Last update 7 august 2010
Configuring display driver conrol panel
ENBSeries GTA4 documentation
ENBSeries documentation (OLD)
Videocardwith support of
Model2.0 or better. Videocards in
the list below may fit:
GeForce 6100, 6150, 6200,
6600, 6800, 7300, 7600,
7800, 7900, 7950, 8400,
8500, 8600, 8800, 9600, 9800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850,
1300, 1600, 1800, 1900, 1950, 2400,
2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware
reduced versions and just because not tested myself). ENBSeries (current
version) will not run at all or will not work properly if hardware by any
reason not support minimal requirements of the mod. Videocards with lower
shader versions capable to work in theory, but they are too slow, no sense.
Videocards of new generation (DirectX10 compatible) in common cases works much
faster in this mod, than their performance equivalents in DirectX9 games.
The requirements to videomemory size
are very high,
resolution and antialiasing, for
example without antialiasing in a mode 1024*768
64 Mb of videomemory, and for 1280*1024 106
Mb are necessary. Operative memory and processor
play an insignificant role, though all should be balanced.
Mod may work incorrect with some versions of the games, impossible to
test it for every game patch and for already modded games. Some types of
installed game modifications may conflict with ENBSeries.
Extract files from archive in to the game directory or where game
execution file exist (.exe). For some games it is in the directories named
system, bin, bin32. Warning, some games needs root game directory for mod even
if .exe file is not there.
After game start the mod deactivated by default, to activate it use key
combination (shift+f12 by default).
After first game start with the mod, configuration file enbseries.ini
will be created, use it to modify mod setting. Warning, if configuration file
will be corrupted in any way, remove it and run mod again.
Q: Mod installed, but i don't see any difference.
A: After game start mod is not activated, turn it on by hotkeys (by default
Q: When activating the mod, image makes black (objects near the camera).
A: Your videocard not support antialiasing of HDR textures, disable
antialiasing in the game and in display driver control panel. Also try to set
AllowAntialias=0, BugFixMode=1 or 5, AlternativeDepth=0, if not helps, disable
ambient occlusions EnableOcclusion=0.
Q: Computer not responding when mod activated.
A: Perhaps video drivers too old or too new, for example forceware 169.xx and
higher (174.xx last tested) working incorrectly woth some HDR textures, use
older drivers (162.xx, 163.xx). Also try to change BugFixMode and disable
ambient occlusions EnableOcclusion=0.
Q: Car reflections sometimes hiding and flickering.
A: For some videocards you need to set ReflectionDepthBias value to something
about 100, depending from hardware. This problem was found on all Radeon
Q: From far distance interier and wheels becomes overlapped visible through
A: Value of ReflectionDepthBias is too high or it's not required for your
Q: I have integrated onboard videochip and mod not works.
A: Perhaps video memory size is too small for display resolution you are
playing, decrease it or in bios setting increase video memory size (typically
values from 16 to 128 Mb).
Q: At high resolutions and antialiasing not works.
A: Not enough video memory.
Q: Image became blurred on entire screen even when motion blur and depth of
A: Perhaps in videodrivers control panel some optimization presets produce such
artifact, try to set there everything to maximal quality instead of maximal
performance and, if available, "application controlled" for some parameters
instead of forcing them.
Do not use too high display resolution with ambient occlusion enabled, this
effect directly depends from number of pixels on the screen.
By setting UseWaterDeep=0, UseOcclusions=0, UseDepthOfField=0, ShadowQuality=2
rendering of the scene to depth deactivating and performance greatly increase.
Reflections with some imported car models may work very slow, because of too
many polygons that currently proceeded several times, just wait for next
releases, rendering reflections with cars itself will be done later.
Bloom almost not decrease game speed, use it as you wish.
Any filtering, for shadows or for ambient occlusions are very slow, try to set
their quality=2 and check framerate, may be it will be good for you.
Copyright (c) 2009
Vorontsov Boris (ENB developer)