries 0.348 for TES Skyrim VR. Added shader caching to "enbcache" folder to reduce startup time. Can be turned off in enblocal.ini. Cache is regenerated on any changes made to enblocal.ini or enbseries.ini. Do not share cache folder with presets.

3 august 2018

Thanks for donation from Alec Wassill.

2 august 2018

Published ENBSeries 0.347 for TES Skyrim SE. Added shader caching to "enbcache" folder to reduce startup time. Can be turned off in enblocal.ini. Cache is regenerated on any changes made to enblocal.ini or enbseries.ini. Do not share cache folder with presets.

2 august 2018

Thanks for donation from Stas Korpan.

1 august 2018

Updated ENBSeries 0.345 for TES Skyrim SE without version change. Fixed reported game water reflection bug.

31 july 2018

Updated ENBSeries 0.345 for TES Skyrim SE without version change. Fixed subsurface scattering bug for some dead bodies.

31 july 2018

Btw, sometime i silently updating by request GTA San Andreas recent version, so if you use it, better download again.

29 july 2018

Updated ENBSeries 0.345 for TES Skyrim SE without version change. Fixed subsurface scattering bug for some blood on characters, decreased startup time.

29 july 2018

Thanks for donations from Stas Korpan, Raphael Nadalin, Jake Osceola, Todd Fulkerson, David Todd, Bradley Higgs, Jan Michalcik, Keenan Selbee, Corentin Ormiere, and Andreas Papamargaritis.

8 june 2018

Published ENBSeries 0.346 for TES Skyrim VR. Added point light parameters to [ENVIRONMENT] category.

8 june 2018

Published ENBSeries 0.345 for TES Skyrim SE. Added point light parameters to [ENVIRONMENT] category and game screen space reflection parameters.

8 june 2018

Thanks for donation from David Todd.

7 june 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Increased performance by pushing calculations on gpu from cpu. In general i have to say, that this game is very much bottlenecked by ram bandwidth, so high speed ddr4 will get rid of fps drops in heavy areas.

7 june 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Some minor improvements.

4 june 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Reverted partially optimization code which was incompatible with third party software.

4 june 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Fixed blood decals bugs when subsurface scattering applied.

4 june 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Fixed reported bugs with optimization.

2 june 2018

All recently updated Skyrim VR and Skyrim SE mods use optimization which incompatible with third party software which hook in to graphics, like Afterburner, Steam Overlay, video capturing tools and many others. So i'll revert changes and use another optimization which working with now. Don't recommend to use these versions now, they may cause driver crash and freeze of the system with hard reset required, which is not good for hard drives. Wait for updates. Fallout 4 version is not affected.

1 june 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Fixed reported bugs, changed specular parameters computation to be the same as in old Skyrim mod.

1 june 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Fixed reported bugs, changed specular parameters computation to be the same as in old Skyrim mod.

30 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Restored older version because of issues reported. Need more testing of new optimizations.

30 may 2018

Thanks for donation from Asger Møller and James Foxall.

30 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Fixed bugs reported by users.

30 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Fixed bugs reported by users.

27 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Fixed bugs from previous update.

27 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Fixed bugs from previous update.

26 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Increased performance when many objects visible in camera to make as little influence as possible of UseOriginalObjectsProcessing parameter state.

26 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Increased performance when many objects visible in camera to make as little influence as possible of UseOriginalObjectsProcessing parameter state. I doubt there is something else to optimize on cpu side of the mod itself. Please report on the forum bugs with this build compared to previous, so i could safely transfer changes to other versions.

26 may 2018

Thanks for donation from Jake Osceola and Patreon users.

22 may 2018

Updated ENBSeries 0.344 for Fallout 4 without version change. Increased performance.

22 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Increased performance.

22 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Increased performance.

22 may 2018

Thanks for donation from Sergey Ponomarchuk.

21 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Decreased startup time.

21 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Decreased startup time.

21 may 2018

Thanks for donation from Soong So.

19 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Fixed bug with subsurface scattering applied to ice spell and similar objects, this time not via patching shaders, but eliminating the problem in general.

19 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Added compatibility with recent game version.

19 may 2018

Thanks for donations from Zeljko Plahuta and Qwinn.

18 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Increased performance when many objects visible on the screen.

18 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Increased performance when many objects visible on the screen.

16 may 2018

Published ENBSeries 0.344 for Fallout 4. Increased performance up to 10% by reducing cpu bottleneck when many objects visible on the screen.

14 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Fixed bug with subsurface scattering applied to ice spell and similar objects.

14 may 2018

Thanks for donations from Scott Sands, Bradley Higgs and Patreon users.

13 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Changed subsurface scattering code by using albedo cause not satisfied with fake results, so now it look like in old Skyrim mod. Fixed bug when entire scene was affected by subsurface scattering and lighting bugs.

13 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Fixed lighting bugs.

13 may 2018

Thanks for donation from Tore Aabø and to patrons at Patreon.

10 may 2018

Updated ENBSeries 0.343 for TES Skyrim SE without version change. Fixed bug in mixing code of game lens flares and game volumetric rays.

10 may 2018

Published ENBSeries 0.343 for TES Skyrim SE. Added subsurface scattering same as in mod for old Skyrim, but because don't have albedo it look a bit different. Some minor bugfixes.

9 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Fixed bug with clouds edge producing bug with some types of weathers and cloud shadow fix for right eye for non oculus users.

8 may 2018

Updated ENBSeries 0.341 for TES Skyrim SE without version change. Fixed bug with some objects have wrong colors after previous update.

8 may 2018

Updated ENBSeries 0.342 for TES Skyrim VR without version change. Increased performance when many objects visible in camera.

8 may 2018

Updated ENBSeries 0.341 for TES Skyrim SE without version change. Increased performance when many objects visible in camera. I totally forgot that using such optimization in old Skyrim.

8 may 2018

Thanks for donations from Christopher Jenkins, Diethelm Möller, Anthony Barry and David Todd.

5 may 2018

Updated ENBSeries 0.341 for TES Skyrim SE without version change. Added parameters to adjust intensity of game lens flare effect which look more intense after recent removing of ldr limit.

4 may 2018

Published ENBSeries 0.342 for TES Skyrim VR. Added cloud shadows, procedural sun, parameters for animated stars. Added separation for vegetation, eyes and body parameters for specular and subsurface scattering tweaks. Fixed bug with underwater and editor input when game is running in full screen.

4 may 2018

Thanks for donation from Franz Pertl.

2 may 2018

Updated ENBSeries 0.341 for TES Skyrim SE without version change. Added new parameters for stars animation tweaking and changed code back to alpha channel usage, because of complains about compression artifacts of textures. Fixed bug when sky looks wrong if disabled.

2 may 2018

Thanks for donation from Daniel Favuzza.

1 may 2018

Published ENBSeries 0.341 for TES Skyrim SE. Fixed game shaders to remove limitation of ldr, i didn't notice earlier that game is forcing ldr. Changed code of animated stars to make them use green color instead of alpha for detecting stars, but it doesn't really fix incompatibility with custom textures of stars and galaxy, so if will be complains about it, i revert back to alpha channel.

1 may 2018

Published ENBSeries 0.340 for TES Skyrim VR. Added clouds edge effect. Added environment parameters like fog, directional lighting, ambient lighting, specular, all of them cost performance when watching at many objects, so original object processing turn them off, as usual. Added parameters for tweaking objects which have subsurface scattering without making separation between bodies, vegetation, eyes. Fixed clouds and moons to allow them be fully black. Changed animated stars for using green color to detect stars instead of alpha channel to avoid issues with custom textures of the stars and galaxy. Fixed saturation of colors in game shaders, which visible when increasing direct lighting or other environmental parameters, but this came at cost of longer mod start time. With this version existing Skyrim SE presets will work almost equal in Skyrim VR.

1 may 2018

Thanks for donations from Patreon users.

30 april 2018

Updated ENBSeries 0.338 for TES Skyrim SE without version change. Added animated stars parameter and fixed game code which do not allow full darkness for stars and sky gradient.

30 april 2018

Published ENBSeries 0.339 for TES Skyrim VR. Added rain effect, parameters for tweaking particles, fire, sprites and mountain's fog. Added animation for stars and made it possible to apply pure black to stars and gradient by fixing mistakes in game shaders.

28 april 2018

Updated ENBSeries 0.337 for TES Skyrim VR without version change. Increased performance a little when bloom, lens and adaptation effects enabled or when they all turned off.

28 april 2018

Updated ENBSeries 0.337 for TES Skyrim VR without version change. Fixed bug with bloom shader for old presets.

27 april 2018

Published ENBSeries 0.338 for TES Skyrim SE. Added clouds edge parameters for [SKY] category from old Skyrim mod. Implemented backward compatibility of all external shaders with VR optimized versions of them which will be created in future via handling DynamicScaling parameter.

26 april 2018

Updated ENBSeries 0.337 for TES Skyrim VR without version change. Fixed bug with not working old shaders and position of fps counter.

26 april 2018

Updated ENBSeries 0.334 for TES Skyrim SE without version change. Tried to fix reported bug with radial blur appearing on the world map sometime when SpeedHack=true set, but i can't see it myself, so just my assumption what this could be and hope it is fixed.

26 april 2018

Thanks for donation from Giuseppe Gennuso and Dayne Brooks.

25 april 2018

Published ENBSeries 0.337 for TES Skyrim VR. This is very important update with changes made to external shaders, new parameter DynamicScaling is introduced and code changes accordingly. When this parameter is not exist in shader code, compatibility mode with old shaders (for SkyrimSE) applied, but if this parameter exist, shader is compatible with Skyrim VR and work faster because of smaller rendering resolution. I recommend preset makers to convert their code similar to my examples, because performance may increase a lot. Guess there is nothing else to optimize inside the mod. Added new parameters for fps limiter and removed old to fix issues with existing presets which have fps limiter enabled and confuse new users who don't need such feature in VR.

24 april 2018

Updated ENBSeries 0.334 for TES Skyrim SE without version change. Fixed bug with game ssao, disabling optimization when it's active.

24 april 2018

Published ENBSeries 0.336 for TES Skyrim VR. Increased performance by disabling useless game code and optimizations for the mod itself, especially when txaa not enabled in game, SpeedHack=true set and ReduceWindowRedraw=true. Added fxaa to enblocal and dithering. Added ApplyStabilityPatch which is experimental tweak from old Skyrim. Added fps display inside vr helmet, capturing screenshots of vr image together with visible on the screen.

24 april 2018

Updated ENBSeries 0.334 for TES Skyrim SE without version change. Improved post pas dithering efficiency. Added new performance optimizations which work when some game video setting disabled and SpeedHack=true set.

24 april 2018

Thanks for donation from Jake Osceola.

22 april 2018

Updated ENBSeries 0.334 for TES Skyrim SE without version change. Added edge antialiasing and two dithering types to enblocal.ini, removed dithering parameter from enbseries.ini.

22 april 2018

Thanks for donation from William Quigley.

19 april 2018

Updated ENBSeries 0.334 for TES Skyrim SE without version change. Added EnableDenosier parameter to ssao category, similar to old Skyrim mod.

19 april 2018

Thanks for donations from Jesse Krautwurst, Colbey Radford, David Jones, Tim Donahey, Zachary McKenney, Felix Graniela III, Dylan Lovinger, Thomas Moverley-Foster, Pieter Ronald van den Berg and Christopher Jenkins.

18 april 2018

Published ENBSeries 0.335 for TES Skyrim VR. Increased performance in places with many objects visible in camera, these are CPU optimizations.

18 april 2018

Published ENBSeries 0.334 for TES Skyrim SE. Increased performance in places with many objects visible in camera, these are CPU optimizations.

17 april 2018

Folks, performance of the mod for Skyrim VR depends from preset a lot, because default one have simple math, while some modders did very complicated shaders. So if you are not okay with performance, try different preset. There are many speculations about performance of ENBSeries, but that is all misunderstanding based on no knowledge of players. It is not mod slow, but some effects enabled and their performance is not any better in other games which have them. I giving a chance to tweak heavy effects to any performance and quality, starting from budget hardware up to impossible to run with any existing yet with playable framerate, so it is the matter what you or preset maker tweaked. Witcher 2 game have supersampling option which did game unplayable slow, but these days it is okay when enabled, but players are so lame and thought that game is badly optimized, because when they maxed out everything, it was unplayable. Are you serious?

17 april 2018

Thanks for donation from Yuzhang Wu.

16 april 2018

Published ENBSeries 0.333 for TES Skyrim VR. Added time of the day detection, parameters for sky gradient, stars, aurora borealis, clouds, moons and sun. I dont have feedback from users, so just doing what is working on my setup.

16 april 2018

Updated ENBSeries 0.331 for TES Skyrim SE without version change. Fixed potential bug for external shaders which by default do not write alpha channel, so porting some presets from old Skyrim to Skyrim SE would not work as expected.

15 april 2018

Updated ENBSeries 0.332 for TES Skyrim VR without version change. Fixed bug with text at loading screen, also it should fix some other bugs not yet reported. Some presets for Skyrim SE do not work, because they distort original position of pixels, letterbox is another kind of effect which incompatible and i can't do anything about it now. Please, port on the forum results of using this mod and which VR helmet you have, without feedback i can't work fast.

15 april 2018

Thanks for donations from Richard Payne and Daniel Maffei.

14 april 2018

Published ENBSeries 0.332 beta for TES Skyrim VR. First version for Skyrim VR, it is early beta for testing purposes. Original post processing and original bloom are not used to keep compatibility with external shaders from Skyrim SE. Bloom, adaptation, lens and post processing shaders are only usable now. Please report on forum any issues, tested with Oculus CV1.

14 april 2018

Thanks for donation from Bradley Higgs and to Patreon users.

14 april 2018

Updated ENBSeries 0.331 for TES Skyrim SE without version change. Fixed bug with some holes which look black in 0.331.

13 april 2018

Updated ENBSeries 0.331 for TES Skyrim SE without version change. Fixed bug with image based lighting from previous update.

13 april 2018

Updated ENBSeries 0.331 for TES Skyrim SE without version change. Fixed bug with sun at certain weathers. Specular on bodies is a game bug, so please dont report it.

13 april 2018

Thanks for donations from Brett McVicker and Tom Axblad.

9 april 2018

Published ENBSeries 0.331 for TES Skyrim SE. Added DisableFakeLights parameter to enblocal.ini for switching on/off character light. Added game ssao parameters for tweaking its amount and make it colorful. Some bug fixes.

9 april 2018

Thanks for donation from Robert Cosgrove and David Todd.

5 april 2018

AshAuryn helped me with hardware as sponsor for VR development, thanks. So, soon i'm going to start work on Skyrim VR.

5 april 2018

Updated ENBSeries 0.330 for TES Skyrim SE without version change. Added specular parameters for VEGETATION, EYE, OBJECT categories and improved separation of such objects similar to old Skyrim mod.

4 april 2018

Skyrim VR is selling good as for such niche product, in general people satisfied by it, but nobody mentioned graphic modding. With Fallout 4 VR also nobody asked to modify it. I've asked on the forum about Skyrim VR before its release and people expected worse performance and quality of the VR game than it is. I dont know if people who play heavily modded Skyrim and VR games are crossed, most likely no. Anyway, i dont know where to ask if Skyrim VR need graphic mod or not, so the users need to organize somehow and make decision. For me its pain in the butt, but if game worth it and big enough amount of interested players who will play for long time (i cant do mod fast), i will by VR hardware.

3 april 2018

Updated ENBSeries 0.330 for TES Skyrim SE without version change. Fixed bugs of fog adjusting for transparent objects like water streams, eyes, etc. Disabled mod when Creation Kit is running. Btw, Skyrim VR is coming.

3 april 2018

Thanks for donation from Eric Mottint and patrons on Pateron.

25 march 2018

Updated ENBSeries 0.330 for TES Skyrim SE without version change. Disabled all effects on world map screen to avoid bugs.

25 march 2018

Thanks for donation from Julie Cox.

24 march 2018

Published ENBSeries 0.330 for TES Skyrim SE. Added image based lighting effect from old Skyrim mod, fixed bug with clouds transition.

24 march 2018

Updated ENBSeries 0.329 for TES Skyrim SE without version change. Added rain refraction factor which kinda refraction index. Fixed bug with cloud shadows when weather transition occurs, increased visibility of this effect, fixed fog on water.

24 march 2018

Thanks to everybody who support me on Patreon.

23 march 2018

Published ENBSeries 0.329 for TES Skyrim SE. Added cloud shadows effect in its simplest form and few extra fog parameters.

23 march 2018

Thanks for donations from Dylan Pritchard, Jake Osceola and GreatJoshua Corp.

22 march 2018

Published ENBSeries 0.328 for TES Skyrim SE. Added parameters for game volumetric rays, underwater and procedural sun.

22 march 2018

Thanks for donations from Bradford McConnell, Tommy Leivseth, YakTribe Gaming, David Geeslin, David Todd and Bradley Higgs.

21 february 2018

Published ENBDirStructureMaker 1.0. This tool simplify making backups by generating empty copies of files and folders from source to destination paths, so you never forget what you have on HDD/CD/DVD. Feel free to share it.

21 february 2018

Thanks for donation from Darkgondul, Sean Freehill, Evelio Escalona, Prithvi Boinpally, David Todd, Jordan Lee, Bradley Higgs.

3 february 2018

Bought Win10 to test GTA San Andreas as reported incompatibility of ENBSeries in this spyware. Mod works totally fine. I will not develop any updates for GTA San Andreas, tired to waste money and time.

3 february 2018

Thanks for donation from Pietranico Household.

16 january 2018

Updated ENBSeries 0.322 for Fallout 3 / New Vegas without version change. Added code which fixed reloading of enbpalette and enblensmask images without restarting the mod.

16 january 2018

Thanks for donation from Bradley Higgs.

8 january 2018

Updated ENBSeries 0.322 for Fallout 3 / New Vegas without version change. Removed stutter fix, it do not work for all users.

5 january 2018

Updated ENBSeries 0.325 for TES Skyrim SE without version change. Fixed bugs with interior night values and some particles and volumetric fogs with negative values.

3 january 2018

Updated ENBSeries 0.322 for Fallout 3 / New Vegas without version change. Added stutter fix parameter to enblocal.ini, requested by user.

3 january 2018

Thanks for donation from Jeff Hamer.

28 december 2017

Updated ENBSeries 0.325 for TES Skyrim SE without version change. Removed last updated subsurface scattering parameters, added new separated for objects, vegetation and eyes. Vegetation sss have limitations and not all grasses and trees work.

27 december 2017

Updated ENBSeries 0.325 for TES Skyrim SE without version change. Added intensity parameters for original subsurface scattering.

27 december 2017

Thanks for donation from Matthew Domoracki.

24 december 2017

Updated ENBSeries 0.325 for TES Skyrim SE without version change. Fixed bug with dark interiors in some time of the day.

19 december 2017

Published ENBSeries 0.326 for Euro Truck Simulator 2. Only compatible with x64 version of the game and almost everything set in video options to highest quality. Enbdepthoffield.fx shader not included, you can download it from TES Skyrim presets, there are many custom shaders made by modders. There is no preset yet, so tweak parameters yourself. It would be really nice if this mod would be popular, so if you can, please post about it on specific forums of this game.

18 december 2017

Added screenshots of Euro Truck Simulator 2 to the gallery. Sorry folks, I have only old laptop now, so its hard to tweak colors.

18 december 2017

Updated ENBSeries 0.325 for TES Skyrim SE without version change. Implemented fake interior time of the day detection which still not work in all cases and not exactly the time, but at least allow to separate day and night.

16 december 2017

Updated ENBSeries 0.325 for TES Skyrim SE without version change. Added fog parameters.

16 december 2017

Euro Truck Simulator 2 version is in development.

16 december 2017

Thanks for donations from Hugo Cowan and Bradley Higgs.

14 december 2017

Added Euro Truck Simulator 2 (ETS2) voting poll here to find out if users interested in ENBSeries for it.

13 december 2017

Updated ENBSeries 0.325 for TES Skyrim SE without version change. Fixed newly introduced bug when sky parameters do not work.

13 december 2017

Updated ENBSeries 0.325 for TES Skyrim SE without version change. Fixed bug with aurora borealis handled as fire particles. Added speedhack parameter to enblocal.ini which increase performance when game ssao not enabled.

12 december 2017

Published ENBSeries 0.325 for TES Skyrim SE. Added ssao/ssil effect. Original by the game is untouched.

12 december 2017

Thanks for donation from Robert Cosgrove.

9 december 2017

Updated ENBSeries 0.324 for TES Skyrim SE without version change. Patched some fire sources and removed water from particles category.

9 december 2017

Thanks for donation from Tobias Schilling.

8 december 2017

Published ENBSeries 0.324 for TES Skyrim SE. Added fix for reflection of trees in water as FixReflectionTrees parameter in enblocal.ini. Added WINDOWLIGHT, LIGHTSPRITE, VOLUMETRICFOG, FIRE, PARTICLE parameters which mostly similar to old Skyrim version, but not all objects yet handled and I'll keep searching for missed.

8 december 2017

Thanks for donation from Kevin Kodama.

5 december 2017

Updated ENBSeries 0.322 for Fallout 3 / New Vegas without version change. Added UseENBoostWithoutGraphics parameter to enblocal.ini to disable graphics changes and be able to use antialiasing.

5 december 2017

Thanks for donation from Tanja Grauschlies.

1 december 2017

3 december will be 10 years anniversary since ENBSeries was created. Thanks for using my work.

1 december 2017

Updated ENBSeries 0.323 for Fallout 4 without version change. Added more combinations of shadow distance and shadow qualities for skylighting effect and i hope thats all of them.

30 november 2017

Published ENBSeries 0.323 for Fallout 4. Added experimental skylighting effect, it is buggy and only works when shadow quality set to ultra/high and shadow distance set to ultra. Maybe after Bethesda will stop patching game, i'll fix artifacts and if this effect worth to use in this game. There are no parameters yet for this effect.

30 november 2017

Thanks for donation from Bradley Higgs.

18 november 2017

Updated ENBSeries 0.319 for TES Skyrim without version change. Similar changes as in previous update, but removed alpha depth data from depth buffer, its not working well when mixed for some depth of field shaders.

14 november 2017

Updated ENBSeries 0.319 for TES Skyrim without version change. Restored code from 0.308 which ignores alpha channel for prepass and dof shaders, because got reports that some dof shaders do not work for transparent objects.

14 november 2017

Thanks for donations from Slothability, Mathieu Wurtz, Trey Motes and OrmrSnaethorsen.

6 november 2017

Updated ENBSeries 0.317 for Fallout 4 without version change. Added hack for reloading configuration files and fixed one of fog types.

6 november 2017

Published ENBSeries 0.322 for Fallout 3 / New Vegas. Added fire, light emitters parameters. Fixed some invalid objects classified as particles.

5 november 2017

Updated ENBSeries 0.317 for Fallout 4 without version change. Added requested hack for applying textures to shaders.

5 november 2017

Published ENBSeries 0.321 for Fallout 3 / New Vegas. Added particles intensity parameters to fix their brightness at night, fixed hair lighting at night which was not affected by the mod.

1 november 2017

Updated ENBSeries 0.320 for Skyrim SE without version change. Fixed bug with modded stars for some weathers from DLC.

31 october 2017

Updated ENBSeries 0.320 for Skyrim SE without version change. Fixed bug with modded stars.

31 october 2017

Published ENBInjector 0.006. It have higher cpu usage when not injected, but much higher chance to be injected to games when using ssd hard drives or other fast file system. This release is in the injector web page, but later i'll put it in each new version of ENBSeries which compatible with injector.

31 october 2017

Thanks for donations from Zeljko Plahuta, Samuel Kestenbaum, Susanne Gray, Benjamin Deniau, Madison Smith, Chate Taylor, Nicholas Lamp, Roy Sorlie, Aidan Prehatny, Scottie Bishop, Mookie Aledori, Jonathan Payne, Montgomery Moore, Peter Pawluk, Jani Niemitalo, Alex Tirdil and Michael Jones.

29 october 2017

Updated ENBSeries 0.320 for Skyrim SE without version change. Fixed distant trees lighting parameters, patched grass to fully shadowed, added one ambient parameter.

29 october 2017

Published ENBSeries 0.320 for Skyrim SE. Added directional light parameters, aurora borealis, stars, clouds, sky gradient parameters. Some compatibility fix for old AMD videocards.

28 october 2017

Updated ENBSeries 0.319 for TES Skyrim without version change. Increased performance of skylighting effect for middle and high quality.

16 october 2017

Thanks for donation from Atrunian Enterprises.

26 october 2017

Published ENBSeries 0.319 for TES Skyrim. Added ENB PreSetup utility to make automatic changes in SkyrimPrefs.ini for the mod compatibility. Added rain occlusion. Added quality fix parameter to skylighting effect which attempt to eliminate bright spots bug at some camera angles.

21 october 2017

Updated ENBSeries 0.318 for TES Skyrim without version change. Fixed flickering on some systems when automatic ambient computation is used.

21 october 2017

Updated ENBSeries 0.318 for TES Skyrim without version change. Added [characterglow] category for controlling glow when some spells applied. Increased performance when automatic ambient computation is used.

20 october 2017

Updated ENBSeries 0.318 for TES Skyrim without version change. Increased performance of skylighting effect, fixed performance issues of previous release.

19 october 2017

Updated ENBSeries 0.313 for GTA San Andreas without version change. Increased performance of ambient occlusions and in general little faster. Fixed night/day computation when helper plugin is used.

19 october 2017

I'll not make modification for ELEX, because this game very buggy and slow for me. Maybe one day if it will be patched well...

17 october 2017

Updated ENBSeries 0.318 for TES Skyrim without version change. Fixed bug with automatic ambient not applied to some grass.

17 october 2017

Published ENBSeries 0.318 for TES Skyrim. Added automatic computation of directional ambient which depends from sky and direct light properties. Increased quality of ambient occlusions. Fixed bug with PostLoad callback in enbseries sdk.

16 october 2017

Updated ENBSeries 0.313 for GTA San Andreas without version change. Texture texOriginal for enblighting.fx, depth of field and prepass shaders is now with mipmaps.

16 october 2017

Thanks for donations from John Sullivan and Bradley Higgs.

14 october 2017

Updated ENBSeries 0.317 for Fallout 4 without version change. Fixed all reported bugs, changed detailed shadows to constant distance tracing.

13 october 2017

Updated ENBSeries 0.317 for Fallout 4 without version change. Fixed some reported bugs, there are still some left.

12 october 2017

Restored download pages of ENBSeries 0.316 for Fallout 4 because new version seems doesn't work well.

11 october 2017

Published ENBSeries 0.317 for Fallout 4. Added detailed shadow effect, currently it's can't be tweaked. Added shadows from clouds and automatic directional ambient calculation now depends from this kind of shadows. Fixed wrong interior detection for some places and bugs in directional and ambient lighting not working at some conditions.

11 october 2017

Thanks for donation from Wolfgrimdark.

4 october 2017

Published ENBSeries 0.316 for Fallout 4. Increased quality of ssao effect, added new parameters to it UseComplexAmbientOcclusion, EnableComplexFilter, FilterBluriness. Added automatic calculation of directional ambient from sky information and new parameters for this feature EnableSkyAmbientCalculation, SkyAmbientTopIntensity, SkyAmbientBottomIntensity. Updated enbseries sdk.

4 october 2017

Thanks for donation from Robert Vogel.

1 october 2017

Updated ENBSeries 0.311 for Fallout 4 without version change. Increased quality and performance of ambient occlusion effect and decreased startup time.

1 october 2017

Thanks for donations from Denis Wagner.

26 september 2017

There is a good Fallout 4 preset on Nexus here

26 september 2017

Updated ENBSeries 0.311 for Fallout 4 without version change. Increased quality of ambient occlusion for it's resolution scaling lower than 1. Fixed incompatibility with some AMD videocards, including black nights.

22 september 2017

Updated ENBSeries 0.313 for GTA San Andreas without version change. Fixed bug of not working shader variables for weather index. Increased startup time by faster compilation of shaders.

22 september 2017

Thanks for donations from Ian Meader, Bradley Higgs and Anthony Eadicicco.

11 september 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Increased quality of brute force mode closer to ssgi algorithm. Added parameter to compute brute force effect for screenshots only.

10 september 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Fixed bug with not working ambient occlusion.

9 september 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Fixed black bug with ssao and subsurface scattering enabled together. Decreased startup time.

8 september 2017

Sorry folks, I am not at home for more than month and just recently got laptop to try develop futher and not waste time.

8 september 2017

Thanks for donations from William Faulk, Jeff Hamer, Lukas Fleischer, Bradley Higgs and Sayed Ali Mohamed.

25 july 2017

There are two things about Skyrim and GTASA mods. Using mod in Win 10 may require renaming gta-sa.exe file to some different name, because of windows games explorer issues. In recent version for old Skyrim limitation for number of techniques in multipasses is increased from 8 to 128.

16 july 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed bug with alpha channel mask of normal map for water.

16 july 2017

Thanks for donations from Bradley Higgs.

13 july 2017

Updated ENBSeries 0.315 for TES Skyrim without version change. Changed code of enbeffectprepass.fx shader for more advanced edge detection with tweakable parameters for this mod from Nexus.

11 july 2017

Forgot to say that in 0.315 there is another important change - depth texture for prepass and depth of field shaders contain transparent objects.

11 july 2017

Published ENBSeries 0.315 for TES Skyrim. Added external shader for depth of field, so now prepass and dof can be in different files. Added parameter to toggle on/off enbeffectprepass.fx shader. Added mask texture to prepass and depth of field shaders to use it for cell shading modification from Nexus, alpha channel of this mask is less than 1 for all skinned objects.

8 july 2017

Updated ENBSeries 0.313 for GTA San Andreas. Removed sunrise and sunset game ugly mesh on water and fixed bug produced by lighting shader when water disabled.

8 july 2017

Thanks for donations from Stephen Faircloth.

2 july 2017

Updated ENBSeries 0.314 for TES Skyrim without version change. Fixed bug with not working weather and shader parameters.

1 july 2017

Updated ENBSeries 0.314 for TES Skyrim without version change. Restored noise texture and added jitter texture of 16*16 size to keep compatibility with existing presets.

1 july 2017

Forgot to mention that in new version for TES Skyrim also replaced noise texture with high quality 16*16 blue noise, so any presets which use it should apply scaling or better load external noise 256*256 (for example for film grain).

30 june 2017

Published ENBSeries 0.314 for TES Skyrim. Added some functions for better compatibility with third party software, fixed detailed shadow artifact on characters inside interiors when camera is very close to body, improved quality of sun rays.

30 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed bug with lighting shader sometime applied at wrong moment in the night.

30 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Added motion blur to enbdepthoffield.fx shader. Added enblighting.fx shader for computing shadow or sun light. Updated enbhelper.dll.

30 april 2017

Thanks for donations from Bradley Higgs and Thanh Kim.

13 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Added SunDirection parameter to external shaders, fixed some bugs, improved sky and water shaders with new functionality.

11 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Changed code of enbhelper.dll to read time of the day and weather parameters for both 1.0US and Steam 3.0 versions of game. Added parameter of weather to external shaders.

8 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Fixed normal from depth bugs and changed defer normals drawing in enbvehicle shader.

6 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Some bugfixes and ssao/ssil blending with fog.

6 june 2017

Updated ENBSeries 0.313 for GTA San Andreas. Did optional parameter for aspect ratio fix. Improved ssao filter on edges.

5 june 2017

Published ENBSeries 0.313 for GTA San Andreas. This version mostly made for modders who want to add new features. Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. Added normal and depth textures to already existing shaders. Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader. Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao. Added underwater effects with caustics and various fades. Added dithering to the sky to decrease color banding. Added parameter to toggle off game color filter. Fixed aspect ratio bug of sun, moon, stars and glowing sprites. Added sun, moon, stars parameters to control size and intensity. Added soft particles with fast and slower modes. Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds. Added time fade parameter for depth of field. Added parameter to capture reflection from last frame.

5 june 2017

Thanks for donations from Timothy Randall, Bradley Higgs, Samoylov Petr.

23 april 2017

Published ENBSeries 0.312 for Bayonetta. Just some basic things, custom post processing shader, custom depth of field shader, lens relfections, bloom, ssao/ssil. Time of the day do not work and interior day is always enabled, so tweak this parameter only. I doubt it worth to make mod so late.

22 april 2017

Added screenshots to gallery of ENBSeries for Bayonetta.

20 april 2017

It's not the first time great games released and nobody tells me about them, so after long time passed I find this and it's already late, because everybody played such games already and nobody need the mod any more. But i wil do it for Bayonetta anyway, cause it's my favorite game. Thanks people.

20 april 2017

Thanks for donations from Alexandr Gernetz, Bradley Higgs, Erik Ernst, Robert Marckwardt, Shaun Collins, Tristan Bahs, IMA, Adam Bates, Karl Evans.

24 january 2017

Updated ENBSeries 0.311 for Fallout 4. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Updated ENBSeries 0.310 for TES Skyrim SE. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Updated ENBSeries 0.308 for TES Skyrim. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder.

24 january 2017

Thanks for donations from Mikael Elgström, Bradley Higgs and Shaun Collins.

11 january 2017

Updated ENBSeries 0.311 for Fallout 4. Fixed bug with color correction alpha in enbeffect.fx shader. Added undetected shader to fog.

11 january 2017

Updated ENBSeries 0.278 for Fallout 3 / New Vegas. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Updated ENBSeries 0.310 for TES Skyrim SE. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Updated ENBSeries 0.308 for TES Skyrim. Fixed bug with color correction alpha in enbeffect.fx shader.

11 january 2017

Thanks for donations from Bradley Higgs and Shaun Collins.

7 december 2016

Updated ENBSeries 0.311 for Fallout 4. Added undetected shader to fog. Please report to the forum any bugs with fog.

6 december 2016

Published ENBSeries 0.311 for Fallout 4. Added fog parameters, fixed UseOriginalColorFilter for latest game patch.

6 december 2016

Thanks for donations from Shaun Collins, Bradley Higgs, symphonicjohn, Jamie Nicholson, David Moreno, Justin Dean.

13 november 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Fixed almost invisible reflection for police cars and bikes. By this fix also reflection in general looks different, it's amount depends from diffuse texture color now.

13 november 2016

Thanks for donations from Kyle Laniosz and Sky Ten.

10 november 2016

Updated ENBSeries 0.310 for TES Skyrim SE without version change. Fixed interior/exterior detection bug and input issues for editor.

10 november 2016

Published ENBSeries 0.310 for TES Skyrim SE. Added time of the day, interior and exterior detection. Fixed bug with not worked adaptation.

10 november 2016

Thanks for donations from Lion .H, Chad Fonger, Robert-Josef Heitzer, Joy Berry, Lawrence Barnes, Predrag Ristic, Carl Larsen, Andrew Watkins, Daniel Thompson, Enrico Morandin and Ian Maxey.

3 november 2016

Published ENBSeries 0.309 BETA for TES Skyrim SE. Made all post processing shaders similar or equal to mod for Fallout 4. Time of the day, interior and exterior separation, weather system are not available yet. This version is mostly to remove original game post processing by replacing it with custom from enbeffect.fx shader (untweaked, most code from old Skyrim mod) or ReShade/SweetFX.

3 november

Thanks for donations from Chris Best, Parker Stewart, Richard Bartz, Anders Wedin, E.L Schrijver, Kyle Laniosz, Andrew Watson and Jens Weck.

30 october

Skyrim SE graphics modding is similar complex and limited as with Fallout 4, so ENBSeries for it will not be similar by amount of features as for original Skyrim.

29 october

Having issues installing VC++ 2015 runtime for Win7 because of Windows6.1-KB2999226-x64.msu patch as part of it. So, can't say anything yet about Skyrim SE graphics modding.

29 october

Thanks for donation from Ian Edgerton, Sheldon Ikin, Sahiley, Fabian Schreiber and Shaun Collins.

1 october

Here are two useful videos first and second which explains some parameters of Fallout 4 version of ENBSeries. Also added them to ENBoost page on Nexus.

1 october

Thanks for donation from 孟 肖龙

21 september 2016

Updated ENBSeries 0.308 for TES Skyrim without version change. Fixed bug with position of some particles, added key for toggling depth of field effect (shift+f7 by default).

21 september

Thanks for donation from Ross ONeill.

20 september 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Fixed bug with unlit vehicle lights.

12 september 2016

Updated ENBSeries 0.307 for Fallout 4 without version change. Fixed reported bugs (but not all of them, some can't see myself), added hotkey for toggling depth of field.

12 september

Thanks for donations from ScrappyDweeble, Jason E Brenham and Christopher Bergmann.

25 august 2016

Updated ENBSeries 0.306 for GTA San Andreas without version change. Forced to disable 16 bit game modes for Win8/10 compatibility and added one export function which may increase compatibility with some other software.

25 august 2016

Thanks for donations from Jamal/Razed, Matteo Depta, Dante DePaoli, Nattapon Maholarnkij.

20 july 2016

Published ENBSeries 0.308 for TES Skyrim. Restored old skylighting code, it's less buggy in some places. Removed dependency of LocationID from mods loading order.

20 july 2016

Thanks for donations from Martin Klinge.

4 july 2016

Thanks for donations from Eric Jensen.

24 june 2016

Updated ENBSeries 0.307 for Fallout 4 without version change. Added workaround for disabled parallax for bullet holes with the mod installed. It's game bug and it can't be fixed by me, so any other strange changes must be reported on the forum.

24 june 2016

Thanks for donations from Bret Svoboda and Steven White.

18 june 2016

Thanks for donations from Li Yi, Milo Wadlin and Jason Camm.

25 may 2016

Updated ENBSeries 0.307 for Fallout 4 without version change. Fixed direct light intensity flickering for some game video options.

25 may 2016

Thanks for donations from Fernando Abreu.

23 may 2016

Check out this video with detailed explanation about SSAO/SSIL features of ENBSeries for Fallout 4 version.

23 may 2016

Thanks for donations from Darren Gray and Ricardo Villanueva.

15 may 2016

Published ENBSeries 0.307 for Fallout 4. Added some environment lighting controls and ambient occlusion.

15 may 2016

Thanks for donations from You Seong Jeon, Sung-ki Kim, Mohamad Roslan, Video Celular San Carlos.

13 april 2016

Updated ENBSeries 0.305 for TES Skyrim without version change. DataSyncMode is set to 0 by default (disabled) by request.

13 april 2016

Thanks for donations from Kevin Atkinson, Daniel Swann and David Gouveia.

29 march 2016

Another preset with dusk and dawn for TES Skyrim is here.

25 march 2016

Published ENBSeries 0.306 for GTA San Andreas. Added shadow blurring range parameter. Added enbhelper plugin support for game version 1.0 to allow reading anything from process memory and send to external shaders.

25 march 2016

Thanks for donations from Coulin Alexis, Ashley Lau, Jerry Johansson and Martin Tschiersky.

29 february 2016

I'm not releasing Fallout 4 mod because Bethesda releasing beta patches too much frequent and break something each time. Be patient and wait.

28 february 2016

Updated ENBSeries 0.305 for TES Skyrim without version change. Fixed bug with localization which produce crash for some users and enabled localization again.

28 february 2016

First preset with dusk and dawn released here.

28 february 2016

Updated ENBSeries 0.305 for TES Skyrim without version change. Fixed dusk and dawn for interiors.

28 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed dusk and dawn for interiors.

27 february 2016

Published ENBSeries 0.305 for TES Skyrim. Added DawnDuskEnable parameter for toggling dawn and dusk times of the day and their parameters. By default it's disabled for compatibility with old presets.

27 february 2016

Thanks for donation from Marek Zelazko.

24 february 2016

Updated ENBSeries/ENBoost 0.304 for TES Skyrim without version change. Added EnableUnsafeFixes parameter to enblocal.ini to activate previously disabled fixes which removes microstuttering, scripts and physics bugs, but have negative side effects of showing another game bugs, like worldmap issue. Use at your own risk.

23 february 2016

Published ENBSeries 0.304 for TES Skyrim. Added localization support files enblocalization.xml and enbfontunicode.png, hope this feature will help users to understand how to tweak mod. Example localization is very short and contains just description of some parameters in english.

23 february 2016

Thanks for donation from Karl Evans.

23 february 2016

Updated ENBSeries/ENBoost 0.303 for TES Skyrim without version change. Removed previous fix, it causes world map not properly functional because of game bug, so better to keep it as it is. Only own mod code have timing fix now, not the game.

22 february 2016

Updated ENBSeries/ENBoost 0.303 for TES Skyrim without version change. Added fix for microstuttering, some physics and scripting issues, fps limiter bugs. This one is always enabled with the mod installed.

22 february 2016

Thanks for donation from Leslie Matthew.

22 february 2016

Users found issues running the mod with recent Steam beta update which leads to low frame rate and stuttering. So turn it off.

22 february 2016

Thanks for donation from Kyle MacDonald, Video Celular San Carlos and Cosolco Inc.

20 february 2016

Updated ENBoost to 6.1 at Nexus here. DataSyncMode=2 and PriorityMode=3 were reported by users as the best by performance and stuttering while fixing all issues..

20 february 2016

Thanks for donation from Eric Felek and Maximilian Hummel.

18 february 2016

Published ENBoost 0.303 at Nexus here. Report issues in comments there or at main forum.

18 february 2016

Published ENBSeries 0.303 for TES Skyrim. Added new ENBoost features which improve stability at cost of performance, check parameters under [THREADS] category of enblocal.ini. Bigger values for DataSync and Priority modes means lower frame rate, more stuttering and higher incompatibility with other software, some previously working screen capturing tools may crash or be extremely slow with new setting other than 0. Developed and tested for mods pack which have 40% crash rate on loading, when DataSyncMode=1 no crashes occurs. Please avoid sharing enblocal.ini, new setting depends from OS, CPU and some other software running and need to be configured individually. Also be careful with saving game, game scripts and physics may act differently, better make backup of saves until this version will be fully tested.

13 february 2016

Updated ENBSeries 0.291 for Fallout 4 without version change. Fixed flickering of clouds at night and other time of the day toggling bugs produced by moving back moon periodically.

9 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed flickering lights in Bitterblack.

9 february 2016

Thanks for donation from James Gaszner and Vladimir Cavaluk.

4 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed memory leak when skylighting effect enabled.

4 february 2016

Published ENBSeries 0.302 for TES Skyrim. Added per location weather configuration file. Increased performance of skylighting.

3 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed dissapearing ambient occlusion when some strider skills activated.

2 february 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed fog color bug in some locations and made workaround agains flickering game depth of field.

2 february 2016

Thanks for donation from N00btaco Media.

1 february 2016

Removed version 0.293 beta for Fallout 4. Fixing bug of it takes too much time and new version will not be released unless i'll find what is wrong with flickering ambient and adopt code to new patch.

1 february 2016

Thanks for donation from ahycb (StephenvilleYellowJackets.com).

31 january 2016

Published ENBSeries 0.301 for TES Skyrim. Added color filter and it's amount parameters to game weather dependent variables, so now editing weather in Creation Kit is not required for making nice looking preset. Some variables do not have ColorFilterAmount parameter, this means their values can be set to one by curve=0 or such parameters do not change with weather to bother with increasing complexity of the mod for end users. Say bye-bye to crappy weathers of the game and wait for per location setting.

29 january 2016

Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed exterior dusk and dawn applied to interiors.

29 january 2016

Published ENBSeries 0.300 for Dragon's Dogma. Increased performance of skylighting effect and added reflected sun light computation to it. Changed code of ambient occlusions blending in foggy areas to make it filtered from vertical fog type too. Fixed dawn and dusk time lengths. Added external shader and parameters for controlling game depth of field effect, which is mostly visible as ugly bloom everywhere. Changed code of bloom shader to fit to the game. Changed enbeffect.fx shader code. Added new weather type found by user and default preset of the mod is now semi configured for weather system.

29 january 2016

Thanks for donation from D Cornelisse, James Gilbert, Evelyn(Yersinia) and Frode Hovik, Phillip Clark.

29 january 2016

Added to the gallery screenshots of reflected sun light computation for skylighting effect in mod version 0.300

24 january 2016

Published ENBSeries 0.299 for Dragon's Dogma. Added parameter to disable fake blue light around player at night. Added multiple weathers support with parameters and editor window for them, i found only three weathers, gamers may add another types if will see. Added dawn and dusk times of the day. Added detailed shadows for player's lantern and parameters to toggle shadow type. Increased range of intensities applied by ambient occlusion and skylighting to make them more contrast.

24 january 2016

Thanks for donation from Andrew Watkins.

23 january 2016

Published ENBSeries 0.298 for Dragon's Dogma. Added parameter to disable mod at loading screens and disable fake shadows under feet. Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps. Heavy hdr mode parameter which is slow mode but have maximal quality of rendering with a different look of bright areas of the screen. Added ambient color parameters and separated skylighting mixing modes. Added interior detection for catacombs (not sure if all of them, not tested much).

23 january 2016

Thanks for donation from Juan C Rodriguez and NattyDread.

21 january 2016

Added to gallery screenshots of Dragon's Dogma upcoming features and tweaked old ones.

20 january 2016

Updated ENBSeries 0.297 for Dragon's Dogma without version change. Fixed flickering detailed shadows when playing in some areas of the map. Added DisablePalette parameter to enblocal.ini which greatly decrease color banding with high precision rendering enabled (but useless in prologue).

20 january 2016

Thanks for donation from Francisco Rodriguez.

19 january 2016

Published ENBSeries 0.297 for Dragon's Dogma. Fixed not working high precision rendering and missing game fade screen when vignette disabled in enblocal.ini. Added skylighting and detailed shadows effects. Removed some parameters from ambient occlusion and added the same separated by time of the day.

19 january 2016

Thanks for donation from Cornelius Wimmer, Alexander Kislitsyn, Steven McCaul and Damien Marot.

17 january 2016

Updated ENBSeries 0.296 for Dragon's Dogma without version change. Forgot to restore code for non high precision rendering mode.

17 january 2016

Published ENBSeries 0.296 for Dragon's Dogma. Added fix for long loading screens to enblocal.ini, high precision rendering to decrease color banding artifacts at cost of performance, changed ambient occlusion code, added time of the day separation, parameters for sky and sun. Users with stuttering need to set fps limiter a bit lower than average frame rate, because game threads don't have enough time spinning on same cpu core. More features are in development.

17 january 2016

Thanks for donation from Olga Lazaryeva and Ozgur Buyuk.

15 january 2016

Published ENBSeries 0.295 for Dragon's Dogma. Fixed bugs, removed hair fix for ssao, improved visual quality of ambient occlusion and indirect lighting.

15 january 2016

Thanks for donation from Peter Lang.

13 january 2016

If you have issues with Dragon's Dogma mod, make sure game video options are maxed and hdr set to high. Fix for hairs in enblocal.ini produce bugs because game draws some objects incorrectly to depth and normal buffers, with flipped triangles, so ssao computes bold heads if this fix disabled or you have another visual artifacts. Bugs with shadows in some areas will be fixed as soon as i get there, mod was tested in prologue only.

13 january 2016

Published ENBSeries 0.294 for Dragon's Dogma. It's a very nice game, i strongly advise to buy it, this is not creepy hell as Dark Souls. Shaders are fully compatible with TES Skyrim, so you may use them from presets (Nexus web site or forum here), default included is not tweaked. When game will be officially released, i'll do the changes accordingly, if required. This version is made from Skyrim mod and have many of it's code existing, which is negatively affect video memory usage, i'll clear up things later. Mod includes ssao, ssil, depth of field, bloom, lens shaders, toggling game hud.

10 january 2016

Because of bugs in version 0.293 which is hard to fix in short period of time, it is beta from this moment. Please use 0.291 instead.

9 january 2016

Updated ENBSeries 0.293 for Fallout 4 without version change. Fixed bug with bright characters at some camera angles.

9 january 2016

Thanks for donation from Lee Innes and Scott Cegielski.

9 january 2016

Restored ENBSeries 0.291 for Fallout 4 at download page, because bug reported for recent version and it takes time to find and fix it.

8 january 2016

Published ENBSeries 0.293 for Fallout 4. Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file. Also performance is a bit decreased because some code for future effects is enabled.

8 january 2016

Published ENBSeries 0.292 for TES Skyrim. Disabled forcing of antialiasing in loading screens. Added color filter parameters for direct light, fog and sky gradients.

8 january 2016

Thanks for donation from John Eggert and James Orr.

30 december 2015

I'd like to announce ENBSeries for the upcoming Dragon's Dogma game. Unless it will not be the worse port than Resident Evil 4 was. Game is not replayable much, but it's great.

30 december 2015

Thanks for donation from Evelyn(Yersinia), Frode Hoevik, William Osborne, Michael v.Vierssen, Christian Moller and Toby Taylor.

24 december 2015

Published ENBSeries 0.291 for Fallout 4. Increased dithering amount for sky gradient, because previous reported was not enough. Added SDK with example for using ENBSeries with script extenders.

23 december 2015

Published ENBSeries 0.290 for TES Skyrim. Fixed bug of incorrect colors of some particle type. Added SDK to control parameters of shaders or configuration files.

23 december 2015

Thanks for donation from Wynterhawk.

22 december 2015

Published ENBSeries 0.289 for Fallout 4. Added time of the day separation, but interiors are forced to have day time temporary. Added ENightDayFactor and EInteriorFactor parameters to external shaders. Added sky, sun, moon, clouds parameters to enbseries.ini. Weather system is still not active, but parameters declared in configuration file.

22 december 2015

Thanks for donation from Dacian Halmagean.

11 december 2015

Updated ENBSeries 0.288 for Fallout 4 without version change. Added tempInfo2 parameter to external shaders.

10 december 2015

Published ENBSeries 0.288 for Fallout 4. It's not beta any more. Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Added parameters and lens texture to enbeffect.fx shader. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added dithering. Fixed mistakes in my comments for shader files.

10 december 2015

Thanks for donation from Rene Johansen and Christopher Schneider.

8 december 2015

Published ENBSeries 0.287 beta for Fallout 4. Added depth of field shader with example code for bokeh dof, computation of focusing distance without first person models and aperture. Added aperture texture to enbeffect.fx shader as result of depth of field processing. Added depth of field parameters to enbseries.ini.

8 december 2015

Thanks for donation from Kobalk and Craig Veness.

7 december 2015

Updated ENBSeries 0.286 beta for Fallout 4 without version change. Added internal dithering to reduce color banding artifacts for game hdr texture.

6 december 2015

Published ENBSeries 0.286 beta for Fallout 4. Added support of temporary render targets for enbeffectpostpass.fx shader file and new textures for it, temporary targets have predefined formats and full screen size. Added enbadaptation.fx external shader for eye adaptation effect. Added adaptation parameters to enbseries.ini config file. Changed format of main enbeffectpostpass.fx render targets to 16 bit per channel format to hide color banding completely. Fixed all reported bugs.

6 december 2015

Thanks for donation from Sandra Ligon.

3 december 2015

Published ENBSeries 0.285 beta for Fallout 4. Added support of external enbeffectpostpass.fx shader, which is replacement of effect.txt shader. Sample file is included, but file format may change after discussion with modders, so it's just preview. Fixed reported bugs of previous version. Added parameter to toggle post pass shader.

3 december 2015

Updated ENBSeries 0.284 beta for Fallout 4 without version change. Added states of mouse buttons to external shader, added gamma correction code to enbeffect.fx shader to make low dynamic range output of it similar to other versions of ENBSeries.

3 december 2015

Thanks for donation from Zhenxuan Kuang.

2 december 2015

Updated ENBSeries 0.284 beta for Fallout 4 without version change. Fixed issue with invisible editor when "tm" console command is used and removed post processing for pipboy. Please report bugs to the forum.

2 december 2015

Thanks for donation from Evelyn(Yersinia), Frode Hoevik and Kabir Jiandani.

1 december 2015

Published ENBSeries 0.284 beta for Fallout 4. First release of graphic mod as beta test. ENBoost part of it is included and recommended for performance reasons instead of version 0.283. Added support of external enbeffect.fx shader and some parameters in enbseries.ini. This version do not have any changes to visuals by default and require editing of shader (except color correction parameters). I just need to get statistics if everything works properly and if new file standard is good enough for custom shaders. Report issues on the forum.

1 december 2015

Thanks for donation from Anthony Jackson.

26 november 2015

My message to preset makers here.

25 november 2015

Player on the forum reported about performance issues with AMD Crimson drivers when using memory manager ENBoost for Skyrim. Of course Oblivion, Fallout 3 and Fallout New Vegas also affected. I recommend to avoid new drivers unless they will be optimized. Or if you must use them, please set DisableDriverMemoryManager=true in enblocal.ini for better frame rate.

21 november 2015

ShadowBoost 1.1.30.0 is released. This mod increase performance by reducing shadow distance automatically based on desired fps and current fps. You may download it from Nexus purgatory here and binaries from Alexander Blade web site here.

21 november 2015

Thanks for donation from fadingsignal.

19 november 2015

Frequently Fallout 4 players asking how to improve performance in the cities. The answer is simple - reduce drawing distance of shadows, because game have bottleneck of draw calls count and in some camera directions i've seen more than 12000 draw calls. Overclocking CPU helps a little with this, but only for Intel users, for AMD it's not scales well.

19 november 2015

Thanks for donation from Abdul Alsaloli and Chris Banta.

16 november 2015

Published ENBoost 0.283 for Fallout 4. Added draw calls statistics to profiler. Added UsePatchSpeedhackWithoutGraphics parameter to enblocal.ini to disable graphic modification code for maximal performance.

15 november 2015

Updated ENBoost 0.282 for Fallout 4 without version change. Added bug fix which leads to startup message or editor of ENBoost to appear on character face. It should also affect stability of the game.

15 november 2015

Thanks for donation from Jonathan Eriksen.

13 november 2015

Published ENBoost 0.282 for Fallout 4. Did workaround for Steam GameOverlayRenderer64.dll library which hooks in to game even when Steam overlay disabled which crashes with the ENBoost, so you don't need to delete it any more. But i do not recommend to use Steam overlay anyway, it have too big chance to corrupt mod functionality.

13 november 2015

Just want to mention few important tips for Fallout 4. Official game RAM requirements is incorrect, it need at least 8.5 Gb of available memory, so installed RAM size must be more than 10 Gb for OS and other processes. If you don't have enough RAM, the swap file will be used and quickly kill ssd drive if located in there and of course expect huge performance drops. Even if you have 16 Gb of RAM, do not disable swap file and set it at least to 1 Gb, otherwise game will not work properly. Users with less than 8 Gb must use very big swap file size to avoid crashes and every other fancy features of Bethesda games. For future mods with hi-res texture packs i recommend to buy at least 16 Gb RAM (but bigger is better with ENBoost).

13 november 2015

First solution to the crash was found - deleting GameOverlayRenderer64.dll from Steam folder. Still don't know how to reproduce bug by myself.

13 november 2015

Updated ENBoost 0.281 for Fallout 4 without version change. Just disabled memory tweak in enblocal.ini, because several users reported crash at startup with it enabled. Need futher investigation why this happen (and why works fine for me).

13 november 2015

Added ENBoost to Nexus web site here.

13 november 2015

Published ENBoost 0.281 for Fallout 4. Added memory control feature to avoid lod issues for users with not enough physical vram size and for future mods, modify enblocal.ini [MEMORY] category based on information reported by VRamSizeTest dx11 tool (do not set value bigger than reported by it). Added ApplyStabilityPatch parameter which toggles off bugfixes, but keep vram adjust feature.

12 november 2015

Updated ENBPatch 0.280 for Fallout 4 without version change. Added DisableFakeLights to enblocal.ini to remove unrealistic back lighting for characters.

12 november 2015

Thanks for donation from Jesse Ochoa.

10 november 2015

Published ENBPatch 0.280 for Fallout 4. It do not use any graphic enhancements, but only fixes some game specific bugs or at least designed for that as i don't have bugs for test them myself. Regarding graphics, i'm very dissapointed, Fallout 4 developers outperfomed themselves by ugliness of renderer architecture and graphics modding will be many times harder than with their older games, some features can't be implemented at all.

8 november 2015

Updated ENBSeries 0.279 for TES Skyrim without version change. Added BruteForce with new hotkey (shift+b) for screen archers. This mode enables very high quality for effects and advanced algorithms, at huge performance cost. Right now only ambient occlusion and indirect lighting is improved only, calculations including self shadowing of these effects. Be careful with it, low quality videocards or overclocked can be corrupted. Added to profiler two variables which show how many valid and invalid textures are loaded by ENBoost memory manager, because invalid textures have much longer loading times and stuttering as result (medium and low texture quality do the same).

8 november 2015

Thanks for donation from Seth Triplett, John Westfield and William Faulk.

31 october 2015

Got report that recent ENBSeries 0.279 may damage videocard if heavy effects enabled. Too high optimization for ambient occlusion easily breaks low quality or overclocked hardware. I don't see any point in degrading optimization or slowing down something, if hardware unable to handle it, burn this shit. Obviously, AMD cards are the weakest for the issue, so i strongly advise to not use ambient occlusion and reflection with any overclocked and/or hot models, especially high-end category like 6990, 7970, 7990, etc. Underclocking and using frame limiters and vsync may help to avoid issues. From this moment i do not support AMD cards at all, for any version of the mod, current or made in future, i am not a big fan of wasting money to fix mistakes of any vendor.

27 october 2015

Updated ENBSeries 0.248 for GTA San Andreas without version change. Added requested features to enbeffectprepass.fx shader - normal map texture, additional transform matrices and camera position.

27 october 2015

Thanks for donation from Sloth, Luigi Sestili Spurio, William Faulk, Sayed Ali Mohamed, David Schallock and Mark Halsan.

11 august 2015

Thanks for donation from William Faulk and Alan Ross.

17 july 2015

Published ENBSeries 0.279 for TES Skyrim. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers and software. Changed ssao/ssil code for faster performance on videocards with memory like AMD Fury.

17 july 2015

Thanks for donation from Claude Wood and Scott Cegielski.

9 july 2015

Published ENBSeries 0.278 for Fallout 3 / New Vegas. Added AutodetectVideoMemorySize parameter. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers. Fixed bug when ENBoost compression was always enabled. Added profiler statistics for ENBoost. New Vegas ENBoost page is here, Fallout 3 ENBoost page is here

9 july 2015

Thanks for donation from Wolfgrimdark.

6 july 2015

Published VRamSizeTest 1.0. It's a tool for measuring available memory for d3d resources of the games. May be useful for ENBoost without autodetecting vram size.

6 july 2015

Thanks for donation from William Faulk.

5 july 2015

Published ENBSeries 0.277 for TES Skyrim. Removed EnableTransparencyAA, because not widely used and cost performance even when disabled. Removed EnableZPrepass, because performance improvement is minor, but many users have unknown bugs with it. Added parameters to profiler to visualise ambient occlusion, indirect lighting and reflections, this will help to find balance between quality and performance (press apply changes button).

5 july 2015

Thanks for donation from Maciej Kadlubowski.

2 july 2015

Updated ENBSeries 0.276 for Deus Ex Human Revolution without version change. Increased performance and quality of reflections.

30 june 2015

Updated ENBSeries 0.267 for Fallout 2 / New Vegas without version change. Fixed the bug in shader recompilation which may look as wrong shader in older versions.

30 june 2015

Updated ENBSeries 0.181 for TES Oblivion without version change. Added configuration key to toggle editor. Fixed the bug in shader recompilation which may look as wrong shader in older versions.

24 june 2015

Published ENBSeries 0.276 for Deus Ex Human Revolution. Increased performance of ambient occlusions and reflections.

24 june 2015

Thanks for donation from Kohson Perkins.

20 june 2015

Published ENBSeries 0.275 for GTA 5. Added high quality antialiasing for vehicles as new parameter in enblocal.ini and it's require msaa to be enabled in game video options. Fixed bug with midnight time of the day reading.

18 june 2015

Updated ENBSeries 0.274 for GTA 5 without version change. Added IgnoreDamageLimits parameter to enblocal.ini to make them deformable as in XBox360 and PS3 versions of the game.

18 june 2015

Published ENBSeries 0.274 for GTA 5. Added programmable external shader for light sprites enblightsprite.fx, check shader editor window for parameters of example. Added two types of light sprites which works only when external shader is disabled.

18 june 2015

Thanks for donation from Marty McFly.

13 june 2015

Published ENBSeries 0.273 for GTA 5. Added parameters for spot and vehicle lights. Added patched compiler library for upcoming features of the mod. Report issues to the forum.

13 june 2015

Thanks for donation from Scott Cegielski and anonymous person.

7 june 2015

Published ENBSeries 0.272 for GTA 5. Added parameters for clouds and vehicles. Added time of the day separation to split parameters in to dawn, sunrise, day, sunset, dusk and night modes. Weather parameters are not used yet, so ignore them.

7 june 2015

Thanks for donation from Angela Wall and Gerald Araullo.

3 june 2015

Updated ENBSeries 0.267 for Fallout 3 / New Vegas without version change. Fixed the bug which did in previous update.

2 june 2015

Updated ENBSeries 0.267 for Fallout 3 / New Vegas without version change. Added parameter for ignoring initialization if game editor process detected.

1 june 2015

Updated ENBSeries 0.271 for GTA 5 without version change. Speed up for AMD videocards which have heavy performance hit because of damned drivers.

31 may 2015

Updated ENBSeries 0.271 for GTA 5 without version change. Increased mod performance for some game quality setting and hardware types.

30 may 2015

Published ENBSeries 0.271 Beta for GTA 5. Added controls of night sprites and some others. Added parameter to turn on high quality antialiasing, which require msaa to be active in game video options.

27 may 2015

Added to the gallery screenshots of modified night lights in GTA 5. And please, do not touch sun and moon sizes and directions in game weather files, they are required for future versions of ENBSeries.

27 may 2015

Added to the gallery comparison screenshots of high quality MSAA antialiasing in GTA 5, which will be available in future versions of ENBSeries.

25 may 2015

Published ENBSeries 0.270 Beta for GTA 5. This is first version with very limited functionality mostly for testing how it works for different users and videocards. Please report to the forum (in download category) any bugs found which do not exist in vanilla game. Mod is developed for DirectX11 only and almost everything maxed in game video options, so it may not work otherwise. Do not run the game in online mode with ENBSeries installed, i'm not sure if you will be banned or not.

25 may 2015

Thanks for donation from Alexandra Lantz, Lucas Bodnyk, Alex Lajoie, Eric Chang, Jake Gwynne, Fadingsignal, Christian Broomfield, Qingping Zheng, Braden Wold, Matthew Jeffreys, Stephen Ketyer, Heath Fletcher.

21 may 2015

Updated ENBSeries 0.269 for TES Skyrim without version change. Main fps text changed to smoothly interpolated between 20 frames value, like fps in editor.

20 may 2015

Updated ENBSeries 0.269 for TES Skyrim without version change. Last attempt to fix fps limiter, don't know why all versions works just for me, even created from scatch for gta5. This time it agressively spin on cpu, if not works - sorry, i'm done with it. Also added parameter to profiler which shows how many memory autodetected by ENBoost, it's for thouse users who ask proper math for memory manager setup.

19 may 2015

Updated ENBSeries 0.269 for TES Skyrim without version change. Changed fps limiter.

19 may 2015

Thanks for donation from Heidi Bohling and Lewis Ives.

6 may 2015

Updated ENBSeries 0.269 for TES Skyrim without version change. Fixed issue with disabled effects on alt+tab and loading game.

4 may 2015

Published ENBSeries 0.269 for TES Skyrim. Minor fixes for reported issues.

25 april 2015

Regarding selling Skyrim mods as recent feature of Steam, it's awful idea (of course it's nice for Valve, damn it) which will turn to unlimited flow of trash and fights (i can't buy anything at Steam now, because all the games are indie early access, but it's my personal problem, right?). I was asked about mods there which use ENBSeries for their screenshots, actually it's okay. Also in license you may find that it's possible to sell presets of ENBSeries, but without any binaries of it (dll, exe).

17 april 2015

I think the idea behind my words on the forum about GTA 5 modding was misunderstood. Modding is possible for any game, the question is how complex is it and much how long to develop tools for it. Rockstar once again failed to understand that the all long living games (except mmo) are moddable or got the tools for modding made by their fans. Decrypt game data is just a small part of the job required for modding and game developers have the power to break all the progress by releasing patches, as they did for GTA4, they are always one step futher. Latest Steam version of the game is the only one would be supported by modders obviously, but it can be patched at any time and as many times as developers decide to do that. A lot of players have issues even starting the game, so the patches will be released by this reason too. I wasted a lot of time on GTA 4 modding, because several months game was not playable with only background and main character visible, then every patch required many changes to be made in ENBSeries. I can't repeat this process again when i see how R* act against modders, modern versions of ENBSeries are no longer generic mods (use ReShade, SweetFX for that), tons of research and testing behind it, at this moment Skyrim statistics in Steam shows 1847 hours spent in the game, but i don't play it. Can you imagine how many times game was restarted and each time i watching intros and loading screens? I'll make GTA 5 mod only when certain conditions will be met, just releasing in first day simple version like for Dark Souls was not in my plans. At last, what i said about suicide have nothing in common with GTA 5, but with my life issues and lose of hell many hard earned money and health, i don't care about GTA at all and just saying my opinion (and other modders, Alexander Blade too).

17 april 2015

Thanks for donation from Hayssam Keilany.

9 april 2015

Published ENBSeries 0.268 for Deus Ex Human Revolution Director's Cut edition. It's based on 0.088 version with some limitations, at least better than outdated not working. Not sure if i'll continue working on it.

9 april 2015

Thanks for donation from Emmi Junkkari, Poteev Igor, William Faulk, Alex Frase.

3 april 2015

Published Resident Evil 5 patch 1.3. It have same features, like old version of it, but allow to dump game shaders to read them back modified. See readme description how to find green filter shader and replace it.

3 april 2015

Published ENBSeries 0.267 for Fallout 3/ New Vegas. Added string annotations to shaders similar to TES Skyrim 0.265 version. Added shadow desaturation parameter for detailed shadows.

3 april 2015

Thanks for donation from Zachary Reese-Whiting.

1 april 2015

Thanks for donation from Yamil Chaar, Wolfgang Fellacher and Scott Cegielski.

22 march 2015

Thanks for donation from Katrina Takvam and Ira Carmel.

4 march 2015

Updated ENBSeries 0.266 for TES Skyrim without version change. Added AmountInterior and PowerInterior parameters for reflection.

22 february 2015

Updated ENBSeries 0.266 for TES Skyrim without version change. Fixed bugs in some shader recompiler. Increased quality of sky lighting effect.

22 february 2015

Thanks for donation from Matthew Hickey.

20 february 2015

Updated ENBSeries 0.266 for TES Skyrim without version change. Added EnableZPrepass parameter to enblocal.ini to increase fillrate performance. It may fail if skyrimprefs.ini is not configured properly.

19 february 2015

Updated ENBSeries 0.266 for TES Skyrim without version change. Fixed shadows from clouds.

19 february 2015

Updated ENBSeries 0.266 for TES Skyrim without version change. Fixed underwater bug. FixLag parameter seems work properly only for NVidia users, so please do not activate it in your public presets (and better not share enblocal.ini).

18 february 2015

Published ENBSeries 0.266 for TES Skyrim. Removed bloom quality parameter. Added FixLag parameter to enblocal.ini which reduce annoying delays mostly agressive in windowed mode. Reduced video memory usage when some effects are disabled, because it's the reason of low performance with some videocards. Fixed performance drop when terrain parallax is not enabled.

17 february 2015

Check this out

17 february 2015

Thanks for donation from David Jinneman.

11 february 2015

Thanks for donation from Philippe De Pol.

2 february 2015

Check this out

2 february 2015

Thanks for donation from Scott Cegielski.

28 january 2015

One more update regarding "GTX 970 memory bug". Wrote another test to check how that slow 0.5 gb memory works and again it's the same thing which driver do for a long time, that memory is stored in RAM instead of VRAM, that's why it slow. Basically, this is standart behavior for the most videocards on the market (vram is physical vram + a bit ram). What it means on practice compared to another videocards? GTX 970 have 3.5 Gb of VRAM. What i see in articles with explanation from NVidia is half-lie and of course casual people are incompenent and better to not listen to them. I don't think it's something horrible to loose 0.5 gb, but it's bad that NVidia hide such information (my own videocard with 2 gb or vram have access to 2.5 gb and nobody annonced it as 2.0 fast and 0.5 slow). Myth busted.

27 january 2015

Another update regarding "GTX 970 memory bug". I am and Alexander Blade did own tests and prooved that this performance issue exist, but it is not hardware bug as i thought. Performance decreases even for memory allocation outside of 3.5-4gb memory range after that "bug" occur (in released previously allocated blocks), so it's driver bug (or may be driver configuration per videocard model). Myth busted.

27 january 2015

Thanks for donation from Tom Presley.

26 january 2015

Updated ENBSeries 0.265 for TES Skyrim without version change. Added string variables to shaders for text annotations, added detailed shadows for hemisphere and spot lights. Mod editor size is automatically increased a little for bigger screen resolutions.

26 january 2015

Thanks for donation from Campos Daniel Sa de, Raul Chavarria.

24 january 2015

Just want to say few things about recently found "GTX 970 memory bug". Do not panic, this looks like driver management of resources and any video memory tests are useless, unless they are running from clear DOS mode. I have seen a lot of videocards per model which suffer from performance issues when vram is near to end, only developers of drivers do know how that works.

13 january 2015

Seems bug with shadows on latest NVidia drivers was false alarm, not many players have it and reverting drivers do nothing.

13 january 2015

Thanks for donation from Daniel Coffey.

8 january 2015

Updated ENBSeries 0.265 for TES Skyrim without version change. Added specular parameters as multipliers to existing for [OBJECT], [VEGETATION] and [EYE] categories of enbseries.ini to control individually, may be useful for wet body mods.

7 january 2015

One of first terrain parallax mods available on Nexus here, try it.

7 january 2015

Thanks for donation from Erika Washburn.

6 january 2015

Updated ENBSeries 0.265 for TES Skyrim without version change. Added parallax for terrain, some vanilla textures already work (alpha channel of diffuse maps is height data for parallax). Added parameter FixParallaxTerrain=true to enblocal.ini for activating parallax of terrain (parallax fix must be enabled also). Forced fps limiter for loading screens to 60 fps.

6 january 2015

Thanks for donation from Robert Vogel.

3 january 2015

EDIT: false alarm. Latest NVidia drivers have issues with the Skyrim mod, do not update them.

3 january 2015

From this moment using of russian language on the site and forum is strictly prohibited, because of new law about bloggers.

3 january 2015

Thanks for donation from Timothy A Estrick.

1 january 2015

Updated ENBSeries 0.265 for TES Skyrim without version change. Fixed timer in enbbloom.fx shader.

1 january 2015

Thanks for donation from Jean-Pierre Gourio.

30 december 2014

Updated ENBSeries 0.265 for TES Skyrim without version change. Fixed shadow flickering at some places when temporal antialiasing enabled. Disabled fps limiter at loading screens.

27 december 2014

Published ENBSeries 0.265 for TES Skyrim. Added AnchorsAmount*** parameters as mix factors between mist anchors and world center, this is per weather parameter. Temporal antialiasing now capture data from helper plugin to fix bugs at certain places.

27 december 2014

Thanks for donation from Murray Start, Jens Weck, William Alten.

22 december 2014

Thanks for donation from James Hill, Rachel Turner and Lackey Services.

26 november 2014

Published DX8 to DX9 convertor version 0.036. Fixed some critical bugs. Actually i wanted to make it compatible with Silent Hill 3, but game shaders have bugs which require their manual editing, it's too much work for me.

25 november 2014

Updated ENBSeries 0.264 for TES Skyrim without version change. Added ALT+F$ key combination to terminate game. Fixed bug with eyes when antialiasing enabled.

25 november 2014

Thanks for donation from Michael Fay.

13 november 2014

Thanks for donation from Scott Cegielski, Matthew Canaday, Patrick Smyth, Stan Viebrock.

20 october 2014

Updated ENBSeries 0.264 for TES Skyrim without version change. Added requested texOriginal texture to enbeffectprepass.fx shader, it's always the same first input texture for all passes.

20 october 2014

Thanks for donation from Paul Houseman, Marek Wysocki.

8 october 2014

Updated NVidia GeForce Experience do not have issue with wrappers, download latest version, if you need this software.

8 october 2014

Thanks for donation from Rhys Capper, Dmitro Repeczki and Robert Vogel.

22 september 2014

Latest NVidia drivers display error message. You may ignore it or uninstall GeForce Experience software. Games which i modified do not use that function, so i'm not in a hurry to implement it.

19 september 2014

Updated ENBSeries 0.264 for TES Skyrim without version change. Improved ENBInjector and fixed bug of certain transparent objects with sun rays enabled.

17 september 2014

Updated ENBSeries 0.264 for TES Skyrim without version change. Fixed compatibility with AMD videocards, thanks to testers.

12 september 2014

AMD bugs not found yet and testing process is very slow, so i just remind that AMD users must download 0.262 version and don't even try 0.264 for their own good.

6 september 2014

AMD users have bugs with 0.264, so i put back 0.262 to downloads until this will be found and fixed.

5 september 2014

Updated ENBSeries 0.264 for TES Skyrim without version change. Removed ForceFakeVideocard parameter.

5 september 2014

Thanks for donation from Farhan Zaman.

4 september 2014

Updated ENBSeries 0.264 for TES Skyrim without version change. Decreased opacity of transparent objects when mist enabled, because of new code they where less transparent.

4 september 2014

Published ENBSeries 0.264 for TES Skyrim. This version have a lot of code changes, so if you have new bugs, report on the forum. Removed obsolete FixSsaoHairTransparency parameter. Added edge antialiasing for loading screens. Added depth computation for transparent objects to fix depth based artifacts of objects like some hair types, fire and other particles, volumetric fog, mist. Added hack which allow to disable relfection for certain objects, check out HACKS section in description how to use it.

1 september 2014

Published ENBSeries 0.263 for Fallout 3/ New Vegas. Fixed bug with not working vram free key and fps limiter.

1 september 2014

Thanks for donation from Frank Kozik.

29 august 2014

Thanks very much for donation from Kevin Jaccoud and Jeffrey Smith.

26 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Added WeatherAndTime parameter to external shaders, it have current and outgoing weather indices (not id), weather transition and time of the day in 24 hours.

26 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Added support of subsurface scattering radius and amount control via alpha channel of sss textures, for details see description in readme and version topic on the forum.

25 august 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. I did mistake and for previous update used older version, so this time fixed old bugs, sorry.

25 august 2014

Thanks for donation from Scott Cegielski and William Middlebrook.

23 august 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed bugs when editor is active.

22 august 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Added by request matrices for external shaders. This is unsupported feature, because it will corrupt some effects in the future.

20 august 2014

Updated ENBSeries 0.189 for Witcher 2 without version change. Sorry, packer corrupted mod, fixed now.

20 august 2014

Updated ENBSeries 0.189 for Witcher 2 without version change. Fixed bug with missing speculars.

20 august 2014

Thanks for donation from James Snook and Michael Tilley.

18 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Sorry, did mistake in previous update which leads to not working parallax.

17 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Removed volumetric mist, implementation of it at this moment is useless, better to wait while all volumetric effects will be finished together and computed without corrupting each other.

17 august 2014

Thanks for donation from ikt.

15 august 2014

Updated ENBSeries 0.262 for TES Skyrim without version change. Added distance fade parameter for the mist, may be it will help to find out if volumetric mist required. Also rescaled vertical fade of the mist by 0.25.

14 august 2014

Published ENBSeries 0.262 for TES Skyrim. Added volumetric mist, it's same mist from older versions, but raytraced as volume. Effect not optimized and use visible dithering pattering, if visual improvement worth it, i'll make changes to make it fast and smooth. Parameters are used from old mist, volume generated from anchors (additional editor panel) when you press new button to update volumetric map. Unfortunately mist designed for exponential fade and hard to notice changes in volume, that's why i'm not sure about future of volumetric mist. Report result on the forum and don't forget that mist require enbhelper.dll to be installed (helper plugin from dev-c.com).

10 august 2014

Published ENBSeries 0.261 for TES Skyrim. Added opacity parameters for volumetric fog (by request). Fixed bug with flickering ambient occlusion, image based lighting and subsurface scattering when using camera fly mode console command at some conditions. Clouds are not made in this version yet.

10 august 2014

Thanks for donation from Robert Hughes.

4 august 2014

Added to gallery another set of screenshots wip volumetric clouds. Much slower scattering math to make them looks not like smoke, but no full lighting yet. Still don't know how to make them editable for users easily, i'm too bad when things come to make important decisions.

4 august 2014

Thanks for donation from Diego Gomez.

2 august 2014

Added to gallery technical screenshots of work in progress volumetric clouds which will be used in Skyrim version of ENBSeries.

2 august 2014

Thanks for donation from Hayssam Keilany and Ferrette David.

28 july 2014

Thanks for donation from Jack Lesley and Alla Sherbakova.

5 july 2014

Published ENBSeries 0.260 for Serious Sam 2. Added programmable post processing shaders. Depth of field shader not supported. Time of the day detector ignored and don't work, day is always set by default. Default shaders not tweaked, i recommend to adopt users made for other games. I did this mod just because game don't have any tonemapping algorithm and suffer from oversaturation.

4 july 2014

Updated ENBoost 0.259 for TES Oblivion without version change. Removed code which disable antialiasing.

3 july 2014

Published ENBoost 0.259 for TES Oblivion. It's Nexus web page is here. This is patch which increase available memory for game process, it do not apply any graphical changes. It's only useful when you have many mods installed and high resolution textures, in that case game may run out of memory and crash without this patch. One solution is 4gb patch, but it's doing only part of job, this one is similar, but increase memory even more (can be used together with 4gb patch). Tweaking and installation is same as ENBoost for TES Skyrim and Fallout 3, you may find them on Nexus web site.

3 july 2014

Thanks for donation from Sharon Branch, John Westfield.

25 june 2014

Published ENBSeries 0.258 for Far Cry 2. Added programmable post processing shaders. Depth of field shader not supported, i don't see any reason to waste time on it for first person shooter game. Time of the day detector works and it's information passed to shaders. Because game have wrong texture colors for grass and trees, did filter in enbeffect.fx which replace color. Shader code is tweaked a little to make game look more like other Far Cry games, but i recommend to wait presets by users (on the forum), if they will be interested at all. To work properly, enable hdr and bloom in game video options.

25 june 2014

Thanks for donation from Brian Johnson.

12 june 2014

Updated ENBSeries 0.254 for TES Skyrim without version change. Made changes to ENBoost part of the mod, increased texture caching time for clones of same objects, reduced chance of multithreading errors if game loading resources while huge lag occur (several seconds).

12 june 2014

Thanks for donation from Erika Tschinkel.

10 june 2014

Updated ENBSeries 0.257 for Dark Souls 2 without version change. Some changes to improve stability for those users, who have crashes. Still, NT compatibility mode is the best option as i unable to replicate crashes to fix them.

10 june 2014

Thanks for donation from wickfut, ChaosDuck, Nico coiN, Lukas Draxl, Koinonos, Juan Cabot.

10 june 2014

Sorry folks, i had some issues, hope to get back to modding now.

14 may 2014

Dark Souls 2 mod development is stopped, whatever you think, it's very low quality game, from coding side, usability and almost all other sides. I'm unable to push myself test this without using cheat software and without portable save games, may be players can eat this more or less, but not when you trying to test and debug. Use Durante mod, SweetFX or the latest version of ENBSeries (probably i'll update it silently to test version which posted on the forum). And for godsake stop annoy me with your own opinion about the game, game will not become any better from that, i rather play Blade of Darkness or some other old cool fantasy with proper mechanics.

5 may 2014

Dark Souls 2 crashes for some users when loading saved game, while traveling the world or while alt+tabbing in full screen mode. Thanks to testers, but i can't do anything about such issues, they do not appear on regular basis, there is no way to find out what is it from my side. Because mod is rock solid for others, i assume it's not the issue of the mod, but with it. Fortunately solution found - NT4 compatibility mode set for game process almost elliminate crashes. Please update your preset pages with this information.

5 may 2014

Thanks for donation from Guillaume Berthe, Sven Konigsmann, Jesse Ochoa, Grigor Eftimov, Markus Bohm.

1 may 2014

Updated ENBSeries 0.257 for Dark Souls 2 without version change. Another fix for ambient curve issues (game use negative values sometimes) and few more trial and error changes to find out if crashes are gone for certain users.

30 april 2014

Published ENBSeries 0.257 for Dark Souls 2. Added edge antialiasing. Removed forcing of anisotropic filtering and lod bias as these are incompatible with game. Fixed ambient occlusion flickering bug and some objects which haven't it applied. Game sun rays now visible and intensity controlled by new variable in enbseries.ini. Btw, VAC may ban ENBSeries after new game patch, this is not confirmed yet, but better to warn you. The same with other similar graphic mods.

28 april 2014

Updated ENBSeries 0.256 for Dark Souls 2 without version change. Fixed some visual artifacts and device reset bug when working with in-game ENBSeries editor.

28 april 2014

Published ENBSeries 0.256 for Dark Souls 2. Added day-night detection and separated prameters accordinly, also in external shaders. Added parameters to enblocal.ini for forcing NVidia card, this may help to fix issues.

28 april 2014

Published ENBSeries 0.255 beta for Dark Souls 2. Fixed bug with ghosting of ambient occlusions at some camera angles and not working depth of field at same cases. Removed obsolette parameters for time of the day, all forced for day only. Added controls for objects lighting. Also on top of this page added link to the users gallery, check it out.

28 april 2014

Some players asked me to make mod for Dark Souls 2, but now they call me in other places any way they want (including information like my software is untrusted and malicious), just because i have strict position and do not share their opinion. This must be known to public i believe, because this problem appear each time, nobody wants truth, but only worker prostitute for free to satisfy them. Of course i can modify each shit which appear on the market, but is it worth it? I'm not seeking of respect from these beings, but they exist always, so just modding the games which deserve life spent for that is the proper and safer practice. Do you like or hate me, doesn't matter for me, i don't even know in real life those persons, but it's your childish behavior (not mine) to not respect others opinion. Malicious code in ENBSeries you say, because others think not like you? Isn't that mean your brain have a trojan?

28 april 2014

Thanks for donation from Ali Mefrouche and Alex Dobson.

26 april 2014

Published ENBSeries 0.254 for TES Skyrim. Only bugfixes, no visual changes.

26 april 2014

Updated ENBSeries 0.253 beta for Dark Souls 2 without version change. Fixed issue with WinXP compatibility only.

25 april 2014

Published ENBSeries 0.253 beta for Dark Souls 2. Functionality is very limited, but it's based on Skyrim version, so external shaders may work. Do not report any bugs, i saw a lot already, but not sure if will do future updates, will see.

25 april 2014

Thanks for donation from David Svantesson.

10 april 2014

Thanks for donation from Scott Cegielski, Eric Wescott, Chris Danks, Phinix.

26 march 2014

Published ENBSeries 0.252 for TES Skyrim without version change. Tweaked ENBoost memory manager to increase performance when no free video memory available. Parameter ReservedMemorySizeMb now can be modified inside editor in game.

8 march 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Added another error check to notify user if setting are wrong and disabled mist for interior locations.

4 march 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Restored ExpandSystemMemoryX64 parameter, most users report much better stability with it. Also did error check when it's enabled, may be this will help partially to fix compatibility issues.

4 march 2014

Thanks for donation from E. L Schrijver, Portal2x2, Bret Berg, Keithinhanoi.

26 february 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. Removed ExpandSystemMemoryX64 parameter, because some SKSE plugins do not work with it enabled.

26 february 2014

Thanks for donation from Todd Cory, Midhras and Michael Koehmstedt.

17 february 2014

Updated ENBSeries 0.251 for TES Skyrim without version change. IgnoreLoadingScreen parameter removed. Shader compilation errors displayed only when editor enabled, but i recommend to delete or replace files which produce such errors, they do not work anyway.

15 february 2014

Published ENBSeries 0.251 for TES Skyrim. Added parameters to control mipmapping lod bias. Added texOriginal texture type for effect.txt shaders which is always unchanged first texture, this allow to make some more complex computations. Added text messages on shader compilation errors.

8 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Added IgnoreWeatherSystem parameters to almost all categories of enbseries.ini.

7 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Some improvements to anchors editor, added visualization of their interpolation as grid in 3d space and anchors can be selected by mouse.

6 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Fixed issue with inversed mist anchors, forgot to remove some debug code from previous build.

6 february 2014

Updated ENBSeries 0.076 Generic without version change. Added fps limiter by request.

6 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Added anchors editor for mist effect to allow modify vertical offset of the mist in different places (check forum thread to get more details about anchors). Now the mist (which is fog and haze in same effect) have all required properties and i'm not planning to add new, so feel free to build presets with it. Increased startup performance.

4 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Decreased startup time and applying changes in editor. Some other changes, but i don't remember them now.

4 february 2014

Thanks for donation from Stephen Faircloth.

2 february 2014

Updated ENBSeries 0.250 for TES Skyrim without version change. Creation Kit comptatibility fixes, minor changes to ENBoost.

2 february 2014

Thanks for donation from Shaun Collins, Farhan Zaman, Scott Cegielski.

2 february 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Another try to fix shadow bug for amd users.

1 february 2014

There is a very nice Skyrim ENBSeries preset by Confidence-Man here. I tested it with mist effect and it fit perfectly.

1 february 2014

Published ENBSeries 0.250 for TES Skyrim. Updated ENBoost, now it support up to 128 Gb of memory or about 192 Gb when compression enabled, may be this will be useful for the future. Don't forget to update ENBHOST.EXE file. Added mist effect, it may work without helper plugin, but then absolute world positioning will not work, so grab enbhelper from http://www.dev-c.com/skyrim/. I'll fix all it artifacts in updates.

1 february 2014

Thanks for donation from Tapio.

31 january 2014

Added to the gallery screenshots of mist effect (previously called haze, but renamed). Almost finished, making last changes to it and preparing new release.

31 january 2014

Thanks for donation from Confidence-Man.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Modified method of reading sun visibility for enbsunsprite.fx shader (sun glare effect) to be independent from size of the sun and to work properly with procedural sun, but side effect of these changes is higher intensity of sun glare effect, so rescale it accordinly.

27 january 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed bug with clouds when accumulative antialiasing enabled.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Previous build was compiled with outdated directx libraries which don't allow to run some effects, fixed.

27 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Added CloudsEdgeMoonMultiplier parameter to control moons scattering for clouds, this effect was used previously for sun only. Fixed bug with inversed moon curve parameter, please update your presets if it's used.

26 january 2014

Updated ENBSeries 0.249 for Fallout 3 and New Vegas without version change. Fixed not visible text in pipboy when accumulative antialiasing enabled.

26 january 2014

Published ENBSeries 0.249 for Fallout 3 and New Vegas. Added accumulative antialiasing.

26 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Added CloudsEdgeFadeRange parameter to control sun scattering for clouds and changed it algorithm to not depend from texture of sun. Added Density and SkyColorAmount parameters for volumetric sun rays. Fixed previous bug of procedural sun visibility even when set to zero.

24 january 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Tried to fix shadow bug for amd users.

24 january 2014

Thanks for donation from Luigi Sestili Spurio.

24 january 2014

Updated ENBSeries 0.248 for GTA San Andreas without version change. Fixed bug with not properly working depth of field.

23 january 2014

Published ENBSeries 0.248 for GTA San Andreas. Added ambient occlusions, image based lighting for vehicles, various bugfixes and improvements.

23 january 2014

Thanks for donation from Thomas Haegin, Curu.

21 january 2014

Published ENBSeries 0.247 beta for GTA San Andreas. Added reflections and per pixel lighting to vehicles. Code of these effects is different, so don't ask why it looks not the same as in old versions.

21 january 2014

Thanks for donation from Merkinballer.

21 january 2014

Updated ENBSeries 0.246 for TES Skyrim without version change. Changed edge calculation for procedural sun to make it fade more smoothly at huge sun intensity. Reduced artifact of sun glowing through the clouds because of edge lightening.

20 january 2014

Published ENBSeries 0.082 beta 9 for GTA 4. Added same changes for sun position for shaders, which did in 0.163.

20 january 2014

Updated static page for CTD fix.

20 january 2014

Thanks for donation from 杨 帆.

20 january 2014

Restored forum and did redirection for linking to it from external resources, please visit light version of the CTD fix page, if you came to read it (link above).

19 january 2014

Published ENBSeries 0.246 for TES Skyrim. Added procedural sun to fix pixelisation and low precision issues of standart sun.

19 january 2014

Thanks for donation from Frank Kozik, Panos Stokas, Edmund Martey.

18 january 2014

Check out the fix of specific infinite loading screens and crashes here. It's beta for testing purposes right now, but work as it should. Warning! It's provided as instruction how to modify SKSE, so for advanced users only. I'll try to track this in news, depending from test results.

18 january 2014

Updated ENBSeries 0.245 for TES Skyrim without version change. Added EnableComplexFilter parameter for ambient occlusions to greatly reduce noise even at low quality of effect, reduced noise of effect in general.

18 january 2014

Thanks for donation from Oyama.

17 january 2014

Updated ENBSeries 0.242 for Blade Of Darkness without version change. Added parameter to skip effects when game menu is active.

16 january 2014

Updated ENBSeries 0.163 for GTA 4 without version change. Fixed packer bug, because of which previous update won't even start.

15 january 2014

Updated ENBSeries 0.163 for GTA 4 without version change. Added by request "SunDirection" vector to enbbloom.fx, enbeffect.fx, effect.txt shaders. Fixed wrong ScreenSize parameter in enbeffect.fx.

15 january 2014

Updated ENBSeries 0.245 for TES Skyrim without version change. Increased performance of ambient occlusions, did workaround for some rare crash with AMD videocards. Fixed soft particles of certain type invisible with sky on background.

14 january 2014

Updated ENBSeries 0.242 for Blade Of Darkness without version change. Reduced artifact of flickering lines and dots between triangles.

14 january 2014

Updated ENBSeries 0.246 for Fallout 3 and New Vegas without version change. Fixed crash when AOMixingType is set to 7 or greater.

13 january 2014

Updated ENBSeries 0.245 for TES Skyrim without version change. Improved performance of ambient occlusions in general and NVidia specific for supersampling mode of this effect. Added ILType parameter to [SSAO_SSIL] category to toggle previous simplified and less noisy method vs proper but noisy (used in versions for other games). Fixed crashes for some users.

11 january 2014

Published ENBSeries 0.246 for Fallout 3 and New Vegas. Added denoiser and supersampling for ambient occlusion. Added text with current videocard model for laptop users.

11 january 2014

Updated ENBSeries 0.245 for TES Skyrim without version change. Added text line at startup which show current videocard name, this helps to some laptop users to open readme and find out that they need injector version.

11 january 2014

Published ENBSeries 0.245 for TES Skyrim. Added supersampling for ambient occlusions (not editable when game running), it works twice slower and make image four times more clear. Added additional ambient occlusion filter quality modes for very sharp look when supersampling enabled. Removed parameter UseOldType which previously activated very old non optimized ssao type. Fixed bug with twice bigger intensity of image based lighting, so please scale up this effect in your presets, if used. Restored water displacement optimization for AMD users, which had much lower wave aplitude, if it work now, then it was my bug with speedhack. Modified all quality parameters by names, previous "extreme -1" is now named "very high -1" and extreme have value -2, this do not affect anything by performance or quality, so no need to modify anything.
Btw, by users reports on the forum, latest NVidia drivers are incompatible with ENBSeries.

6 january 2014

Updated ENBSeries 0.244 for TES Skyrim without version change. Optimized ambient occlusions again, found that compiler added various useless instructions to shader.

6 january 2014

Published ENBSeries 0.244 for TES Skyrim. Optimized ambient occlusions.

5 january 2014

Updated ENBSeries 0.243 for TES Skyrim without version change. Fixed darker textures bug for amd users. This was one of silent updates for testing purposes, so if you downloaded mod today, it's include fix already.

5 january 2014

Thanks for donation from Lucas Passos, Kirsten Handstein.

4 january 2014

Updated ENBSeries 0.243 for TES Skyrim without version change. Did workaround for AMD driver bug of lower water displacement amplitude compared to NVidia cards, at cost of performance and not working filter quality parameter, but nothing is changed for NVidia users.

4 january 2014

Thanks for donation from Andrew Clark, Br Gary II.

2 january 2014

Updated ENBSeries 0.243 for TES Skyrim without version change. Added VSyncSkipNumFrames parameter to enblocal.ini for users with high refresh rate displays who need to limit game performance (game physics work wrong at high fps).

2 january 2014

Thanks for donation from Wolf Haber.

1 january 2014

Updated ENBSeries 0.243 for TES Skyrim without version change. Fixed minor bugs and increased performance of game shadows for budget videocards.

1 january 2014

Thanks for donation from Christian Rother and Jurgen-Maarten J M Steffers.

31 december 2013

Happy New Year!

31 december 2013

Updated ENBSeries 0.243 for TES Skyrim without version change. Fixed invisible water specular when displacement enabled. Decreased delay when water cache enabled.

30 december 2013

Very good looking preset for Fallout is here.

29 december 2013

Forgot to mention that in version 0.243 added parameter AutodetectVideoMemorySize which set video memory size automatically for ENBoost memory manager.

29 december 2013

Published ENBSeries 0.243 for TES Skyrim. Added occlusion culling performance optimization which partially work at this moment in exteriors, it can be toggled by new parameter EnableOcclusionCulling in enblocal.ini.

29 december 2013

Thanks for donation from A Melein.

28 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Added parameter DisplacementFilterQuality to control performance of water displacement. Fixed bug with turning off shadows of volumetric fog.

28 december 2013

Thanks for donation from Piltrafo.

28 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Applied cloud shadows to volumetric fog, new parameter added to control it. Btw, several users reported issues with 0.241 version, but nobody want to be tester, so no wait any fixes from me then.

27 december 2013

Updated ENBSeries 0.242 beta for Blade Of Darkness without version change. Fixed some bugs.

27 december 2013

Updated ENBSeries 0.242 beta for Blade Of Darkness without version change. Added ssao/ssil effects, fixed depth issues specific to this game.

26 december 2013

Published ENBSeries 0.242 beta for Blade Of Darkness. Only post processing effects work, depth of field also rasterized, but it require tweaking for this game. Please follow installation instructions in readme file, otherwise mod will not work.

26 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Fixed bug with water displacement which did in previous update, i'm sorry.

25 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Increased performance of water displacement. Added precache parameter to water category to increase performance of water displacement with uncompressed water textures.

25 december 2013

Thanks for donation from WolfGrimDark and font from WKStudio.

24 december 2013

Merry Xmas folks! At least to thouse who feel this day a special.

24 december 2013

Updated ENBSeries 0.237 for Fallout 3 and New Vegas without version change. Added extension for custom mod by Marcurios which modify depth of field when aiming.

24 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Again increased performance of water displacement. Fixed bug with flikering water which i did in one of previous updates. Added volumetric shadow parameter for water category, for performance reasons.

24 december 2013

Thanks for donation from Luigi Di Rico.

22 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Increased performance of water displacement.

22 december 2013

Thanks for donation from James King.

21 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Fixed not intersecting water volumetric rays, the same for depth of field.

20 december 2013

Added to gallery technical screenshots of volumetric haze (wip). Also video of it available here.

20 december 2013

Updated ENBSeries 0.241 for TES Skyrim without version change. Fixed shader compiler bug which prevents working of volumetric rays. Report issues on the forum.

20 december 2013

Version 0.241 not work properly because of shader compiler bug which i use for release build, please wait till i find and fix issue.

20 december 2013

Published ENBSeries 0.241 for TES Skyrim. Added volumetric rays (not optimized yet). Fixed image based lighting bug and flickering sun, disabled sun drawing below horizon. Added opacity parameter for cloud shadows. Renamed parameter of cloud shadows activation.

20 december 2013

Thanks for donation from William Ing.

15 december 2013

Added to gallery technical screenshots of volumetric shadows from clouds.

14 december 2013

Updated ENBSeries 0.240 for TES Skyrim without version change. Fixed critical bug with stack, restored vsync again which seems was affected by this bug. Also interior water restored again, may be it also work properly now.

13 december 2013

Updated ENBSeries 0.240 for TES Skyrim without version change. Added clouds opacity parameters. Removed vsync, because by some reason (drivers?) interior water and underwater flicker.

13 december 2013

Want to explain some things regarding shadow from clouds. Some users reported not working subsurface scattering for eyes and vegetation, but it's not a bug, because that kind of sss use direct light (sun for exterior day) data for computations, of course effect not visible when object covered by shadow. Only subsurface scattering for skin or customized objects like candles do work in any conditions, because it computed from overall lighting, not just from sun.

13 december 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Added water parameters.

12 december 2013

Published ENBSeries 0.240 for TES Skyrim. Added shadows from clouds (can't be enabled in editor while playing, similar to sky lighting). Report issues to the forum, i expecting crashes with AMD cards.

10 december 2013

Updated ENBSeries 0.239 for TES Skyrim without version change. Fixed invisible sun rays when ssao disabled.

10 december 2013

Updated ENBSeries 0.239 for TES Skyrim without version change. Fixed bug of bright fireplace when particle lighting enabled and lower sky hemisphere affected by clouds intensity.

10 december 2013

Thanks for donation from Robin Vierich and Florian Claus Cislo.

9 december 2013

Updated ENBSeries 0.239 for TES Skyrim without version change. Fixed various issues of latest version with amd videocards.

8 december 2013

Updated ENBSeries 0.239 for TES Skyrim without version change. Fixed bug with fireplaces when ssao enabled, water without ssao and ibl.

5 december 2013

Updated ENBSeries 0.239 for TES Skyrim without version change. Fixed bug with black particles.

5 december 2013

Published ENBSeries 0.239 for TES Skyrim. Added muddiness control for water. Changed blending of various effects to draw them without affecting transparent objects like smoke, fire and volumetric fog.

5 december 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Added day-night separation and shadows from old versions of the mod for this game. Shader files were changed accordinly.

1 december 2013

I've failed with changing temporal antialiasing code in Skyrim to remove ghosting artifacts, just wasted a lot of time, this is technically impossible to fix because of external shaders. Everybody who waited of TAA update - forget about it.

1 december 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Fixed bugs.

30 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Fixed issue of semitransparent post processing which also occur in version 0.158.

29 november 2013

Updated ENBSeries 0.237 for Fallout 3 and New Vegas. Restored landscape shaders patch, previously reported crash at start was the issue of crapware, so i'll move forward ignoring it.

28 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Added support of external shaders enbeffectprepass, enbeffect, enbbloom, enblens and another algorithm of depth data capturing, because all previous do not work in MTA. Report issues on the forum.

27 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Added some more code from latest core, test it in multiplayers MTA and SA-MP and report results on the forum, key F11 visualize depth, if it visible, then mod work properly.

26 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Disabled antialiasing support and drawing everything to hdr, please test if no graphic bugs visible, especially in MTA and SA-MP and report result to the forum.

26 november 2013

Thanks for donation from Jonathan Schwartzbauer.

26 november 2013

Updated ENBSeries 0.238 beta for GTA San Andreas without version change. Result of testing and fixing, still no effects and only editor working. Please test again in multiplayers SA-MP and MTA, if everything work same as without mod and report results on the forum.

25 november 2013

Published ENBSeries 0.238 beta for GTA San Andreas. This is early beta version without any effects, only for testing compatibility with multiplayer programs like MTA and SA-MP and generic bugs in singleplayer, code is ported from latest mod for Fallout. Report issues on the forum of my web site.

24 november 2013

Updated ENBSeries 0.237 for Fallout 3 and New Vegas. Removed landscape shaders patch, because some users of complains of not working mod.

24 november 2013

Thanks for donation from Sofia Stamougiannopoulou and Marcin Niezgoda.

21 november 2013

Published ENBSeries 0.237 for Fallout 3 and New Vegas. Fixed some landscape shaders to remove detailed shadow artifacts.

20 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Ssao water transparency fix parameter removed from enblocal.ini, it's forced internally and also this mask modified according to latest modifications of water.

20 november 2013

Thanks for donation from Jason Lal.

19 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Tweaked performance of underwater volumetric shadows, removed some dependencies between water and underwater.

18 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Did workaround for bug of invisible underwater surface when displacement enabled for some users, hope it works.

17 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Fixed bug with inversed colors underwater when some post processing shaders used or original post processing enabled.

17 november 2013

Updated ENBSeries 0.236 for TES Skyrim without version change. Applied generic mod reflections to underwater surface.

16 november 2013

Published ENBSeries 0.236 for TES Skyrim. Added volumetric shadows for underwater. Don't forget that underwater effects requires helper plugin.

16 november 2013

Added screenshots of underwater to gallery.

15 november 2013

Published ENBSeries 0.235 for TES Skyrim. Added new underwater parameters and effects. Underwater require helper plugin, which can be found here

15 november 2013

Thanks for donation from Ryan Paul.

12 november 2013

Updated ENBSeries 0.234 for TES Skyrim without version change. Changed water shadows algorithm to make them faster and softer, also applied distorion to them by waves.

11 november 2013

Updated ENBSeries 0.234 for TES Skyrim without version change. Added quality parameters for water shadows.

10 november 2013

Updated ENBSeries 0.234 for TES Skyrim without version change. Added sun lighting parameter for water. Fixed offset bug of dynamic waves from character. Blurred water shadows by deepness. Restored depth capturing code temporary, because one user reported not working ssao and dof.

10 november 2013

Published ENBSeries 0.234 for TES Skyrim. Various changes to water.

8 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Increased limit of water scattering variable by requests and modified it's code. Fixed bug of almost invisible waves from character when displacement enabled and applied displacement to that waves.

7 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Modified water lighting, scattering now depends from direct light properties scaled by new variable.

6 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Added waves amplitude parameter dependent from weather and time of the day, modified old parallax code.

4 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Changed displacement method to make it more predictable for modders.

4 november 2013

Added screenshots of water displacement to the gallery, one using modified Real Water texture, another is my own.

4 november 2013

Thanks for donation from Grigor Eftimov.

4 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Added water lighting and specular from sun control. Removed ForceFakeVideocard mode.

3 november 2013

Updated ENBSeries 0.233 for TES Skyrim without version change. Increased a little performance of water when displacement enabled. At this moment i don't know any mods which have good height data for water, so no sense to use new feature.

2 november 2013

Published ENBSeries 0.233 for TES Skyrim. Added water displacement, which is parallax occlusion culling at this moment as it work faster than displacement for me.

31 october 2013

Updated ENBSeries 0.232 for Fallout 3 and New Vegas without version change. Restored fix for transparency bugs, which was in version 0.190.

31 october 2013

Published ENBSeries 0.232 for Fallout 3 and New Vegas. Added precision parameter for ambient occlusions to control noise. Modified shadows to make them smoother.

31 october 2013

Thanks for donation from Matteo Ponzio.

28 october 2013

Updated ENBSeries 0.231 for TES Skyrim without version change. Fixed bug with not water self reflection parameter linked to water shadow.

27 october 2013

Published ENBSeries 0.231 for TES Skyrim. Added fake self reflection for water and some minor internal fixes.

24 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Fixed not working water shadows when sky lighting enabled.

23 october 2013

Published ENBSeries 0.230 for Fallout 3 and New Vegas. Fixed issues with "transparent" weapons in some places of New Vegas.

23 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Fixed issues with wrong water shadows in interiors, increased quality of water shadows a little.

23 october 2013

Thanks for donation from EA Albertsz.

20 october 2013

New shaders for latest ENBSeries binaries published by Oyama on Nexus here. Work in progress, but try it out.

20 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Added simple shadows projected on water, it's low quality and totally fake until i find proper solution to reflection (if it possible at all without extreme performance impact).

18 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Fixed not working timer for enblens.fx shader, added variable FixSkyReflection because my fix not work for some users (sky flicker in reflection for certain weather), added parameter FixCursorVisibility to hide cursor after alt+tab pressing, because mod which do the same thing was reported as incompatible.

18 october 2013

Thanks for donation from Samurai_Smartie.

16 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Changed shore line fix, because both previous not worked for all water types. Fixed interior water bugs. Changed water reflection amount control, because previous version used black reflection.

16 october 2013

Thanks for donation from Spyrus.

15 october 2013

Thanks for donation from Frank Kozik and one anonymous person.

15 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Removed directional specular from water as it annoying like noise, fixed shore line visibility.

14 october 2013

Updated ENBSeries 0.229 for TES Skyrim without version change. Did fix for AMD users. Check out water mods on Nexus site, some of them now include modified textures for parallax.

14 october 2013

Thanks for donation from Martin Cohen.

13 october 2013

Seems found solution for AMD users who unable to run mod with water, will do update soon (want to add some changes to parallaxed water).

13 october 2013

From bug reports 0.229 still not work for radeon 6xxx users, so somehow it's fine only for 4xxx or for hardware setup used for testing. I'll try then another workaround soon.

13 october 2013

Published ENBSeries 0.229 for TES Skyrim. Added parallax for water, it use alpha channel of normal maps, check if your favorite water mod is updated or edit it textures yourself. Did temporary workaround for critical AMD drivers bug when water enabled, at cost of performance of other effects (very noticable with old videocards like gf9600).

13 october 2013

Bad news this time. Water shaders absolutely not working for most AMD videocards, even old and old drivers. This is driver bug and not in my shaders (i can't imagine how badly work other my mods on AMD because of same issue). Wanted to test on my secondary AMD videocard, but it is dead after just lying in the box half of the year. Thanks to Alexander Blade for helping me to find out by trials and errors, testing cost him more than 50 reboots because of freezes. Solutions against AMD are limited to few. First, compile to older DXSDK, seems AMD do not "optimize" shaders from it, but performance of complex effects like reflections and ambient occlusion will be 1.3 times slower, especially noticable for old videocards. Second solution - disable water for AMD users by detecting vendor. Third, get Nvidia card and you will be fine. Btw, parallax is ready, only damned AMD is the problem.

12 october 2013

Amd users seems having problems running version 0.228, water shaders won't compile. It will take time to find and fix as i'm nvidia user, wait updates.

12 october 2013

Published video of water with parallax here. It work only with modified water textures (normal maps) which have height in alpha channel, but i don't know any water modification which have such data, so if someone interested in future of parallax, update water textures (hope modders will do changes to most popular water mods).

12 october 2013

Published ENBSeries 0.228 for TES Skyrim. Another improvements to water and fixes.

10 october 2013

Published video of water with caustics here. Not yet decided about parallax, see my comments of the forum, if you interested.

9 october 2013

Updated ENBSeries 0.227 for TES Skyrim without version change. More changes and parameters for water.

9 october 2013

Thanks for donation from Samuel Underwood.

7 october 2013

Updated ENBSeries 0.227 for TES Skyrim without version change. Fixed game bug of sky reflection in water.

7 october 2013

Thanks for donation from William Ing.

7 october 2013

Published ENBSeries 0.227 for TES Skyrim. Added water category in enbseries.ini. Fixed some particles to allow edit them.

6 october 2013

Updated ENBSeries 0.226 for TES Skyrim without version change. Fixed bug with per weather setting and certain types of particles not editable.

5 october 2013

Updated ENBSeries 0.225 for Fallout 3 and New Vegas without change. Added missing files. Btw, forgot to mention that helper mod not required any more for skyrim version, remove it and use plugin, not both.

5 october 2013

Published ENBSeries 0.226 for TES Skyrim. Added support for external helper plugin which replace helper mod functionality, so per weather setting are now available. Download it from alexander.sannybuilder.com Fixed distance fog for particles and volumetric fog above mountains, linked background color to fog parameters under [ENVIRONMENT] category of enbseries.ini to reduce graphic artifacts.

5 october 2013

Published ENBSeries 0.225 for Fallout 3 and New Vegas. Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. There are too many changes to enumerate them.

3 october 2013

Published ENBSeries 0.224 for TES Skyrim. Added parameter of shadow blurring range for interiors and denoiser for ambient occlusions. Fixed parallax for some interiors.

30 september 2013

Updated ENBSeries 0.223 for TES Skyrim without version change. Applied fix for Optimus laptop users who can't run even injector version.

30 september 2013

Updated ENBSeries 0.223 for TES Skyrim without version change. Added two missing global variables to enblens.fx shader.

30 september 2013

Updated ENBSeries 0.223 for TES Skyrim without version change. Reduced noise from shadow and changed it's function.

29 september 2013

Published ENBSeries 0.223 for TES Skyrim. Added parameter to disable compression of memory manager to reduce stuttering while objects are loading at cost of memory usage. Removed [CAMERAFX] category from enbseries.ini, added [LENS] category and separate enblens.fx shader with enblensmask image. Removed lens reflection code from enbbloom.fx. Added FieldOfView variable to shaders.

28 september 2013

Published ENBSeries 0.222 for Shadow Warrior. No effects, just game color filter disabled.

27 september 2013

Updated ENBSeries 0.221 for TES Skyrim without version change. Did various fixes by requests. Added new parameters for subsurface scattering, it's look will not change any more, so modders can tweak effect freely.

24 september 2013

Updated ENBSeries 0.221 for TES Skyrim without version change. Reverted code of subsurface scattering which reduce neck seams of body models, because it give much more visible difference between meshes on the neck when ColorPow is bigger than 1. Also i never paid attention as not expected that bodies are much brighter with facegen and tint color fixes, this unacceptable for lighting calculations. Saturation parameters of subsurface scattering now can be negative to desaturate diffuse texture and give different look of effect.

24 september 2013

Thanks for donation from Jamie Marvel.

22 september 2013

Updated ENBSeries 0.221 for TES Skyrim without version change. Changed code of subsurface scattering to reduce neck seams of body models. This may work worse than previous version, but as testers on the forum are passive and only downloading each binary, i'm publishing it.

22 september 2013

Thanks for donation from Robert Mahoney (MinionMaster).

21 september 2013

Published ENBSeries 0.221 for TES Skyrim. Optimized a little subsurface scattering, added quality options of it (require "save" and then "apply" button to be pressed in editor). Added separate parameters of vanilla subsurface scattering control for eyes only. Removed depth of field fix which added in previous version and which not working for some users. Btw, user Mindflux working on subsurface scattering fixes for children and already made sss for wax, check it out.

20 september 2013

Published ENBSeries 0.220 for TES Skyrim. Removed most of fixes for subsurface scattering of previous version as they produce artifacs with many modified bodies and some vanilla hairs. Added another fixes instead. Subsurface scattering effect performance increased.

20 september 2013

Thanks for donation from Damien Briollais.

18 september 2013

Published ENBSeries 0.219 for TES Skyrim. Did various fixes to graphic bugs of detailed shadows, subsurface scattering, ssao, hairs. Subsurface scattering effect still the same as in previous version, only quality fixes applied.

18 september 2013

Thanks for donation from Marcurios.

15 september 2013

Published ENBSeries 0.218 for TES Skyrim. Added subsurface scattering (SSS) effect. It not optimized, better to wait responses regarding it parameters, bugs and functionality, so report on the forum. Data of scattering used from diffuse texture in this version, modders broke vanilla sss textures, so i'll make such map support when some popular body mod will have proper textures.

12 september 2013

Updated ENBoost to version 0.217 compatibility here

11 september 2013

Updated ENBSeries 0.217 for TES Skyrim without version change. Fixed sharper depth of field shader bug.

11 september 2013

Updated ENBSeries 0.217 for TES Skyrim without version change. Fixed crash of ENBoost only enabled mode.

10 september 2013

Published ENBSeries 0.217 for TES Skyrim. Added support of shader parameters precision via "UIStep" annotation. Added support of shader techniques names via "UIName" annotations to allow users select shaders. Ask preset makers to adopt their code to new features.

9 september 2013

Updated ENBSeries 0.215 for TES Skyrim without version change. Forgot to add modified shader enbeffect.fx.

8 september 2013

Published ENBSeries 0.216 for Fallout 3 / New Vegas. Modified edge antialiasing, added memory reducing code from ENBoost.

8 september 2013

Updated ENBSeries 0.215 for TES Skyrim without version change. Users prooved their inability to make objective tests with all versions of memory manager and they absolutely ignorant to my recommendations regarding crapware. Tech support for memory optimizations and bug reports is stopped, everything work fine for normal users.

8 september 2013

Published ENBSeries 0.215 for TES Skyrim. Moved [FIX] and [ANTIALIASING] categories from enbseries.ini to enblocal.ini. Added parameter EnableSunGlare which toggling enbsunsprite.fx shader functionality. Added EnableTransparencyAA parameter which enable hardware transparency antialiasing for certain types of objects (grass, hairs) when antialiasing enabled in game video options, otherwise it use slower approximation for antialiasing. Added color correction filters (gamma, brightness, contrast, saturation, balance, etc) to enbeffect.fx file with editable variables in editor. Modified edge antialiasing to affect color differencies, not just edges.

8 september 2013

Added to gallery screenshots of new subsurface scattering in TES Skyrim.

8 september 2013

Thanks for donation from Salvatore Pizzo.

4 september 2013

Updated ENBSeries 0.214 for TES Skyrim without version change. Removed FixPhysics parameter.

4 september 2013

Published ENBSeries 0.214 for TES Skyrim. Modified a little memory to increase game stability. Added support of loading images in external shaders via annotations. Test game in very heavy conditions and report on forum if stability increased or on the contrary.

2 september 2013

Updated ENBSeries 0.213 for TES Skyrim without version change. Minor changes to temporal antialiasing to reduce it's ghosting with sky on background. Unfortunately all experiments with reducing it's ghosting are failed, clear image data (without any post processing like bloom or dof) is HDR and differencies in intensity between pixels on edges are too high, as result much worse glowing. Perhaps i'll drop temporal antialiasing development.

1 september 2013

Did a poll for temporal antialiasing issues, vote please here.

1 september 2013

Thanks for donation from Colin Bishop and Scott Cegielski.

30 august 2013

Published ENBSeries 0.213 for TES Skyrim. Restored memory manager statistics from 0.209-0.211 version, seems it was better for some users. Temporal antialiasing now do not require helper mod (sli/crossfire unsupported).

30 august 2013

Thanks for donation from Tang Hon Loi Simon and Emmi Junkkari.

28 august 2013

Published ENBSeries 0.212 for TES Skyrim. Removed warning message at start which notify than incompatible software detected, instead stopped all tech support for CTDs (crashes to desktop) and freezes. Modified memory manager, it will free memory automatically when frame rate is low and also long freezes replaced by CTDs. Added parameter FixAliasedTextures to reduce aliasing of snow on mountains and other similar objects. Added EnableSubPixelAA parameter which in this version apply supersampling to specular.

28 august 2013

Thanks for donation from Filip Stalnacke.

26 august 2013

Published ENBSeries 0.211 for TES Skyrim. Replaced protection against crapsoft with message at start.

26 august 2013

Thanks for donation from Karl Tait.

25 august 2013

Published ENBSeries 0.210 for TES Skyrim. Added protection against crapsoft.

25 august 2013

Thanks for donation from Layne Benofsky.

24 august 2013

Published ENBSeries 0.209 for TES Skyrim. With new parameter VideoMemorySizeMb i hope all problems of memory manager will go away and now it's completely on users side their own mistakes. In everything else it's version 0.207.

24 august 2013

Thanks for donation from Michael Koehmstedt, Michael Nutz.

23 august 2013

Published ENBSeries 0.208 for TES Skyrim.

23 august 2013

Thanks for donation from Angela Wall, Wolfgang Fellacher, Jonathan Adams.

22 august 2013

Published ENBSeries 0.207 for TES Skyrim. Fixed low performance issue for some combinations of videocards and drivers which happen because of wrong memory statistics. As always, report results to the forum.

22 august 2013

Thanks for donation from Erika Tschinkel, Eric Haberman, Oyama and Marcurios.

21 august 2013

Updated ENBSeries 0.206 for TES Skyrim without version change. Not sure, but may be fixed performance issue for videocards with more than 4 Gb vram.

20 august 2013

Published ENBSeries 0.206 for TES Skyrim. Improved performance of wrong textures bugfix to reduce stuttering.

20 august 2013

Updated ENBSeries 0.205 for TES Skyrim without version change. Fixed bug with statistics.

20 august 2013

Published ENBSeries 0.205 for TES Skyrim. Memory manager changes, again.

20 august 2013

Thanks for donation from Jonathan Schwartzbauer.

19 august 2013

Updated ENBSeries 0.204 for TES Skyrim without version change. Fixed strange colors bug.

19 august 2013

Updated ENBSeries 0.204 for TES Skyrim without version change. Again modified resource manager to fix freezing and reduce stuttering. Fixed parallax for certain conditions when it not worked.

17 august 2013

Restored ENBSeries 0.200 for TES Skyrim in downloads category to allow users to compare it with other versions to report bugs or for those users, who still have best results with it.

17 august 2013

Published ENBSeries 0.204 for TES Skyrim. Tweaked resource manager again and tried to fix freezing, report results on the forum, compared to previous versions.

17 august 2013

Thanks for donation from Lesslight and Dennis Wirtz.

15 august 2013

Did a poll to understand which version of memory reducing feature is better, 0.202 or 0.201, because results from users differ too much, please vote here

15 august 2013

Published ENBoost patch 0.203 for Fallout 3 and Fallout New Vegas. It's just a patch with memory reducing features from version 0.201 for Skyrim, i don't know if these games suffer from not enough memory, but if it's really important, i'll port code to the graphic mod. ENBoost pages on Nexus are here Fallout 3 Fallout New Vegas

15 august 2013

First testing of 0.202 version give negative results, so wait next update and post on the forum your own results with system specifications.

15 august 2013

Published ENBSeries 0.202 for TES Skyrim. Another tweak of resource manager to reduce stuttering. Report results on the forum (compared to previous version).

15 august 2013

Thanks for donation from Jeroen Fokkema.

14 august 2013

If users of ENBoost will not report issues on the forum with memory reducing feature enabled, i will not have statistics to tweak, understood?

14 august 2013

Updated ENBSeries 0.201 for TES Skyrim without version change. Again modified resource manager to reduce stuttering and did workaround for the bug mentioned earlier. Also fixed outline bug which visible with Real Clouds mod in vanilla game.

14 august 2013

Some players have crashes when game loading, the problem was found (thanks to one user who reported), it's happen because quality of textures not set to highest in Skyrim video options, textures passed by engine to d3d have invalid size of buffer. This seems happen only for some mods which use new textures, don't know if it's bug when file saved or it game wrongly interpret size, but i can't detect errors of such textures and the only way to fix at cost of longer loading time and bigger delays when loading new cells, so i'll ignore any future complains regarding such side effects.

14 august 2013

Thanks for donation from Daniel Anderson.

13 august 2013

Updated ENBSeries 0.201 for TES Skyrim without version change. Modified resource manager to reduce stuttering, still continue tweaking.

13 august 2013

Thanks for donation from William Osborne.

11 august 2013

Restored v0.200 in download section for those users who have stuttering and don't know how to reduce it or won't wait updates.

11 august 2013

Those users who have stuttering with 0.201 version for Skyrim, modify ReservedMemorySizeMb parameter and assign key to KeyFreeVRAM (simpler in internal editor of ENBSeries). It's a long way of tweaking my memory manager.

11 august 2013

Published ENBSeries 0.201 for TES Skyrim. Added dynamic reallocation to memory reducing code. New parameter DisablePreloadToVRAM allow to skip some issues with loading game when not enough video memory available. Added hotkey to free video memory (by default it's not set, modify [INPUT] category). Memory handling code is new and require statistics to be retrived, so i'll do updates to it from time to time.

11 august 2013

Thanks for donation from Christoph Wander, John Neary.

9 august 2013

Updated ENBSeries 0.200 for TES Skyrim without version change. Added memory compression. Dynamic memory unloading not working yet, need to fix bugs with multithreading when fps very low.

8 august 2013

New memory reducing version finished and on testing stage. It's your last chance to post on forum any bugs of current version.

8 august 2013

Thanks for donation from Tibor Csaky.

7 august 2013

Updated ENBSeries 0.200 for TES Skyrim without version change. Fixed RemoveBlur variable.

6 august 2013

Updated ENBSeries 0.200 for TES Skyrim without version change. Added greater amount memory allocation and fix when enbhost process not running.

6 august 2013

Thanks for donation from Robert Windhager, Pawel Bertel, Richard Bartz.

5 august 2013

Updated ENBSeries 0.200 for TES Skyrim without version change. Changed physics fix code which is slow for some users.

5 august 2013

Published ENBSeries 0.200 for TES Skyrim. Memory reducing for 64-bit systems added, fixed fps limiter, screenshot capturing.

5 august 2013

Version 0.200 finished and it include mostly changes for TES Skyrim ENBoost by using memory of 64-bit OS. But i can't release it until testers will help to make fps limiter, which work very slow for some users and without fps limiter game physics produce strange behaviors. If fps limiter do not work for you (fps always constant and lower), visit forum and prepare to test various builds.

5 august 2013

Thanks for donation from Peter Anthoni, Ralf Killenberger.

2 august 2013

Published ENBSeries 0.199 for TES Skyrim. Disabled memory reducing feature for Creation Kit to fix crash. Changed number to key names for [INPUT] category of editor. Removed key for recompilation of shaders as editor have "apply button for that". Added AddDisplaySuperSamplingResolutions parameter which at this moment add one fullscreen resolution x2 times bigger than desktop resolution and if it's selected, game will run in borderless window mode with downsampling (feature is not recommended for non experienced users).

2 august 2013

Thanks for donation from Jeremy Balland, Ross McLean, Conor Cameron, Tom Jobbins, John Ortega.

31 july 2013

Published ENBSeries 0.198 for TES Skyrim. Improved memory reducing feature, now it should work better for AMD users and probably less stuttering. Not including yet all memory features.

30 july 2013

Almost finished Skyrim ENBoost version with new code for reducing memory usage which should work fast for AMD users (similar to NVidia cards), only making tests of it.

29 july 2013

Published ENBSeries 0.197 for TES Skyrim. Improved shaders annotations features. Fixed palette bug of previous version and added parameter to all shaders for adaptive quality control.

29 july 2013

Thanks for donation from Charlievoviii.

29 july 2013

Published ENBSeries 0.196 for TES Skyrim. Added support of shaders annotations to make variables editable with in-game editor. Shaders now can be loaded from "enbseries" folder (previously used for weather system only).

28 july 2013

Updated ENBSeries 0.194 Fallout 3/ New Vegas without version change. Found that memory reducing feature not worked.

28 july 2013

Updated again ENBSeries 0.195 for TES Skyrim without version change. Decided to detach EnableUnsafeMemoryHacks from ReduceSystemMemoryUsage, may be this help to AMD users to reduce stuttering.

28 july 2013

Updated ENBSeries 0.195 for TES Skyrim without version change. Fixed bug of ssao filtering at quality medium or high, decreased noise when adaptive quality working.

27 july 2013

K ENB preset was updated to latest binaries support, available on Nexus.

27 july 2013

Published ENBSeries 0.195 for TES Skyrim. Added EnableUnsafeMemoryHacks parameter to enblocal.ini config which activate officially unsupported by drivers memory reducing feature, it's invalid, but working as temporary solution. Added adaptive quality parameters which modify some effects if frame rate lower than desired.

26 july 2013

Published ENBSeries 0.194 Fallout 3/ New Vegas. Many changes, read description. The most important memory reducing and downsampling to simulate supersampling.

26 july 2013

Thanks for donation from Nico Biere.

25 july 2013

Updated ENBSeries 0.193 for TES Skyrim without version change. Decided to disable one of memory modifications, because it's very dirty hack for drivers.

24 july 2013

Added TES Skyrim presets convertion guide to documentation. Users of ENBoost frequently use old versions of the mod, so that article will help easily adopt old presets to new version of the mod.

24 july 2013

Updated again ENBSeries 0.193 for TES Skyrim without version change. Fixed another type of crash at startup when Skyrim Performance Monitor is running.

24 july 2013

Updated ENBSeries 0.193 for TES Skyrim without version change. Fixed crash at startup when Skyrim Performance Monitor is running. Changed behavior of EnableVSync, so it bypass game setting when set to true.

23 july 2013

Crash at startup seems happen because of Skyrim Performance Monitor running, try to set in it compatibility with d3d9 mod.

23 july 2013

Some users have crash at start when 0.193 used and ReduceSystemMemoryUsage=true set. I know what in code cause of this, but it's not because of mod, so testers are welcome on forum. Btw, from posts i found that some users for performance reasons running HiAlgoBoost together with ENBSeries, but my opinion is very negative regarding such usage of my mod, ENBSeries designed for better graphics and those who want performance can turn off most effects or don't use my mod at all. May be i don't understand something and users need similar adaptive quality degradations, but only modifying quality of effects like ssao without touching screen size? Let me know your opinion on the forum.

23 july 2013

Added ENBoost on Nexus web site to make it known to those users who don't use my graphic modification by some reason. I'm bad in propaganda, so this is the only way for me to let it known for conservative players.

22 july 2013

Updated ENBSeries 0.193 for TES Skyrim without version change. Improved stability and performance of memory reducing fixes (thanks to testers), adden parameter DisableDriverMemoryManager which on some systems reduce stuttering when ReduceSystemMemoryUsage=true is set.

22 july 2013

Thanks for donation from Ezekial Altman.

21 july 2013

Sorry, i did a mistake by disabling x64 fix code in 0.193 version for release build. Will publish update soon, right now users testing it.

21 july 2013

Published ENBSeries 0.193 for TES Skyrim. This version have radical changes compared to previous, some parameters removed from enbseries.ini file and added to enblocal.ini. Also this version contain new type of memory fix (3Gb limit) for 64-bit OS, but previous fix also available (seems it work good only for NVidia cards). Borderless window feature allow to use fake supersampling via downscaling or upscaling for better performance.

20 july 2013

Updated ENBSeries 0.192 for TES Skyrim without version change. Fixed all new bugs, so it can be used now for presets. Memory fix still work good for NVidia cards (but may be some AMD owner will proove i'm wrong?). Don't know should i continue working on memory fix or return to mod itself...

20 july 2013

Found two bugs in version 0.192, one leads to stability issues, another makes screen brighter untill shaders reloaded by apply buttion from gui or backspace hotkey. Second one not yet fixed because everything depends from testers, so i can't update mod till they report results.

20 july 2013

Memory reducing feature seems work only for NVidia cards, several AMD users showed memory usage graphs, they are awful.

19 july 2013

Updated ENBSeries 0.192 for TES Skyrim without version change with bug fixes of previous version. Some new features disabled in this version, because they require radical changes in enbseries.ini for comfortable sharing of presets, so will activate them in next version.

18 july 2013

Updated ENBSeries 0.192 for TES Skyrim without version change. Another version of memory usage reducing.

18 july 2013

Missing textures bug with memory fix of 0.192 version seems occur only for most non vanilla textures, i use official hd texture pack and it work fine, also forum user found the way to fix textures somehow by modifying them, so the goal is to find what is the difference between modified and original. Turned off memory fix makes mod working normally, so you may use it as latest for gaming.

18 july 2013

Updated ENBSeries 0.192 for TES Skyrim without version change. Fixed various color issues. Continue to test memory reducing functionality, seems vanilla game works without issues, but something wrong when mods installed.

17 july 2013

First reports regarding 0.192 are negative, textures missing and darker something. Can't find myself such issues, please report on the forum all possible information, i need to determine dependent mods and configurations, especially important if new feature work for you.

17 july 2013

Published ENBSeries 0.192 for TES Skyrim. Contain partial fix against game crashes (ctd), i don't recommend to use it when size of video memory is low, 1 gb or greater is fine. Optimized performance, added variable to use mod as speed hack patch without changes to graphics (for users with low end pc). There are other changes, check out readme file. Don't forget to report results on the forum, i don't have any issues and performance is better, but nobody knows yet.

17 july 2013

Have a good news to some users of TES Skyrim who prefer many mods installed and suffer from game crashes. In upcoming version of the mod i reduced that issue, so it appear much more rarely (for me - never) and performance wasn't changed (at least on my hardware). Also to allow users use ENBSeries mod without any graphic changes, did new global variable to turn off everything. New version with UseEffect=false running faster than vanilla game (on my hardware), so it can be used as performance patch also. Did optimizations for reflections, almost twice faster in supersampling mode. Coming soon...

14 july 2013

Just now saw on Nexus post about Skyrim crash when reaching 3 gb limit. This can be solved at cost of performance unfortunately. Forget about generic changes, they all will not work whne you have hi-res textures installed, i know this because of experience in searching large address aware incompabilities and fixing them in game sources, it's very complex task, do not expect it to be fixed by official patch. Well, half year ago already tried that and in 0.096 patch too, the problem was not just lower performance, but the bugs on water surface. Will try again and write here results.

13 july 2013

Published ENBSeries 13.7.13 for TES Skyrim. Purchased modern videocard, so this version is the latest which have optimizations for old videocards of dx9/10 generation, all newest will be optimized for dx11 generation and performance with old videocards will be slower. Small performance improvement of ssao effect for videocard with low memory bandwidth. Did workaround for NVidia 320.xx drivers to fix sun visibility and some other issues, now it work on Win7. Replaced ldr mask texture by hdr texture for enbsunsprite.fx shader, also it's now use color of sun (masked by clouds).

13 july 2013

Thanks for donation from David Pfulg and Hayssam Keilany.

6 july 2013

Published ENBSeries 0.190 Fallout 3/ New Vegas. Fixed first person objects "transparency" artifact when ssao or shadows enabled, improved quality and performance of ssao of quality -1,0,1.

6 july 2013

Thanks for donation from Yersinia79 and Michael Stortz.

4 july 2013

Published ENBSeries 0.189 beta for Witcher 2. Very basic functionality with this version, but for changing post processing it fit well. It's too early to talk about it's modding, everything depends from user's interest to the mod.

4 july 2013

Users reported that driver workaround do not work for them even with same driver version, but differ OS and videocard model. I don't know what the hell is going on.

4 july 2013

Published ENBSeries 0.188 for TES Skyrim. Did a workaround for latest NVidia drivers which have fix to game bug with depth buffer resolve, now sun is not visible through objects.

3 july 2013

Updated ENBSeries 0.187 for TES Skyrim without version change. Fixed crash with extreme quality of old ssao.

3 july 2013

Published ENBSeries 0.187 for TES Skyrim. Added ssao/ssil code from version 0.119 and it controlled by new parameter UseOldType, it's a bit faster than latest version and probably better for characters, but not support complex ambient occlusion mode. Fixed bug with not updated parameters via backspace key, now they work at cost of huge delay while pressing reload button.

2 july 2013

Updated ENBSeries 0.186 for TES Skyrim. Fixed bugs with wrong shadowing near objects, ssao artifact when AOAmount is low, reflection artifacts when supersampling enabled. Increased quality of reflections and their performance in supersampling mode.

1 july 2013

Published ENBSeries 0.186 for TES Skyrim. Improved quality of reflections effect and it's performance.

30 june 2013

Published ENBSeries 0.185 for TES Skyrim. Fixed various bugs. Added EnableVSync parameter (turned on by default), added parameter UseDefferedRendering which turned off disable several effects, but performance impact is minimal to allow users with low end videocards to run the mod. Added denoiser 4 for reflections. Optimized performance of various effects, still in progress doing this.

30 june 2013

Thanks for donation from Antrim Geary.

26 june 2013

Published ENBSeries 0.184 for Fallout 3/ New Vegas. Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.

23 june 2013

Published ENBSeries 0.182 for TES Skyrim. Fixed glowing edges artifact when detailed shadows enabled, added new ssao mixing types and parameter to enable indirect lighting for ambient color.

23 june 2013

Thanks for donation from Robert Grabendike.

23 june 2013

Published ENBSeries 0.181 for TES Oblivion. Restored detailed shadows, fixed bugs with new shadows and hair lighting. Added another ssao computation code (from 0.077 for Oblivion, better for characters). Added twelve mixing types for ssao for best characters lighting. Added interior and day/night globals to enbeffectprepass.fx and enbbloom.fx (similar to enbeffect.fx).

22 june 2013

Published ENBSeries 0.180 for TES Oblivion. Removed detailed shadows, fixed some bugs (which i have myself). Added shadow blurring for vanilla shadows, this is better than detailed shadows (turn on self shadowing in game video options).

22 june 2013

Thanks for donation from Midhras.

21 june 2013

Published ENBSeries 0.179 for Fallout 3 / New Vegas. Changed drawing closer to fully deffered (at cost of performance) and as result better ssao and shadow mixing code. Also added interior/exterior parameters to shader files (requested).

19 june 2013

Published ENBSeries 0.178 for TES Skyrim. Added lighting from particles.

16 june 2013

Published ENBSeries 0.177 for TES Skyrim. Fixed bugs and added soft particles for some types of them, which don't have it already.

15 june 2013

Updated ENBSeries 0.176 beta for STALKER Shadow of Chernobyl without version change. Packer produced error with previous build.

14 june 2013

Published ENBSeries 0.176 beta for STALKER Shadow of Chernobyl. Fixed problem with depth of field effect (use it from Skyrim version for example), added soft particles computation and parameters for sky and environment. Ssao not yet done.
Please don't send me greetings tommorrow, i can't reply to everybody.

14 june 2013

Thanks for donation from Opethfeldt.

14 june 2013

Published ENBSeries 0.175 beta for TES Skyrim. Please test it and report on the forum results. I did a glowing "edges" fix of characters when subsurface scattering greater than 0, not sure if it work properly in all scenario (there are many characters or skinned objects which affected).

11 june 2013

Updated helper mod for TES Skyrim, fixed interior issues. Download it from nexus here. Temporal antialiasing do not work with SLI and Crossfire, it simply can't because of it's nature, so it only give strange artifact and low performance on such configs (i don't recommend dual gpu, SLI/Crossfire hardware for gaming at all).
No testers for Stalker beta, so i stop working on it. Btw Test Drive Unlimited 2 was also expectable fail.

9 june 2013

Published ENBSeries 0.174 beta for STALKER Shadow of Chernobyl. It's very limited by features and only for testing purposes, i don't know what expect from this game on different hardware, so report issues on the forum. Developed on Steam version of the game, latest english.

9 june 2013

I need help from modders who know SKSE plugins programming to develop another helper mod for reading per frame weathers IDs and some other data, because native Skyrim mod do not work for half of users by unknown reason. Contact me via forum.

9 june 2013

Thanks for donation from Jangogigalo.

9 june 2013

Published ENBSeries 0.173 for Fallout 3 / New Vegas. Fixed transparency bug of some objects like hair.

8 june 2013

Updated helper mod for TES Skyrim, fixed reported issues. Download it from nexus site (link in readme or forum).

7 june 2013

Updated ENBSeries 0.172 for TES Skyrim without version change. Fixed temporal antialiasing bug with black bars of customized shaders (alpha channel is mask now) and added sun glow parameters for better looking sky at sunset and sunrise time.

7 june 2013

Updated helper mod for TES Skyrim to remove flickering with temporal antialiasing, download it from nexus (link in readme or forum).

6 june 2013

Published ENBSeries 0.172 for TES Skyrim. Fixing temporal antialiasing precision errors took all of my time, but it work more or less now. Added new parameters to enbseries.ini.

6 june 2013

Thanks for donation from Luke Regan.

1 june 2013

Published ENBSeries 0.171 beta for TES Skyrim. Added again temporal antialiasing for testing purposes, required helper mod is in folder Data in archive. Code of antialiasing is same flickering as in old test, so ignore quality and artifacts and pay attention to issues with screen stretching or abnormal behavior of some objects and report on forum if such bugs were found.

1 june 2013

Thanks for donation from Jonathan Adams.

24 may 2013

Published 0.170 beta for TES Skyrim. Added weather editor which allow to create presets depending from game weather. To make it work you need download and install helper mod which is hosted on skyrim nexus here. I'm waiting results of testing on the forum, probably this too much complicated, so welcome with suggestions.

24 may 2013

Thanks for donation from Alex Morse.

22 may 2013

Updated 0.169 beta for TES Skyrim, trird try. Fixed reported bugs and applied time of the day to shader variables.

21 may 2013

Published 0.169 beta for TES Skyrim, second try. I don't want to give up just because of damn engine and regret about weeks lost to program new features. Made changes to helper mod which should reduce appearing of bug with level of details, but later i'll make plugin system anyway. Test and report on the forum.

21 may 2013

Failed testing of 0.169 beta for TES Skyrim, helper mod (which is used for getting weather and time data) produce bug with LODs and it can't be fixed as it's game engine issue. I'll revert back all changes or develop plugins support to read data from process directly. I'd like to say thanks to AndyW from bethesda forums, who spend month fighting against engine, but the fools winned.

21 may 2013

Thanks for donation from Bronze316 and Richard Lucas.

20 may 2013

Published ENBSeries 0.169 beta for TES Skyrim. I advise to backup enbseries.ini, it's only for testing purposes. Write on the forum in download category if this version works properly and if new parameters useful or may be you need more of them. If everything is okay, then in next update i'll add per weather presets with new parameters.

20 may 2013

Thanks for donation from Cathrine Syversen.

18 may 2013

New Skyrim version is almost finished, but because only few old users replied me when asked suggestions about new changes, most of important decisions did myself and it's not my problem any more how complex editing will be of new standart.

18 may 2013

Thanks for donation from Knut Floviken and EvoFq3o0.

12 may 2013

Version for Skyrim is in active development, but can't release any other version until i finish it, new features require a lot of changes in existing code.

12 may 2013

AMD users reported about non workable ssao effect in GTA 4 version of the mod, solution is to use older and non beta drivers (12.11 was reported as good one). Latest beta have huge performance drop.

12 may 2013

Thanks for donation from Jeremy Geddes Art, Richard Bartz, Ondrej Dobias.

8 may 2013

Thanks for donation from Alexandre Joly.

5 may 2013

Published ENBSeries 0.168 for TES Skyrim. Fixed bug with sun sprite, added custom snow modification support made by Mindflux (density increase). Per weather and game time presets aren't implemented, not decided yet if modders need them.

4 may 2013

Found solution to make useful helper modification for Skyrim which don't work in all conditions because of game engine specific issues. It's simple, i just make effects and optimizations which aren't looks buggy if disabled. Motion blur is not in that list, but temporal antialiasing turned off in some places isn't big problem, right? Another thing with helper mod is weather id and location id detection, it works and i need now to make code to interpolate and trigger presets from list and this is a really huge problem, because per weathers with per locations gives too many combinations, modders can't make them all. With ideas - welcome on the forum. Btw ENBSeries 0.166 for TES Skyrim have a bug with drawing enbsunsprite.fx shader, so ignore it temporary.

1 may 2013

Thanks for donation from Enhok.

29 april 2013

Updated ENBSeries 0.166 for TES Skyrim without version change. Fixed internal and external bloom bugs, other minor changes.

29 april 2013

NVidia drivers 320.xx do not work properly and not recommended.

28 april 2013

Published ENBSeries 0.167 for TES Oblivion. Added detailed shadows, changed ssao blending (using deffered rendering, but a simpler than in Skyrim), fixed known bugs.

27 april 2013

Published ENBSeries 0.166 for TES Skyrim. Minor changes from users reports. Temporal antialiasing removed, because helper mod do not work properly because of multithreaded scripting in game, forget it, i'll search for other solution.

25 april 2013

Decided to make new ENBSeries for Stalker Shadow of Chernobyl, it's too late, but i have this game (and sequels too) and remember how much fans it had in the past.

23 april 2013

Published ENBSeries 0.165 for TES Oblivion. Added more parameters to control the game, check out enbseries.ini.

20 april 2013

Good news about helper modification for TES Skyrim. User Uriel24 helped with one of the problems, so the chance to see motion blur and temporal antialiasing is raised up.

19 april 2013

Published ENBSeries 0.164 beta for TES Oblivion. It's based on Fallout 3 version, not tested well and have limited functionality. If users will be interested, i'll contrinue development.

19 april 2013

Thanks for donation from Scott Cegielski.

18 april 2013

Helper modification for TES Skyrim do not work properly yet, the game engine show up new surprizes with each implementation method of dummy objects. Probably better to forget about motion blur, temporary antialiasing and other dependent effects and to modify what i can (or other games).

17 april 2013

Published ENBSeries 0.163 for GTA 4. Increased quality and performance of ssao/ssil effect and tweaked detailed shadows to less buggy look.

16 april 2013

Updated ENBSeries 0.162 for GTA 4 without version change. Forgot to update shaders for release build.

15 april 2013

Published ENBSeries 0.162 for GTA 4. Added detailed shadows and fixed some of artifacts. This version is for patch 4.

15 april 2013

Published ENBSeries 0.161 for Fallout 3 / New Vegas. Fixed bug with extreme bloom brightness.

14 april 2013

ENBSeries for GTA San Andreas, GTA 3, GTA Vice City will no longer supported and i will not continue to develop them. Analyzed statistics of their modern players, it's just wasting of time. These game were between my favorites in the past, but there are other games too.