Not good idea of making parallax from diffuse textures, some times looks good, but mostly just fun. Geometry for parallax effect must to be modelled different way, so standart parallax not work in most games, i tried to make it in screen space for testing purposes to elliminate some artifacts, but that's not enough, on edges another kind of them appears. Another problem is that almost all objects without normals vectors, bump mapping and parallax looks ugly and shows triangles of geometry, custom texturing with normal maps don't help here. May be i'll find solution to this some time.
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